The Angband Ladder: Belmor, Dunadan Warrior by <dohern@gmail.com>

  [Angband 4.2.6 Character Dump]

 Name   Belmor       Age             51          Self  RB  CB  EB   Best
 Race   Dunadan      Height        6'9"   Str! 18/100  +1  +3  +9 18/*** 18/***
 Class  Warrior      Weight    13st 8lb   Int! 18/100  +2  -2  +2 18/120 18/100
 Title  Hero         Turns used:          Wis! 18/100  +2  -2  +2 18/120 18/110
 HP     -23/733      Game       1334390   Dex! 18/100  +2  +2  +7 18/210 18/200
 SP     0/0          Standard    164550   Con! 18/100  +3  +2  +0 18/150 18/130
                     Resting      18061

 Level                 44    Armor      [73,+95]    Saving Throw     75%
 Cur Exp          2737890                           Stealth    Excellent
 Max Exp          2737890    Melee      2d17,+46    Disarm - phys.  100%
 Adv Exp          2880000    To-hit       94,+38    Disarm - magic   68%
                             Blows      5.2/turn    Magic Devices     59
 Gold              533856                           Searching       100%
 Burden          223.4 lb    Shoot to-dam    +14    Infravision    50 ft
 Overweight       43.5 lb    To-hit       87,+45    Speed      10 (2.0x)
 Max Depth    2500' (L50)    Shots      1.4/turn

 You are one of several children of a Yeoman.  You are a well liked
 child.  You have brown eyes, wavy black hair, and an average
 complexion.

Resistances         Abilities
 Acid:......+...... pFear:+...........+
 Elec:......+...... pBlnd:.........+...
 Fire:......+...... pConf:.........+...
 Cold:......+...... pStun:.............
 Pois:....+........ HLife:........+....
Light:..........+.. Regen:.............
 Dark:.............   ESP:.............
Sound:............. S.Inv:+........+...
Shard:......++..... FrAct:..........+..
Nexus:....+.+.+.... Feath:...........+.
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:........+.... Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:....+..+...+.
ImpSP:............. Sear.:....+....+...
 Fear:............. Infra:....+........
Aggrv:............. Tunn.:.............
NoTel:............. Speed:+...+..+...+.
DrExp:............. Blows:.............
Stick:............. Shots:.+...........
Fragl:............. Might:.+...........
                    Light:.....+....+..
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> You smite the troll priest.
> You have slain the troll priest.
> The eye druj wakes up.
> You smite the eye druj.
> You miss the eye druj.
> You smite the eye druj.
> You miss the eye druj.
> The eye druj casts a ball of nether.
> You resist the effect!
> You smite the eye druj.
> You miss the eye druj.
> You smite the eye druj. It was a good hit!
> You smite the eye druj.
> The eye druj casts a ball of nether.
> You die.

Killed by an eye druj.

  [Character Equipment]

a) the Lance of the Eorlingas (2d17) (+5,+21) <+2> {MaxDamage+Speed}
     Found lying on the floor at 1650 feet (level 33)
     
     +2 strength.
     +2 dexterity.
     +2 speed.
     Slays trolls, orcs, evil creatures.
     Provides protection from fear.
     Cannot be harmed by acid, fire.
     Grants the ability to see invisible things.  
     
     Combat info:
     5.2 blows/round.
     Average damage/round: 626.7 vs trolls and orcs, 510.4 vs evil
     creatures, and 394.1 vs. others.
     
b) a Sling of Buckland (x4) (+12,+14) <+3, +4, +2>
     Found lying on the floor in a vault at 1850 feet (level 37)
     
     +3 dexterity.
     +4 shooting speed.
     +2 shooting power.
     Cannot be harmed by acid, fire.
     
c) a Ring of Strength <+5>
     Found lying on the floor in a vault at 2050 feet (level 41)
     
     +5 strength.
     Sustains strength.
     
d) a Ring of Soulkeeping
     Found lying on the floor at 1850 feet (level 37)
     
     Sustains strength, intelligence, wisdom.
     
e) an Amulet of Trickery <+2, +5> {Nexus+Speed}
     Dropped by Draebor, the Imp, at 1700 feet (level 34)
     
     +2 dexterity.
     +2 stealth.
     +5 searching skill.
     +5 infravision.
     +2 speed.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
f) the Phial of Galadriel <+4>
     Dropped by an unknown monster at 1100 feet (level 22)
     
     +4 light.
     Cannot be harmed by fire.
     Intensity 4 light.
     
