The Angband Ladder: Slinker, Dwarf Rogue by Lord Tom

  [Angband 3.5.0 Character Dump]

 Name   Slinker      Age             37          Self  RB  CB  EB   Best
 Sex    Male         Height       3'11"   STR! 18/100  +2  +0 +13518/***
 Race   Dwarf        Weight    12st 2lb   INT! 18/100  -3  +1 +13218/***
 Class  Rogue        Turns used:          WIS:  18/62  +2  -3 +13018/***
 Title  ***WINNER*** Game        690432   DEX! 18/100  -2  +3 +13518/***
 HP     826/881      Standard    113197   CON! 18/100  +2  -1 +13718/***
 SP     133/222      Resting      37271

 Level                 39    Armor     [103,+97]    Saving Throw     95%
 Cur Exp          1403254                           Stealth    Excellent
 Max Exp          1403254    Melee       9d9,+59    Disarming       100%
 Adv Exp          1450000    To-hit       77,+87    Magic Devices     90
                             Blows      4.3/turn    Perception    1 in 1
 Gold            10034569                           Searching        59%
 Burden         349.8 lbs    Shoot to-dam    +20    Infravision  1350 ft
 Speed                 14    To-hit      61,+101
 Max Depth   5000' (L100)    Shots        2/turn

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a one foot
 beard, and a dark complexion.


rAcid:......+..+... Nexus:......+..+...
rElec:...*.....+... Nethr:......+..+...
rFire:.........+... Chaos:......+......
rCold:..*...+..+... Disen:.............
rPois:...+....++... Feath:..++......+..
rLite:.....+...+... pFear:....+.+.++...
rDark:...+.++..+... pBlnd:..+.....+...+
Sound:............. pConf:.........+...
Shard:............. pStun:.............

Light:....++...+... Tunn.:............+
Regen:..+++........ Speed:..++.......+.
  ESP:+.++...+.+... Blows:.............
Invis:+.++++...+... Shots:.+...........
FrAct:..+++.....+.. Might:.+...........
HLife:..++.++...... S.Dig:...+.........
Stea.:.......+..... ImpHP:.............
Sear.:..........+..  Fear:.............
Infra:....+....+..+ Aggrv:+............


  [Last Messages]

> The Nightcrawler is embedded in the rock!
> You have no more Scrolls of Mass Banishment (k).
> You sense the presence of buried treasure!
> You sense the presence of objects!
> You are no longer stunned.
> You have 3 charges remaining.
> You see a Small Metal Shield [5].
> On the ground: a Small Metal Shield of Resistance [5,+22].
> You are no longer bleeding.
> You see a Trident (1d10).
> You have a Trident (1d10) {squelch} (u).
> You drop a Trident (1d10) {squelch} (u).
> You have no more Tridents (1d10) {squelch} (u).
> Saving as C:\Users\tomse\Google Drive\angband-v3.5.0-win\lib\user\Slinker
winner.txt.
> Character dump successful.

Killed by Ripe Old Age.

  [Character Equipment]

a) the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
     Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100).
     
     Slays animals, evil creatures, orcs, trolls.
     *Slays* dragons, demons, undead.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things. 
     Aggravates creatures nearby.  
     
     Combat info:
     4.3 blows/round.
     Average damage/round: 1003.8 vs. animals, 1003.8 vs. evil
     creatures, 1335.8 vs. orcs, 1335.8 vs. trolls, 1999.8 vs. dragons,
     1999.8 vs. demons, 1999.8 vs. undead, and 671.8 vs. others.
     Sometimes creates earthquakes on impact.
     
b) a Light Crossbow of the Haradrim (x4) (+19,+20) <+1>
     Found lying on the floor in a vault at 4850 feet (level 97).
     
     +1 shooting speed, shooting power.
     Cannot be harmed by acid, fire.
     
c) the Ring of Power 'Nenya' (+3,+3) <+2, +5>
     Found lying on the floor in a vault at 4350 feet (level 87).
     
     +2 strength, intelligence, wisdom, dexterity, constitution.
     +5 speed.
     Provides immunity to cold.
     Provides resistance to cold.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, wisdom, constitution.
     Feather Falling.  Speeds regeneration.  Prevents paralysis. 
     Sustains your life force.  Grants telepathy.  Grants the ability
     to see invisible things.  
     
