[Angband 3.5.0 Character Dump] Name Slinker Age 37 Self RB CB EB Best Sex Male Height 3'11" STR! 18/100 +2 +0 +13518/*** Race Dwarf Weight 12st 2lb INT! 18/100 -3 +1 +13218/*** Class Rogue Turns used: WIS: 18/62 +2 -3 +13018/*** Title ***WINNER*** Game 690432 DEX! 18/100 -2 +3 +13518/*** HP 826/881 Standard 113197 CON! 18/100 +2 -1 +13718/*** SP 133/222 Resting 37271 Level 39 Armor [103,+97] Saving Throw 95% Cur Exp 1403254 Stealth Excellent Max Exp 1403254 Melee 9d9,+59 Disarming 100% Adv Exp 1450000 To-hit 77,+87 Magic Devices 90 Blows 4.3/turn Perception 1 in 1 Gold 10034569 Searching 59% Burden 349.8 lbs Shoot to-dam +20 Infravision 1350 ft Speed 14 To-hit 61,+101 Max Depth 5000' (L100) Shots 2/turn You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a one foot beard, and a dark complexion. rAcid:......+..+... Nexus:......+..+... rElec:...*.....+... Nethr:......+..+... rFire:.........+... Chaos:......+...... rCold:..*...+..+... Disen:............. rPois:...+....++... Feath:..++......+.. rLite:.....+...+... pFear:....+.+.++... rDark:...+.++..+... pBlnd:..+.....+...+ Sound:............. pConf:.........+... Shard:............. pStun:............. Light:....++...+... Tunn.:............+ Regen:..+++........ Speed:..++.......+. ESP:+.++...+.+... Blows:............. Invis:+.++++...+... Shots:.+........... FrAct:..+++.....+.. Might:.+........... HLife:..++.++...... S.Dig:...+......... Stea.:.......+..... ImpHP:............. Sear.:..........+.. Fear:............. Infra:....+....+..+ Aggrv:+............ [Last Messages] > The Nightcrawler is embedded in the rock! > You have no more Scrolls of Mass Banishment (k). > You sense the presence of buried treasure! > You sense the presence of objects! > You are no longer stunned. > You have 3 charges remaining. > You see a Small Metal Shield [5]. > On the ground: a Small Metal Shield of Resistance [5,+22]. > You are no longer bleeding. > You see a Trident (1d10). > You have a Trident (1d10) {squelch} (u). > You drop a Trident (1d10) {squelch} (u). > You have no more Tridents (1d10) {squelch} (u). > Saving as C:\Users\tomse\Google Drive\angband-v3.5.0-win\lib\user\Slinker winner.txt. > Character dump successful. Killed by Ripe Old Age. [Character Equipment] a) the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100). Slays animals, evil creatures, orcs, trolls. *Slays* dragons, demons, undead. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. Grants the ability to see invisible things. Aggravates creatures nearby. Combat info: 4.3 blows/round. Average damage/round: 1003.8 vs. animals, 1003.8 vs. evil creatures, 1335.8 vs. orcs, 1335.8 vs. trolls, 1999.8 vs. dragons, 1999.8 vs. demons, 1999.8 vs. undead, and 671.8 vs. others. Sometimes creates earthquakes on impact. b) a Light Crossbow of the Haradrim (x4) (+19,+20) <+1> Found lying on the floor in a vault at 4850 feet (level 97). +1 shooting speed, shooting power. Cannot be harmed by acid, fire. c) the Ring of Power 'Nenya' (+3,+3) <+2, +5> Found lying on the floor in a vault at 4350 feet (level 87). +2 strength, intelligence, wisdom, dexterity, constitution. +5 speed. Provides immunity to cold. Provides resistance to cold. Provides protection from blindness. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence, wisdom, constitution. Feather Falling. Speeds regeneration. Prevents paralysis. Sustains your life force. Grants telepathy. Grants the ability to see invisible things. When activated, it restores your experience to full. Takes 484 to 720 turns to recharge at your current speed. Your chance of success is 87.0% d) the Ring of Power 'Vilya' (+5,+5) <+3, +5> Found lying on the floor in a vault at 4650 feet (level 93). +3 strength, intelligence, wisdom, dexterity, constitution. +5 speed. Provides immunity to lightning. Provides resistance to lightning, poison, dark. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence, dexterity, constitution. Slows your metabolism. Feather Falling. Speeds regeneration. Prevents paralysis. Sustains your life force. Grants telepathy. Grants the ability to see invisible things. When activated, it heals 1000 hit points. Takes 484 to 720 turns to recharge at your current speed. Your chance of success is 84.5% e) the Necklace of the Dwarves <+3, +5, +1> Found lying on the floor in a vault at 4650 feet (level 93). +3 strength, constitution. +5 infravision. Provides protection from fear. