The Angband Ladder: Skrund III, Half-Orc Rogue by Nomad

  [Angband 3.1.2v2 Character Dump]

 Name   Skrund III                               Self  RB  CB  EB   Best
 Sex    Male         Age             12   STR! 18/100  +2  +2  +9 18/***
 Race   Half-Orc     Height          66   INT:  18/79  -1  +1 +10 18/179
 Class  Rogue        Weight         153   WIS:  18/51  +0  -2  +0  18/31
 Title  Rogue        Social  Well-liked   DEX:     16  +0  +3 +12 18/130
 HP     -7/525       Maximize         Y   CON:  18/75  +1  +1  +0  18/95
 SP     169/263                           CHR! 18/100  -4  -1  +6 18/110

 Level               39   Armor    [22,+69]     Saving Throw         67%
 Cur Exp        1298457   Fight   (+29,+21)     Stealth        Excellent
 Max Exp        1467559   Melee   (+38,+38)     Fighting       Legendary
 Adv Exp        1350000   Shoot   (+41,+18)     Shooting          Heroic
 MaxDepth   2850' (L57)   Blows      8/turn     Disarming           100%
 Game Turns     1641227   Shots      1/turn     Magic Device          78
 Player Turns    196286   Infra       30 ft     Perception       1 in 19
 Active Turns    159227   Speed          10     Searching            32%
 Gold           1218802   Burden  171.4 lbs

 Your father was an Orc, but it is unacknowledged. You are the adopted
 child of a Yeoman.  You are a credit to the family.  You have dark
 brown eyes, wavy auburn hair, and an average complexion.


rAcid:+...+...*.... rConf:+.....+......
rElec:........+.... Sound:......+......
rFire:....+...+.... Shard:.+...........
rCold:....+...+.+.. Nexus:........+....
rPois:..........+.. Nethr:.............
rFear:.....+....... Chaos:.............
rLite:......+...... Disen:....+........
rDark:......+.....+ S.Dig:.............
rBlnd:......+...... Feath:.............

Light:....+........ Aggrv:.............
Regen:............. Stea.:.......+.....
  ESP:.........+... Sear.:.............
Invis:....+........ Infra:............+
FrAct:..........+.. Tunn.:.......+.....
HLife:............. Speed:..........++.
ImpHP:............. Blows:+............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Last Messages]

> You hit the Drolem.
> It breathes confusion.
> The Drolem resists somewhat.
> The Grand master mystic resists somewhat.
> The 5-headed hydra looks confused.
> The Ghost draws psychic energy from you!
> The 5-headed hydra pushes past the Killer fire beetle.
> The Drolem misses you.
> The Drolem claws you.
> The Drolem bites you.
> You failed to concentrate hard enough!
> The Nether wraith gazes deep into your eyes.
> Your mind is blasted by psionic energy.
> The Drolem claws you.
> You die.

Killed by a Drolem.

  [Character Equipment]

a) The Rapier 'Amainor' (1d6) (+9,+17) (+3)
     +3 dexterity, attack speed.
     Provides resistance to acid, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     8 blows/round.
     Average damage/hit: 42.8.
     
b) The Long Bow of Atarn (x6) (+12,+18) (+3)
     +3 strength, shooting power.
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
c) a Ring of Intelligence (+5)
     +5 intelligence.
     Sustains intelligence.
     
d) a Ring of Dexterity (+4)
     +4 dexterity.
     Sustains dexterity.
     
e) The Jewel of Tirch (+2)
     +2 intelligence, dexterity.
     Provides resistance to acid, fire, cold, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     When activated, it heals you a small amount (15% of your wounds, m
     inimum 15HP), heals some cut damage, makes you a little less confu
     sed, and cures blindness.
     Takes 60 to 100 turns to recharge at your current speed.
     Your chance of success is 92.1%
     
     Radius 1 light.
f) The Phial of Miryon
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 22 to 40 turns to recharge at your current speed.
     Your chance of success is 95.9%
     
     Radius 3 light.
g) The Hard Leather Armour 'Ornumir' (-1) [8,+12]
     Provides resistance to light, dark, blindness, confusion, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) The Cloak of Nanas [1,+10] (+3)
     +3 strength, intelligence, dexterity, stealth, tunneling.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) The Small Metal Shield 'Celen' (+6,+1) [4,+11] (+3)
     +3 strength, charisma.
     Provides immunity to acid.
     Provides resistance to lightning, fire, cold, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains charisma.
     
j) a Metal Cap of Telepathy [3,+10]
     Grants telepathy.  
     
k) The Set of Gauntlets of Culkor [3,+10] (+3)
     +3 charisma, speed.
     Provides resistance to cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     When activated, it heals you a small amount (15% of your wounds, m
     inimum 15HP), heals some cut damage, makes you a little less confu
     sed, and cures blindness.
     Takes 60 to 100 turns to recharge at your current speed.
     Your chance of success is 95.0%
     
l) a Pair of Iron Shod Boots of Speed [3,+7] (+7)
     +7 speed.
     


