The Angband Ladder: Yilinnor, Ent Summoner by <apvargo@indiana.edu>
[ToME 2.1.2 Character Dump] Name : Yilinnor Age 272 STR: 18/182 Sex : Neuter Height 59 INT: 18/29 Race : Ent Weight 99 WIS: 18/111 Class : Summoner Social Class 14 DEX: 14 Body : Player CON: 18/169 God : Nobody CHR: 14 + To Melee Hit 31 Level 29 Max Hit Points 799 + To Melee Damage 36 Experience 179958 Cur Hit Points -5 + To Ranged Hit 39 Max Exp 179958 Max SP (Mana) 164 + To Ranged Damage 0 Exp to Adv. 187500 Cur SP (Mana) 164 AC 38+32 Gold 6318 (Miscellaneous Abilities) Fighting : Superb Perception : Very Bad Blows/Round: 1 Bows/Throw : Superb Searching : Poor Shots/Round: 2 Saving Throw: Fair Disarming : Poor Mel.dmg/Rnd: 4d4+36 Stealth : Bad Magic Device: Fair Infra-Vision: 70 feet Tactic: berserker Explor: running (Character Background) You are of the second generation of the Ents.You have brown skin and unflexible members. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Illusory Castle: Level 35 (1750') Maze: Level 26 (1300') Orc Cave: Level 10 (500') The Old Forest: Level 13 (650') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 3rd Quelle of the 2890th year of the third age. It now is 17 days that you are adventuring. Your Attributes: You are dead, killed by a 3-headed hydra. You can teleport yourself short distances. You can grow trees. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You can fly. You have free action. Your appetite is small. You can sense the presence of orcs. You can sense the presence of trolls. You can sense the presence of evil beings. You are unlucky. You have a firm hold on your life force. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to confusion. Your eyes are resistant to blindness. Your wisdom is sustained. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Corruption list: Skills (points left: 0) - Combat 01.000 [0.600] . Weaponmastery 01.000 [0.600] . Archery 01.000 [0.400] . Barehand-combat 00.000 [0.200] - Sneakiness 01.000 [0.700] . Stealth 01.000 [0.700] . Disarming 01.000 [0.500] - Magic 37.000 [0.800] . Magic-Device 01.000 [1.000] - Spirituality 01.000 [0.500] . Prayer 00.000 [0.500] - Monster-lore 37.840 [1.200] . Summoning 34.600 [0.700] . Corpse-preservation 34.000 [1.000] . Symbiosis 08.000 [0.500] You saved the beautiful Mallorns of Lothlorien. You saved 10 princesses. You have defeated 716 enemies. [Character Equipment] a) a Great Axe of Greater Life (4d4) (+12,+10)(40%) It must be wielded two-handed. It increases your hit points by 40%. It provides resistance to life draining. You bought it from the Axe Smith. d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) a Ring of Confusion Resistance It provides resistance to confusion. You bought it from the Jewelry Shop. f) a Ring of Constitution (+3) It increases your constitution by 3. You bought it from the Jewelry Shop. k) an Amulet of Wisdom (+5) It increases your wisdom by 5. It sustains your wisdom. You bought it from the Jewelry Shop. m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It cannot be harmed by fire. It was given to you as a reward. n) Elven Blue Dragon Scale Mail (-2) [30,+11] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, poison and blindness. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Cloak 'Holcolleth' [1,+3] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. p) (nothing) s) a Metal Cap [3,+2] u) a Set of Leather Gloves of Free Action [1,+7] x) a Pair of Hard Leather Boots of Jumping [3,+9] It can be activated for phasing every 10+d10 turns if it is being worn. It grants you the power of blink if it is being worn. You bought it from the Footwear Shop. z) a Disenchanter eye (52 hp) {) 52 Rounded Pebbles (1d2) (+0,+0) |) a Pick (1d3) (+2,+4) (+1) It increases your ability to tunnel by 1. [Character Inventory] a) 16 Mushrooms of Cure Serious Wounds {100% off} b) 5 Scrolls of Word of Recall c) 88 Scrolls of Identify d) 25 Scrolls of Satisfy Hunger e) a Staff of Teleportation[1|20] (13 charges) f) a Partial Totem of Elder aranea g) a Partial Totem of Cyclops h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Runestone b) a Rune [Knowledge] c) Benetar's Portable Plague {teleport 45} It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Forest wight in the town of Bree . d) a Rot jelly (160 hp) e) The Potion of Gondo It cannot be harmed by acid, cold, lightning or fire. f) 8 Potions of Speed g) a Potion of *Healing* h) a Wand of Essence of Speed[1|11] (5 charges) i) a True Totem of Ibun, Son of Mim j) a Ring of Constitution (+3) It increases your constitution by 3. You bought it from the Jewelry Shop. k) a Ring of Invisibility l) Elven Soft Leather Armour of Resist Fire [4,+8] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold, poison and dark. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) a Cloak of Mimicry [Spider] of Immolation [1,+12] It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid. It cannot be harmed by fire. It was given to you as a reward. [The Mathom-house Inventory - Bree ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grave wight in the town of Bree . b) 99 Potions of Water Curing c) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breath without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . |
Posted on 19.4.2003 06:36
12393. on the Ladder (of 19090)
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