The Angband Ladder: Cyrandyr, Dwarf Ranger by malcontent

  [Angband 4.2.5 Character Dump]

 Name   Cyrandyr     Age             36          Self  RB  CB  EB   Best
 Race   Dwarf        Height       3'11"   STR! 18/100  +2  +0  +9 18/210
 Class  Ranger       Weight     9st 2lb   INT! 18/100  -3  +0  +0  18/70
 Title  ***WINNER*** Turns used:          WIS:  18/86  +2  +2  +0 18/126
 HP     771/775      Game        354869   DEX:  18/82  -2  +1  +4 18/112
 SP     169/211      Standard     49290   CON! 18/100  +2  -1  +7 18/180
                     Resting       3977

 Level                 44    Armor     [46,+103]    Saving Throw     94%
 Cur Exp          2525829                           Stealth         Poor
 Max Exp          2525829    Melee      3d10,+36    Disarm - phys.   98%
 Adv Exp          2880000    To-hit       83,+38    Disarm - magic   63%
                             Blows      5.0/turn    Magic Devices     86
 Gold            10420754                           Searching        83%
 Burden          222.1 lb    Shoot to-dam    +23    Infravision   100 ft
 Overweight       42.2 lb    To-hit       90,+39    Speed      3.8x (30)
 Max Depth   5000' (L100)    Shots      2.4/turn

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a four foot
 beard, and a dark complexion.

Resistances         Abilities
 Acid:.........+... pFear:....+....+...
 Elec:.........+... pBlnd:............+
 Fire:.........++.. pConf:.............
 Cold:.........+... pStun:.............
 Pois:......+...... HLife:........+....
Light:+............ Regen:....+.....+..
 Dark:+............   ESP:.........+...
Sound:............. S.Inv:+...+....+...
Shard:........+.... FrAct:....+........
Nexus:............. Feath:.............
Nethr:......+...... S.Dig:.............
Chaos:......+...... TrpIm:.............
Disen:........+.... Bless:+............

Hindrances          Modifiers
ImpHP:............. Stea.:.......+.-...
ImpSP:............. Sear.:.............
 Fear:............. Infra:....+.......+
Aggrv:............. Tunn.:............+
NoTel:............. Speed:..++...+...+!
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.+...........
                    Light:....++.......
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> Morgoth, Lord of Darkness, bellows in rage.
> Your Seeker Bolt of Wounding (4d5) (+21,+21) {@t0} hits Morgoth, Lord of
Darkness (290).
> Morgoth, Lord of Darkness, dies.
> Welcome to level 44.
> A magical staircase appears...
> *** CONGRATULATIONS ***
> You have won the game!
> You may retire (commit suicide) when you are ready.
> You have 3 Seeker Bolts of Wounding (4d5) (+21,+21) {@t0} (0).
> You see a Seeker Bolt of Wounding (4d5) (+21,+21) {@t0}.
> You see the Massive Iron Crown of Morgoth [0,+0] <+50, +1> {??}.
> You see the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10].
> You see a Shovel of Earthquakes (1d2) (+19,+23) <+3, +5> {cursed}.
> You see the Band of Tulkas <+4>.
> Character dump successful.

Killed by Ripe Old Age.

  [Character Equipment]

a) the Trident of Wrath (3d10) (+16,+18) <+2>
     Dropped by Grishnákh, the Hill Orc, at 500 feet (level 10)
     
     +2 strength.
     +2 dexterity.
     Slays undead (powerfully), evil creatures.
     Branded with poison.
     Provides resistance to light, dark.
     Cannot be harmed by acid, fire.
     Grants the ability to see invisible things.  Blessed by the gods
     (combat bonuses for holy casters).  
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 642.7 vs undead, 462.4 vs creatures not
     resistant to poison, 372.2 vs evil creatures, and 282 vs. others.
     