  [Character Quiver]

n) 15 Seeker Arrows of Frost (4d4) (+8,+7)
     Branded with frost.
     Cannot be harmed by cold.
     
     Combat info:
     Hits targets up to 180 feet away.
     Average damage/hit: 655.2 vs. creatures not resistant to cold, and 
     218.4 vs. others.
     35% chance of breaking upon contact.
     
o) 12 Arrows (1d4) (+7,+7)
     Combat info:
     Hits targets up to 180 feet away.
     Average damage/hit: 171.6.
     35% chance of breaking upon contact.
     
p) 20 Arrows (1d4) (+7,+4)
     Combat info:
     Hits targets up to 180 feet away.
     Average damage/hit: 152.9.
     35% chance of breaking upon contact.
     
q) 10 Mithril Arrows of Slay Giant (3d4) (+9,+7)
     Slays giants.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 180 feet away.
     Average damage/hit: 608.4 vs. giants, and 202.8 vs. others.
     35% chance of breaking upon contact.
     
r) 23 Seeker Arrows of Holy Might (4d4) (+20,+15) {!f!d}
     Slays evil creatures, undead, demons.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 180 feet away.
     Average damage/hit: 541.8 vs. evil creatures, 812.7 vs. undead, 
     812.7 vs. demons, and 270.9 vs. others.
     35% chance of breaking upon contact.
     
s) a Mithril Arrow (3d4) (+9,+8)
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 180 feet away.
     Average damage/hit: 209.
     35% chance of breaking upon contact.
     
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) 2 Books of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Book of Magic Spells [Mordenkainen's Escapes]
     Cannot be harmed by acid, electricity, fire, cold.
     
g) 5 Rations of Food
     
h) 19 Potions of Cure Critical Wounds
     
i) a Potion of Restore Life Levels
j) 13 Scrolls of Phase Door
k) 7 Scrolls of Teleportation
l) a Scroll of Protection from Evil
m) 2 Rods of Probing (1 charging) {@z2}
n) 3 Rods of Teleport Other {@z1}
o) 2 Rods of Recall {!z!d}
     Cannot be harmed by electricity.
     
p) 5 Staves of Teleportation (35 charges)
     
q) The Great Hammer 'Aniryon' (8d1) (+16,+12) (+4)
     +4 speed.
     Slays evil creatures, trolls.
     *Slays* dragons.
     Branded with frost.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, charisma.
     
     Combat info:
     5 blows/round.
     Average damage/hit: 52.6 vs. evil creatures, 61.5 vs. trolls, 61.5
     vs. creatures not resistant to cold, 79.4 vs. dragons, and 43.6
     vs. others.
     


  [Home Inventory]

a) a Book of Magic Spells [Raal's Tome of Destruction]
     Cannot be harmed by acid, electricity, fire, cold.
     
b) 16 Potions of Healing
     
c) 2 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
d) 12 Potions of Restore Mana
e) 2 Scrolls of *Remove Curse*
f) 9 Scrolls of Dispel Undead
g) 2 Scrolls of Mass Banishment
h) 5 Staves of *Destruction* (16 charges)
     
i) a Staff of Healing (2 charges)
     
j) 4 Staves of Speed (24 charges)
     
k) a Ring of Intelligence (+5)
     +5 intelligence.
     Sustains intelligence.
     
l) 2 Rings of Constitution (+3)
     +3 constitution.
     Sustains constitution.
     
m) The Star of Homelor
     Provides resistance to dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it maps the area around you.
     Takes 102 to 200 turns to recharge at your current speed.
     Your chance of success is 93.4%
     
