The Angband Ladder: Bralemos, Yeek Chaos-Warrior by <spitfyr@gmx.net>

  [T.o.M.E. 1.0.0 Character Dump]

 Name  : Bralemos               Age                 14       STR:     18       
 Sex   : Female                 Height              47       INT:      9       
 Race  : Yeek                   Weight              51       WIS:      9       
 Class : Chaos-Warrior          Social Class         1       DEX:     16       
 Body  : Player                                              CON:     16       
 Magic : Chaos                                               CHR:      4       
 Patron: Khorne                                                                
 + To Hit           21      Level             29    Max Hit Points       180   
 + To Damage        14      Experience     40920    Cur Hit Points        -3   
 + To AC            69      Max Exp        40920    Max SP (Mana)         29   
   Base AC          23      Exp to Adv.    45000    Cur SP (Mana)          3   
                            Gold           45932    Loan                   0   
                                                    Loan time              0   
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[2] Perception  : Poor         Blows/Round:  1+1       
 Bows/Throw  : Superb       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Wpn.dmg/Rnd:  3d5+14    
 Stealth     : Fair         Magic Device: Excellent    Infra-Vision: 20 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of five children of a blue Yeek.  You are the            
          black sheep of the family.  You have brown eyes, straight            
          brown hair, and an average complexion.                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       ON
 Zlike monsters:     ON
 Joke monsters:      ON
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 13 (650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 21 (1050')

 Your body was a Player.

     Your Attributes:
You are dead.
You can drive yourself into a berserk frenzy.
You can create a spear of darkness.
You can mystify pets.
You can wake up a pet.
You have a beak (dam. 2d4).
You are moronic (-4 INT/WIS).
You can learn some spells/prayers.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of dragons.
You can sense the presence of spiders.
You can sense the presence of giants.
You can sense the presence of demons.
You can sense presence of undead.
You can sense the presence of evil beings.
You can sense the presence of animals.
You can sense the presence of dragonriders.
You can sense the presence of good beings.
You can sense the presence of non-living things.
You can sense the presence of unique beings.
You are unlucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to chaos.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your constitution is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your ability to score critical hits is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against dragons.

 Spell list:
  * Chaos realm
     |-Magic Missile                            level 1
     |-Flash of Light                           level 1
     |-Mana Burst                               level 4
     |-Fist of Force                            level 1
     |-Teleport Self                            level 1
     |-Sonic Boom                               level 1
     |-Doom Bolt                                level 1


 One of your companion(s) has been killed.
 You saved 3 princesses.

 You have defeated 2813 enemies.


  [Corruptions]

 You can drive yourself into a berserk frenzy.
 You can create a spear of darkness.
 You have a beak (dam. 2d4).
 You are moronic (-4 INT/WIS).
 You are completely fearless.
 You are telepathic.


  [Fates]

You are fated to find a Mushroom of Naivety on level 1.
You may meet a Giant green frog on level 1.
You may find a Rune [Cold] on level 10.


  [Character Equipment]

a) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4)
   
   The beautiful sword of Thingol with a hilt of gold and
   silver inlay, glistening icily enough to freeze the hearts
   of demons. You feel supple and lightfooted as you hold it.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It does extra damage from frost.
   It is especially deadly against dragons.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It sustains your strength.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It makes you completely fearless.
   It provides resistance to cold.
   It provides resistance to nether.
   It provides resistance to chaos.
   It allows you to see invisible monsters.
   It slows your metabolism.
   It speeds your regenerative powers.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
d) The Horn of Helm (+2) (charging)
   
   Heedless of cold, fearless of darkness -- besiegers fled at
   the wind of the solitary coming of King Helm Hammerhand,
   proclaimed by a single horn-blast in the dead of winter.
   It can be activated for...
   sound ball (300) every 400 turns
   ...if it is being worn.
   It affects your strength.
   It affects your constitution.
   It provides immunity to cold.
   It makes you completely fearless.
   It provides resistance to nether.
   It cannot be harmed by acid, cold, lightning or fire.
e) a Ring of Protection [+11]
f) a Ring of Levitation
k) an Amulet of Brilliance (+2) {25% off}
m) an Everburning Torch
n) Rhino Hide Armour of Resistance (-1) [8,+8]
   
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It cannot be harmed by acid, cold, lightning or fire.
o) a Cloak of Mimicry [Wolf] of Aman [1,+20] (+2 to stealth)
   
   It affects your stealth.
   It provides resistance to light.
   It cannot be harmed by acid, cold, lightning or fire.
p) a Dragon Shield [8,+10]
s) a Hard Leather Cap [2,+6]
u) a Set of Leather Gloves [1,+7]
x) a Pair of Hard Leather Boots [3,+6]
z) (nothing)
{) 39 Arrows (1d4) (+5,+5)
|) a Shovel (1d2) (+0,+0) (+1)


  [Character Inventory]

a) 2 Chaos Spellbooks [Sign of Chaos] {@m1@b1@G1}
b) 8 Potions of Heroism
c) 10 Potions of Cure Critical Wounds
d) 10 Scrolls of Phase Door
e) 12 Scrolls of Teleportation
f) 6 Scrolls of Word of Recall {@r9}
g) 51 Scrolls of Identify {@r1}
h) 5 Scrolls of Satisfy Hunger
i) a Wooden Rod of Trap Location (10/10) {@z4}
j) an Iron Rod of Door/Stair Location (50/50) {@z5}
k) a Wand of Stone to Mud (9 charges)
l) 4 Staffs of Perception (13 charges) {@u1}
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   
   A tunic and skirt sewn with thick, overlapping scales of
   hardened leather whose wearer moves with agility and
   assurance.
   It affects your dexterity.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to sound.
   It provides resistance to shards.
   It cannot be harmed by acid, cold, lightning or fire.
n) a Broken Sword (1d2) (-2,-4)
o) a Main Gauche of Life (1d5) (+15,+8)(40%)
   