     When activated, it restores your experience to full.
     Takes 484 to 720 turns to recharge at your current speed.
     Your chance of success is 87.0%
     
d) the Ring of Power 'Vilya' (+5,+5) <+3, +5>
     Found lying on the floor in a vault at 4650 feet (level 93).
     
     +3 strength, intelligence, wisdom, dexterity, constitution.
     +5 speed.
     Provides immunity to lightning.
     Provides resistance to lightning, poison, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, dexterity, constitution.
     Slows your metabolism.  Feather Falling.  Speeds regeneration. 
     Prevents paralysis.  Sustains your life force.  Grants telepathy. 
     Grants the ability to see invisible things.  
     
     When activated, it heals 1000 hit points.
     Takes 484 to 720 turns to recharge at your current speed.
     Your chance of success is 84.5%
     
e) the Necklace of the Dwarves <+3, +5, +1>
     Found lying on the floor in a vault at 4650 feet (level 93).
     
     +3 strength, constitution.
     +5 infravision.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Prevents paralysis.  Grants the ability to
     see invisible things.  
     Radius 1 light.
     
f) the Arkenstone of Thráin <+3>
     Found lying on the floor in a vault at 4850 feet (level 97).
     
     Provides resistance to light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains your life force.  Grants the ability to see invisible
     things.  
     Radius 3 light.
     
     When activated, it maps the entire level and detects nearby
     objects, traps, doors, and stairs.
     Takes 122 to 240 turns to recharge at your current speed.
     Your chance of success is 92.4%
     
g) the Adamantite Plate Mail 'Soulkeeper' (-4) [90,+20] <+2>
     Found lying on the floor in a vault at 4650 feet (level 93).
     
     +2 constitution.
     Provides resistance to acid, cold, dark, nexus, nether, chaos.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Sustains your life force.  
     
     When activated, it heals 1000 hit points.
     Takes 1065 turns to recharge at your current speed.
     Your chance of success is 88.1%
     
h) a Fur Cloak of the Magi [3,+20] <+2, +3>
     Found lying on the floor at 4800 feet (level 96).
     
     +2 intelligence.
     +3 stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Grants telepathy.  
     
i) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2>
     Found lying on the floor in a vault at 4350 feet (level 87).
     
     +2 strength, constitution.
     Provides resistance to poison.
     Provides protection from fear, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 120 turns to recharge at your current speed.
     Your chance of success is 94.2%
     
j) the Massive Iron Crown of Morgoth [0,+0] <+125, +1> {cursed}
     Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100).
     
     Permanently cursed.
     +125 strength, intelligence, wisdom, dexterity, constitution,
     infravision.
     Provides resistance to acid, lightning, fire, cold, poison, light,
     dark, nexus, nether.
     Provides protection from fear, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     Radius 1 light.
     
k) a Set of Leather Gloves of Thievery (+7,+1) [1,+13] <+5, +4>
     Found lying on the floor in a vault at 4900 feet (level 98).
     
     +5 dexterity.
     +20% to searching.
     Feather Falling.  Prevents paralysis.  
     
l) a Pair of Ethereal Slippers of Speed [0,+14] <+10>
     Found lying on the floor in a vault at 4900 feet (level 98).
     
     +10 speed.
     Cannot be harmed by acid, electricity, fire, cold.
     


  [Character Quiver]



  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Incantations and Illusions]
c) a Book of Magic Spells [Mordenkainen's Escapes]
     Cannot be harmed by acid, electricity, fire, cold.
     
d) a Book of Magic Spells [Tenser's Transformations]
     Cannot be harmed by acid, electricity, fire, cold.
     
e) a Potion of Healing
f) 12 Potions of Restore Mana
g) 3 Potions of Speed
h) 6 Scrolls of Teleportation
i) 3 Scrolls of Teleport Level
j) a Scroll of Banishment
k) a Scroll of Rune of Protection
l) 2 Rods of Restoration
     Cannot be harmed by electricity.
     
m) 8 Rods of Teleport Other (3 charging)
n) 5 Wands of Teleport Other (1 charge)
o) 3 Staves of Mapping (3 charges)
p) 2 Staves of Banishment (4 charges)
q) a Ring of Escaping <+4>
     Found lying on the floor of a cavern at 1900 feet (level 38).
     
