The Angband Ladder: Narth, Elf Mage by fruviad

  [Angband 4.2.5 Character Dump]

 Name   Narth        Age             94          Self  RB  CB  EB   Best
 Race   Elf          Height        5'0"   STR! 18/100  -1  -3  +6 18/120
 Class  Mage         Weight    5st 13lb   INT! 18/100  +2  +3  +3 18/180
 Title  ***WINNER*** Turns used:          WIS! 18/100  -1  +0  +8 18/170
 HP     846/855      Game       1315885   DEX! 18/100  +1  +0  +2 18/130
 SP     278/401      Standard    203571   CON! 18/100  -1  -2 +23 18/***
                     Resting      80717

 Level                 50    Armor     [46,+124]    Saving Throw     95%
 Cur Exp          5713620                           Stealth       Superb
 Max Exp          5713620    Melee       4d4,+23    Disarm - phys.   77%
 Adv Exp         ********    To-hit        35,+3    Disarm - magic   97%
                             Blows      4.0/turn    Magic Devices    114
 Gold              211196                           Searching       100%
 Burden          275.5 lb    Shoot to-dam    +10    Infravision    60 ft
 Overweight       95.6 lb    To-hit       36,+11    Speed      28 (3.7x)
 Max Depth   5000' (L100)    Shots      1.0/turn

 You are one of several children of an Avarin Ranger.  You have light
 blue eyes, wavy black hair, and a fair complexion.


Resistances         Abilities
 Acid:..+.....+*..! pFear:..+...++.....
 Elec:..+.+.+.+..+! pBlnd:..+...+......
 Fire:..+.*..++...! pConf:+......+.....
 Cold:+.+.....+..+! pStun:.............
 Pois:.+....+...... HLife:.............
Light:..+.........+ Regen:.+....++.....
 Dark:..+..........   ESP:.........+...
Sound:..+.......... S.Inv:+............
Shard:..+.......... FrAct:++....++.++..
Nexus:........+.... Feath:..+..........
Nethr:..+.......+.. S.Dig:.++..........
Chaos:......+....+. TrpIm:.............
Disen:+.+.......... Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:..+.+..++....
ImpSP:............. Sear.:..+........+.
 Fear:............! Infra:..+.........+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:..++.......+!
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:..+..+.+.....
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) the Tulwar 'Huoron' (4d4) (+5,+13)
     Dropped by Baphomet the Minotaur Lord at 3000 feet (level 60)
     
     Slays undead (powerfully), dragons (powerfully), demons, giants,
     orcs, animals.
     Branded with lightning.
     Provides resistance to cold, disenchantment.
     Provides protection from confusion.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     When activated, it cures you of fear and poison.
     Takes 102 to 110 turns to recharge at your current speed.
     Your chance of success is 97.3%
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 300.3 vs undead and dragons, 218 vs demons,
     giants, orcs, and creatures not resistant to lightning, 176.8 vs
     animals, and 135.6 vs. others.
     
b) the Short Bow of Arverad (x2) (+13,+10) <+6>
     Dropped by Saruman of Many Colours at 3000 feet (level 60)
     
     +6 constitution.
     Provides resistance to poison.
     Cannot be harmed by acid, fire.
     Slows your metabolism.  Speeds regeneration.  Prevents paralysis. 
     
     
c) the Ring of Belomur (+3,+2) <+2, +6, +1, +5, +3>
     Dropped by Ar-Pharazôn the Golden at 2600 feet (level 52)
     
     +2 wisdom.
     +2 dexterity.
     +6 constitution.
     +1 stealth.
     +5 searching skill.
     +3 infravision.
     +2 speed.
     +1 light.
     Provides resistance to acid, lightning, fire, cold, light, dark,
     sound, shards, nether, disenchantment.
     Provides protection from fear, blindness.
     Cannot be harmed by lightning.
     Sustains wisdom.
     Slows your metabolism.  Feather Falling.  
     