b) a Heavy Crossbow of Extra Might (x5) (+17,+23) <+1>
     Found lying on the floor in a vault at 3550 feet (level 71)
     
     +1 shooting power.
     
c) a Ring of Speed <+10>
     Found lying on the floor in a vault at 3550 feet (level 71)
     
     +10 speed.
     
d) a Ring of Speed <+11>
     Found lying on the floor in a vault at 3750 feet (level 75)
     
     +11 speed.
     
e) the Necklace of the Dwarves <+3, +5, +1>
     Found lying on the floor in a vault at 3700 feet (level 74)
     
     +3 strength.
     +3 constitution.
     +5 infravision.
     +1 light.
     Provides protection from fear.
     Speeds regeneration.  Grants the ability to see invisible things. 
     Prevents paralysis.  
     
f) the Phial of Galadriel <+4>
     Found lying on the floor at 250 feet (level 5)
     
     +4 light.
     Cannot be harmed by fire.
     Intensity 4 light.
     
     When activated, it lights up the surrounding area and creates a
     ball of weak light with radius 3, centred on and hitting the
     player, with full intensity to radius 3, dealing 2d15 damage at
     the centre, which your device skill increases by 40% for an
     average of 22.4 damage.
     Takes 46 to 84 turns to recharge at your current speed.
     Your chance of success is 96.8%
     
g) the Hard Leather Armour of Himring [20,+15]
     Dropped by Saruman of Many Colours at 3500 feet (level 70)
     
     Provides resistance to poison, nether, chaos.
     Cannot be harmed by acid, fire.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 424 to 840 turns to recharge at your current speed.
     Your chance of success is 94.5%
     
i) an Elven Cloak [6,+9] <+1>
     Found lying on the floor in a vault at 1450 feet (level 29)
     
     +1 stealth.
     +1 speed.
     
m) a Wicker Shield of Preservation [2,+24]
     Found lying on the floor in a vault at 4050 feet (level 81)
     
     Provides resistance to shards, disenchantment.
     Cannot be harmed by acid.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
n) the Iron Helm of Dor-Lómin [7,+20] <+4, +2, -1>
     Found lying on the floor in a vault at 4050 feet (level 81)
     
     +4 strength.
     +2 dexterity.
     +4 constitution.
     -1 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Provides protection from fear.
     Cannot be harmed by acid.
     Grants telepathy.  Grants the ability to see invisible things.  
     
o) the Set of Gauntlets 'Paurhach' [3,+14]
     Dropped by Tom the Stone Troll at 1450 feet (level 29)
     
     Provides resistance to fire.
     Cannot be harmed by acid, fire.
     Speeds regeneration.  
     
     When activated, it casts a bolt of fire dealing 9d8 damage, which
     your device skill increases by 42% for an average of 56.8 damage.
     Takes 37 to 67 turns to recharge at your current speed.
     Your chance of success is 96.9%
     
p) a Pair of Mithril Shod Boots of Speed [8,+14] <+10>
     Found lying on the floor in a vault at 4050 feet (level 81)
     
     +10 speed.
     Cannot be harmed by acid, fire.
     




  [Character Inventory]

a) 3 Books of Nature Magics [Lesser Charms]
     
     You can read this book.
     
b) 2 Books of Nature Magics [Nature Craft]
     Cannot be harmed by fire.
     
     You can read this book.
     
c) 7 Mushrooms of Vigor
d) 40 Potions of Cure Critical Wounds
e) 10 Potions of Healing
f) 6 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
g) 18 Potions of Restore Mana
i) 6 Potions of Restore Life Levels
m) 20 Scrolls of Phase Door
n) 5 Scrolls of Word of Recall
o) 9 Scrolls of Recharging
p) 2 Scrolls of *Destruction*
q) 4 Rods of Treasure Location
r) 2 Rods of Detection
     Cannot be harmed by lightning.
     
s) 7 Rods of Slow Monster (3 charging)
t) 6 Rods of Teleport Other
u) 2 Staves of *Destruction* (1 charge)
v) 2 Staves of Teleportation (9 charges)
w) the Heavy Crossbow of Umbar (x6) (+18,+18) <+1, +2>
     Dropped by Shagrat, the Orc Captain, at 4650 feet (level 93)
     
     +1 strength.
     +1 constitution.
     +2 shooting power.
     Provides resistance to lightning, light, dark.
     Provides protection from blindness.
     Cannot be harmed by acid, fire.
     Aggravates creatures nearby.  
     