     When activated, it lights up the surrounding area and creates a
     ball of weak light with radius 3, centred on the player, with full
     intensity to radius 3, dealing 2d15 damage at the centre, which
     your device skill increases by 27% for an average of 20.3 damage.
     Takes 22 to 40 turns to recharge at your current speed.
     Your chance of success is 97.3%
     
g) the Chain Mail of Arvedui (-2) [40,+15] <+2>
     Dropped by an imp at 1800 feet (level 36)
     
     +2 strength.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid.
     
i) an Elven Cloak of Protection [6,+10] <+1>
     Dropped by Azog, Enemy of the Dwarves, at 1250 feet (level 25)
     
     +1 stealth.
     +1 speed.
     Provides resistance to shards.
     Cannot be harmed by acid, fire.
     
m) a Knight's Shield of Preservation [15,+24]
     Found lying on the floor in a vault at 2400 feet (level 48)
     
     Provides resistance to nexus, disenchantment.
     Cannot be harmed by acid.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
n) the Iron Helm 'Holhenneth' [7,+10] <+2> {ConfusionProtection}
     Dropped by Gorlim, Betrayer of Barahir, at 2050 feet (level 41)
     
     +2 intelligence.
     +2 wisdom.
     +2 searching skill.
     Provides protection from blindness, confusion.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  
     
     When activated, it detects treasure and all creatures and maps an
     area nearby.
     Takes 112 to 220 turns to recharge at your current speed.
     Your chance of success is 96.7%
     
o) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1>
     Dropped by Kavlax the Many-Headed at 2400 feet (level 48)
     
     +1 light.
     Provides resistance to light.
     Cannot be harmed by acid, fire.
     Sustains constitution.
     Prevents paralysis.  
     
     When activated, it casts a bolt or beam of a missile dealing 3d4
     damage, which your device skill increases by 24% for an average of
     8.6 damage.
     Takes 4 turns to recharge at your current speed.
     Your chance of success is 97.2%
     
p) a Pair of Iron Shod Boots of Elvenkind [4,+11] <+3, +7>
     Found lying on the floor in a vault at 2600 feet (level 52)
     
     +3 stealth.
     +7 speed.
     Cannot be harmed by acid, fire.
     Feather Falling.  
     




  [Character Inventory]

a) 18 Potions of Cure Critical Wounds
b) a Potion of Healing
c) 2 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
d) 5 Potions of Enlightenment
e) a Potion of Speed
f) 23 Scrolls of Phase Door
g) 13 Scrolls of Identify Rune
i) a Scroll of Banishment
m) 3 Rods of Detection (2 charging) {@2}
     Cannot be harmed by lightning.
     
n) 3 Rods of Magic Mapping (1 charging) {@1}
o) 3 Rods of Probing {@8}
p) 9 Rods of Frost Bolts {@6}
q) 7 Rods of Acid Bolts {@7}
r) 3 Rods of Curing {@4}
s) 4 Rods of Polymorph {@5}
t) 3 Rods of Illumination {@3}
u) 3 Rods of Recall {@9}
     Cannot be harmed by lightning.
     
v) a Wand of Polymorph (12 charges)
w) 6 Wands of Teleport Other (28 charges)
x) 2 Staves of Teleportation (14 charges)
y) a Shovel of Digging (1d2) (+15,+5) <+4>
     Found lying on the floor at 1100 feet (level 22)
     
     +4 tunneling.
     Branded with acid.
     