     Radius 3 light.
n) The Elven Cloak of Thori [6,+16] (+2)
     +2 constitution, stealth.
     Provides resistance to poison.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  
     
o) The Iron Crown 'Daith' [0,+17] (+4)
     +4 strength, speed.
     Provides resistance to fire, cold, light, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     
p) The Iron Crown 'Mennarth' [0,+7] (+4)
     +4 strength.
     Provides resistance to acid, lightning, fire, cold, blindness, 
     confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  
     
     When activated, it sleeps all non-unique creatures within line of 
     sight.
     Takes 144 to 256 turns to recharge at your current speed.
     Your chance of success is 94.5%
     
q) an Iron Crown of the Magi [0,+9] (+2)
     +2 intelligence.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Sustains your life force.  
     
r) The Long Sword of Gisil (2d5) (+9,+15) [+17] (+3)
     +3 wisdom.
     Slays evil creatures, giants.
     *Slays* dragons, undead.
     Provides immunity to acid.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Blessed by the gods.  
     
     Combat info:
     5 blows/round.
     Average damage/hit: 50.6 vs. evil creatures, 57.1 vs. giants, 70.2
     vs. dragons, 70.2 vs. undead, and 44 vs. others.
     
s) The Bastard Sword 'Orocarant' (3d4) (+9,+11) (+4)
     +4 charisma, speed.
     Slays animals, undead, giants.
     Provides resistance to dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     5 blows/round.
     Average damage/hit: 49.5 vs. animals, 57.7 vs. undead, 57.7 vs.
     giants, and 41.3 vs. others.
     
t) The Beaked Axe 'Esgarien' (2d6) (+11,+15) [+4] (+1)
     +1 intelligence.
     *Slays* undead.
     Provides resistance to dark, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom.
     
     When activated, it restores 10 hit points, removes fear and grants 
     you resistance to fear and +12 to-hit for 1d25+25 turns.
     Takes 112 to 196 turns to recharge at your current speed.
     Your chance of success is 94.5%
     
     Combat info:
     5 blows/round.
     Average damage/hit: 76.7 vs. undead, and 45.6 vs. others.
     
u) The Broad Axe of Ivramdal (2d6) (+14,+20) [+8] (+4)
     +4 strength, dexterity.
     *Slays* dragons.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     5 blows/round.
     Average damage/hit: 82.2 vs. dragons, and 51.2 vs. others.
     
v) a Broad Axe of *Slay Evil* (2d6) (+2,+10) (+2)
     +2 wisdom.
     Slays evil creatures.
     Blessed by the gods.  Grants telepathy.  
     
     Combat info:
     5 blows/round.
     Average damage/hit: 47.3 vs. evil creatures, and 39.7 vs. others.
     
w) The Lucerne Hammer of Eolach (2d5) (+10,+15) [+7] (+2)
     +2 strength.
     Branded with acid, frost.
     Provides resistance to sound, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     When aimed, it creates a lightning ball with damage 64.
     Takes 180 to 324 turns to recharge at your current speed.
     Your chance of success is 94.5%
     
     Combat info:
     5 blows/round.
     Average damage/hit: 57.1 vs. creatures not resistant to acid, 57.1
     vs. creatures not resistant to cold, and 44 vs. others.
     
x) The Lucerne Hammer of Rhorlath (2d5) (+13,+18) (+3)
     +3 intelligence, charisma, tunneling.
     Branded with flames.
     Provides resistance to chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Slows your metabolism.  Grants the ability
     to see invisible things.  
     