     +4 speed.
     Makes you afraid of melee, and worse at shooting and casting
     spells.  
     
r) the Metal Brigandine Armour of the Rohirrim [50,+15] <+2>
     Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100).
     
     +2 strength, dexterity.
     Provides resistance to acid, lightning, fire, cold, sound.
     Provides protection from fear, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
s) an Iron Crown of the Magi [0,+17] <+3> {basic4}
     Found lying on the floor in a vault at 4900 feet (level 98).
     
     +3 intelligence.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Feather Falling.  
     
t) the Long Sword 'Ringil' (4d5) (+22,+25) <+10, +1>
     Found lying on the floor in a vault at 4650 feet (level 93).
     
     +10 speed.
     Slays evil creatures, undead, trolls.
     *Slays* demons.
     Branded with frost.
     Provides resistance to cold, light.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Slows your metabolism.  Speeds regeneration. 
      Prevents paralysis.  Grants the ability to see invisible things. 
     
     Radius 1 light.
     
     When aimed, it creates a frost ball with damage 100.
     Takes 96 turns to recharge at your current speed.
     Your chance of success is 95.7%
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 458 vs. evil creatures, 528.5 vs. undead,
     528.5 vs. trolls, 528.5 vs. creatures not resistant to cold, 668.5
     vs. demons, and 388 vs. others.
     
u) the Lance of the Eorlingas (3d8) (+13,+21) <+2>
     Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100).
     
     +2 strength, dexterity, speed.
     Slays evil creatures, orcs, trolls.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 480 vs. evil creatures, 566.5 vs. orcs,
     566.5 vs. trolls, and 393.5 vs. others.
     


  [Home Inventory]

a) a Book of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
     
b) a Mushroom of Vigor
c) a Potion of Life
     It can be thrown at creatures with damaging effect.
     
d) 2 Potions of Enlightenment
e) a Potion of *Enlightenment*
     It can be thrown at creatures with damaging effect.
     
f) 8 Scrolls of Recharging
g) 2 Rods of Recall (1 charging)
     Cannot be harmed by electricity.
     
h) 4 Rods of Identify
     Cannot be harmed by electricity.
     
i) 3 Wands of Stone to Mud (4 charges)
j) a Staff of Healing (2 charges)
k) a Staff of Speed (6 charges)
l) an Amulet of Trickery <+4, +2, +6>
     Found lying on the floor of a special room at 4700 feet (level
     94).
     
     +4 dexterity.
     +2 stealth, speed.
     +6 infravision.
     +30% to searching.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
m) the Amulet of Carlammas <+3, +1>
     Found lying on the floor in a vault at 4650 feet (level 93).
     
     +3 constitution.
     +1 strength.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 542 to 1080 turns to recharge at your current speed.
     Your chance of success is 92.4%
     
n) the Pendant of Ingwë <+3, +4>
     Found lying on the floor in a vault at 4650 feet (level 93).
     
     +3 intelligence, wisdom.
     +4 infravision.
     Provides resistance to acid, lightning, cold.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     When activated, it deals five times your level's damage to all
     evil creatures that you can see.
     Takes 122 to 240 turns to recharge at your current speed.
     Your chance of success is 90.0%
     
o) the Full Plate Armour of Isildur [75,+25] <+1>
     Found lying on the floor in a vault at 4350 feet (level 87).
     
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, sound, nexus.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
p) the Mithril Plate Mail of Celeborn (-3) [65,+25] <+3>
     Found lying on the floor in a vault at 4800 feet (level 96).
     
     +3 strength.
     Provides resistance to acid, lightning, fire, cold, dark,
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it removes all non-unique monsters represented by
     a chosen symbol from the level, dealing you damage in the process.
     Takes 1200 turns to recharge at your current speed.
     Your chance of success is 93.6%
     
q) the Small Metal Shield of Thorin [5,+25] <+4, +3, -1>
     Found lying on the floor in a vault at 4350 feet (level 87).
     