     Combat info:
     6.0 blows/round.
     Average damage/round: 193.5 vs creatures not resistant to acid and
     173.7 vs. others.
     




  [Character Quiver]

0) 2 Rounded Pebbles of Flame (1d2) (+10,+14)
     Branded with fire.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 304.7 vs creatures not resistant to fire and
     174.3 vs. others.
     Average thrown damage: 130.8 vs creatures not resistant to fire
     and 32.9 vs. others.
     0% chance of breaking upon contact.
     
1) 18 Iron Shots (1d4) (+8,+6)
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 132.8.
     Average thrown damage: 18.1.
     0% chance of breaking upon contact.
     
2) 22 Iron Shots of Venom (1d4) (+11,+9)
     Branded with poison.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 263.7 vs creatures not resistant to poison
     and 150.9 vs. others.
     Average thrown damage: 97.2 vs creatures not resistant to poison
     and 24.5 vs. others.
     0% chance of breaking upon contact.
     
3) 8 Mithril Shots (2d4) (+8,+14)
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 194.5.
     Average thrown damage: 40.2.
     0% chance of breaking upon contact.
     
4) 8 Mithril Shots of Slay Undead (2d4) (+13,+14)
     Slays undead.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 341.5 vs undead and 195.3 vs. others.
     Average thrown damage: 160.6 vs undead and 40.4 vs. others.
     0% chance of breaking upon contact.
     
5) 22 Mithril Shots of Wounding (2d4) (+19,+17)
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 214.
     Average thrown damage: 46.9.
     0% chance of breaking upon contact.
     


  [Home Inventory]

a) 2 Mushrooms of Vigor
b) a Ring of Dexterity <+5>
     Bought from a store
     
     +5 dexterity.
     Sustains dexterity.
     
c) a Ring of Resist Fire and Cold
     Found lying on the floor at 1650 feet (level 33)
     
     Provides resistance to fire, cold.
     
d) a Ring of Ice [+13]
     Dropped by a troll chieftain at 2200 feet (level 44)
     
     Provides resistance to cold.
     
e) a Ring of Lightning [+17]
     Found lying on the floor in a pit at 950 feet (level 19)
     
     Provides resistance to lightning.
     Cannot be harmed by lightning.
     
f) an Amulet of Resist Acid
     Provides resistance to acid.
     
g) an Amulet of ESP
     Found lying on the floor in a vault at 2600 feet (level 52)
     
     Grants telepathy.  
     
h) the Hard Leather Armour of Himring [20,+15] (charging) {Nether,ChaosResist}
     Dropped by Bullroarer the Hobbit at 650 feet (level 13)
     
     Provides resistance to poison, nether, chaos.
     Cannot be harmed by acid, fire.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 202 to 400 turns to recharge at your current speed.
     Your chance of success is 96.1%
     
i) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3>
     Found lying on the floor in a vault at 2250 feet (level 45)
     
     +3 dexterity.
     +3 speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
j) a Wicker Shield of Elvenkind [2,+9] <+1> {AltNetherResist}
     Dropped by a great crystal drake at 2500 feet (level 50)
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, nether.
     Cannot be harmed by acid.
     
k) the Small Metal Shield of Thorin [5,+25] <+3, +4, -1> {AcidImmunity}
     Found lying on the floor of a cavern at 2050 feet (level 41)
     
     +3 strength.
     +4 constitution.
     -1 stealth.
     Provides immunity to acid.
     Provides resistance to sound, chaos.
     Provides protection from fear.
     Cannot be harmed by acid.
     Prevents paralysis.  
     
l) the Leather Shield of Celegorm [8,+20] {AltBlindResist}
     Dropped by an emperor wight at 2200 feet (level 44)
     
     Provides resistance to acid, lightning, fire, cold, light, dark.
     Provides protection from blindness.
     Cannot be harmed by acid.
     
m) an Iron Crown of the Magi [0,+12] <+3> {AltHoldLife}
     Taken from a chest found at 2500 feet (level 50)
     
