The Angband Ladder: todor11, Dunadan Ranger by <umncems@yahoo.com>

  [Angband 2.9.3 Character Dump]

 Name   todor11                                  Self  RB  CB  EB   Best
 Sex    Male              Age        64   STR! 18/100  +1  +2  +4 18/170
 Race   Dunadan           Height     71   INT! 18/100  +2  +2  +2 18/160
 Class  Ranger            Weight    181   WIS! 18/100  +2  +0  +2 18/140
 Title  High Ranger       Status     56   DEX! 18/100  +2  +1 +10 18/230
 HP     646/646           Maximize    Y   CON! 18/100  +3  +1  +1 18/150
 SP     292/292           Preserve    Y   CHR! 18/100  +2  +1  +4 18/170

 Level           44       Armor     [35,+97]     Saving Throw     Heroic
 Cur Exp    4852078       Fight    (+27,+28)     Stealth       Very Good
 Max Exp    4852078       Melee    (+46,+49)     Fighting      Legendary
 Adv Exp    5040000       Shoot    (+35,+18)     Shooting      Legendary
                          Blows       5/turn     Disarming        Superb
 Gold       2503240       Shots       1/turn     Magic Device     Heroic
                                                 Perception    Excellent
 Burden   170.1 lbs       Infra        40 ft     Searching     Excellent

     You are one of several children of a Guildsman.  You are a
     credit to the family.  You have green eyes, straight brown
     hair, and an average complexion.



  [Character Equipment]

a) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
     It affects your strength.
     It affects your charisma.
     It affects your infravision.
     It is especially deadly against natural creatures.
     It fights against evil with holy fury.
     It strikes at undead with holy wrath.
     It strikes at demons with holy wrath.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It is especially deadly against giants.
     It is a great bane of dragons.
     It does extra damage from fire.
     It provides resistance to fire.
     It provides resistance to confusion.
     It provides resistance to chaos.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
     It aggravates nearby creatures.
b) a Light Crossbow of Extra Might (x3) (+8,+18) (+2)
c) a Granite Ring of Damage (+15)
d) a Mithril Ring of Speed (+4)
e) a Tortoise Shell Amulet of the Magi [+5] (+4 to searching)
f) The Star of Elendil
     It can be activated for...
     magic mapping
     ...if it is being worn.
     It provides light (radius 3) forever.
     It allows you to see invisible monsters.
g) The Full Plate Armour of Isildur [25,+23] (+1)
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to confusion.
     It provides resistance to sound.
     It provides resistance to nexus.
h) The Cloak 'Colluin' [1,+13]
     It can be activated for...
     resistance (20+d20 turns)
     ...if it is being worn.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
i) a Small Metal Shield of Resistance [3,+8]
j) The Hard Leather Cap of Thranduil [2,+9] (+2)
     It affects your intelligence.
     It affects your wisdom.
     It provides resistance to blindness.
     It gives telepathic powers.
k) a Set of Gauntlets of Agility [2,+9] (+5)
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
     It can be activated for...
     remove fear and cure poison
     ...if it is being worn.
     It affects your dexterity.
     It sustains your constitution.
     It provides resistance to confusion.
     It provides resistance to nether.
     It provides resistance to chaos.
     It provides immunity to paralysis.


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {90% off}
b) 2 Books of Magic Spells [Conjurings and Tricks] {40% off}
c) a Book of Magic Spells [Incantations and Illusions] {40% off}
d) 3 Books of Magic Spells [Sorcery and Evocations] {10% off}
e) a Book of Magic Spells [Resistance of Scarabtarices]
f) a Book of Magic Spells [Mordenkainen's Escapes] {10% off}
g) a Book of Magic Spells [Kelek's Grimoire of Power]
h) a Book of Magic Spells [Tenser's Transformations]
i) 3 White Spotted Mushrooms of Restoring
j) 26 Purple Speckled Potions of Cure Critical Wounds
k) 10 Blue Potions of Healing
l) 3 Dark Blue Potions of Restore Life Levels
m) 3 Copper Speckled Potions of Enlightenment
n) 2 Scrolls titled "evs solwah" of Protection from Evil
o) a Silver Rod of Probing
p) a Teak Staff of Summoning
q) a Mahogany Staff of the Magi (4 charges)
r) a Topaz Ring of Slaying (+11,+7)
s) The Ring of Barahir (+1)
     It might have hidden powers.
t) The Small Sword 'Sting' (1d6) (+10,+10) (+2 attacks)
     It affects your strength.
     It affects your dexterity.
     It affects your constitution.
     It affects your attack speed.
     It fights against evil with holy fury.
     It strikes at undead with holy wrath.
     It is especially deadly against orcs.
     It provides resistance to light.
     It provides permanent light.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
u) a Gnomish Shovel of Digging (1d2) (+10,+9) (+7)
v) 8 Bolts of Hurt Dragon (1d5) (+10,+15)
w) 25 Bolts of Wounding (1d5) (+10,+10)


