The Angband Ladder: Jereth Baggins, Hobbit Swordmaster by <lordxandor@yahoo.com>

  [ToME 2.2.7 Character Dump]

 Name  : Jereth Baggins         Age                 29       STR:     34       
 Sex   : Male                   Height              36       INT:     20       
 Race  : Hobbit                 Weight              56       Wis:     18     19
 Class : Swordmaster            Social Class        29       DEX:     18       
 Body  : Player                                              CON:     29       
 God   : Melkor Bauglir                                      CHR:     17       
                                                                               
 + To Melee Hit          72 Level             34    Max Hit Points       430   
 + To Melee Damage       73 Experience    315457    Cur Hit Points       430   
 + To Ranged Hit         27 Max Exp       315457    Max SP (Mana)         30   
 + To Ranged Damage      20 Exp to Adv.   385000    Cur SP (Mana)         30   
   AC                24+111 Gold          115748    Piety              24952   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[52]Perception  : Very Good    Blows/Round:  10        
 Bows/Throw  : Legendary[7] Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Excellent    Mel.dmg/Rnd:  30d7+730  
 Stealth     : Good         Magic Device: Superb       Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       fast      
                         (Character Background)                                
          You are one of several children of a Hobbit Burglar.  You            
          are the black sheep of the family.  You have hazel eyes,             
          straight auburn hair, and an average complexion.                     
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 21 (1050')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 4459 enemies.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 20th Quelle of the 2890th year of the third age.
 You have been adventuring for 34 days.

                    adefkmnopsuxz{|@            
        Add Str   : .2..2.........2.            
        Add Int   : .24....2......2.            
        Add Wis   : 22.....2.3......            
        Add Con   : .2..2.........2.            
        Add Chr   : .2.......3....2.            
        Add Stea. : .......2........            
        Add Sear. : .....4..........            
        Add Tun.. : ..............2.            
        Add Speed : .......2........            
        Add Blows : 2.............2.            
        Chaotic   : +...............            
        Vampiric  : ..............+.            
        Poison Brd: +...............            
        Cold Brand: +...............            
        Sust Str  : ....+...........            
        Sust Int  : ................            
        Sust Wis  : ......+.........            
        Sust Dex  : ...............+            
        Sust Con  : ....+.....+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...++.....+.....            
        Hold Life : ...+............            
        Res Acid  : .......+........            
        Imm Elec  : ......*.........            
        Res Fire  : ..+.............            
        Res Cold  : ......+.........            
        Res Pois  : ...+............            
        Res Fear  : ....+..........+            
        Res Lite  : ..........+.....            
        Res Dark  : ................            
        Res Blind : ..++............            
        Res Conf  : ..+...+..+......            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ......+.........            
        Res Nexus : ...........+....            
        Res Chaos : ..+.............            
        Res Disen : ...++...........            
        Aura Fire : ...............+            
        Levitate  : ...........+....            
        Lite      : ++........+.....            
        Regen     : ...............+            
        Xtra Might: .+..............            
        Activate  : .....+.+..+.....            
        Aggravate : ...............+            
        Fly       : ...............+            
        Troll.ESP : ...............+            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Demon Realm:
  Provides access to the demon school skill and the use of demonic equipment
  You need Demon Spirit, Demon Hide and Demon Breath to activate it

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating


Skills (points left: 24)
 - Combat                                        45.002 [0.900]
          - Weaponmastery                        38.517 [0.950]
                   . Sword-mastery               38.800 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          - Archery                              10.000 [0.600]
                   . Sling-mastery               00.000 [0.300]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    10.000 [0.900]
          . Disarming                            12.700 [0.900]
 - Magic                                         01.150 [0.300]
          . Magic-Device                         18.250 [1.150]
          . Udun                                 00.000 [0.400]
          . Demonology                           00.000 [1.500]
 - Spirituality                                  01.200 [0.400]
          . Prayer                               07.500 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            03.200 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Staff of Globe of Light on level 1.
You are fated to meet a Novice mage on level 8.