     +3 intelligence.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     Sustains intelligence.
     Sustains your life force.  
     
n) a Jewel Encrusted Crown of the Magi [0,+10] <+3> {TrapImmunity}
     Found lying on the floor in a vault at 1800 feet (level 36)
     
     +3 intelligence.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     Sustains intelligence.
     Gives immunity to traps.  
     
o) a Hard Leather Cap of Telepathy [2,+7]
     Found lying on the floor of a cavern at 2050 feet (level 41)
     
     Grants telepathy.  
     
p) the Set of Gauntlets 'Paurhach' [3,+14]
     Dropped by a phantom at 1550 feet (level 31)
     
     Provides resistance to fire.
     Cannot be harmed by acid, fire.
     Speeds regeneration.  
     
     When activated, it casts a bolt of fire dealing 9d8 damage, which
     your device skill increases by 29% for an average of 51.6 damage.
     Takes 18 to 32 turns to recharge at your current speed.
     Your chance of success is 97.4%
     
q) the Pair of Leather Boots of Radagast [2,+12] <+1, +3, +5>
     Dropped by a mature gold dragon at 2600 feet (level 52)
     
     +1 wisdom.
     +3 stealth.
     +5 infravision.
     Provides resistance to cold.
     Cannot be harmed by acid, fire.
     Feather Falling.  Prevents paralysis.  
     
r) a Pair of Steel Shod Boots of Stability [7,+12]
     Dropped by a mature white dragon at 2200 feet (level 44)
     
     Provides resistance to nexus.
     Cannot be harmed by fire.
     Feather Falling.  
     
s) the Main Gauche of Azaghâl (2d5) (+12,+14) {FireImmunity+AcidResist}
     Found lying on the floor at 1300 feet (level 26)
     
     Slays dragons (powerfully).
     Provides immunity to fire.
     Provides resistance to acid.
     Provides protection from fear.
     Cannot be harmed by acid.
     
     Combat info:
     6.0 blows/round.
     Average damage/round: 418.7 vs dragons and 261.3 vs. others.
     
t) the Rapier 'Careth Asdriag' (2d6) (+16,+12) <+2, +1> {HighDamage}
     Dropped by a young gold dragon at 1650 feet (level 33)
     
     +2 strength.
     +2 dexterity.
     +2 constitution.
     +1 extra blows.
     Slays dragons, giants, trolls, orcs, animals.
     Cannot be harmed by acid.
     
     Combat info:
     7.0 blows/round.
     Average damage/round: 434.6 vs dragons, giants, trolls, and orcs,
     380.6 vs animals, and 326.7 vs. others.
     
u) the Short Sword 'Sting' (1d7) (+7,+8) <+1, +3, +2> {+3Speed}
     Found lying on the floor at 2050 feet (level 41)
     
     +1 strength.
     +1 dexterity.
     +1 constitution.
     +3 speed.
     +2 extra blows.
     +1 light.
     Slays undead, orcs, animals, evil creatures.
     Provides resistance to light.
     Provides protection from fear.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     Combat info:
     8.0 blows/round.
     Average damage/round: 366.5 vs undead and orcs, 331.2 vs animals
     and evil creatures, and 295.9 vs. others.
     
v) a Trident of Gondolin (1d10) (+18,+9) <+1> {ESP}
     Dropped by an ancient gold dragon at 2150 feet (level 43)
     
     +1 light.
     Slays dragons, demons, trolls, orcs.
     Provides resistance to dark.
     Cannot be harmed by acid, fire.
     Grants telepathy.  Grants the ability to see invisible things. 
     Prevents paralysis.  
     