     When activated, it casts a bolt of an arrow dealing 150 damage,
     which your device skill increases by 13% for an average of 169.5
     damage.
     Takes 88 to 168 turns to recharge at your current speed.
     Your chance of success is 93.1%
     




  [Character Quiver]

0) 3 Seeker Bolts of Wounding (4d5) (+21,+21) {@t0}
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 708.
     20% chance of breaking upon contact.
     
1) 18 Bolts of Wounding (1d5) (+23,+20)
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 582.6.
     20% chance of breaking upon contact.
     
2) 6 Seeker Bolts (4d5) (+6,+6)
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 512.5.
     20% chance of breaking upon contact.
     
3) 25 Seeker Bolts of Slay Demon (4d5) (+9,+12)
     Slays demons.
     
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 941.7 vs demons and 588.8 vs. others.
     20% chance of breaking upon contact.
     
4) 15 Seeker Bolts of Slay Dragon (4d5) (+9,+16)
     Slays dragons.
     
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 1021.8 vs dragons and 638.8 vs. others.
     20% chance of breaking upon contact.
     
5) 23 Bolts of Flame (1d5) (+2,+2) {@t5}
     Branded with fire.
     
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 558.2 vs creatures not resistant to fire and
     349 vs. others.
     20% chance of breaking upon contact.
     
6) 24 Seeker Bolts of Frost (4d5) (+7,+9) {@t6}
     Branded with cold.
     
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 880.3 vs creatures not resistant to cold and
     550.4 vs. others.
     20% chance of breaking upon contact.
     


  [Home Inventory]

a) 12 Scrolls of Identify Rune
b) 2 Staves of Teleportation (12 charges)
c) 4 Staves of Speed (5 charges)
d) the Ring of Fire 'Narya' (+2,+2) <+1, +5>
     Found lying on the floor in a vault at 3850 feet (level 77)
     
     +1 strength.
     +1 intelligence.
     +1 wisdom.
     +1 dexterity.
     +1 constitution.
     +5 speed.
     Provides immunity to fire.
     Provides protection from fear.
     Cannot be harmed by lightning.
     Sustains strength, constitution.
     Slows your metabolism.  Speeds regeneration.  Grants telepathy. 
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 856 to 1680 turns to recharge at your current speed.
     Your chance of success is 90.3%
     
e) an Amulet of Weaponmastery (+2,+5) <+2>
     Found lying on the floor in a vault at 3750 feet (level 75)
     
     +2 strength.
     Provides resistance to disenchantment.
     Provides protection from fear.
     Sustains strength, constitution.
     Prevents paralysis.  
     
f) an Amulet of Trickery <+2, +1, +5, +4>
     Found lying on the floor in a vault at 2250 feet (level 45)
     
     +2 dexterity.
     +1 stealth.
     +5 searching skill.
     +4 infravision.
     +1 speed.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
g) Multi-Hued Dragon Scale Mail (Dwarven) (-2) [45,+26] <+1, +5>
     Found lying on the floor in a vault at 4050 feet (level 81)
     
     +1 strength.
     +1 constitution.
     +5 infravision.
     Provides resistance to acid, lightning, fire, cold, poison.
     Prevents paralysis.  
     
h) the Chain Mail of Arvedui (-2) [40,+15] <+2>
     Found lying on the floor in a vault at 3750 feet (level 75)
     
     +2 strength.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid.
     
i) Mithril Plate Mail of Elvenkind (-3) [60,+13] <+1>
     Bought from a store
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, nether.
     Cannot be harmed by acid.
     
j) a Robe of Elvenkind [2,+13] <+2>
     Dropped by Saruman of Many Colours at 3500 feet (level 70)
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, chaos.
     Cannot be harmed by acid, fire.
     
k) the Cloak 'Colluin' [1,+15]
     Dropped by a mature blue dragon at 2350 feet (level 47)
     
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, fire.
     