     When activated, it raises your constitution at the expense of a
     random attribute.
     Takes 1008 to 1722 turns to recharge at your current speed.
     Your chance of success is 96.6%
     
d) a Ring of Speed <+12>
     Found lying on the floor in a vault at 3800 feet (level 76)
     
     +12 speed.
     
e) the Amulet 'Doresgar' <+3, +1, +5>
     Taken from a chest found at 1950 feet (level 39)
     
     +3 intelligence.
     +1 wisdom.
     +5 stealth.
     Provides immunity to fire.
     Provides resistance to lightning.
     Sustains wisdom.
     
     When activated, it confuses a target monster.
     Takes 102 to 110 turns to recharge at your current speed.
     Your chance of success is 96.9%
     
f) the Phial 'Saldi' <+4, +3>
     Dropped by Sangahyando of Umbar at 1250 feet (level 25)
     
     +4 constitution.
     +3 light.
     Cannot be harmed by fire.
     Intensity 3 light.
     
     When activated, it lights up the surrounding area and creates a
     ball of weak light with radius 3, centred on and hitting the
     player, with full intensity to radius 3, dealing 2d15 damage at
     the centre, which your device skill increases by 49% for an
     average of 23.8 damage.
     Takes 45 to 82 turns to recharge at your current speed.
     Your chance of success is 97.2%
     
g) the Hard Leather Armour of Haladante (-1) [16,+13] <+4>
     Dropped by a mage at 1850 feet (level 37)
     
     +4 constitution.
     Provides resistance to lightning, poison, chaos.
     Provides protection from fear, blindness.
     Cannot be harmed by acid, fire.
     Speeds regeneration.  Prevents paralysis.  
     
i) the Ethereal Cloak 'Dagon' [0,+25] <+4, +1>
     Dropped by Vecna, the Emperor Lich, at 3850 feet (level 77)
     
     +4 wisdom.
     +1 stealth.
     +1 light.
     Provides resistance to fire.
     Provides protection from fear, confusion.
     Cannot be harmed by acid, fire.
     Sustains intelligence.
     Speeds regeneration.  Prevents paralysis.  
     
     When activated, it grants temporary resistance to fire for 1d10+10
     turns.
     Takes 135 to 147 turns to recharge at your current speed.
     Your chance of success is 95.8%
     
m) a Mithril Shield of Elvenkind [16,+28] <+1>
     Found lying on the floor in a vault at 4700 feet (level 94)
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, nexus.
     Cannot be harmed by acid.
     
n) the Golden Crown of Elume [0,+13] <+3>
     Taken from a chest found at 4600 feet (level 92)
     
     +3 strength.
     Provides immunity to acid.
     Cannot be harmed by acid.
     Sustains intelligence, wisdom.
     Grants telepathy.  Prevents paralysis.  
     
     When activated, it maps the area around you.
     Takes 336 to 410 turns to recharge at your current speed.
     Your chance of success is 95.6%
     
o) the Set of Mithril Gauntlets of Lohtar [6,+12] <+1, +3>
     Dropped by Saruman of Many Colours at 3000 feet (level 60)
     
     +1 wisdom.
     +3 constitution.
     Provides resistance to nether.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
p) the Pair of Mithril Shod Boots of Arereb [8,+16] <+3, +4, +8> (charging)
     Dropped by a nether wraith at 3300 feet (level 66)
     
     +3 strength.
     +4 searching skill.
     +8 speed.
     Provides resistance to lightning, cold, chaos.
     Cannot be harmed by acid, fire.
     Sustains strength, dexterity.
     
     When activated, it heals 500 hit points.
     Takes 434 to 533 turns to recharge at your current speed.
     Your chance of success is 96.5%
     




  [Character Inventory]

a) 2 Books of Magic Spells [First Spells] {@m1@g1@b1@d1}
     
     You can read this book.
     
b) 3 Books of Magic Spells [Attacks and Knowledge] {@m2@b2@d2@g2}
     
     You can read this book.
     
c) 2 Books of Magic Spells [Magical Defences] {@m3@b3@d3@g3}
     
     You can read this book.
     
d) 2 Books of Magic Spells [Arcane Control] {@m4@b4@d4@g4}
     Cannot be harmed by fire.
     