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. Radius 1 light. f) the Arkenstone of Thráin <+3> Found lying on the floor in a vault at 4850 feet (level 97). Provides resistance to light, dark. Cannot be harmed by acid, electricity, fire, cold. Sustains your life force. Grants the ability to see invisible things. Radius 3 light. When activated, it maps the entire level and detects nearby objects, traps, doors, and stairs. Takes 122 to 240 turns to recharge at your current speed. Your chance of success is 92.4% g) the Adamantite Plate Mail 'Soulkeeper' (-4) [90,+20] <+2> Found lying on the floor in a vault at 4650 feet (level 93). +2 constitution. Provides resistance to acid, cold, dark, nexus, nether, chaos. Provides protection from fear. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Sustains your life force. When activated, it heals 1000 hit points. Takes 1065 turns to recharge at your current speed. Your chance of success is 88.1% h) a Fur Cloak of the Magi [3,+20] <+2, +3> Found lying on the floor at 4800 feet (level 96). +2 intelligence. +3 stealth. Cannot be harmed by acid. Sustains intelligence. Grants telepathy. i) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2> Found lying on the floor in a vault at 4350 feet (level 87). +2 strength, constitution. Provides resistance to poison. Provides protection from fear, blindness. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, constitution. When activated, it puts you in a berserker rage for d50+50 turns. Takes 120 turns to recharge at your current speed. Your chance of success is 94.2% j) the Massive Iron Crown of Morgoth [0,+0] <+125, +1> {cursed} Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100). Permanently cursed. +125 strength, intelligence, wisdom, dexterity, constitution, infravision. Provides resistance to acid, lightning, fire, cold, poison, light, dark, nexus, nether. Provides protection from fear, confusion. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. Grants the ability to see invisible things. Radius 1 light. k) a Set of Leather Gloves of Thievery (+7,+1) [1,+13] <+5, +4> Found lying on the floor in a vault at 4900 feet (level 98). +5 dexterity. +20% to searching. Feather Falling. Prevents paralysis. l) a Pair of Ethereal Slippers of Speed [0,+14] <+10> Found lying on the floor in a vault at 4900 feet (level 98). +10 speed. Cannot be harmed by acid, electricity, fire, cold. [Character Quiver] [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Incantations and Illusions] c) a Book of Magic Spells [Mordenkainen's Escapes] Cannot be harmed by acid, electricity, fire, cold. d) a Book of Magic Spells [Tenser's Transformations] Cannot be harmed by acid, electricity, fire, cold. e) a Potion of Healing f) 12 Potions of Restore Mana g) 3 Potions of Speed h) 6 Scrolls of Teleportation i) 3 Scrolls of Teleport Level j) a Scroll of Banishment k) a Scroll of Rune of Protection l) 2 Rods of Restoration Cannot be harmed by electricity. m) 8 Rods of Teleport Other (3 charging) n) 5 Wands of Teleport Other (1 charge) o) 3 Staves of Mapping (3 charges) p) 2 Staves of Banishment (4 charges) q) a Ring of Escaping <+4> Found lying on the floor of a cavern at 1900 feet (level 38). +4 speed. Makes you afraid of melee, and worse at shooting and casting spells. r) the Metal Brigandine Armour of the Rohirrim [50,+15] <+2> Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100). +2 strength, dexterity. Provides resistance to acid, lightning, fire, cold, sound. Provides protection from fear, confusion. Cannot be harmed by acid, electricity, fire, cold. s) an Iron Crown of the Magi [0,+17] <+3> {basic4} Found lying on the floor in a vault at 4900 feet (level 98). +3 intelligence. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Feather Falling. t) the Long Sword 'Ringil' (4d5) (+22,+25) <+10, +1> Found lying on the floor in a vault at 4650 feet (level 93). +10 speed. Slays evil creatures, undead, trolls. *Slays* demons. Branded with frost. Provides resistance to cold, light. Provides protection from fear. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Slows your metabolism. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. Radius 1 light. When aimed, it creates a frost ball with damage 100. Takes 96 turns to recharge at your current speed. Your chance of success is 95.7% Combat info: 5.0 blows/round. Average damage/round: 458 vs. evil creatures, 528.5 vs. undead, 528.5 vs. trolls, 528.5 vs. creatures not resistant to cold, 668.5 vs. demons, and 388 vs. others. u) the Lance of the Eorlingas (3d8) (+13,+21) <+2> Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100). +2 strength, dexterity, speed. Slays evil creatures, orcs, trolls. Provides protection from fear. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. Combat info: 5.0 blows/round. Average damage/round: 480 vs. evil creatures, 566.5 vs. orcs, 566.5 vs. trolls, and 393.5 vs. others. [Home Inventory] a) a Book of Magic Spells [Resistances of Scarabtarices] Cannot be harmed by acid, electricity, fire, cold. b) a Mushroom of Vigor c) a Potion of Life It can be thrown at creatures with damaging effect. d) 2 Potions of Enlightenment e) a Potion of *Enlightenment* It can be thrown at creatures with damaging effect. f) 8 Scrolls of Recharging g) 2 Rods of Recall (1 charging) Cannot be harmed by electricity. h) 4 Rods of Identify Cannot be harmed by electricity. i) 3 Wands of Stone to Mud (4 charges) j) a Staff of Healing (2 charges) k) a Staff of Speed (6 charges) l) an Amulet of Trickery <+4, +2, +6> Found lying on the floor of a special room at 4700 feet (level 94). +4 dexterity. +2 stealth, speed. +6 infravision. +30% to searching. Provides resistance to poison, nexus. Sustains dexterity. m) the Amulet of Carlammas <+3, +1> Found lying on the floor in a vault at 4650 feet (level 93). +3 constitution. +1 strength. Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. When activated, it grants you protection from evil for 1d25 plus 3 times your character level turns. Takes 542 to 1080 turns to recharge at your current speed. Your chance of success is 92.4% n) the Pendant of Ingwë <+3, +4> Found lying on the floor in a vault at 4650 feet (level 93). +3 intelligence, wisdom. +4 infravision. Provides resistance to acid, lightning, cold. Provides protection from confusion. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. When activated, it deals five times your level's damage to all evil creatures that you can see. Takes 122 to 240 turns to recharge at your current speed. Your chance of success is 90.0% o) the Full Plate Armour of Isildur [75,+25] <+1> Found lying on the floor in a vault at 4350 feet (level 87). +1 constitution. Provides resistance to acid, lightning, fire, cold, sound, nexus. Provides protection from confusion. Cannot be harmed by acid, electricity, fire, cold. p) the Mithril Plate Mail of Celeborn (-3) [65,+25] <+3> Found lying on the floor in a vault at 4800 feet (level 96). +3 strength. Provides resistance to acid, lightning, fire, cold, dark, disenchantment. Cannot be harmed by acid, electricity, fire, cold. When activated, it removes all non-unique monsters represented by a chosen symbol from the level, dealing you damage in the process. Takes 1200 turns to recharge at your current speed. Your chance of success is 93.6% q) the Small Metal Shield of Thorin [5,+25] <+4, +3, -1> Found lying on the floor in a vault at 4350 feet (level 87). +4 constitution. +3 strength. -1 stealth. Provides immunity to acid. Provides resistance to sound, chaos. Provides protection from fear. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. r) a Mattock of Earthquakes (1d8) (+9,+17) <+9, +2> Found lying on the floor of a cavern at 2250 feet (level 45). +9 tunneling. +2 strength. Branded with acid. Combat info: 5.0 blows/round. Average damage/round: 356.5 vs. creatures not resistant to acid, and 302 vs. others. Sometimes creates earthquakes on impact. s) 22 Seeker Bolts of Wounding (4d5) (+19,+22) Found lying on the floor in a vault at 4900 feet (level 98). Combat info: Hits targets up to 140 feet away. Average damage/round: 470.8. 25% chance of breaking upon contact. t) 22 Mithril Bolts of Slay Demon (3d5) (+16,+18) Found lying on the floor at 4700 feet (level 94). Slays demons. Cannot be harmed by acid. Combat info: Hits targets up to 140 feet away. Average damage/round: 717.2 vs. demons, and 409.8 vs. others. 