     When activated, it grants temporary resistance to acid,
     electricity, fire, cold and poison for 1d20+20 turns.
     Takes 466 turns to recharge at your current speed.
     Your chance of success is 96.8%
     
l) a Small Metal Shield of Resistance [5,+15]
     Found lying on the floor in a vault at 1500 feet (level 30)
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     
m) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2, -2>
     Dropped by a chest mimic at 2500 feet (level 50)
     
     +2 strength.
     +2 constitution.
     -2 stealth.
     Provides resistance to poison.
     Provides protection from fear, blindness.
     Cannot be harmed by acid.
     Sustains strength, constitution.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 210 turns to recharge at your current speed.
     Your chance of success is 95.7%
     
n) the Pair of Leather Boots 'Dal-i-thalion' [2,+15] <+5>
     Found lying on the floor in a vault at 3900 feet (level 78)
     
     +5 dexterity.
     +5 speed.
     Provides resistance to nether.
     Provides protection from confusion.
     Cannot be harmed by acid, fire.
     Sustains constitution.
     Prevents paralysis.  
     
     When activated, it cures you of fear and poison.
     Takes 21 turns to recharge at your current speed.
     Your chance of success is 96.7%
     
o) the Cutlass 'Gondricam' (1d8) (+10,+11) [+50] <+4, +2>
     Found lying on the floor at 1000 feet (level 20)
     
     +4 dexterity.
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     Feather Falling.  Speeds regeneration.  Grants the ability to see
     invisible things.  Prevents paralysis.  
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 164.2.
     
p) the Katana 'Aglarang' (6d6) (+10,+10) <+5, +1>
     Dropped by Itangast the Fire Drake at 3750 feet (level 75)
     
     +5 dexterity.
     +5 speed.
     +1 extra blows.
     Cannot be harmed by acid.
     Sustains dexterity.
     
     Combat info:
     6.0 blows/round.
     Average damage/round: 294.7.
     
q) the Beaked Axe of Théoden (2d6) (+10,+10) <+3>
     Dropped by a balance drake at 2150 feet (level 43)
     
     +3 wisdom.
     +3 constitution.
     Slays dragons.
     Cannot be harmed by acid, fire.
     Slows your metabolism.  Grants telepathy.  
     
     When activated, it drains up to 120 hit points of life from a
     target creature.  Does not affect undead, demons, golems,
     elementals or vortices.
     Takes 168 turns to recharge at your current speed.
     Your chance of success is 96.4%
     
     Combat info:
     3.5 blows/round.
     With +2 STR and +0 DEX you would get 3.7 blows
     With +0 STR and +1 DEX you would get 4.0 blows
     Average damage/round: 181.4 vs dragons and 125.2 vs. others.
     
r) the Broad Axe 'Barukkheled' (2d6) (+13,+19) <+3>
     Taken from a chest found at 3550 feet (level 71)
     
     +3 constitution.
     Slays giants, trolls, orcs, evil creatures.
     Cannot be harmed by acid, fire.
     Grants the ability to see invisible things.  
     
     Combat info:
     3.7 blows/round.
     With +3 STR and +0 DEX you would get 4.0 blows
     With +0 STR and +1 DEX you would get 4.1 blows
     Average damage/round: 224.6 vs giants, trolls, and orcs, 195.6 vs
     evil creatures, and 166.6 vs. others.
     
s) 18 Bolts of Slay Dragon (1d5) (+11,+8)
     Slays dragons.
     