     You can read this book.
     
e) 2 Books of Magic Spells [Wizard's Tome of Power] {@m5@b5@d5@g5}
     Cannot be harmed by fire.
     
     You can read this book.
     
f) 32 Potions of Cure Critical Wounds
g) 31 Potions of Healing
i) 20 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
m) 3 Potions of Life
     It can be thrown at creatures with damaging effect.
     
n) 5 Potions of Restore Mana
o) 2 Potions of Speed
p) 9 Scrolls of Word of Recall
q) 22 Wands of Magic Missile (0 charges)
r) 14 Wands of Stinking Cloud (75 charges)
s) 22 Wands of Slow Monster (31 charges)
t) 22 Wands of Light (0 charges) {@a1}
u) 18 Wands of Stone to Mud (91 charges) {@a2}
v) 9 Wands of Drain Life (21 charges)
w) 6 Wands of Annihilation (13 charges)
     Cannot be harmed by lightning.
     
x) 2 Staves of Mapping (4 charges)
y) 4 Staves of Teleportation (26 charges)
z) 3 Staves of Speed (7 charges)
A) the Pendant 'Alimlonwe' <+2, +3> (charging) {!d}
     Dropped by an unknown monster at 1250 feet (level 25)
     
     +2 strength.
     +3 intelligence.
     +2 searching skill.
     Provides resistance to fire, cold.
     Provides protection from blindness.
     Speeds regeneration.  Prevents paralysis.  
     
     When activated, it speeds up you temporarily but also makes you
     mortally afraid.
     Takes 168 to 184 turns to recharge at your current speed.
     Your chance of success is 95.6%
     




  [Character Quiver]



  [Home Inventory]

a) 5 Mushrooms of Second Sight
b) 3 Mushrooms of Vigor
c) 33 Potions of Cure Critical Wounds
d) 2 Rods of Probing
e) 4 Staves of Speed (13 charges)
f) the Band of Nauruthia <+3, +4, +2, +5>
     Dropped by Castamir the Usurper at 2250 feet (level 45)
     
     +3 strength.
     +4 intelligence.
     +3 dexterity.
     +2 stealth.
     +5 speed.
     Provides resistance to acid, lightning, cold, dark.
     Cannot be harmed by lightning.
     Slows your metabolism.  Speeds regeneration.  
     
     When activated, it casts a bolt or beam of acid dealing 12d8
     damage, which your device skill increases by 49% for an average of
     80.4 damage.
     Takes 233 to 258 turns to recharge at your current speed.
     Your chance of success is 97.2%
     
g) the Blue Dragon Scale Mail 'Saewe' (-2) [12,+24] <+3>
     Found lying on the floor in a vault at 4000 feet (level 80)
     
     +3 intelligence.
     +3 constitution.
     +3 tunneling.
     Provides resistance to acid, lightning, fire, cold, poison, light,
     dark, sound, nether, disenchantment.
     Provides protection from fear, blindness, confusion.
     Prevents paralysis.  Aggravates creatures nearby.  
     
     When activated, it inscribes a glyph of warding beneath you, which
     monsters cannot move onto.
     Takes 672 to 984 turns to recharge at your current speed.
     Your chance of success is 96.9%
     
h) the Fur Cloak of Nientandi [3,+21] <+5>
     Dropped by Lokkak, the Ogre Chieftain, at 1750 feet (level 35)
     
     +5 stealth.
     Cannot be harmed by acid, fire.
     
i) the Fur Cloak of Lonumas [3,+16] <+3>
     Dropped by Mughash the Kobold Lord at 800 feet (level 16)
     
     +3 stealth.
     Cannot be harmed by acid, fire.
     
j) a Small Metal Shield of Preservation [5,+23]
     Dropped by Smaug the Golden at 3800 feet (level 76)
     
     Provides resistance to chaos, disenchantment.
     Cannot be harmed by acid.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
k) the Leather Shield of Celcarth [8,+12]
     Taken from a chest found at 2150 feet (level 43)
     
     Provides immunity to fire.
     Provides resistance to cold.
     Provides protection from blindness, confusion.
     Cannot be harmed by acid.
     