  [Character Equipment]

a) The Dark Sword of Atarath (3d7) (+16,+26) (+2 attacks)
        It provides light (radius 1) forever.  It generates an antimagic
    field.  It increases your wisdom and attack speed by 2.  It does extra
    damage from frost.  It poisons your foes.  It produces chaotic
    effects.  It is very sharp and can make your foes bleed.  It is a
    great bane of undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
d) The Light Crossbow of Celdin (x5) (+9,+20) (+2)
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, constitution and 
    charisma by 2.  It fires missiles with extra might.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 20 of Orc Cave.
e) The Ring 'Mionurth' (+4)
    It increases 
    your intelligence by 4.  It provides resistance to fire, blindness, 
    confusion and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Gelatinous cube on level 21 of A lost
    temple.
f) a Ring of Lordly Protection [+23] {100% off}
    It provides immunity to paralysis.  It provides resistance to 
    life draining, poison, blindness and disenchantment.  
    You stole it from the Rare Jewelry Shop.
k) an Amulet of Weaponmastery (+5,+5) [+3] (+2)
    It increases your strength and 
    constitution by 2.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to disenchantment.  
    You bought it from the Black Market.
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Hard Leather Armour 'Earan' (-1 to accuracy) [6,+3]
    It sustains your wisdom.  It provides
    immunity to electricity.  It provides resistance to cold, confusion
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of The Sandworm lair.
o) The Cloak 'Holcolleth' [1,+4] (+2)
    It
    can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) a Shield of Deflection [10,+10] {!k}
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Stability [3,+10]
    It provides
    resistance to nexus.  It allows you to levitate.  
    You bought it from the Black Market.
z) (nothing)
{) 15 Bolts (1d5) (+0,+0) {!k}
|) The Pick of Hilwen (+9,+2) (+2 attacks)
    It increases your strength, 
    intelligence, constitution, charisma, ability to tunnel and attack
    speed by 2.  It drains life from your foes.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) 31 Rations of Food
b) 3 Potions of Healing
c) a Potion of *Healing*
d) 5 Scrolls of Teleportation
e) a Scroll of Word of Recall {!*!*}
f) 57 Scrolls of Identify
g) an Iron Rod of Illumination (50/50) {!k}
h) a Ring of See Invisible
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Corrupted Tome of Melkor {25% off}
b) a Spellbook of Curse
c) a Potion of Cure Insanity
d) 3 Potions of Lose Memories
e) 2 Potions of Healing
f) 2 Potions of Enlightenment
g) 22 Scrolls of *Identify* {50% off}
h) a Fireproof Scroll of Mass Genocide
    It cannot be harmed by fire.  
    You bought it from the Black Market.
i) a Copper Rod of Quickness of Nothing (20/20)
j) a Moonstone Rod of Nothing (75/75)
k) a Silver Rod of Nothing (100/100)
l) a Silver Rod of Nothing (100/100)
m) a Rod Tip of Disarming (50 Mana to cast)
n) The Wand of Digging of Thrain (16 charges)
o) a Fireproof Staff of Recovery[2|14] (5 charges)
p) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination
    every 10+d10 turns if it is being worn. It provides light (radius 5)
    forever.  It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and luck by 5.  It allows you to breathe
    without air.  It allows you to sense the presence of undead.  It is
    cursed.  It carries an ancient morgothian curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Bullroarer the Hobbit on level 9 of
    Barrow-Downs.
q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
r) a Golden Crown of Telepathy [0,+16] {100% off}
    It gives telepathic
    powers.  It cannot be harmed by acid.  
    You stole it from the Black Market.
s) a Dagger of Westernesse (1d4) (+7,+9) (+2)
    It increases your strength, 
    dexterity and constitution by 2.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides immunity to paralysis.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    orcs, trolls and giants.  It can resist being shattered by morgul
    beings.  
    You found it lying on the ground on level 12 of Orc Cave.
t) The Dagger 'Nimthanc' (E:3841, L:15) (1d4) (+15,+12)
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It does extra damage from frost.  It makes you invisible.  It sustains 
    your charisma.  It provides resistance to cold and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of Orc Cave.
u) a Spectral Long Sword (2d5) (+6,+4)
    It can be
    activated for wraith-form every 50+d50 turns if it is being worn. It
    strikes at undead with holy wrath.  It provides resistance to life
    draining.  It allows you to see invisible monsters.  It drains life.  
    You found it in the remains of a Mature bronze dragon on level 30 of
    Mirkwood.


