The Angband Ladder: Petra Verkaik, Elf Mage by <peikaili@yaoho.com>

  [Angband 3.0.4 Character Dump]

 Name   Petra Verkaik                            Self  RB  CB  EB   Best
 Sex    Female            Age        85   STR! 18/100  -1  -5  +6 18/100
 Race   Elf               Height     59   INT! 18/100  +2  +3  +4 18/190
 Class  Mage              Weight     80   WIS! 18/100  -1  +0  +0  18/90
 Title  Arch-Mage         Status    100   DEX! 18/100  +1  +1  +4 18/160
 HP     559/559           Maximize    Y   CON! 18/100  -2  -2  +6 18/120
 SP     127/392           Preserve    Y   CHR! 18/100  +1  +1  +0 18/120

 Level           50       Armor    [54,+108]     Saving Throw     Heroic
 Cur Exp    7916951       Fight    (+21,+14)     Stealth       Excellent
 Max Exp    7916951       Melee    (+43,+39)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+31,+14)     Shooting         Heroic
 MaxDepth    Lev 67       Blows       4/turn     Disarming        Superb
 Gold       3345275       Shots       1/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   125.5 lbs       Infra        30 ft     Searching          Fair

 You are the only child of a Sindarin Prince.  You have light grey
 eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.++... Blind:......+......
 Elec:......+.++... Confu:......+......
 Fire:.+....+.++... Sound:......+......
 Cold:+...+.+.++... Shard:......+......
 Pois:......+...... Nexus:......++.....
 Fear:+........+... Nethr:......+......
 Lite:+....++.+...+ Chaos:......+......
 Dark:....+++.+.... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:+............ Stea.:.......+.....
Feath:............. Sear.:.............
PLite:+........+... Infra:.............
Regen:+............ Tunn.:.............
Telep:.........+... Speed:++++...+...+.
Invis:+....+...+... Blows:.............
FrAct:+............ Shots:.............
HLife:....++....... Might:.............


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and it is especially deadly against demons.  It is branded
   with frost.  It provides resistance to cold, fear, and light.  It is
   blessed by the gods, slows your metabolism, lights the dungeon around
   you, and speeds your regeneration.  It grants you immunity to paralysis
   and the ability to see invisible things.  It activates for frost ball
   (100) every 40 turns.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) a Malachite Ring of Speed (+11)
   It increases your speed by 11.  
d) a Malachite Ring of Speed (+10)
   It increases your speed by 10.  
e) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your strength, intelligence, wisdom, and constitution.  It activates
   for restore life levels every 150 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) Power Dragon Scale Mail (-3) [40,+19]
   It provides resistance to acid, lightning, fire, cold, poison, light, 
   dark, blindness, confusion, sound, shards, nexus, nether, chaos, and 
   disenchantment.  It activates for breathe the elements (300) every
   300+d300 turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, intelligence, dexterity, and constitution
   by 4.  It provides resistance to acid, lightning, fire, cold, and fear.
   It lights the dungeon around you.  It grants you the power of telepathy
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It cannot be harmed
   by the elements.  It might have hidden powers.
l) a Pair of Hard Leather Boots of Speed [3,+8] (+8)
   It increases your speed by 8.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) 3 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) 3 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) a Yellow Speckled Potion of *Healing*
j) a Magenta Potion of Life
k) 2 Violet Potions of Restore Mana
l) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It cannot be harmed by the elements.  It might have
   hidden powers.
m) 48 Bolts of Flame (1d5) (+1,+1)
   It is branded with fire.  It cannot be harmed by fire.  