     When activated, it breathes a cone of fire or frost with width 30
     degrees, dealing 80 damage at the source.
     Takes 266 to 295 turns to recharge at your current speed.
     Your chance of success is 96.9%
     
l) the Iron Crown 'Asauglor' [0,+40] <+4> {cursed}
     Dropped by Gothmog, the High Captain of Balrogs, at 4600 feet
     (level 92)
     
     It makes it hard to hit anything.
     +4 wisdom.
     Provides resistance to light.
     Provides protection from blindness, confusion.
     Cannot be harmed by acid.
     Grants telepathy.  Grants the ability to see invisible things. 
     Can be destroyed if you attempt to remove its curses.  
     
m) the Metal Cap of Vanglon [3,+12] <+6>
     Dropped by a mage at 2600 feet (level 52)
     
     +6 intelligence.
     Provides resistance to fire, disenchantment.
     Provides protection from blindness.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
n) an Iron Helm of Telepathy [7,+17]
     Dropped by Feagwath, the Undead Sorcerer, at 3800 feet (level 76)
     
     Grants telepathy.  
     
o) the Set of Alchemist's Gloves of Forthir [0,+24]
     Dropped by Meássë, the Bloody, at 4350 feet (level 87)
     
     Provides immunity to acid.
     Provides resistance to light, dark.
     Cannot be harmed by acid, fire.
     Slows your metabolism.  Prevents paralysis.  
     
     When activated, it attempts to induce magical sleep in a single
     monster.
     Takes 102 to 110 turns to recharge at your current speed.
     Your chance of success is 97.3%
     
p) the Pair of Leather Boots 'Distindir' [2,+24] <+4, +2, +1>
     Taken from a chest found at 3000 feet (level 60)
     
     +4 stealth.
     +2 speed.
     +1 light.
     Provides resistance to lightning, fire, cold.
     Provides protection from fear, stunning.
     Cannot be harmed by acid, fire.
     Feather Falling.  Gives immunity to traps.  
     
q) a Pair of Iron Shod Boots of Speed [4,+12] <+8>
     Dropped by Sauron, the Sorcerer, at 4950 feet (level 99)
     
     +8 speed.
     Cannot be harmed by fire.
     
r) the Pair of Steel Shod Boots 'Nilia' [7,+26] <+2, +4>
     Taken from a chest found at 2150 feet (level 43)
     
     +2 stealth.
     +4 speed.
     Provides resistance to sound.
     Cannot be harmed by acid, fire.
     Feather Falling.  
     
s) a Pair of Mithril Shod Boots of Speed [8,+11] <+9>
     Found lying on the floor in a vault at 4600 feet (level 92)
     
     +9 speed.
     Cannot be harmed by acid, fire.
     
t) the Pair of Ethereal Slippers 'Guruthon' [0,+10] <+3, +2>
     Found lying on the floor at 1700 feet (level 34)
     
     +3 speed.
     +2 extra moves.
     Provides resistance to nether.
     Cannot be harmed by acid, fire.
     
u) the Short Sword 'Tinas' (2d7) (+11,+10) [+10] <+5>
     Dropped by Sméagol at 4900 feet (level 98)
     
     +5 dexterity.
     Slays undead (powerfully), dragons (powerfully), orcs, animals.
     Branded with weak cold, weak acid.
     Provides resistance to acid, fire, cold.
     Cannot be harmed by acid.
     Sustains strength.
     Speeds regeneration.  Grants the ability to see invisible things. 
     Prevents paralysis.  
     
     When activated, it detects invisible creatures nearby.
     Takes 200 to 221 turns to recharge at your current speed.
     Your chance of success is 97.1%
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 249.1 vs undead and dragons, 182.6 vs orcs,
     149.3 vs animals, creatures not resistant to cold, and creatures
     not resistant to acid, and 116 vs. others.
     
v) the Katana of Anangol (4d5) (+11,+7) <+4, +3>
     Dropped by a young blue dragon at 2150 feet (level 43)
     
     +4 intelligence.
     +3 wisdom.
     Slays undead (powerfully), dragons (powerfully), demons, giants,
     orcs.
     Branded with fire.
     Provides resistance to fire, poison, shards.
     Cannot be harmed by acid.
     Slows your metabolism.  Blessed by the gods (combat bonuses for
     holy casters).  
     
