The Angband Ladder: Naj, Elf Mage by Estie

  [Angband 3.1.2 (r8d5f723f3e) Character Dump]

 Name   Naj                                      Self  RB  CB  EB   Best
 Sex    Male         Age            149   STR! 18/100  -1  -5 +23 18/***
 Race   Elf          Height          58   INT! 18/100  +2  +3 +11 18/***
 Class  Mage         Weight          96   WIS:  18/80  -1  +0 +20 18/***
 Title  ***WINNER*** Social      Lordly   DEX! 18/100  +1  +1 +36 18/***
 HP     871/871      Maximize         Y   CON! 18/100  -2  -2 +20 18/***
 SP     380/380                           CHR! 18/100  +1  +1 +17 18/***

 Level               50   Armor   [82,+133]     Saving Throw        100%
 Cur Exp        7219563   Fight   (+49,+51)     Stealth           Heroic
 Max Exp        7219563   Melee   (+70,+71)     Fighting       Excellent
 Adv Exp       ********   Shoot   (+72,+20)     Shooting          Superb
 MaxDepth  5000' (L100)   Blows    5.0/turn     Disarming            94%
 Game Turns     2346920   Shots      1/turn     Magic Device         120
 Standard Turns  438494   Infra       70 ft     Perception        1 in 1
 Resting Turns   335378   Speed          22     Searching            94%
 Gold           2109167   Burden  363.9 lbs

 You are one of several children of an Avarin King.  You have light
 grey eyes, straight black hair, and a fair complexion.



rAcid:..*+.++++.+.. rConf:.......++....
rElec:.+*..++..++.. Sound:......+......
rFire:..*..++....+. Shard:.....++..+...
rCold:..*..+++.+.*. Nexus:....+........
rPois:..+.+........ Nethr:..++.+.......
rFear:+..+...++..+. Chaos:......+..+...
rLite:...+.....+..+ Disen:..+...+......
rDark:.++.......... S.Dig:.......+.+...
rBlnd:.........+... Feath:.......+.....

Light:.....+..+.... Aggrv:+.+..........
Regen:..++...+..... Stea.:....+..+.....
  ESP:..+.......+.. Sear.:....+..+..+..
Invis:..++....++... Infra:....+.......+
FrAct:...+.....+... Tunn.:.......+.....
HLife:............. Speed:..++++.+...+.
ImpHP:............. Blows:+............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Character Equipment]

a) a Mace of Disruption of Fury (5d8) (+21,+20) (+1)
     +1 strength, attack speed.
     Slays undead.
     Provides resistance to fear.
     Cannot be harmed by acid, fire.
     Aggravates creatures nearby.  
     
     Combat info:
     5.0 blows/round.
     This weapon may benefit from one or more off-weapon brands or slays.
     Average damage/hit: 162.7 vs. undead, 162.7 vs. creatures not
     resistant to acid, and 105.6 vs. others.
     
b) The Long Bow 'Gathil' (x6) (+23,+20) (+3)
     +3 strength, constitution, shooting power.
     Branded with venom.
     Provides resistance to lightning, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     
     When aimed, it creates a large lightning ball with damage 250.
     Takes 364 to 448 turns to recharge at your current speed.
     Your chance of success is 93.6%
     
c) The Ring of Power (The One Ring) (+15,+15) (+5) {cursed}
     Permanently cursed.
     +5 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to acid, lightning, fire, cold.
     Provides resistance to acid, lightning, fire, cold, poison, dark, 
     nether, disenchantment.
     Sustains strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
     Speeds regeneration.  Grants telepathy.  Grants the ability to see
     invisible things.  Aggravates creatures nearby.  Drains
     experience.  
     
     When aimed, it does bizarre things.
     Takes 668 to 2080 turns to recharge at your current speed.
     Your chance of success is 89.1%
     
d) The Ring of Cirri (+4)
     +4 intelligence, wisdom, dexterity, constitution, charisma, speed.
     It brands your melee attacks with acid.
     Provides resistance to acid, fear, light, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Prevents paralysis.  Grants the ability to
     see invisible things.  
     
     When activated, it teleports you two levels down.
     Takes 496 to 668 turns to recharge at your current speed.
     Your chance of success is 92.4%
     
e) an Amulet of Trickery (+4)
     +4 dexterity, stealth, infravision, speed.
     +20% to searching.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
f) The Palantir of Barth (+2) (charging)
     +2 speed.
     Provides resistance to acid, lightning, fire, cold, shards, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution, charisma.
     
     When activated, it maps the entire level and detects nearby object
     s, traps, doors, and stairs.
     Takes 163 to 320 turns to recharge at your current speed.
     Your chance of success is 93.0%
     
     Radius 4 light.
g) Balance Dragon Scale Mail of Resistance [50,+30]
     Provides resistance to acid, lightning, fire, cold, sound, shards, 
     chaos, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) The Elven Cloak 'Marwen' [6,+11] (+6)
     +6 wisdom, dexterity, constitution, charisma, stealth, tunneling, 
     speed.
     +30% to searching.
     Provides resistance to acid, cold, fear, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Feather Falling.  Speeds regeneration.  
     
