The Angband Ladder: Norbit, Yeek Monk by <greg@wooledge.org>
[ToME 2.2.0(CVS) Character Dump] Name : Norbit Age 13 STR: 13 Sex : Male Height 41 INT: 8 Race : Yeek Weight 32 WIS: 9 Class : Monk Social Class 61 Dex: 15 16 Body : Player CON: 9 God : Tulkas CHR: 10 + To Melee Hit 9 Level 27 Max Hit Points 216 + To Melee Damage 14 Experience 21041 Cur Hit Points -6 + To Ranged Hit 16 Max Exp 21041 Max SP (Mana) 29 + To Ranged Damage 16 Exp to Adv. 22750 Cur SP (Mana) 29 AC 15+65 Gold 93693 Piety 1766 (Miscellaneous Abilities) Fighting : Superb Perception : Bad Blows/Round: 4 Bows/Throw : Excellent Searching : Bad Shots/Round: 1 Saving Throw: Bad Disarming : Poor Mel.dmg/Rnd: 8-288 Stealth : Fair Magic Device: Superb Infra-Vision: 20 feet Tactic: normal Explor: normal (Character Background) You are one of five children of a master Yeek. You are a well liked child. You have brown eyes, wavy brown hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Orc Cave: Level 20 (1000') The Old Forest: Level 13 (650') Your body was a Player. You have defeated 1513 enemies. You saved 10 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 47th Yavie of the 2890th year of the third age. Your adventure lasted 4 days. Your Attributes: You are dead, killed by an Earth hound on level 20 of Orc Cave. You are bleeding. Your eyes are sensitive to infrared light. You have free action. You can sense the presence of orcs. You are unlucky. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to nexus attacks. Your wisdom is sustained. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your stealth is affected by your equipment. Your digging ability is affected by your equipment. Skills (points left: 3) - Combat 24.300 [0.900] . Weaponmastery 00.000 [0.300] . Archery 10.400 [0.500] . Barehand-combat 31.600 [0.900] - Sneakiness 01.000 [0.900] . Stealth 01.000 [0.900] . Disarming 01.000 [0.900] . Dodging 00.000 [0.700] - Magic 03.858 [0.600] . Magic-Device 30.000 [1.000] . Meta 07.000 [0.500] . Temporal 15.000 [0.500] . Mind 00.000 [0.500] - Spirituality 01.000 [0.900] . Prayer 00.000 [0.500] . Mindcraft 01.000 [0.300] . Music 00.000 [0.300] - Monster-lore 01.000 [1.100] . Corpse-preservation 01.000 [0.500] . Possession 00.000 [0.100] [Character Equipment] a) (nothing) d) a Long Bow of Power (x3) (+7,+16) e) a Ring of Fire Resistance {cursed} It provides resistance to fire. It is cursed. It cannot be harmed by fire. You bought it from the Magic shop. f) a Ring of Cold Resistance {cursed} It provides resistance to cold. It is cursed. It cannot be harmed by cold. You bought it from the Magic shop. k) an Amulet of the Serpents [+4] (+4) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 4. It provides resistance to poison. You bought it from the Black Market. m) a Brass Lantern (with 6592 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. n) Elven Leather Jacket of Resist Lightning (-1) [12,+14] (+2 to stealth) o) a Cloak [1,+6] p) (nothing) s) a Hard Leather Cap of Wisdom [2,+8] (+1) u) (nothing) x) (nothing) z) (nothing) {) 17 Arrows (1d4) (+7,+5) |) a Shovel (1d2) (+0,+0) (+1) {50% off} It increases your ability to tunnel by 1. [Character Inventory] a) 10 Rations of Food b) 7 Flasks of oil c) 2 Potions of Speed {!*} d) 4 Potions of Heroism {25% off} e) 6 Potions of Cure Critical Wounds f) 7 Scrolls of Phase Door g) 7 Scrolls of Teleportation {!*} h) 4 Scrolls of Word of Recall {!*} i) 13 Scrolls of Identify j) a Silver Rod of Illumination (100/100) {@z9} k) a Wand of Manathrust (17 charges) l) a Wand of Noxious Cloud (1 charge) m) a Robe [2,+2] n) Hard Studded Leather of Resist Cold (-1) [7,+2] o) a Rapier of Slay Giant (1d6) (+3,+5) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Stone Skin b) a Spellbook of Divine Aim {25% off} c) a Rod Tip of Light (15 Mana to cast) d) a Staff of Identify (0 charges) e) a Ring of Fear Resistance f) a Ring of Spell g) a Ring of Spell h) an Amulet of Spell i) The Rapier of Uindindol (1d6) (-3,+10) (+3) It increases your wisdom and charisma by 3. It is especially deadly against dragons. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 3 of Barrow-Downs. k) a Sling of Power (x2) (+5,+16) You bought it from the Weaponsmith. l) 18 Iron Shots (1d4) (+0,+0) [The Mathom-house Inventory - Bree ] a) The Diamond Prism of Light It can be activated for light absorption. You found it in the remains of a Hill orc on level 10 of Barrow-Downs. b) a Parchment - Adventurer's Guide to Middle-earth |
Posted on 9.6.2003 18:14
14041. on the Ladder (of 19090)
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