     Combat info:
     3.8 blows/round.
     With +4 STR and +0 DEX you would get 4.0 blows
     With +0 STR and +2 DEX you would get 4.0 blows
     Average damage/round: 309 vs undead and dragons, 212.6 vs demons,
     giants, orcs, and creatures not resistant to fire, and 116.1 vs.
     others.
     
w) the Trident of Milost (2d10) (+18,+16) <+2>
     Found lying on the floor in a vault at 2250 feet (level 45)
     
     +2 infravision.
     +2 speed.
     Slays undead (powerfully), animals.
     Branded with poison, fire.
     Provides resistance to acid, lightning, fire, cold, dark.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 335.5 vs undead, 244.2 vs creatures not
     resistant to poison and creatures not resistant to fire, 198.6 vs
     animals, and 153 vs. others.
     
x) the Whip 'Marithele' (1d3) (+7,+5) <+4, +1>
     Dropped by Thuringwethil, the Vampire Messenger, at 3050 feet
     (level 61)
     
     +4 wisdom.
     +1 extra blows.
     +1 light.
     Slays dragons (powerfully), animals.
     Branded with acid.
     Provides resistance to acid, cold, poison, nexus, nether.
     Cannot be harmed by acid, fire.
     Sustains wisdom.
     Speeds regeneration.  Blessed by the gods (combat bonuses for holy
     casters).  
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 127.2 vs dragons, 106.8 vs creatures not
     resistant to acid, 96.6 vs animals, and 86.4 vs. others.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
         2      0'  -- Note: 2024-07-22
       218     50'  Reached level 2
      2094     50'  Reached level 3
      4296     50'  Reached level 4
      6100     50'  Reached level 5
      8314     50'  Killed Fang, Farmer Maggot's Dog
      8314     50'  Reached level 6
     11024     50'  Reached level 7
     11821    300'  Reached level 8
     12499    300'  Reached level 9
     13739    300'  Reached level 10
     14634    300'  Reached level 11
     15840    350'  Reached level 12
     17398    350'  Killed Bullroarer the Hobbit
     18197    400'  Killed Wormtongue, Agent of Saruman
     18197    400'  Reached level 13
     21274    400'  Reached level 14
     22597    400'  Killed Grip, Farmer Maggot's Dog
     23209    450'  Reached level 15
     23588    450'  Killed Brodda, the Easterling
     25476    450'  Reached level 16
     26071    450'  Killed Lagduf, the Snaga
     28030    500'  Reached level 17
     31674    600'  Reached level 18
     33459    600'  Reached level 19
     38556    700'  Reached level 20
     41400    750'  Reached level 21
     43692    800'  Reached level 22
     44318    800'  Killed Mughash the Kobold Lord
     44336    800'  Found the Fur Cloak of Lonumas
     44880    800'  Killed Ulfast, Son of Ulfang
     47418    850'  Reached level 23
     50676    900'  Reached level 24
     51870    900'  Killed Grishnákh, the Hill Orc
     52100    900'  Killed Golfimbul, the Hill Orc Chief
     52604    900'  Reached level 25
     52604    900'  Reached level 26
     52604    900'  Reached level 27
     52604    900'  Reached level 28
     52604    900'  Reached level 29
     52604    900'  Reached level 30
     52605    900'  -- Note: OK, so this 5-9 level feeling was definitely right!
     55423   1000'  Killed Bolg, Son of Azog
     58126   1000'  Killed Shagrat, the Orc Captain
     58683   1000'  Killed Old Man Willow
     58683   1000'  Reached level 31
     63342   1200'  Killed Khîm, Son of Mîm
     64071   1250'  Killed Orfax, Son of Boldor
     64093   1250'  Found the Pendant 'Alimlonwe'
     64440   1250'  Killed Angamaitë of Umbar
     64443   1250'  Killed Sangahyando of Umbar
     64459   1250'  Found the Phial 'Saldi'
     65379   1250'  Killed Ufthak of Cirith Ungol