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 682.5 vs dragons and 426.7 vs. others.
     20% chance of breaking upon contact.
     
t) 18 Bolts of Acid (1d5) (+6,+12)
     Branded with acid.
     Cannot be harmed by acid.
     
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 759.7 vs creatures not resistant to acid and
     475 vs. others.
     20% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       212     50'  Reached level 2
       986    100'  Reached level 3
      1417    150'  Reached level 4
      1456    150'  Killed Fang, Farmer Maggot's Dog
      1494    150'  Reached level 5
      1742    200'  Reached level 6
      1908    200'  Reached level 7
      2314    250'  Found the Phial of Galadriel
      2531    300'  Reached level 8
      2723    300'  Reached level 9
      3259    300'  Reached level 10
      4342    450'  Reached level 11
      4619    450'  Killed Brodda, the Easterling
      5123    500'  Reached level 12
      5246    500'  Reached level 13
      5346    500'  Killed Grishnákh, the Hill Orc
      5347    500'  Found the Trident of Wrath
      5685    600'  Reached level 14
      6807    650'  Reached level 15
      8591    700'  Reached level 16
      8914    750'  Reached level 17
      9899    750'  Reached level 18
     10084    750'  Reached level 19
     10879    800'  Reached level 20
     11189    900'  Reached level 21
     11395    950'  Killed Gorbag, the Orc Captain
     11798    950'  Reached level 22
     11934    950'  Found the Quarterstaff 'Nar-i-vagil' (LOST)
     12131   1000'  Found the Cutlass 'Gondricam'
     12251   1050'  Reached level 23
     12607   1050'  Killed Ufthak of Cirith Ungol
     13002   1100'  Reached level 24
     13697   1300'  Killed Orfax, Son of Boldor
     14001   1350'  Reached level 25
     14214   1400'  Killed Uglúk, the Uruk
     14250   1400'  Killed Lugdush, the Uruk
     14566   1400'  Killed Lagduf, the Snaga
     14992   1400'  Killed Uldor the Accursed
     14992   1400'  Reached level 26
     15694   1450'  Killed Draebor, the Imp
     16001   1450'  Killed Tom the Stone Troll
     16001   1450'  Reached level 27
     16001   1450'  Found the Set of Gauntlets 'Paurhach'
     16043   1450'  Killed Bert the Stone Troll
     16091   1450'  Killed Bill the Stone Troll
     16279   1450'  Killed Old Man Willow
     16572   1500'  Reached level 28
     18388   1600'  Killed Sangahyando of Umbar
     18399   1600'  Killed Angamaitë of Umbar
     18918   1750'  Reached level 29
     19087   1750'  Found the Dagger 'Narthanc' (LOST)
     19570   1900'  Killed Boldor, King of the Yeeks
     19570   1900'  Found the Soft Leather Armour 'Hithlomir' (LOST)
     19794   1950'  Killed Lokkak, the Ogre Chieftain
     20737   2000'  Reached level 30
     22474   2150'  Found the Beaked Axe of Théoden
     22670   2200'  Reached level 31
     23541   2250'  Killed The Queen Ant
     23943   2300'  Reached level 32
     24047   2300'  Reached level 32
     24310      0'  Killed Father Christmas
     24911   2350'  Found the Cloak 'Colluin'
     25149   2250'  Killed Kavlax the Many-Headed
     25157   2250'  Found the Glaive of Pain (LOST)
     26568   2350'  Reached level 33
     27870   2500'  Found the Leather Shield of the Haradrim
     28180   2500'  Killed Ulfast, Son of Ulfang
     28461   2550'  Reached level 34
     30021   2750'  Reached level 35
     30620   2850'  Killed Shelob, Spider of Darkness
     30985   2850'  Found the Flail 'Totila' (LOST)
     31179   2850'  Killed Sméagol
     32171   3100'  Reached level 36
     32586   3100'  Reached level 37