     +4 constitution.
     +3 strength.
     -1 stealth.
     Provides immunity to acid.
     Provides resistance to sound, chaos.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
r) a Mattock of Earthquakes (1d8) (+9,+17) <+9, +2>
     Found lying on the floor of a cavern at 2250 feet (level 45).
     
     +9 tunneling.
     +2 strength.
     Branded with acid.
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 356.5 vs. creatures not resistant to acid,
     and 302 vs. others.
     Sometimes creates earthquakes on impact.
     
s) 22 Seeker Bolts of Wounding (4d5) (+19,+22)
     Found lying on the floor in a vault at 4900 feet (level 98).
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 470.8.
     25% chance of breaking upon contact.
     
t) 22 Mithril Bolts of Slay Demon (3d5) (+16,+18)
     Found lying on the floor at 4700 feet (level 94).
     
     Slays demons.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 717.2 vs. demons, and 409.8 vs. others.
     25% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
    113018      0'  Began the quest to destroy Morgoth.
    113018     50'  Reached level 2
    113018     50'  -- Note: L2 in 15 minutes purely scumming at 50' for item id
    113018     50'  -- Note: tedious but also got some $, low risk
    113018     50'  -- Note: L2 HP are big difference in terms of risk
    113018      0'  -- Note: oops, forgot my trusty shovel!
    113018    200'  -- Note: good start, ring of mouse +4 stealth...
    113018    200'  -- Note: down to 0 hp courtesy of a crow...whoa...
    113018     50'  -- Note: - sleep monster, shield of rCold...
    113018    150'  Reached level 3
    113018    450'  -- Note: paralyzed by trap next to soldiers, down to 16hp
    113018    450'  -- Note: no fear, though...woke up, put him and a pal to
sleep, disarmed trap
    113018    450'  -- Note: for the xp...
    113018    400'  Reached level 4
    113018    400'  Reached level 5
    113018    400'  -- Note: gray mold in corridor with wormtongue en route...
    113018    400'  Reached level 6
    113018    400'  Reached level 7
    113018    400'  Reached level 8
    113018    400'  Reached level 9
    113018    400'  Reached level 10
    113018    450'  -- Note: good run, fell down trap door eventually...
    113018    450'  -- Note: got detect items, tho
    113018    500'  -- Note: cloak of stealth, now superb...
    113018    550'  -- Note: omg...potion of experience on the floor, dl10!!!
    113018    550'  Reached level 11
    113018    550'  Reached level 12
    113018    550'  Reached level 13
    113018    550'  Reached level 14
    113018    550'  Reached level 15
    113018    550'  Reached level 16
    113018    550'  Reached level 17
    113018    550'  Reached level 18
    113018    550'  Reached level 19
    113018    550'  Reached level 20
    113018    550'  Reached level 21
    113018    550'  Reached level 22
    113018    550'  Reached level 23
    113018    550'  Reached level 24
    113018    550'  Reached level 25
    113018    550'  Reached level 26
    113018    550'  Reached level 27
    113018    550'  Reached level 28
    113018    550'  Reached level 29
    113018      0'  -- Note: can learn so many spells now, don't even know what
to do...
    113018      0'  -- Note: still need free action and see invis at cl 29!
    113018    600'  Found the Set of Gauntlets 'Paurhach' (LOST)
    113018    850'  Found the Dagger 'Dethanc' (LOST)
    113018   1700'  -- Note: ! constitution...
    113018   1850'  -- Note: armor and shield of elvenking, armor of resistance
all in a row...
    113018   1850'  -- Note: high resist on both elvenkind was chaos, annoyingly
    113018   1800'  -- Note: ! dex, still really need int/con to be comfortable
    113018   1950'  -- Note: = speed+7! big but too many ring swaps...
    113018   1900'  -- Note: ring of escaping, finally...
    113018   1900'  -- Note: ! strength!
    113018   1950'  Found the Star of Elendil (LOST)
    113018      0'  -- Note: decent success in vault...! str, Elendil
    113018      0'  -- Note: with elendil can ditch _ mapping and = see invis
finally
    113018      0'  -- Note: also rods of sleep monster and teleport other
    113018      0'  -- Note: wand of TO blew up on recharge, else would have got
more
    113018   2150'  Found the Set of Gauntlets 'Pauraegen' (LOST)
    113018   2100'  Found the Hard Leather Cap of Thranduil (LOST)
    113018   2100'  -- Note: telepathy v nice w/ Thranduil, also got = rPoison
    113018   2100'  -- Note: ! intelligence
    113018   2150'  -- Note: ! augmentation!
    113018   2150'  -- Note: heh, 2 ! dex hauled from ctr of reptile pit, lots
of TO
    113018   2150'  -- Note: oh my...! experience in treasure room was a mimic
    113018   2150'  -- Note: consolation of ! str and 1st ? banishment on same
level
    113018   2200'  -- Note: boots of speed +5, yay!
    113018   2200'  -- Note: speed now +9 w/ =escaping/=rPoison, +16 w/ =speed
    113018   2150'  -- Note: ready to dive to dl 65 for ! experience