     When activated, it attempts to magically enhance a weapon's to-dam 
     bonus.
     Takes 524 to 768 turns to recharge at your current speed.
     Your chance of success is 93.0%
     
i) The Large Metal Shield 'Lagalda' [12,+32] (+3)
     +3 wisdom, dexterity.
     Provides resistance to acid, fear, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains charisma.
     Grants the ability to see invisible things.  
     
     When aimed, it creates a large fire ball with damage 120.
     Takes 288 to 352 turns to recharge at your current speed.
     Your chance of success is 97.6%
     
     Radius 1 light.
j) The Hard Leather Cap 'Uturion' (+1,+7) [2,+19] (+2)
     +2 strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
     Provides resistance to lightning, cold, light, blindness, shards, 
     chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Prevents paralysis.  Grants the ability to
     see invisible things.  
     
k) The Set of Caestus of Helin (+3,+9) [5,+16] (+4)
     +4 strength, dexterity.
     +20% to searching.
     Provides resistance to acid, lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
l) The Pair of Steel Shod Boots 'Sinath' [7,+10] (+8)
     +8 strength, dexterity, speed.
     Provides immunity to cold.
     Provides resistance to fire, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     


  [Character Quiver]

n) 26 Mithril Arrows of Slay Evil (3d4) (+15,+12)
     Slays evil creatures.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 180 feet away.
     Average damage/hit: 338.1 vs. evil creatures, 380.4 vs. creatures
     not resistant to poison, and 253.6 vs. others.
     35% chance of breaking upon contact.
     
o) 28 Seeker Arrows of Holy Might (4d4) (+18,+20)
     Slays evil creatures, undead, demons.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 180 feet away.
     Average damage/hit: 428 vs. evil creatures, 481.5 vs. undead, 
     481.5 vs. demons, 481.5 vs. creatures not resistant to poison, and 
     321 vs. others.
     35% chance of breaking upon contact.
     
p) 26 Mithril Arrows of Acid (3d4) (+13,+13)
     Branded with acid.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 180 feet away.
     Average damage/hit: 390 vs. creatures not resistant to acid, 390
     vs. creatures not resistant to poison, and 260 vs. others.
     35% chance of breaking upon contact.
     
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2}
c) a Book of Magic Spells [Incantations and Illusions] {@m3}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5}
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6}
     Cannot be harmed by acid, electricity, fire, cold.
     
g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7}
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Book of Magic Spells [Tenser's Transformations] {@m8}
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9}
     Cannot be harmed by acid, electricity, fire, cold.
     
j) 10 Potions of Healing
     
k) 7 Potions of *Healing*
     
     It can be thrown at creatures with damaging effect.
     
l) a Potion of Life
     It can be thrown at creatures with damaging effect.
     
m) 27 Potions of Restore Mana
n) 12 Potions of Heroism
o) 2 Potions of Berserk Strength
p) 30 Scrolls of Phase Door
q) 21 Scrolls of Teleportation
r) 8 Scrolls of *Destruction*
s) 4 Rods of Healing (4 charging)
     Cannot be harmed by electricity.
     
t) 4 Rods of Restoration
     Cannot be harmed by electricity.
     
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
     Permanently cursed.
     +125 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, infravision.
     Provides resistance to acid, lightning, fire, cold, poison, fear, 
     light, dark, confusion, nexus, nether.
     Grants telepathy.  Grants the ability to see invisible things.  
     
     Radius 1 light.
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
     Slays animals, evil creatures, orcs, trolls.
     *Slays* dragons, demons, undead.
     Grants telepathy.  Grants the ability to see invisible things.  
     Aggravates creatures nearby.  
     
     Combat info:
     4.0 blows/round.
     This weapon may benefit from one or more off-weapon brands or slays.
     Average damage/hit: 241.2 vs. animals, 241.2 vs. evil creatures, 
     315 vs. orcs, 315 vs. trolls, 315 vs. creatures not resistant to
     acid, 462.6 vs. dragons, 462.6 vs. demons, 462.6 vs. undead, and 
     167.4 vs. others.
     Sometimes creates earthquakes on impact.
     


  [Home Inventory]

a) a Ring of Speed (+13)
     +13 speed.
     
b) The Necklace of Elchil (+3,+1) [+4] (+3)
     +3 wisdom, dexterity, constitution, charisma.
     +15% to searching.
     Provides resistance to lightning, fire, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  
     
     When activated, it cures blindness and gives you telepathy for 6d6
     +12 turns.
     Takes 262 to 320 turns to recharge at your current speed.
     Your chance of success is 95.7%
     
     Radius 1 light.
c) The Arkenstone of Leredalin (+1)
     +1 intelligence.
     Provides resistance to dark, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
     When activated, it detects treasure, traps, doors, stairs, and all 
     creatures nearby.
     Takes 99 to 192 turns to recharge at your current speed.
     Your chance of success is 95.7%
     