     Combat info:
     5 blows/round.
     Average damage/hit: 60.4 vs. creatures not resistant to fire, and 
     47.3 vs. others.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      1391     50'    2   Reached level 2
      1391     50'    3   Reached level 3
     10850    100'    4   Reached level 4
     17854    200'    4   Killed Grip, Farmer Maggot's dog
     17854    200'    5   Reached level 5
     22466    200'    6   Reached level 6
     32306    250'    7   Reached level 7
     33806    300'    7   Killed Fang, Farmer Maggot's dog
     40759    300'    8   Reached level 8
     45628    350'    9   Reached level 9
     57505    350'   10   Reached level 10
     66010    500'   11   Reached level 11
     74489    500'   12   Reached level 12
     76381    500'   12   Killed Smeagol
     84724    500'   13   Reached level 13
     92433    500'   14   Reached level 14
    108767    500'   15   Reached level 15
    114403    500'   15   Killed Orfax, Son of Boldor
    117594    500'   15   Killed Grishnakh, the Hill Orc
    123060    500'   16   Reached level 16
    141097    550'   16   Killed Brodda, the Easterling
    145287    550'   17   Reached level 17
    163468    650'   18   Reached level 18
    198998    650'   18   Killed Wormtongue, Agent of Saruman
    209636    650'   19   Reached level 19
    252975    750'   20   Reached level 20
    257099    750'   20   Killed Ufthak of Cirith Ungol
    260640    800'   21   Reached level 21
    263212    800'   21   Killed Lagduf, the Snaga
    263489    800'   21   Found The Long Sword of Mithil (LOST)
    287958    850'   22   Reached level 22
    308992    850'   23   Reached level 23
    338227    900'   23   Killed Nar, the Dwarf
    354292    900'   24   Reached level 24
    387837    950'   25   Reached level 25
    400424      0'   25   Killed Farmer Maggot
    434197   1000'   25   Killed Ulfast, Son of Ulfang
    457946   1050'   26   Reached level 26
    482954   1050'   26   Killed Gorbag, the Orc Captain
    518907   1050'   26   Killed Bolg, Son of Azog
    525106   1050'   27   Reached level 27
    537324   1100'   27   Killed Lugdush, the Uruk
    550972   1100'   27   Found The Bastard Sword 'Aegulmo' (LOST)
    565927   1100'   27   Found The Long Bow of Atarn
    611530   1150'   28   Reached level 28
    624626   1150'   28   Killed Ugluk, the Uruk
    630333   1200'   28   Killed Mughash the Kobold Lord
    649107   1200'   28   Killed Sangahyando of Umbar
    676375   1200'   28   Killed Khim, Son of Mim
    676443   1200'   28   Found The Beaked Axe 'Esgarien'
    711853   1250'   28   Killed Azog, King of the Uruk-Hai
    739773   1300'   28   Killed Shagrat, the Orc Captain
    753340   1300'   28   Killed Bullroarer the Hobbit
    760704   1350'   29   Reached level 29
    801365   1400'   29   Killed Golfimbul, the Hill Orc Chief
    801395   1400'   29   Found The Lucerne Hammer of Eolach
    900027   1500'   30   Reached level 30
    917965   1500'   30   Found The Main Gauche of Areth (LOST)
    930394   1500'   30   Killed Draebor, the Imp
    954978   1600'   30   Found The Set of Gauntlets of Culkor
   1002276   1700'   31   Reached level 31
   1020080   1700'   31   Found The Set of Gauntlets of Alindil (LOST)
   1030667   1700'   31   Killed Beorn, the Shape-Changer
   1036860   1700'   31   Killed Mim, Betrayer of Turin
   1096069   1800'   31   Killed Lorgan, Chief of the Easterlings
   1098965   1800'   32   Reached level 32
   1111337   1800'   32   Found The Lance of Valeginas (LOST)
   1126054   1800'   32   Killed Lokkak, the Ogre Chieftain
   1138380   1850'   32   Found The Hard Leather Armour 'Ornumir'
   1162041   1900'   32   Found The Morning Star 'Earie' (LOST)
   1181564   1900'   32   Killed Bert the Stone Troll
   1181960   1900'   33   Reached level 33
   1185378   1900'   33   Killed Boldor, King of the Yeeks
   1190951   1900'   33   Killed Ulfang the Black
   1196024   1900'   33   Found The Phial of Miryon
   1198231   1900'   33   Killed Ibun, Son of Mim
   1208602   1900'   34   Reached level 34
   1254216   2000'   34   Killed Angamaite of Umbar
   1256177   2000'   34   Found The Pick 'Beleb' (LOST)
   1262114   2000'   34   Found The Jewel of Tirch
   1262324   2000'   34   Found The Quarterstaff 'Rhodh' (LOST)
   1271240   2000'   34   Killed Bill the Stone Troll
   1272028   2000'   34   Killed Tom the Stone Troll
   1307268   2050'   35   Reached level 35
   1314884   2050'   35   Killed Castamir the Usurper
   1324702   2100'   35   Killed Uvatha the Horseman
   1341333   2100'   35   Killed The Queen Ant
   1341338   2100'   35   Found The Iron Crown 'Daith'
   1346544   2100'   35   Found The Broad Axe of Ivramdal
   1348275   2100'   35   Killed Waldern, King of Water
   1350927   2100'   35   Found The Small Metal Shield 'Celen'
   1360871   2150'   36   Reached level 36
   1398060   2200'   36   Killed Adunaphel the Quiet
   1398095   2200'   36   Found The Star of Homelor
   1398138   2200'   36   Found The Rapier 'Anathel' (LOST)
   1406616   2250'   37   Reached level 37
   1410271   2250'   37   Killed Medusa, the Gorgon
   1448568   2350'   37   Found The Iron Helm of Belmen (LOST)
   1458787   2350'   37   Found The Lucerne Hammer of Alimbar (LOST)
   1462028   2350'   37   Killed Scatha the Worm
   1465819   2400'   37   Killed Kavlax the Many-Headed
   1467601   2400'   37   Found The Cloak of Nanas
   1505407   2500'   37   Found The Long Sword of Gisil
   1508402   2500'   37   Found The Wicker Shield of Lerung (LOST)
   1529682   2600'   37   Found The Metal Brigandine Armour of Breith (LOST)
   1535902   2600'   38   Reached level 38
   1538708   2650'   38   Found The Rapier 'Amainor'
   1555996   2700'   38   Killed Ren the Unclean
   1567432   2700'   39   Reached level 39
   1586877   2750'   39   Found The Lucerne Hammer of Rhorlath
   1597124   2750'   39   Found The Short Bow of Nardarm (LOST)
   1597251   2750'   39   Found The Bastard Sword 'Orocarant'
   1605196   2750'   39   Found The Iron Crown 'Mennarth'
   1609100   2750'   39   Found The Elven Cloak of Thori
   1619495   2800'   39   Killed Smaug the Golden
   1619495   2800'   40   Reached level 40
   1623061   2800'   40   Killed Rogrog the Black Troll
   1624425   2800'   40   Killed Shelob, Spider of Darkness
   1634641   2850'   40   Found The Great Hammer 'Aniryon'