  [Home Inventory]

a) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
b) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
c) The Star of Elendil
   It lights the dungeon around you.  It cannot be harmed by the elements.
   It might have hidden powers.
d) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It cannot be harmed by
   the elements.  It might have hidden powers.
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
f) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
   It increases your stealth by 4.  It cannot be harmed by the elements.  
   It might have hidden powers.
h) The Cloak of Thingol [1,+18] (+3)
   It increases your dexterity and charisma by 3.  It provides resistance
   to acid, fire, and cold.  It grants you immunity to paralysis.  It
   activates for recharge item I every 70 turns.  It cannot be harmed by
   the elements.  
i) The Cloak of Thorongil [1,+10]
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
l) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
   It increases your dexterity by 4.  It increases your speed by 4.  It
   slays orcs, trolls, and all evil creatures.  It is branded with acid.  
   It provides resistance to acid and dark.  It sustains your dexterity.  
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
m) The Small Sword 'Sting' (1d6) (+9,+9) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
n) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
   It increases your searching by 3.  It cannot be harmed by the elements.
   It might have hidden powers.
o) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
   It increases your searching by 1.  It slays orcs, demons, and all evil
   creatures.  It is branded with fire.  It provides resistance to fire
   and light.  It is blessed by the gods, slows your metabolism, and 
   lights the dungeon around you.  It cannot be harmed by the elements.  
p) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
q) The Bastard Sword 'Calris' (5d4) (-6,+20) (+5) {cursed}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and it is especially deadly against dragons.  It
   provides resistance to disenchantment.  It aggravates creatures around
   you and is heavily cursed.  It cannot be harmed by the elements.  
r) The Two-Handed Sword 'Mormegil' (3d6) (-15,-15) [-10] (-10) {cursed}
   It decreases your speed by 10.  It slays undead, and it is especially
   deadly against dragons.  It is branded with poison.  It provides
   resistance to life draining.  It grants you the ability to see
   invisible things, but it also aggravates creatures around you, drains
   experience, and is heavily cursed.  It cannot be harmed by the
   elements.  
s) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It cannot be harmed
   by the elements.  It might have hidden powers.
t) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
   It increases your charisma by 3.  It cannot be harmed by the elements.  
   It might have hidden powers.
u) The Lance of Eorlingas (3d8) (+13,+21) (+2)
   It increases your strength and dexterity by 2.  It increases your speed
   by 2.  It cannot be harmed by the elements.  It might have hidden
   powers.
v) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  
w) The Short Bow of Amrod (x2) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
x) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, dark,
   and blindness.  It aggravates creatures around you.  It activates for a
   magical arrow (150) every 20+d20 turns.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 19.4.2004 05:15

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4683. on the Ladder (of 19090)
1670. on the Angband Ladder (of 6561)

Comments

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On 19.4.2004 05:15 peikaili@yaoho.com wrote:
Recently found Ringil and Cubragol. I think I should probably have a better ring setup, though I do enjoy having lots of speed. Of course, I do wish I had more mana and HP, but I can't seem to increase my mana past this point.

Still looking for a better shield and boots, and a nicer cloak might be good. I'm torn between the Evenstar and the Elfstone. I would rather wear the Elfstone, but I find EXP-draining will still drop me back to lower levels without the Evenstar's hold life and restore life levels abilities.

On 19.4.2004 09:41 wrote:
You are maxed on mana at 18/200 INT, and maxed HP at 18/200 CON. I'd recommend trading one of those =oS for a =oCon (+6). What equipment, though. Ringil, Cubragol, PDSM, Dor-Lomin. You really need another good CON item, though. Carlammas gives +2 and PfE, but that's it. You have hold life from the Arkenstone, so that doesn't play into consideration. Calris, or even something like Balli Stonehand, Barukkheled, or Erebor would be more useful than Ringil with your current +52 to speed. Thorin would help too.

Since when does Dor-Lomin boost INT as well?

On 19.4.2004 17:50 loefftj@yahoo.com wrote:
It doesn't as far as I can tell in the files ... unless there was an undocumented change in 3.0.4. If so, that makes Dor-Lomin one hell of a piece of head gear for a mage!! I would definitely dump one of the =oSpd for an Int or Con ring. Also dump Evenstar for either Ingwe or Carlamaas.


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