The Angband Ladder: Mark, Half-Elf Ranger by <mark.broadhead@comcast.net>

  [Angband 3.0.9b Character Dump]

 Name   Mark                                     Self  RB  CB  EB   Best
 Sex    Male              Age        26   STR! 18/100  +0  +2 +13 18/250
 Race   Half-Elf          Height     60   INT! 18/100  +1  +2  +1 18/140
 Class  Ranger            Weight    133   WIS! 18/100  -1  +0  +1 18/100
 Title  Ranger            Status      7   DEX! 18/100  +1  +1 +17 18/290
 HP     735/735           Maximize    Y   CON! 18/100  -1  +1  +7 18/170
 SP     253/253                           CHR! 18/100  +1  +1  +6 18/180

 Level           44       Armor   [27,+123]     Saving Throw      Superb
 Cur Exp    3259160       Fight   (+28,+34)     Stealth        Very Good
 Max Exp    3259160       Melee   (+38,+49)     Fighting          Heroic
 Adv Exp    3360000       Shoot   (+40,+15)     Shooting       Legendary
 MaxDepth    Lev 56       Blows      5/turn     Disarming         Superb
 Turns     10735826       Shots      3/turn     Magic Device      Heroic
 Gold       3101761       Infra       20 ft     Perception          Fair
 Burden    94.3 lbs       Speed      Normal     Searching           Good

 Your father was of the Avari. You are the illegitimate but
 acknowledged child of a Serf.  You are a well liked child.  You have
 green eyes, wavy blond hair, and a very fair complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......++++... Blind:.............
 Elec:.+....+.++... Confu:...........+.
 Fire:++....++++... Sound:.............
 Cold:.+..+.++++... Shard:......+......
 Pois:...+......... Nexus:......+......
 Fear:+........+... Nethr:...........+.
 Lite:.....+..+.... Chaos:...........+.
 Dark:...+++..+.... Disen:+............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:...+.........
Feath:............. Sear.:.............
PLite:.........+... Infra:.............
Regen:.+........... Tunn.:.............
Telep:.........+... Speed:.............
Invis:+....+...+... Blows:.............
FrAct:+......+...+. Shots:.............
HLife:....++....... Might:.+...........


  [Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, 
   trolls, undead, and all evil creatures.  It is branded with fire.  
   It provides resistance to fire, fear, and disenchantment.  It
   sustains your strength and dexterity.  It is blessed by the gods.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for fire ball (72) every 40 turns.  It cannot
   be harmed by the elements.  
b) The Short Bow of Amrod (x2) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
c) an Opal Ring of Damage (+14)
d) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  
   It provides resistance to poison and dark.  It cannot be harmed by
   the elements.  
e) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It
   sustains your intelligence, wisdom, and constitution.  It activates
   for restore life levels every 150 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides
   resistance to acid, lightning, fire, cold, shards, and nexus.  It
   cannot be harmed by the elements.  
h) The Cloak of Thingol [1,+18] (+3)
   It increases your dexterity and charisma by 3.  It provides
   resistance to acid, fire, and cold.  It grants you immunity to
   paralysis.  It activates for recharge item I every 70 turns.  It
   cannot be harmed by the elements.  
i) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and 
   dark.  It cannot be harmed by the elements.  
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It
   usually provides light of radius 4.  It grants you the power of
   telepathy and the ability to see invisible things.  It cannot be
   harmed by the elements.  
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
   It cannot be harmed by the elements.  It might have hidden powers.
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
   It increases your dexterity by 5.  It provides resistance to 
   confusion, nether, and chaos.  It sustains your constitution.  It
   grants you immunity to paralysis.  It activates for remove fear and
   cure poison every 5 turns.  It cannot be harmed by the elements.  


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) 4 White Spotted Mushrooms of Restoring
f) 2 Lead Rods of Recall
   It cannot be harmed by electricity.  
g) a Molybdenum Wand of Acid Bolts (0 charges)
h) 3 Copper-Plated Wands of Cold Balls (15 charges)
   It cannot be harmed by cold.  
i) 2 Turquoise Rings of Resist Poison
   It provides resistance to poison.  
j) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It cannot be harmed by the
   elements.  It might have hidden powers.


  [Home Inventory]

a) 8 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
b) 3 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
c) 4 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
d) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
e) 13 Viscous Pink Potions of Healing
f) 3 White Potions of *Healing*
g) 6 Scrolls titled "praestor" of *Identify*
h) an Adamant Amulet of the Magi [+5] (+2)
   It increases your intelligence by 2.  It increases your searching by
   2.  It provides resistance to confusion.  It sustains your 
   intelligence.  It grants you immunity to paralysis and the ability
   to see invisible things.  It cannot be harmed by the elements.  
i) a Mithril Amulet of Devotion (+2)
   It increases your wisdom and charisma by 2.  It provides resistance
   to fire, light, dark, and life draining.  It sustains your wisdom 
   and charisma.  It usually provides light of radius 1.  
j) The Phial of Galadriel
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
k) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It cannot be harmed by the
   elements.  It might have hidden powers.
l) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It cannot be harmed by
   the elements.  It might have hidden powers.
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It cannot be harmed
   by the elements.  It might have hidden powers.
n) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance
   to confusion.  It cannot be harmed by the elements.  
o) The Set of Gauntlets 'Paurnimmen' [2,+15]
   It provides resistance to cold.  It slows your metabolism.  It
   activates for frost bolt (6d8) every 7+d7 turns.  It cannot be
   harmed by the elements.  
p) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
   It increases your searching by 1.  It cannot be harmed by the
   elements.  It might have hidden powers.
q) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2)
   It increases your dexterity and charisma by 2.  It increases your 
   stealth by 2.  It cannot be harmed by the elements.  It might have
   hidden powers.
r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2)
   It increases your dexterity by 2.  It increases your attack speed by
   2.  It cannot be harmed by the elements.  It might have hidden
   powers.
s) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   It increases your strength by 2.  It cannot be harmed by the
   elements.  It might have hidden powers.
t) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
   It increases your intelligence by 2.  It cannot be harmed by the
   elements.  It might have hidden powers.
u) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
   It increases your charisma by 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
v) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
   It increases your dexterity and charisma by 3.  It cannot be harmed
   by the elements.  It might have hidden powers.
w) The Lance of Eorlingas (3d8) (+13,+21) (+2)
   It increases your strength and dexterity by 2.  It increases your 
   speed by 2.  It cannot be harmed by the elements.  It might have
   hidden powers.
x) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It cannot be harmed by the elements.  It
   might have hidden powers.


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 4.7.2008 07:32

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7349. on the Ladder (of 19090)
3209. on the Angband Ladder (of 6561)

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