     Combat info:
     6.0 blows/round.
     Average damage/round: 300.9 vs dragons, demons, trolls, and orcs,
     and 227.6 vs. others.
     
w) the Halberd 'Osondir' (3d7) (+16,+12) <+3> {SoundResist}
     Dropped by Beorn, the Shape-Changer, at 1350 feet (level 27)
     
     +3 strength.
     +3 wisdom.
     Slays undead, giants.
     Branded with fire.
     Provides resistance to fire, sound.
     Cannot be harmed by acid, fire.
     Feather Falling.  Grants the ability to see invisible things. 
     Blessed by the gods (combat bonuses for holy casters).  
     
     Combat info:
     5.8 blows/round.
     With +0 STR and +2 DEX you would get 6.0 blows
     Average damage/round: 473.8 vs undead, giants, and creatures not
     resistant to fire, and 313.5 vs. others.
     
x) the Short Bow of Amrod (x4) (+12,+15) <+2>
     Found lying on the floor in a vault at 2150 feet (level 43)
     
     +2 strength.
     +2 constitution.
     +2 shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, fire.
     Speeds regeneration.  
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       136     50'  Reached level 2
       136     50'  Reached level 3
       169     50'  Reached level 4
      1559     50'  Reached level 5
      2265    100'  Killed Fang, Farmer Maggot's Dog
      2343    100'  Reached level 6
      3189    200'  Reached level 7
      3840    200'  Reached level 8
      5530    200'  Reached level 9
      7376    250'  Reached level 10
      8269    250'  Killed Wormtongue, Agent of Saruman
      8441    300'  Reached level 11
      8613    300'  Killed Grip, Farmer Maggot's Dog
      9822    350'  Reached level 12
     11786    400'  Reached level 13
     13914    450'  Killed Mughash the Kobold Lord
     13943    450'  Reached level 14
     15392      0'  Killed Farmer Maggot
     15602    450'  Killed Orfax, Son of Boldor
     15755    450'  Reached level 15
     17148    550'  Reached level 16
     19820    550'  Killed Grishnákh, the Hill Orc
     19857    550'  Reached level 17
     20925    600'  Reached level 18
     23365    600'  Killed Brodda, the Easterling
     23732    600'  Reached level 19
     25431    600'  Killed Lagduf, the Snaga
     25431    600'  Reached level 20
     26500    650'  Killed Bullroarer the Hobbit
     26508    650'  Found the Hard Leather Armour of Himring
     26992    650'  Killed Boldor, King of the Yeeks
     27893    900'  Reached level 21
     28841    900'  Reached level 22
     29026    900'  Killed Golfimbul, the Hill Orc Chief
     29421    950'  Reached level 23
     30506   1000'  Reached level 24
     30538   1000'  Killed Sméagol
     32494   1000'  Reached level 25
     32660   1000'  Killed Gorbag, the Orc Captain
     32811   1000'  Killed Bolg, Son of Azog
     32962   1000'  Killed Lugdush, the Uruk
     33255   1000'  Killed Ufthak of Cirith Ungol
     34745   1050'  Killed Old Man Willow
     34745   1050'  Reached level 26
     34797   1050'  Killed Nár, the Dwarf
     36316   1100'  Found the Phial of Galadriel
     39492   1100'  Reached level 27
     43888   1200'  Reached level 28
     44267   1200'  Found the Rapier 'Forasgil' (LOST)
     45120   1200'  Killed Sangahyando of Umbar
     45121   1200'  Killed Angamaitë of Umbar
     45418   1200'  Killed Khîm, Son of Mîm
     47356   1250'  Killed Azog, Enemy of the Dwarves
     48687   1250'  Killed Ibun, Son of Mîm
     49531   1300'  Found the Main Gauche of Azaghâl
     50611   1350'  Reached level 29
     51232   1350'  Killed Beorn, the Shape-Changer
     51267   1350'  Found the Halberd 'Osondir'
     52791   1450'  Killed Uldor the Accursed
     55896   1500'  Killed Ulfast, Son of Ulfang
     56520   1500'  Killed Mîm, Betrayer of Turin
     56520   1500'  Reached level 30
     58791   1500'  Killed Bert the Stone Troll