    113018   2250'  -- Note: whoa, mattock of earthquakes, +9 to tunnelling...
    113018   2250'  -- Note: +17 to dam, good chance of killing something w/
melee
    113018   2250'  -- Note: if = escaping ever removed...
    113018   2300'  -- Note: Raal's tome
    113018   2300'  -- Note: 2 spells, useless for this challenge
    113018   2300'  -- Note: 1st level with all wearable items grabbed
    113018   2300'  -- Note: super-pick takes pressure off TO, stone-to-mud use
    113018   2300'  -- Note: 6 turns for granite
    113018      0'  -- Note: - speed
    113018   2500'  -- Note: Str now maxed
    113018   3250'  Reached level 30
    113018   3250'  Reached level 31
    113018   3250'  Reached level 32
    113018   3250'  Reached level 33
    113018   3250'  -- Note: 2 !exp and 1 !con unguarded on the floor by the
stairs...
    113018   3250'  -- Note: finally after =speed and 2 !exp mimics...
    113018   3300'  -- Note: cl33 after 3 !exp, 507hp with 18/117 Con
    113018   3300'  -- Note: main needs are !int and gear with +Con
    113018   3300'  -- Note: oh, and endgame weapons for when they're needed!
    113018   3350'  -- Note: 4th !augmentation, nice
    113018      0'  -- Note: bought elvenkind armor with rPoison, can now use
=speed+escape
    113018      0'  -- Note: speed now +17 base
    113018   4300'  -- Note: greater vault, going in for goodies...
    113018   4300'  -- Note: vault impossible, thought there was a side
entrance...
    113018   4300'  -- Note: consolation prize is amulet trickery
    113018   4250'  -- Note: final augmentation, all stats maxed except wis
    113018   4300'  Reached level 34
    113018   4300'  -- Note: !experience dug out from rubble, nice surprise
    113018      0'  Reached level 34
    113018      0'  Reached level 35
    113018   4350'  Found the Quarterstaff 'Eriril' (LOST)
    113018   4350'  Found the Scythe 'Avavir' (LOST)
    113018   4350'  Found the Leather Shield of Celegorm (LOST)
    113018   4350'  -- Note: ugh, kelek's is useless for this challenge, only
spell is bedlam
    113018   4350'  Found the Zweihander 'Gurthang' (LOST)
    113018   4350'  Found the Ring of Power 'Nenya'
    113018   4350'  -- Note: Nenya!!
    113018   4350'  -- Note: large vault where every monster is sep by single
wall is ideal!
    113018   4350'  -- Note: perfect control to work through, TO enemies with
low risk
    113018   4350'  Found the Leather Shield of the Haradrim
    113018   4350'  Found the Lochaber Axe 'Mundwine' (LOST)
    113018   4350'  Found the Leather Scale Mail 'Thalkettoth' (LOST)
    113018   4350'  Found the Cloak 'Holcolleth' (LOST)
    113018   4350'  Found the Full Plate Armour of Isildur
    113018   4350'  -- Note: and the =rPois was a mimic, just to troll...
    113018   4350'  -- Note: insane vault so far, huge gear upgrades with
Isildur, Haradrim
    113018   4350'  -- Note: also mithril/seeker bolts of wounding, to go with
hvy xbow +1 shots
    113018   4350'  -- Note: back at home, +20 to dam on the xbow
    113018   4350'  Found the Small Metal Shield of Thorin
    113018   4350'  -- Note: failed to id shield of thorin on 1st pass...
    113018   4650'  -- Note: another giant vault, 3 un-id'd amulets, 2 rings...
    113018   4650'  Found the Ring of Tulkas (LOST)
    113018   4650'  Found the Spear of Melkor (LOST)
    113018   4650'  Found the Necklace of the Dwarves
    113018   4650'  Found the Pendant of Ingwë
    113018   4650'  Found the Amulet of Carlammas
    113018   4650'  Found the Ring of Power 'Vilya'
    113018   4650'  Found the Bastard Sword of Éowyn (LOST)
    113018   4650'  Found the Adamantite Plate Mail 'Soulkeeper'
    113018   4650'  Found the Long Sword 'Ringil'
    113018   4650'  -- Note: nice! Ringil at the tail end of a tedious
mini-vault
    113018   4650'  -- Note: full of trolls, hezrou, orcs
    113018   4800'  Reached level 36
    113018   4800'  -- Note: another !exp...maybe 1 more as that will give cl37?
    113018   4800'  -- Note: tiny labyrinth lvl with all 3 balrog uniques...no
thx!!!
    113018   4850'  Found the Phial of Galadriel (LOST)
    113018   4850'  Found the Multi-Hued Dragon Scale Mail 'Razorback' (LOST)
    113018   4850'  -- Note: omg...4th time I've been teleported out of stupid
vault
    113018   4900'  Found the Iron Helm 'Holhenneth' (LOST)
    113018   4900'  Found the Bastard Sword 'Calris' (LOST)
    113018   4800'  Reached level 37
    113018   4800'  Found the Mithril Plate Mail of Celeborn
    113018   4850'  Found the Arkenstone of Thráin
    113018   4850'  Reached level 38
    113018   4850'  -- Note: huh, can TO an item to check if it's a mimic...
    113018   4850'  -- Note: who knew?
    113018   5000'  Killed Morgoth, Lord of Darkness
    113018   5000'  Reached level 39
    113018   5000'  Found the Lance of the Eorlingas
    113018   5000'  Found the Massive Iron Crown of Morgoth
    113018   5000'  Found the Mighty Hammer 'Grond'
    113018   5000'  Found the Metal Brigandine Armour of the Rohirrim
    113187   5000'  Killed Sauron, the Sorcerer


