The Angband Ladder: Melfant, Elf Mage by <dgdpass1@aol.com>

  [Angband 3.0.3 Character Dump]

 Name   Melfant                                  Self  RB  CB  EB   Best
 Sex    Male              Age       146   STR! 18/100  -1  -5 +16 18/200
 Race   Elf               Height     57   INT! 18/100  +2  +3  +6 18/210
 Class  Mage              Weight     89   WIS! 18/100  -1  +0  +8 18/170
 Title  ***WINNER***      Status     53   DEX! 18/100  +1  +1  +9 18/210
 HP     916/916           Maximize    Y   CON! 18/100  -2  -2 +14 18/200
 SP     386/386           Preserve    Y   CHR! 18/100  +1  +1  +6 18/180

 Level           50       Armor    [56,+125]     Saving Throw     Heroic
 Cur Exp   18725005       Fight    (+48,+35)     Stealth       Very Good
 Max Exp   18725005       Melee    (+70,+60)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+60,+11)     Shooting      Legendary
                          Blows       4/turn     Disarming        Superb
 Gold       3006991       Shots       1/turn     Magic Device  Legendary
                                                 Perception    Excellent
 Burden   155.1 lbs       Infra        50 ft     Searching          Good

 You are one of several children of a Sindarin Archer.  You have light
 blue eyes, straight black hair, and a fair complexion.




  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and it is especially deadly against demons.  It is branded
   with frost.  It provides resistance to cold, fear, and light.  It is
   blessed by the gods, slows your metabolism, lights the dungeon around
   you, and speeds your regeneration.  It grants you immunity to paralysis
    and the ability to see invisible things.  It activates for frost ball
   (100) every 40 turns.  It cannot be harmed by the elements.  
b) The Heavy Crossbow of Umbar (x4) (+12,+11) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, dark,
    and blindness.  It aggravates creatures around you.  It activates for 
   a magical arrow (150) every 20+d20 turns.  It cannot be harmed by the
   elements.  
c) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) an Emerald Ring of Speed (+11)
   It increases your speed by 11.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness
    and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) Bronze Dragon Scale Mail (-2) [30,+18]
   It provides resistance to confusion.  It activates for breathe
   confusion (120) every 450+d450 turns.  It cannot be harmed by the
   elements.  
h) The Shadow Cloak of Luthien [6,+20] (+2)
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to acid, 
   fire, and cold.  It activates for restore life levels every 250 turns.  
   It cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+19] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Steel Helm of Hammerhand [6,+15] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+5,+4) [5,+15] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+13] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) a Book of Magic Spells [Conjurings and Tricks]
b) a Book of Magic Spells [Incantations and Illusions]
c) a Book of Magic Spells [Sorcery and Evocations]
d) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
e) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
f) 2 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
i) 2 Blue Mushrooms of Restoring
j) 4 Coagulated Crimson Potions of Healing
k) a Scroll titled "ipnag lech nin" of *Identify*
l) a Magnesium Rod of Enlightenment
m) an Iron Rod of Healing
n) a Zinc-Plated Rod of Speed
o) 2 Tin-Plated Rods of Teleport Other
p) a Mulberry Staff of Power (0 charges)
q) a Locust Staff of Holiness (0 charges)
r) 22 Seeker Bolts of Slay Dragon (4d5) (+14,+15)
   It slays dragons.  
s) 10 Seeker Bolts of Venom (4d5) (+14,+13)
   It is branded with poison.  


  [Home Inventory]

a) 7 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) a Nickel Rod of Curing
e) a Tiger Eye Ring of Protection [+14]
f) an Onyx Ring of Strength (+4)
   It increases your strength by 4.  It sustains your strength.  
g) a Carnelian Ring of Intelligence (+5)
   It increases your intelligence by 5.  It sustains your intelligence.  
h) a Jet Ring of Constitution (+5)
   It increases your constitution by 5.  It sustains your constitution.  
i) a Zircon Ring of Accuracy (+14)
j) a Beryl Ring of Damage (+13)
k) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
l) a Ruby Amulet of Sustenance
   It provides resistance to life draining.  It sustains all your stats.  
   It slows your metabolism.  It cannot be harmed by the elements.  
m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
n) a Shadow Cloak of the Magi [6,+19] (+2)
   It increases your intelligence by 2.  It increases your stealth by 2.  
   It sustains your intelligence.  It grants you immunity to paralysis.  
   It cannot be harmed by acid.  
o) a Small Leather Shield of Preservation [2,+31]
   It provides resistance to dark, disenchantment, and life draining.  It
   sustains your strength, dexterity, and constitution.  It cannot be
   harmed by the elements.  
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
q) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
   It increases your dexterity by 4.  It increases your speed by 4.  It
   slays orcs, trolls, and all evil creatures.  It is branded with acid.  
   It provides resistance to acid and dark.  It sustains your dexterity.  
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
r) a Blade of Chaos of Extra Attacks (6d5) (+11,+13) (+2)
   It increases your attack speed by 2.  It provides resistance to chaos.  
   
s) The Spear of Orome (4d6) (+13,+14) (+4)
   It increases your intelligence by 4.  It increases your infravision and 
   speed by 4.  It slays animals and giants.  It is branded with fire.  It
   provides resistance to fire and light.  It is blessed by the gods, 
   makes you fall like a feather, and lights the dungeon around you.  It
   grants you the ability to see invisible things.  It activates for stone
   to mud every 5 turns.  It cannot be harmed by the elements.  
t) a Dwarven Pick of Earthquakes (1d4) (+19,+23) (+9)
   It increases your strength by 9.  It increases your tunneling by 9.  It
   is branded with acid.  It creates earthquakes on impact.  
u) a Long Bow of Extra Might (x3) (+10,+16) (+1)
   It increases your shooting power by 1.  
v) 10 Seeker Bolts of Wounding (4d5) (+12,+16)
w) 12 Seeker Bolts of Slay Animal (4d5) (+14,+11)
   It slays animals.  
x) 16 Seeker Bolts of Frost (4d5) (+9,+8)
   It is branded with frost.  It cannot be harmed by cold.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 15.6.2004 04:47

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2030. on the Ladder (of 19090)
377. on the Angband Ladder (of 6561)
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