The Angband Ladder: Zaphix, Elf Mage by <schrag@micromagnetics.com>
[Angband 3.0.6 Character Dump] Name Zaphix Self RB CB EB Best Sex Male Age 122 STR! 18/100 -1 -5 +12 18/160 Race Elf Height 61 INT! 18/100 +2 +3 +6 18/210 Class Mage Weight 97 WIS! 18/100 -1 +0 +6 18/150 Title ***WINNER*** Status 37 DEX: 18/98 +1 +1 +12 18/238 HP 897/897 Maximize Y CON! 18/100 -2 -2 +15 18/210 SP 377/377 Preserve Y CHR! 18/100 +1 +1 +1 18/130 Level 50 Armor [36,+140] Saving Throw Heroic Cur Exp 8926491 Fight (+20,+28) Stealth Superb Max Exp 8926491 Melee (+25,+53) Fighting Heroic Adv Exp ******** Shoot (+40,+22) Shooting Legendary MaxDepth 5000 ft Blows 1/turn Disarming Superb Gold 11211091 Shots 2/turn Magic Device Legendary Burden 382.8 lbs Perception Excellent Speed +14 Infra 50 ft Searching Good You are the only child of an Avarin Archer. You have light blue eyes, wavy black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......++*++.. Blind:............. Elec:.........+... Confu:......+...... Fire:...*.....+... Sound:........+.... Cold:.........+... Shard:............. Pois:....+.+...... Nexus:....+........ Fear:...+....++.+. Nethr:...+......... Lite:.....+......+ Chaos:........+.... Dark:.....+....... Disen:.+........... abcdefghijkl@ abcdefghijkl@ S.Dig:...+......... Stea.:.+..+..+..... Feath:............. Sear.:....+........ PLite:.........+... Infra:....+........ Regen:...+......... Tunn.:............. Telep:+........+... Speed:.++++..+...+. Invis:+..+.+...+... Blows:............. FrAct:...+....+.+.. Shots:.+........... HLife:.....+....... Might:............. [Last Messages] > You were wielding The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4) (s). > You are wielding The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (a). > You have trouble wielding such a heavy weapon. > You feel less resistant to electricity. > You feel less resistant to cold. > You feel less resistant to poison. > You have found 638 gold pieces worth of adamantite. > You have found 502 gold pieces worth of adamantite. > You have White Dragon Scale Mail [30] (q). > In your pack: White Dragon Scale Mail (-2) [30,+13] (q). > You drop White Dragon Scale Mail (-2) [30,+13] (q). > You have no more White Dragon Scale Mails (-2) [30,+13] (q). > The air about you becomes charged... > You feel yourself yanked upwards! > The Battle-scarred veteran wakes up. [Character Equipment] a) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. c) a Fluorite Ring of Speed (+12) {!d!k!v@w0w1} It increases your speed by 12. d) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. e) a Dragon Tooth Amulet of Trickery (+2) It increases your dexterity by 2. It increases your stealth, searching, infravision, and speed by 2. It provides resistance to poison and nexus. It sustains your dexterity. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) The Cloak 'Holcolleth' [1,+10] (+2) It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@m1@G1@b1} b) 2 Books of Magic Spells [Conjurings and Tricks] c) 3 Books of Magic Spells [Incantations and Illusions] d) 2 Books of Magic Spells [Sorcery and Evocations] e) 2 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) 2 Books of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) 2 Books of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) 2 Books of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) 2 Books of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. j) 3 Magenta Potions of Healing k) a Gloopy Green Potion of *Healing* l) 13 Crimson Potions of Restore Mana m) 5 Mithril Wands of Teleport Other (9 charges) n) 6 Ivory Staffs of Enlightenment (5 charges) {10% off} o) a Bamboo Staff of Healing (1 charge) p) a Banyan Staff of the Magi (0 charges) q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. r) The Lochaber Axe 'Mundwine' (3d8) (+12,+17) It slays animals, demons, and all evil creatures. It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. s) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4) It increases your strength and wisdom by 4. It increases your speed by 4. It slays undead and all evil creatures. It provides resistance to lightning, fire, nether, and life draining. It lights the dungeon around you. It activates for dispel evil (x5) every 100+d100 turns. It cannot be harmed by the elements. t) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, light, dark, and blindness. It aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. u) 28 Mithril Arrows of Frost (3d4) (+9,+5) It is branded with frost. It cannot be harmed by acid, fire, or cold. v) 28 Mithril Shots of Flame (2d4) (+12,+8) It is branded with fire. It cannot be harmed by acid or fire. [Home Inventory] a) 2 Gloopy Green Potions of *Healing* b) a Platinum Ring of Constitution (+6) It increases your constitution by 6. It sustains your constitution. c) a Malachite Ring of Damage (+12) d) a Fluorite Ring of Speed (+12) It increases your speed by 12. e) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. f) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. g) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. h) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. j) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. k) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. n) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. o) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. p) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2) It increases your dexterity by 2. It increases your attack speed by 2. It slays animals, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. q) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It increases your strength by 2. It is especially deadly against dragons. It is branded with fire and poison. It provides resistance to fire and poison. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. r) a Two-Handed Sword of Fury (3d6) (+23,+16) (+2) It increases your strength by 2. It increases your attack speed by 2. It provides resistance to fear. It aggravates creatures around you. It cannot be harmed by acid or fire. s) The Lance of Eorlingas (3d8) (+13,+21) (+2) It increases your strength and dexterity by 2. It increases your speed by 2. It slays orcs, trolls, and all evil creatures. It provides resistance to fear. It grants you the ability to see invisible things. It cannot be harmed by the elements. t) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It increases your strength and constitution by 3. It increases your tunneling by 3. It slays orcs, trolls, and demons, and is especially deadly against dragons. It is branded with acid and fire. It provides resistance to acid, fire, fear, light, dark, confusion, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. u) a Heavy Crossbow of Power (x4) (+14,+24) [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 18.6.2006 06:36
4365. on the Ladder (of 19090)
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