     66225   1350'  Killed Lugdush, the Uruk
     68079   1400'  Killed Ulwarth, Son of Ulfang
     68079   1400'  Reached level 31
     71498   1450'  Killed Beorn, the Shape-Changer
     72724   1500'  Killed Nár, the Dwarf
     73246   1550'  Killed Uldor the Accursed
     76140   1600'  Reached level 32
     77873   1650'  Found the Long Sword of Dilmaed (LOST)
     80718   1700'  Found the Pair of Ethereal Slippers 'Guruthon'
     81635   1750'  Killed Lokkak, the Ogre Chieftain
     81638   1750'  Found the Fur Cloak of Nientandi
     82012   1750'  Killed Ibun, Son of Mîm
     82186   1750'  Reached level 33
     83736   1800'  Killed The Queen Ant
     84828   1800'  Killed Azog, Enemy of the Dwarves
     85613   1850'  Killed Uglúk, the Uruk
     87326   1850'  Reached level 34
     87558   1850'  Killed Gorbag, the Orc Captain
     87642   1850'  Reached level 34
     87666   1850'  Found the Hard Leather Armour of Haladante
     88471   1900'  Killed Mîm, Betrayer of Turin
     88936   1950'  Found the Amulet 'Doresgar'
     89792   1950'  Killed Rogrog the Black Troll
     89792   1950'  Found the Amulet 'Amontar' (LOST)
     90471   1950'  Killed The Balrog of Moria
     90471   1950'  Reached level 35
     91975   2150'  Found the Leather Shield of Celcarth
     92099   2150'  Found the Pair of Steel Shod Boots 'Nilia'
     92270   2150'  Killed Boldor, King of the Yeeks
     92531   2150'  Found the Katana of Anangol
     93972   2200'  Reached level 36
     94798   2200'  Killed Vargo, Tyrant of Fire
     98021   2250'  Killed Castamir the Usurper
     98027   2250'  Found the War Hammer 'Carebrion' (LOST)
     98028   2250'  Found the Band of Nauruthia
     99000   2250'  Killed Gorlim, Betrayer of Barahir
     99000   2250'  Reached level 37
    100329   2250'  Killed Bert the Stone Troll
    100347   2250'  Killed Bill the Stone Troll
    100352   2250'  Found the Trident of Culdor (LOST)
    100362   2250'  Killed Tom the Stone Troll
    101273   2250'  Found the Elfstone of Istel (LOST)
    101351   2250'  Found the Trident of Milost
    101701   2250'  Killed Quaker, Master of Earth
    101964   2250'  Killed Ariel, Queen of Air
    104708   2600'  Reached level 38
    105603   2600'  Found the Metal Cap of Vanglon
    106983   2600'  Killed Lorgan, Chief of the Easterlings
    107231   2600'  Found the Necklace of Cuata (LOST)
    110710   2600'  Reached level 39
    112881   2600'  Killed Ar-Pharazôn the Golden
    112883   2600'  Found the Ring of Belomur
    114750   2650'  Reached level 40
    118239   2650'  Killed Scatha the Worm
    118489   2650'  Killed Kavlax the Many-Headed
    118497   2650'  Found the Jewel of Hualin (LOST)
    118844   2650'  Killed Eöl, the Dark Elf
    119857   2700'  Killed Itangast the Fire Drake
    119864   2700'  Found the Cutlass of Eloth (LOST)
    120697   2800'  Killed Harowen the Black Hand
    120700   2800'  Found the Hard Leather Armour of Gondil (LOST)
    120736   2800'  Killed The Phoenix
    120736   2800'  Reached level 41
    121504   2950'  Killed Shelob, Spider of Darkness
    122245   3000'  Found the Pair of Leather Boots 'Distindir'
    123743   3000'  Killed Baphomet the Minotaur Lord
    123744   3000'  Found the Tulwar 'Huoron'
    124228   3000'  Killed Saruman of Many Colours
    124230   3000'  Found the Set of Mithril Gauntlets of Lohtar
    124232   3000'  Found the Short Bow of Arverad
    125030   3050'  Killed Carcharoth, the Jaws of Thirst
    125030   3050'  Reached level 42
    127771   3050'  Killed Waldern, King of Water
    130080   3050'  Found the Metal Cap 'Amrauron' (LOST)
    131265   3050'  Killed Thuringwethil, the Vampire Messenger
    131272   3050'  Found the Whip 'Marithele'
