[T.o.M.E. 1.0.0 Character Dump] Name : Bralemos Age 14 STR: 18 Sex : Female Height 47 INT: 9 Race : Yeek Weight 51 WIS: 9 Class : Chaos-Warrior Social Class 1 DEX: 16 Body : Player CON: 16 Magic : Chaos CHR: 4 Patron: Khorne + To Hit 21 Level 29 Max Hit Points 180 + To Damage 14 Experience 40920 Cur Hit Points -3 + To AC 69 Max Exp 40920 Max SP (Mana) 29 Base AC 23 Exp to Adv. 45000 Cur SP (Mana) 3 Gold 45932 Loan 0 Loan time 0 (Miscellaneous Abilities) Fighting : Legendary[2] Perception : Poor Blows/Round: 1+1 Bows/Throw : Superb Searching : Bad Shots/Round: 1 Saving Throw: Excellent Disarming : Fair Wpn.dmg/Rnd: 3d5+14 Stealth : Fair Magic Device: Excellent Infra-Vision: 20 feet Tactic: normal Explor: normal (Character Background) You are one of five children of a blue Yeek. You are the black sheep of the family. You have brown eyes, straight brown hair, and an average complexion. [Miscellaneous information] Cth monsters: ON Zlike monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 13 (650') Barrow-Downs: Level 10 (500') Orc Cave: Level 21 (1050') Your body was a Player. Your Attributes: You are dead. You can drive yourself into a berserk frenzy. You can create a spear of darkness. You can mystify pets. You can wake up a pet. You have a beak (dam. 2d4). You are moronic (-4 INT/WIS). You can learn some spells/prayers. Your eyes are sensitive to infrared light. You can see invisible creatures. You can fly. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of orcs. You can sense the presence of trolls. You can sense the presence of dragons. You can sense the presence of spiders. You can sense the presence of giants. You can sense the presence of demons. You can sense presence of undead. You can sense the presence of evil beings. You can sense the presence of animals. You can sense the presence of dragonriders. You can sense the presence of good beings. You can sense the presence of non-living things. You can sense the presence of unique beings. You are unlucky. You have a firm hold on your life force. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to confusion. You are resistant to chaos. You are resistant to nether forces. You are completely fearless. Your strength is sustained. Your constitution is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your stealth is affected by your equipment. Your digging ability is affected by your equipment. Your ability to score critical hits is affected by your equipment. Your weapon has been blessed by the gods. Your weapon freezes your foes. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against dragons. Spell list: * Chaos realm |-Magic Missile level 1 |-Flash of Light level 1 |-Mana Burst level 4 |-Fist of Force level 1 |-Teleport Self level 1 |-Sonic Boom level 1 |-Doom Bolt level 1 One of your companion(s) has been killed. You saved 3 princesses. You have defeated 2813 enemies. [Corruptions] You can drive yourself into a berserk frenzy. You can create a spear of darkness. You have a beak (dam. 2d4). You are moronic (-4 INT/WIS). You are completely fearless. You are telepathic. [Fates] You are fated to find a Mushroom of Naivety on level 1. You may meet a Giant green frog on level 1. You may find a Rune [Cold] on level 10. [Character Equipment] a) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4) The beautiful sword of Thingol with a hilt of gold and silver inlay, glistening icily enough to freeze the hearts of demons. You feel supple and lightfooted as you hold it. It affects your strength. It affects your dexterity. It affects your constitution. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength. It sustains your constitution. It provides immunity to paralysis. It provides resistance to life draining. It makes you completely fearless. It provides resistance to cold. It provides resistance to nether. It provides resistance to chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. d) The Horn of Helm (+2) (charging) Heedless of cold, fearless of darkness -- besiegers fled at the wind of the solitary coming of King Helm Hammerhand, proclaimed by a single horn-blast in the dead of winter. It can be activated for... sound ball (300) every 400 turns ...if it is being worn. It affects your strength. It affects your constitution. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. e) a Ring of Protection [+11] f) a Ring of Levitation k) an Amulet of Brilliance (+2) {25% off} m) an Everburning Torch n) Rhino Hide Armour of Resistance (-1) [8,+8] It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. o) a Cloak of Mimicry [Wolf] of Aman [1,+20] (+2 to stealth) It affects your stealth. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. p) a Dragon Shield [8,+10] s) a Hard Leather Cap [2,+6] u) a Set of Leather Gloves [1,+7] x) a Pair of Hard Leather Boots [3,+6] z) (nothing) {) 39 Arrows (1d4) (+5,+5) |) a Shovel (1d2) (+0,+0) (+1) [Character Inventory] a) 2 Chaos Spellbooks [Sign of Chaos] {@m1@b1@G1} b) 8 Potions of Heroism c) 10 Potions of Cure Critical Wounds d) 10 Scrolls of Phase Door e) 12 Scrolls of Teleportation f) 6 Scrolls of Word of Recall {@r9} g) 51 Scrolls of Identify {@r1} h) 5 Scrolls of Satisfy Hunger i) a Wooden Rod of Trap Location (10/10) {@z4} j) an Iron Rod of Door/Stair Location (50/50) {@z5} k) a Wand of Stone to Mud (9 charges) l) 4 Staffs of Perception (13 charges) {@u1} m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) A tunic and skirt sewn with thick, overlapping scales of hardened leather whose wearer moves with agility and assurance. It affects your dexterity. It affects your speed. It provides resistance to acid. It provides resistance to sound. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. n) a Broken Sword (1d2) (-2,-4) o) a Main Gauche of Life (1d5) (+15,+8)(40%) It affects your hit points. It provides resistance to life draining. p) a Spear of Slay Evil (1d6) (+7,+6) It fights against evil with holy fury. q) a War Hammer of the Dragonriders (3d3) (+7,+10) (+2 to searching) It can be wielded two-handed. It can be activated for... teleport every 50+d50 turns ...if it is being worn. It affects your searching. It is a great bane of dragons. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nexus. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. r) a Sling (x2) (+0,+0) s) a Long Bow (x3) (+8,+9) t) 30 Arrows (exploding) (1d4) (+5,+5) u) 35 Arrows (1d4) (+5,+4) v) a small metal Boomerang (1d8) (+0,+0) w) (nothing) [Home Inventory - Bree ] a) 3 Chaos Spellbooks [Sign of Chaos] {@m1@b1@G1} b) 2 Chaos Spellbooks [Chaos Mastery] {@m2@b2@G2} c) 9 Pieces of Elvish Waybread d) a Potion of Shape of Mana ball e) a Potion of Shape of Cold cloud f) a Potion of Shape of Chaos cloud g) 2 Potions of Cure Light Insanity h) 2 Potions of Berserk Strength i) a Potion of Healing j) a Potion of Restore Life Levels k) a Potion of Enlightenment l) a Potion of Resistance m) 2 Potions of Curing n) 5 Scrolls of Teleportation o) a Scroll of *Identify* p) a Wand of Stone to Mud (6 charges) q) 3 Staffs of Perception (17 charges) {@u1} r) a Ring of Invisibility s) The Pick of Elene (1d3) (+8,+5) (+1) It affects your constitution. It affects your ability to tunnel. It does extra damage from electricity. It does extra damage from frost. It is a great bane of dragons. It provides light. It cannot be harmed by acid, cold, lightning or fire. t) 62 Arrows (exploding) (1d4) (+5,+5) u) 23 Arrows (exploding) (1d4) (+1,+2) [Home Inventory - Gondolin ] a) a Potion of Shape of Fire cloud b) 2 Potions of Healing c) a Potion of *Healing* d) a Cutlass (*Defender*) (1d7) (+4,+0) [+8] (+4 to stealth) It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your stealth. It sustains your dexterity. It sustains your charisma. It provides immunity to paralysis. It provides resistance to life draining. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It provides resistance to shards. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. e) a Long Sword of Slay Evil (2d5) (+4,+4) It fights against evil with holy fury. f) 29 Arrows of Acid (1d4) (+2,+7) It does extra damage from acid. It cannot be harmed by acid. [Home Inventory - Lothlorien ] a) 2 Flasks of oil b) a Potion of Shape of Vampire c) a Potion of Cure Light Insanity d) a Potion of Invisibility e) a Potion of Speed f) a Potion of Restore Charisma {90% off} g) 23 Scrolls of Light {@r2} h) a Staff of Perception (19 charges) i) 4 Staffs of Perception (16 charges) j) a Ring of Intelligence (+1) k) a Cloak of Mimicry [Kobold] of Electricity [1,+6] It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. l) 50 Sheaf Arrows (1d5) (+5,+5) m) 99 Arrows (1d4) (+5,+5) n) 91 Arrows (1d4) (+5,+5) o) 99 Arrows (1d4) (+5,+5) [Home Inventory - Gondolin ] a) a Potion of Shape of Fire cloud b) 2 Potions of Healing c) a Potion of *Healing* d) a Cutlass (*Defender*) (1d7) (+4,+0) [+8] (+4 to stealth) It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your stealth. It sustains your dexterity. It sustains your charisma. It provides immunity to paralysis. It provides resistance to life draining. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It provides resistance to shards. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. e) a Long Sword of Slay Evil (2d5) (+4,+4) It fights against evil with holy fury. f) 29 Arrows of Acid (1d4) (+2,+7) It does extra damage from acid. It cannot be harmed by acid.