  [Home Inventory]

a) 12 Books of Magic Spells [Magic for Beginners] {90% off}
b) 7 Books of Magic Spells [Conjurings and Tricks] {40% off}
c) 8 Books of Magic Spells [Incantations and Illusions] {40% off}
d) 7 Books of Magic Spells [Sorcery and Evocations] {10% off}
e) 60 Purple Speckled Potions of Cure Critical Wounds
f) 41 Blue Potions of Healing
g) 4 Green Potions of *Healing*
h) 2 Gold Speckled Potions of Life
i) 12 Orange Speckled Potions of Restore Mana
j) 33 Dark Blue Potions of Restore Life Levels
k) 53 Scrolls titled "ski wed i" of Enchant Armor
l) 88 Scrolls titled "evscomp vly" of Enchant Weapon To-Hit
m) 87 Scrolls titled "aus rogmung" of Enchant Weapon To-Dam
n) 51 Scrolls titled "evs solwah" of Protection from Evil
o) a Scroll titled "erklech" of Rune of Protection
p) an Aquamarine Ring of Strength (+6) {10% off}
q) a Malachite Ring of Intelligence (+6)
r) an Obsidian Ring of Constitution (+5)
s) a Topaz Ring of Slaying (+10,+8)
t) The Mace 'Taratol' (3d4) (+12,+12)
     It might have hidden powers.
u) a Long Bow of Velocity (x3) (+10,+19) {10% off}
v) a Heavy Crossbow of Extra Might (x4) (+16,+14) (+1)
w) a Heavy Crossbow of Extra Shots (x4) (+10,+10) (+1)
x) 57 Arrows of Flame (1d4) (+9,+10)


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 27.5.2003 06:54
Last updated on 12.7.2003 23:34

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Comments

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On 27.5.2003 06:54 umncems@yahoo.com wrote:
The semester if finally over so I can dust off my character and give him a run again.

If any of you have a moment, I would appreciate any thoughts on how deep you think it would be safe to take this character at present. Also, anyhing that I should be on the lookout for (I know I need Hold Life eventually if I can find it, when is it that that becomes a necessity).

Thanks!

On 28.5.2003 00:47 skadabra67@hotmail.com wrote:
Hold Life is never necessary, if you carry around a bunch of Restore Life Levels potions / avoid life-draining monsters / both. After all the EXP drain is not permanent, so its just annoying. Nice boots :)



On 31.5.2003 07:39 umncems@yahoo.com wrote:
Just checking in.

Staffs of Summoning are awesome!!!

On 5.6.2003 05:19 umncems@yahoo.com wrote:
updating... I found Zarcuthra after clearing out a small diagonal vault, I'm guessing it came from one of the Solars (2000').

I was hoping for some advice. I've been using Sting and getting 7 attacks per round. I'm getting 5 with Zarcuthra and it seems to be doing more damage, but I've never carried a weapon that Aggravates before. How big of a problem will that become? Should I stick with Sting or give Zarcuthra a go? Is it feasable to ultimately beat Morgoth with it?

All thoughts are welcome!!!





On 7.6.2003 07:20 umncems@yahoo.com wrote:
updating...

Slowly diving. I've decided to bring Sting and Zarcuthra around with me and switch as needed.

On 12.7.2003 23:34 umncems@yahoo.com wrote:
Still alive for now... damn Death Molds ruining my Staff of Summoning fun :-(

On 13.7.2003 05:40 skadabra67@hotmail.com wrote:
Why are you using a crossbow? Bow does so much more damage; only xbow I'd consider using with Ranger is Cubragol and maybe Haradrim xbow if I didn't find a good longbow...

On 17.9.2003 07:03 atriel666@hotmail.com wrote:
kinda... the melee to-hit bonus from magic items is tripled and then added to your base char melee to hit skill... so i think against strongest monsters with 100+ ac, your slaying ring would be slighty better than your damage ring. Nice char %)

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