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : yes (use_old_target)
Automatically clear '-more-' prompts         : no  (auto_more)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Highlight target with cursor                 : yes (show_target)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Allow mouse clicks to move the player        : no  (mouse_movement)
Use sound                                    : no  (use_sound)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)


Posted on 3.10.2022 00:33

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8613. on the Ladder (of 19090)
3674. on the Angband Ladder (of 6561)
4. for this player (

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On 3.10.2022 00:33 Lord Tom wrote:
Finally completing the challenge i attempted in 2014 - to beat the game while killing as few enemies as possible. Using id-by-use, trap disarming, and ! experience to get experience, I managed to make Morgoth my first kill.

I used a bug in 3.5.0 that lets you pass from 4950' to 5000' without killing Sauron. However, killing Morgoth did not result in the game deeming me a winner/letting me retire, however, so I equipped Grond and Morgoth's crown and easily killed Sauron afterwards, after which I got the "CONGRATULATIONS" message and was able to retire.

I was hoping to beat the game killing only Morgoth, but Morgoth-then-Sauron is apparently required. After a 90 minute battle with Morgoth and his many unique summons, it was actually a nice change to smash Sauron around with Grond!

This challenge was interesting because of the perverse difficulty but rather laborious having to just sneak around looking for items and avoiding, using teleport-other on, or running away from every enemy. My 2014 attempt did beat the game, but I unintentionally killed 2 minor enemies along the way. I avoided that this time by keeping a = Escaping equipped until fighting Morgoth, so I was incapable of melee.

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