     Radius 3 light.
d) Black Dragon Scale Mail of Speed [16,+22] (+10)
     +10 speed.
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     
e) The Gold Dragon Scale Mail of Raukar (-2) [28,+28] (+2)
     +2 constitution.
     +10% to searching.
     Provides immunity to fire.
     Provides resistance to poison, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     
f) The Robe of Telebrame [2,+12] (+4)
     +4 constitution, charisma, stealth, speed.
     Provides resistance to acid, lightning, fire, cold, fear, 
     blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
g) The Studded Leather Armour of Valch (-1) [12,+16] (+2)
     +2 constitution, charisma.
     Provides resistance to poison, light, blindness, chaos, 
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) The Cloak of Baring (+8,+5) [1,+13] (+3)
     +3 strength, dexterity, stealth.
     Provides resistance to lightning, cold, fear, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     Slows your metabolism.  Prevents paralysis.  
     
     When activated, it grants temporary resistance to fire and cold, c
     ures 200HP, but also makes you hallucinate wildly.
     Takes 182 to 201 turns to recharge at your current speed.
     Your chance of success is 97.9%
     
i) The Ethereal Cloak 'Angon' [0,+22] (+4)
     +4 strength, charisma, stealth.
     Provides resistance to acid, lightning, fire, cold, poison, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
     When aimed, it grants cold resistance for d20+20 turns and creates 
     a cold ball of damage 75.
     Takes 288 to 352 turns to recharge at your current speed.
     Your chance of success is 93.6%
     
j) The Ethereal Cloak of Miregor [0,+31] (+3)
     +3 strength, wisdom, dexterity, charisma.
     Provides resistance to acid, fire, cold, dark, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
     When activated, it grants temporary resistance to acid, electricit
     y, fire, cold and poison for 1d20+20 turns.
     Takes 262 to 320 turns to recharge at your current speed.
     Your chance of success is 97.9%
     
k) The Wicker Shield 'Agoriondi' [2,+23] (+2)
     +2 constitution, tunneling.
     Provides resistance to acid, lightning, fire, cold, blindness, 
     confusion, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
l) The Metal Cap of Pelrog [3,+18] (+3)
     +3 strength, constitution.
     Provides resistance to poison, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     Grants the ability to see invisible things.  
     
m) The Metal Cap of Allin [3,+43]
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
n) The Set of Leather Gloves of Rhualar [1,+12] (+5)
     +5 wisdom, speed.
     Provides immunity to fire.
     Provides resistance to fear, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
o) The Set of Gauntlets of Arebrin [3,+8] (+3)
     +3 strength, wisdom.
     Provides immunity to fire.
     Provides resistance to dark, blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, charisma.
     Prevents paralysis.  
     
p) The Set of Gauntlets 'Brogromir' [3,+20] (+3)
     +3 dexterity.
     Provides resistance to chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
q) The Set of Gauntlets of Berad [3,+16] (+4)
     +4 strength, dexterity.
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Sustains your life force.  
     
     When activated, it magically renders you well-fed, curing any gast
     rointestinal problems.
     Takes 182 to 201 turns to recharge at your current speed.
     Your chance of success is 95.2%
     
r) The Morning Star 'Glirth' (2d6) (+21,+15) (+9)
     +9 speed.
     Slays evil creatures, undead, demons.
     Branded with flames.
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     4.0 blows/round.
     This weapon may benefit from one or more off-weapon brands or slays.
     Average damage/hit: 84.6 vs. evil creatures, 92.6 vs. undead, 92.6
     vs. demons, 92.6 vs. creatures not resistant to acid, 92.6 vs.
     creatures not resistant to fire, and 76.5 vs. others.
     
s) The Short Bow 'Elerunt' (x2) (+26,+17) (+2)
     +2 constitution, speed.
     Branded with frost.
     Provides resistance to fire, cold, dark, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it deals five times your level's damage to all evi
     l creatures that you can see.
     Takes 313 to 384 turns to recharge at your current speed.
     Your chance of success is 98.5%
     
t) The Long Bow 'Belydhred' (x6) (+9,+10) (+3)
     +3 speed, shooting power.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
u) 21 Bolts of Slay Evil (1d5) (+11,+11)
     Slays evil creatures.
     
v) 26 Seeker Bolts of Holy Might (4d5) (+15,+14)
     Slays evil creatures, undead, demons.
     Cannot be harmed by acid, fire.
     
w) 22 Seeker Bolts of Slay Evil (4d5) (+20,+14)
     Slays evil creatures.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================













































































































































































































































  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 27.11.2010 16:04

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4890. on the Ladder (of 18973)
1829. on the Angband Ladder (of 6502)
99. for this player (

Comments

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On 27.11.2010 16:04 Estie wrote:
Nightly again, after the priest, the mage. Had a weird bug where I couldnt drop rods of tele other. Selling them worked though.

Found the one in a pit early (was level 35 or so), and stored it at home for the last uniques. Also found my first pair of ubar boots.

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