The Angband Ladder: Jereabwyn, Ent Warrior by <twilson3764@yahoo.com>

  [ToME 2.2.6 Character Dump]

 Name  : Jereabwyn              Age                291       STR:     33       
 Sex   : Neuter                 Height             103       INT:     11       
 Race  : Ent                    Weight             130       WIS:     11       
 Class : Warrior                Social Class         3       DEX:     20       
 Body  : Player                                              CON:     34       
 God   : Nobody                                              CHR:     12       
                                                                               
 + To Melee Hit          24 Level             29    Max Hit Points       516   
 + To Melee Damage       32 Experience    117550    Cur Hit Points       -11   
 + To Ranged Hit         22 Max Exp       117550    Max SP (Mana)         25   
 + To Ranged Damage       6 Exp to Adv.   157500    Cur SP (Mana)         25   
   AC                 25+88 Gold          219698                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[20]Perception  : Bad          Blows/Round:  5         
 Bows/Throw  : Heroic       Searching   : Fair         Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  10d5+160  
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are of the third generation of the Ents.  You have               
          green skin and unflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Maze: Level 36 (1800')
        Orc Cave: Level 22 (1100')

 Your body was a Player.
 You have defeated 2713 enemies.
 You saved a young hobbit from an horrible fate.
 You saved 10 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 52nd Yavie of the 2890th year of the third age.
 Your adventure lasted 9 days.

     Your Attributes:
You are dead, killed by a Deep one(?) in the Encircling Sea.
You can grow trees.
You are poisoned.
You are hallucinating.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of evil beings.
You are lucky.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to fire.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

Skills (points left: 0)
 - Combat                                        32.800 [0.800]
          - Weaponmastery                        32.450 [0.850]
                   . Sword-mastery               00.000 [0.400]
                   . Axe-mastery                 00.000 [0.400]
                   . Hafted-mastery              00.000 [0.400]
                   . Polearm-mastery             00.000 [0.400]
          . Archery                              01.000 [0.600]
          . Barehand-combat                      00.000 [0.200]
          . Boulder-throwing                     00.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
          . Disarming                            01.000 [0.900]
 - Magic                                         02.704 [0.300]
          . Magic-Device                         28.600 [1.150]
 - Spirituality                                  11.400 [0.400]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            16.500 [0.400]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Tree walking

 One of your companion(s) has been killed.

  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {cursed}
        It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
d) a Long Bow of Extra Shots (x3) (+10,+6)
    It fires missiles
    excessively fast.  
    You found it in the remains of a Half-orc on level 16 of Orc Cave.
e) The Ring 'Duilingin' [+13] (+2)
    It
    can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It increases your intelligence by 2.  It
    sustains your dexterity.  It provides resistance to fire, light, 
    shards, nexus and disenchantment.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
f) a Ring of Confusion Resistance {cursed}
k) The Amulet of Angloron (+4) {cursed}
    It can be used to store a spell.  
    It increases your constitution and charisma by 4.  It sustains your 
    intelligence.  It provides resistance to fire.  It speeds your
    regenerative powers.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 29 of Maze.
m) an Everburning Torch
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, blindness and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
o) a Fur Cloak [3,+5]
    
p) a Small Leather Shield [2,+4]
    
s) a Steel Helm of Light [6,-1]
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated
    for magic missile (2d6) every 2 turns if it is being worn. It provides
    light (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots [2,+5]
    
z) (nothing)
{) 48 Arrows (1d4) (+0,+0)
    
|) a Shovel (+1,+5) (+1)


  [Character Inventory]

a) The Gem of Ice
    It can be activated
    for mass genocide every 1000 turns.  
    You found it in the remains of an Illusionist on level 15 of Orc Cave.
b) 5 Scrolls of Satisfy Hunger
    
c) a Rod Tip of Recall (80 Mana to cast)
d) The Wand of Digging of Thrain (17 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
e) a Ring of Slaying (+5,+12)
    
    You bought it from the Jewelry Shop.
f) The Two-Handed Sword of Ostarisse (3d6) (+9,+25)
    It must be wielded two-handed.  It
    does extra damage from electricity.  It is very sharp and can cut your
    foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Fasolt the Giant on level 35 of Maze.
g) (nothing)
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 5 Scrolls of Identify
    
b) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It
    provides light (radius 1) forever.  It increases your searching by 1.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to fire and light.  It allows you
    to sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  


  [Home Inventory - Lothlorien ]

a) The Tome of Elven Household Magic
    It can be activated for cure stun.  
    You found it lying on the ground on level 2 of Barrow-Downs.
b) The Dagger of Rilia (2d4) (+4,+3)
    It can be
    activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is
    being worn. It poisons your foes.  It is especially deadly against
    orcs.  It provides resistance to poison and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [The Mathom-house Inventory - Bree ]

a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 13.3.2004 08:13
Last updated on 16.3.2004 01:52

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12493. on the Ladder (of 18973)
2197. on the ToME Ladder (of 3151)
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Comments

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On 13.3.2004 08:13 twilson3764@yahoo.com wrote:
So far, this character is going strong. He found two towns in the Orc Cave. The second one has a speed ring shop and a dragon hunter. Right now, I need some equipment advice like which weapon should I use and what gaps do I need to be filling?

On 16.3.2004 01:52 twilson3764@yahoo.com wrote:
Died from "just one more turn syndrome" in the Spiders of Mirkwood quest. Those elder aranea are nasty.

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