    132076   3300'  Found the Pair of Mithril Shod Boots of Arereb
    132326   3300'  Killed Fundin Bluecloak
    132326   3300'  Reached level 43
    136204   3400'  Killed Gilim, the Giant of Eruman
    137003   3450'  Found the Chain Mail of Beleboros (LOST)
    138024   3450'  Reached level 44
    139203   3700'  Killed Ossë, Herald of Ulmo
    141125   3750'  Killed Omarax, the Eye Tyrant
    141468   3750'  Found the Pair of Mithril Shod Boots of Mangir (LOST)
    142464   3800'  Killed Smaug the Golden
    143087      0'  -- Note: Found Wizard's Tome of Power
    144554   3800'  Killed Ren the Unclean
    145530   3800'  Killed Feagwath, the Undead Sorcerer
    145530   3800'  Reached level 45
    145534   3800'  Found the Set of Gauntlets 'Nilwe' (LOST)
    145941   3800'  Killed Wiruin, the Maelstrom
    148250   3850'  Killed Ungoliant, the Unlight
    149125   3850'  Killed The Tarrasque
    149129   3850'  Found the Knight's Shield of Bauren (LOST)
    149911   3850'  Killed Maeglin, the Traitor of Gondolin
    149914   3850'  Found the Spear 'Elerelin' (LOST)
    150505   3850'  Killed Tevildo, Prince of Cats
    151358   3850'  Killed Tselakus, the Dreadlord
    152089   3850'  Killed Draugluin, Sire of All Werewolves
    152089   3850'  Reached level 46
    153287   3850'  Killed Dwar, Dog Lord of Waw
    153309   3850'  Killed Akhorahil the Blind
    153324   3850'  Found the Throwing Hammer 'Mineda' (LOST)
    153688   3850'  Killed The Mouth of Sauron
    156069   3850'  Killed Cantoras, the Skeletal Lord
    156762   3850'  Killed Vecna, the Emperor Lich
    156762   3850'  Reached level 47
    156765   3850'  Found the Ethereal Cloak 'Dagon'
    156798   3850'  Found the Elven Cloak 'Nastan' (LOST)
    157799   3850'  Killed Huan, Wolfhound of the Valar
    158304   3850'  Killed Uvatha the Horseman
    159034   3850'  Killed Khamûl, the Black Easterling
    159704   3850'  Killed Hoarmurath of Dir
    160457   3850'  Killed Glaurung, Father of the Dragons
    160467   3850'  Found the Set of Gauntlets 'Mennie' (LOST)
    161092   3850'  Killed Nan, the Giant
    161848   3850'  Killed Pazuzu, Lord of Air
    161858   3850'  Found the Golden Crown 'Cariach' (LOST)
    167026   4000'  Killed Ancalagon the Black
    167026   4000'  Reached level 48
    167027   4000'  Found the Sling of Barim (LOST)
    167028   4000'  Found the Short Bow 'Quath' (LOST)
    167490   4000'  Killed Qlzqqlzuup, the Emperor Quylthulg
    167761   4000'  Found the Blue Dragon Scale Mail 'Saewe'
    167957   4000'  Killed Adunaphel the Quiet
    168037   4000'  Found the Pair of Iron Shod Boots 'Etholin' (LOST)
    168045   4000'  Found the Scimitar of Suldamo (LOST)
    168122   4000'  Found the Tulwar 'Tunil' (LOST)
    168131   4000'  Found the Blade of Chaos of Brianim (LOST)
    168154   4000'  Found the Heavy Crossbow 'Angir' (LOST)
    170245   4300'  Killed Ji Indur Dawndeath
    173154   4350'  Killed Makar, the Warrior
    173514   4350'  Killed Meássë, the Bloody
    173880   4350'  Found the Set of Alchemist's Gloves of Forthir
    175425   4350'  Killed The Witch-King of Angmar
    178116   4400'  Reached level 49
    181609   4500'  Killed Lungorthin, the Balrog of White Fire
    184257   4600'  Found the Golden Crown of Elume
    186596   4600'  Killed Gothmog, the High Captain of Balrogs
    186614   4600'  Found the Iron Crown 'Asauglor'
    192784   4700'  Found the Iron Crown 'Falengor' (LOST)
    199807   4900'  Killed Sméagol
    199842   4900'  Found the Broad Sword of Marnion (LOST)
    200071   4900'  Found the Short Sword 'Tinas'
    200658   4900'  Reached level 50
    202426   4950'  Killed Sauron, the Sorcerer
    203570   5000'  Killed Morgoth, Lord of Darkness