   It affects your hit points.
   It provides resistance to life draining.
p) a Spear of Slay Evil (1d6) (+7,+6)
   
   It fights against evil with holy fury.
q) a War Hammer of the Dragonriders (3d3) (+7,+10) (+2 to searching)
   
   It can be wielded two-handed.
   It can be activated for...
   teleport every 50+d50 turns
   ...if it is being worn.
   It affects your searching.
   It is a great bane of dragons.
   It fights against evil with holy fury.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to nexus.
   It allows you to fly.
   It allows you to see invisible monsters.
   It allows you to sense the presence of dragons.
   It slows your metabolism.
   It speeds your regenerative powers.
   It induces random teleportation.
r) a Sling (x2) (+0,+0)
s) a Long Bow (x3) (+8,+9)
t) 30 Arrows (exploding) (1d4) (+5,+5)
u) 35 Arrows (1d4) (+5,+4)
v) a small metal Boomerang (1d8) (+0,+0)
w) (nothing)


  [Home Inventory - Bree ]

a) 3 Chaos Spellbooks [Sign of Chaos] {@m1@b1@G1}
b) 2 Chaos Spellbooks [Chaos Mastery] {@m2@b2@G2}
c) 9 Pieces of Elvish Waybread
d) a Potion of Shape of Mana ball
e) a Potion of Shape of Cold cloud
f) a Potion of Shape of Chaos cloud
g) 2 Potions of Cure Light Insanity
h) 2 Potions of Berserk Strength
i) a Potion of Healing
j) a Potion of Restore Life Levels
k) a Potion of Enlightenment
l) a Potion of Resistance
m) 2 Potions of Curing
n) 5 Scrolls of Teleportation
o) a Scroll of *Identify*
p) a Wand of Stone to Mud (6 charges)
q) 3 Staffs of Perception (17 charges) {@u1}
r) a Ring of Invisibility
s) The Pick of Elene (1d3) (+8,+5) (+1)
   
   It affects your constitution.
   It affects your ability to tunnel.
   It does extra damage from electricity.
   It does extra damage from frost.
   It is a great bane of dragons.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
t) 62 Arrows (exploding) (1d4) (+5,+5)
u) 23 Arrows (exploding) (1d4) (+1,+2)


  [Home Inventory - Gondolin ]

a) a Potion of Shape of Fire cloud
b) 2 Potions of Healing
c) a Potion of *Healing*
d) a Cutlass (*Defender*) (1d7) (+4,+0) [+8] (+4 to stealth)
   
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your stealth.
   It sustains your dexterity.
   It sustains your charisma.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to shards.
   It allows you to levitate.
   It allows you to see invisible monsters.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
e) a Long Sword of Slay Evil (2d5) (+4,+4)
   
   It fights against evil with holy fury.
f) 29 Arrows of Acid (1d4) (+2,+7)
   
   It does extra damage from acid.
   It cannot be harmed by acid.


  [Home Inventory - Lothlorien ]

a) 2 Flasks of oil
b) a Potion of Shape of Vampire
c) a Potion of Cure Light Insanity
d) a Potion of Invisibility
e) a Potion of Speed
f) a Potion of Restore Charisma {90% off}
g) 23 Scrolls of Light {@r2}
h) a Staff of Perception (19 charges)
i) 4 Staffs of Perception (16 charges)
j) a Ring of Intelligence (+1)
k) a Cloak of Mimicry [Kobold] of Electricity [1,+6]
   
   It provides resistance to electricity.
   It produces an electric sheath.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
l) 50 Sheaf Arrows (1d5) (+5,+5)
m) 99 Arrows (1d4) (+5,+5)
n) 91 Arrows (1d4) (+5,+5)
o) 99 Arrows (1d4) (+5,+5)


  [Home Inventory - Gondolin ]

a) a Potion of Shape of Fire cloud
b) 2 Potions of Healing
c) a Potion of *Healing*
d) a Cutlass (*Defender*) (1d7) (+4,+0) [+8] (+4 to stealth)
   
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your stealth.
   It sustains your dexterity.
   It sustains your charisma.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to shards.
   It allows you to levitate.
   It allows you to see invisible monsters.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
e) a Long Sword of Slay Evil (2d5) (+4,+4)
   
   It fights against evil with holy fury.
f) 29 Arrows of Acid (1d4) (+2,+7)
   
   It does extra damage from acid.
   It cannot be harmed by acid.



Posted on 28.6.2002 20:16
Last updated on 29.6.2002 19:23

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12840. on the Ladder (of 18973)
2245. on the ToME Ladder (of 3151)
35. for this player (

Comments

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On 28.6.2002 20:16 spitfyr@gmx.net wrote:
The start of this char was very easy. She played somewhat like Mage but the she is also able to hit someone in meele if necessary. But the chaos magic is more important.
At Lvl25 a little disaster happened. Her chaospatron made her moronic removing *ALL* her spellacasting ability.
Really challanging game now. She relies on things I normally throw away, because they are too weak like Wands.
The Long Bow is her best friend now.

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