  [Home Inventory - Gondolin ]

a) a Staff of Shake[2|9] (15 charges)


  [Home Inventory - Lothlorien ]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {!*}
    It increases your intelligence, dexterity and speed by 3.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [The Mathom-house Inventory - Bree ]

a) The Double Ring Mail of Hilmog (+22,+9) [15,+0](-60%) {cursed}
    It decreases your 
    hit points by 60%.  It provides resistance to electricity.  It induces
    random teleportation.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
b) Smeagol's raw meat



Posted on 23.8.2004 23:48
Last updated on 25.8.2004 22:39

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On 23.8.2004 23:48 lordxandor@yahoo.com wrote:
Well, here's my first dump! A favorite character of mine, a Hobbit Swordmaster. He's currently finishing up a quest for 15 Griffons, only 2 to go!

Hobbit Swordmasters are nice because they balance each other out quite nicely (stealth and searching).

This character killed Bullroarer The Hobbit, Wormtounge and Vort the Kobold Queen all in the same level!

Hoping that this one will be a winner.

Please feel free to comment.

Oh, btw, his inventory is full only because I haven't had time to recall to Bree, and since I figure that there's only two more Griffon's, it can wait.

On 24.8.2004 18:14 lordxandor@yahoo.com wrote:
It should be worth mentioning that I haven't dropped below 0 piety the entire time that I've played... I just think that's cool.

Just found a Dungeon town, so I'm going through that right now....

On 24.8.2004 19:20 lordxandor@yahoo.com wrote:
Well, another little update. Found Nimthanc, so I'm going to be levelling it up basically until it gets that annoying Earthquake flag, and I'll keep Maedhros in reserve in case I get a quest for something Invisible.

I'm trying to decide whether or not I should hit Mirkwood, or try and get the God quest out of the way (assuming that I didn't miss it the first time...)

On 25.8.2004 01:30 lordxandor@yahoo.com wrote:
Check out this awesome weapon I got! It really rocks hardcore!!!

Well, I'm adventuring through Mirkwood again, and I got the second God Quest. I've been working on building up my Summoning (since it's the only thing that's relatively acceptable), but I'm still waiting for FF to give me more Symbiosis/Magic Device skill....

I think that the RNG is planning some sort of trap for me... I've only got one Fate, to meet a Raven on Level 1... Ooh... scary....

On 25.8.2004 05:29 SoulWynd wrote:
Nice blade. Reminds me of my first character in tome. He was an elven swordmaster and the first item he found was an artifact katana of badassness. It got so easy I deleted him and tried again later.

On 25.8.2004 17:54 lordxandor@yahoo.com wrote:
Yeah, I nearly keeled over when I *Identified* it... that and the Pick... heh heh.

I've been drinking potions of corruption, though I'm really not sure what it will net me... bah. I do really like the Balrog Wings, but that Troll's Blood is really annoying, especially for a Stealthy Hobbit....

So, how do I get rid of it? Do I just keep drinking potions of Corruption until it goes away, or can I drink a Potion of New Life (and if so, will that make all of my Corruptions go away?)

On 25.8.2004 18:40 lordxandor@yahoo.com wrote:
Well, just cleared out Mirkwood. I'm actually really surprised with this character. He's already got an awesome weapon and some other neat stuff, all by going through only three dungeons!

Well, now my real dilema is where to go next. It's such a rare occurance that a character of mine actually survives long enough to get through Mirkwood that I really don't know where to go from there.

I want to wait on Mordor until I get Immunity to Fire and more of my resistances covered. Plus, I really need to find a way to get rid of that Trolls Blood corruption, it's driving me nuts!

I think I'll head into Rhun or something, maybe even Moria to try to dig up a Helm of Water Breathing or a Cloak of Air or something...

On 25.8.2004 22:39 lordxandor@yahoo.com wrote:
Well, I tried out quaffing a bunch of Potions of Corruption, and this is where it got me... Blah!

I found a really neat ring in Melkor's Temple... yay!

Only a few more resistances to go, and I still need Fire Immunity, but I guess I could just wait until I get to Level 40...

Going into the Sandworn Lair with Trolls Blood is a really *BAD* idea...

On 26.8.2004 01:31 lordxandor@yahoo.com wrote:
Tragically, Jereth Baggins has finally known the RNG and has been sent to dwell ever-unresting in the Halls of Mandos.

He was in the SLoM trying to get a nice symbiote, unfortuanetly, everything was turning on him, even though he had quaffed a Morphic Oil of Foo...

Summoned a Draconic Q, and it in turn summoned some Dragons and stuff. So, I was happily farming them until it finally summoned a Dracolisk... My Demon Breath spoiled my Potion of Healing when I was down to 28 HP...

Sorry I wasn't able to get a death dump... it happened a bit too quickly...

Oh well, time to start another one...

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