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : yes (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : yes (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : yes (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)

  [Randart seed]

0a27ce3a


Posted on 5.8.2024 02:51

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5378. on the Ladder (of 19028)
2196. on the Angband Ladder (of 6529)
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On 5.8.2024 02:51 fruviad wrote:
The deciding factor in this character's success was the Pendant 'Alimlonwe', found on dLvl 25. 'Alimlonwe' wasn't being worn at the moment that Morgoth died, but it's only because it had been swapped out (after being activated) for another item that gave fire immunity after the final fight started.

'Alimlonwe' can be activated for "Terror": +10 to your speed at the cost of being unable to fight in melee. For a mage, hand-to-hand combat is a bad thing, so no loss there.

'Alimlonwe' taught me that the speed granted by "Terror" isn't in the same category as speed granted by a device (e.g. ring of speed, boots of speed) OR speed granted by a potion. If my normal walking speed due to equipment bonuses is +20, then I can gain +10 from a potion of speed AND an additional +10 from the activation of the Pendant, for a total of +40. I never before realized that Terror stacked like this. That's a point to keep in mind for the future...

The Pendant would recharge before the Terror/+10 speed effect had expired, so I effectively had a constant +10 speed whenever I wanted it.

I suppose that I always lumped Mushrooms of Terror into the same category of Mushrooms of Sprinting without realizing that (maybe?) only Sprinting is penalized afterwards by a reduction in your speed.


On another note, with this character I discovered a twist on the tactic of using a pair of corridors (spaced about 3-4 squares apart) and bouncing back-and-forth between them using "Dimension Door" and taking potshots at your enemy as they chase you back and forth.

"Dimension Door" (DD) is a good way to slowly wear down your opponent while remaining unharmed, but it is expensive from a spellpoint perspective (30 points). It can take a lot of Restore Mana potions and tapping the charges in my wands / staves to support a DD strategy.

Moreover, DD has a failure rate (for this character, at least) of 10%.

"Phase Door" (PD) is great for keeping the bad guys at arm's length, from a spellpoint accounting perspective. It doesn't cost much to cast (2 points), and my failure rate was only 1%.

The obvious downside of "Phase Door" is the fact that it'll often leave one in the middle of that room full of monsters, rather than in the more easily defended position in the nearby corridor.

This character stumbled across a very handy trick that allows one to very reliably use "Phase Door" instead of "Dimension Door" in very specific circumstances.

Circumstance: A large vault with a few corridors leading away from it to remote parts of the dungeon, and no rooms or other corridors in the immediate area. The vault was about 50 columns wide, and had a corridor running around a perma-walled interior room which had 2 stone-filled exits. Under normal conditions, a "Phase Door" would eject one to one of the room's two distant exit corridors on the east or west walls.

I created 2 short corridors on the south side of the vault, with the corridors spaced about 4 squares from each other, and leading into the area south of the vault in which there were no rooms.

The vault prevented "Phase Door" from landing you in the vault; you had to be outside. But the only areas that were within the normal range of "Phase Door" were these two corridors which I'd just dug. So, every PD that I cast automatically threw me into the other corridor.

It cost very few spellpoints, and had a very high success rate. And I discovered this at a vault with nearly a dozen Uniques, so although it isn't something I'm likely to encounter often, it's definitely one to remember for the next time I find a huge, isolated vault with a ton of Uniques...

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