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 13.9.2010 23:13
Last updated on 16.9.2010 16:00

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8608. on the Ladder (of 19090)
3673. on the Angband Ladder (of 6561)
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Comments

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On 13.9.2010 23:13 Nomad wrote:
My best game so far! And the first rogue I've managed to keep alive past level 20. Apparently half-orcs are better for handling my bad habit of leaping into melee with things I really shouldn't. Resistance coverage seems to have worked out freakishly well considering I'm wearing the first semi-decent gear I could find. Now, if only I could find the rest of the mage books and some ego ammo for that randart bow...

On 14.9.2010 19:13 Nomad wrote:
So far, still remarkably non-dead. Found a nice randart shield with acid immunity and nexus resistance, and a Rod of Probing that has aided in the staying not dead. Still no sign of the other mage books, and absolutely no arrows of any kind anywhere except the general store. Sigh.

On 15.9.2010 12:37 Nomad wrote:
Down past dlv 50 for the first time. Had a narrow squeak with Ar-Pharazon on 47, due to my own stupidity in not running soon enough - teleported away with 3HP. Got Raal's from Scatha the Worm - not really very useful for a rogue, but I did have fun Shock Waving an undead beholder into submission so I could get some revenge for an earlier character death. Onward...

On 15.9.2010 22:49 Nomad wrote:
Greater vault on level 55! Ar-Pharazon again, plus the Phoenix and an Archlich, but otherwise nothing too scary. Balrog of Moria was also hanging round in another part of the level. Used Tel Other on the lot of them and cleared out the vault. Alas, treasure was mostly junk aside from a mediocre randart sword with +4 speed and another rod of Tel Other.

On 16.9.2010 16:00 Nomad wrote:
Amazingly, found another greater vault on 57. Figured since I cleared the last one, I could handle this one too. Big mistake. Lots of much nastier things, most of them awake. Should have used a scroll of teleportation right away instead of trying to cast the spell first. Both dumb and fatal.

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Rilmar, L39 High-Elf Rogue
3663rd in Angband (4.1.0) by Namdeht (71%)

Gyor, L39 Kobold Rogue winner
14th in Angband (4.1.2) by Estie (71%)

Divus, L39 Half-Troll Rogue
26th in Angband (4.1.2) by PowerWyrm (71%)

Grey Mouser, L39 Hobbit Rogue
11th in Angband (4.2.0) by Roch (71%)

Asmel, L39 Dwarf Rogue
3695th in Angband (4.2.2) by werecobalt (71%)

Brimlach_II, L39 Gnome Rogue winner
3699th in Angband (4.2.4) by malcontent (71%)



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