     33622   3250'  Killed Wormtongue, Agent of Saruman
     34077   3300'  Reached level 38
     34120   3300'  Reached level 39
     35529   3400'  Killed Rogrog the Black Troll
     36039   3500'  Killed Saruman of Many Colours
     36041   3500'  Found the Hard Leather Armour of Himring
     36574   3500'  Reached level 40
     37304   3550'  Found the Broad Axe 'Barukkheled'
     37813      0'  -- Note: Finally, an elite launcher!!!!!!
     37828      0'  Killed Farmer Maggot
     38428   3600'  Killed Gorlim, Betrayer of Barahir
     38769   3700'  Found the Necklace of the Dwarves
     38774   3700'  Found the Mattock of Náin (LOST)
     38964   3700'  Reached level 41
     39575   3750'  Killed Itangast the Fire Drake
     39586   3750'  Found the Katana 'Aglarang'
     40145   3750'  Found the Chain Mail of Arvedui
     40151   3750'  Found the Metal Cap of Thengel (LOST)
     40531   3750'  Found the Ring of Barahir (LOST)
     41439   3750'  Found the Cloak of Thingol
     41924   3850'  Found the Ring of Fire 'Narya'
     42367   3850'  Killed Eöl, the Dark Elf
     42582   3850'  Reached level 42
     42687   3850'  Killed Ibun, Son of Mîm
     42703   3850'  Killed Mîm, Betrayer of Turin
     42733   3850'  Killed Khîm, Son of Mîm
     42889   3900'  Found the Pair of Leather Boots 'Dal-i-thalion'
     43045   3900'  Killed Nár, the Dwarf
     43064   3900'  Found the Pendant of Ingwë (LOST)
     43721   4000'  Found the Hard Leather Cap of Thranduil
     43988   4050'  Found the Executioner's Sword 'Crisdurian' (LOST)
     44191   4050'  Found the Long Bow 'Belthronding' (LOST)
     44203   4050'  Found the Battle Axe of Balli Stonehand (LOST)
     44341   4050'  Killed Ren the Unclean
     44375   4050'  Found the Iron Helm of Dor-Lómin
     45168   4050'  Found the Star of Elendil (LOST)
     45682   4050'  Found the Pick of Erebor (LOST)
     46304   4150'  Reached level 43
     46850   4650'  Killed Shagrat, the Orc Captain
     46851   4650'  Found the Heavy Crossbow of Umbar
     47114   4700'  Found the Knight's Shield of Eärendil (LOST)
     47767   4950'  Killed Sauron, the Sorcerer
     48291   5000'  Killed Adunaphel the Quiet
     48299   5000'  Found the Steel Helm of Hammerhand
     49279   5000'  Killed Morgoth, Lord of Darkness
     49279   5000'  Reached level 44
     49285   5000'  Found the Massive Iron Crown of Morgoth
     49286   5000'  Found the Mighty Hammer 'Grond'
     49288   5000'  Found the Band of Tulkas


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : no  (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : yes (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 29.12.2024 00:28

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7459. on the Ladder (of 19154)
3280. on the Angband Ladder (of 6587)
65. for this player (

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On 29.12.2024 00:37 malcontent wrote:
The first 2/3 of the game were awkward game for a ranger. I found the Trident of Wrath and DL10. At CL30 I still had not found a decent launcher. So most of the early game felt like a warrior rather than a ranger - the Trident of Wrath being an amazing early weapon - light and dishes out tons of damage.

Eventually I found a fantastic heavy crossbow, and even later I found the heavy crossbow of Umbar. I took the latter with me to the final battle with Morgoth but didn't use it because the range advantage over the former was not good enough to outweigh the damage of the former.

I had some acid bolts for Sauron, which mowed him down in nothing flat.



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