     58836   1500'  Killed Bill the Stone Troll
     58840   1500'  Killed Tom the Stone Troll
     60615   1550'  Reached level 31
     60753   1550'  Found the Set of Gauntlets 'Paurhach'
     61277      0'  Reached level 31
     61408   1550'  Killed Lokkak, the Ogre Chieftain
     63448   1550'  Found the Dagger 'Dethanc' (LOST)
     65288   1650'  Found the Rapier 'Careth Asdriag'
     66371   1650'  Found the Lance of the Eorlingas
     68758   1700'  Killed Ulwarth, Son of Ulfang
     68775   1700'  Killed Ulfang the Black
     69016   1700'  Reached level 32
     69201   1700'  Killed Draebor, the Imp
     71108   1700'  Found the Scimitar 'Haradekket' (LOST)
     74018   1850'  Reached level 33
     78789   1800'  Killed Lorgan, Chief of the Easterlings
     78811   1800'  Found the Long Sword 'Elvagil' (LOST)
     79698   1800'  Found the Chain Mail of Arvedui
     80224   1800'  Killed Castamir the Usurper
     81517   1800'  Reached level 34
     90039   2050'  Reached level 35
     91016   2050'  Killed Ariel, Queen of Air
     91174   2050'  Found the Short Sword 'Sting'
     95458   2000'  Reached level 36
    102324   2050'  Found the Small Metal Shield of Thorin
    102426   2050'  Reached level 37
    102521   2050'  Found the Iron Helm of Gorlim (LOST)
    103485   2050'  Found the Dagger 'Narthanc' (LOST)
    103858   2050'  Found the Metal Cap of Thengel (LOST)
    104486   2050'  Killed Gorlim, Betrayer of Barahir
    104496   2050'  Found the Iron Helm 'Holhenneth'
    106810   2050'  Killed The Queen Ant
    107940   2100'  Reached level 38
    108256   2100'  Found the Zweihander 'Mormegil' (LOST)
    110493   2150'  Killed Vargo, Tyrant of Fire
    111493   2150'  Reached level 39
    114324   2150'  Killed Quaker, Master of Earth
    115018   2200'  Found the Leather Shield of Celegorm
    115185   2200'  Killed Rogrog the Black Troll
    117921   2300'  Reached level 40
    121097   2350'  Killed Itangast the Fire Drake
    125044   2450'  Killed Waldern, King of Water
    126088   2500'  Reached level 41
    126334   2500'  Found the Dagger 'Nimthanc' (LOST)
    126341   2500'  Found the Amulet of Carlammas (LOST)
    129868   2550'  Found the Leather Shield of the Haradrim (LOST)
    132285   2600'  Reached level 42
    136628   2600'  Found the Pair of Leather Boots of Radagast
    148659   2150'  Reached level 43
    149565   2150'  Found the Short Bow of Amrod
    150823   2200'  Killed Uglúk, the Uruk
    150875   2200'  Killed The Balrog of Moria
    153799   2250'  Found the Leather Scale Mail 'Thalkettoth'
    156488   2400'  Reached level 44
    156542   2400'  Reached level 44
    158436   2400'  Killed Kavlax the Many-Headed
    158436   2400'  Found the Set of Leather Gloves 'Cammithrim'
    160379   2400'  Killed Shagrat, the Orc Captain
    163241   2500'  Killed Eöl, the Dark Elf


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use autoexplore commands                     : no  (autoexplore_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 29.5.2026 21:11

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7654. on the Ladder (of 19475)
3393. on the Angband Ladder (of 6753)
Second best for this player (

Comments

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On 29.5.2026 21:11 dohern@gmail.com wrote:
I don't usually play warriors. I was surprised how far I made it with this one. I was lucky to find armour with poison resistance so early in the game. My fatal mistake was switching up my gear to try a different strategy. I felt stuck having to use the Armour of Himring because it had nether resistance. I thought "do I really need nether resistance?" and tried a dive with different gear that maxed out my strength and attack damage per turn. Then I died of nether attacks :(

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