25% chance of breaking upon contact. [Player history] Turn Depth Note 113018 0' Began the quest to destroy Morgoth. 113018 50' Reached level 2 113018 50' -- Note: L2 in 15 minutes purely scumming at 50' for item id 113018 50' -- Note: tedious but also got some $, low risk 113018 50' -- Note: L2 HP are big difference in terms of risk 113018 0' -- Note: oops, forgot my trusty shovel! 113018 200' -- Note: good start, ring of mouse +4 stealth... 113018 200' -- Note: down to 0 hp courtesy of a crow...whoa... 113018 50' -- Note: - sleep monster, shield of rCold... 113018 150' Reached level 3 113018 450' -- Note: paralyzed by trap next to soldiers, down to 16hp 113018 450' -- Note: no fear, though...woke up, put him and a pal to sleep, disarmed trap 113018 450' -- Note: for the xp... 113018 400' Reached level 4 113018 400' Reached level 5 113018 400' -- Note: gray mold in corridor with wormtongue en route... 113018 400' Reached level 6 113018 400' Reached level 7 113018 400' Reached level 8 113018 400' Reached level 9 113018 400' Reached level 10 113018 450' -- Note: good run, fell down trap door eventually... 113018 450' -- Note: got detect items, tho 113018 500' -- Note: cloak of stealth, now superb... 113018 550' -- Note: omg...potion of experience on the floor, dl10!!! 113018 550' Reached level 11 113018 550' Reached level 12 113018 550' Reached level 13 113018 550' Reached level 14 113018 550' Reached level 15 113018 550' Reached level 16 113018 550' Reached level 17 113018 550' Reached level 18 113018 550' Reached level 19 113018 550' Reached level 20 113018 550' Reached level 21 113018 550' Reached level 22 113018 550' Reached level 23 113018 550' Reached level 24 113018 550' Reached level 25 113018 550' Reached level 26 113018 550' Reached level 27 113018 550' Reached level 28 113018 550' Reached level 29 113018 0' -- Note: can learn so many spells now, don't even know what to do... 113018 0' -- Note: still need free action and see invis at cl 29! 113018 600' Found the Set of Gauntlets 'Paurhach' (LOST) 113018 850' Found the Dagger 'Dethanc' (LOST) 113018 1700' -- Note: ! constitution... 113018 1850' -- Note: armor and shield of elvenking, armor of resistance all in a row... 113018 1850' -- Note: high resist on both elvenkind was chaos, annoyingly 113018 1800' -- Note: ! dex, still really need int/con to be comfortable 113018 1950' -- Note: = speed+7! big but too many ring swaps... 113018 1900' -- Note: ring of escaping, finally... 113018 1900' -- Note: ! strength! 113018 1950' Found the Star of Elendil (LOST) 113018 0' -- Note: decent success in vault...! str, Elendil 113018 0' -- Note: with elendil can ditch _ mapping and = see invis finally 113018 0' -- Note: also rods of sleep monster and teleport other 113018 0' -- Note: wand of TO blew up on recharge, else would have got more 113018 2150' Found the Set of Gauntlets 'Pauraegen' (LOST) 113018 2100' Found the Hard Leather Cap of Thranduil (LOST) 113018 2100' -- Note: telepathy v nice w/ Thranduil, also got = rPoison 113018 2100' -- Note: ! intelligence 113018 2150' -- Note: ! augmentation! 113018 2150' -- Note: heh, 2 ! dex hauled from ctr of reptile pit, lots of TO 113018 2150' -- Note: oh my...! experience in treasure room was a mimic 113018 2150' -- Note: consolation of ! str and 1st ? banishment on same level 113018 2200' -- Note: boots of speed +5, yay! 113018 2200' -- Note: speed now +9 w/ =escaping/=rPoison, +16 w/ =speed 113018 2150' -- Note: ready to dive to dl 65 for ! experience 113018 2250' -- Note: whoa, mattock of earthquakes, +9 to tunnelling... 113018 2250' -- Note: +17 to dam, good chance of killing something w/ melee 113018 2250' -- Note: if = escaping ever removed... 113018 2300' -- Note: Raal's tome 113018 2300' -- Note: 2 spells, useless for this challenge 113018 2300' -- Note: 1st level with all wearable items grabbed 113018 2300' -- Note: super-pick takes pressure off TO, stone-to-mud use 113018 2300' -- Note: 6 turns for granite 113018 0' -- Note: - speed 113018 2500' -- Note: Str now maxed 113018 3250' Reached level 30 113018 3250' Reached level 31 113018 3250' Reached level 32 113018 3250' Reached level 33 113018 3250' -- Note: 2 !exp and 1 !con unguarded on the floor by the stairs... 113018 3250' -- Note: finally after =speed and 2 !exp mimics... 113018 3300' -- Note: cl33 after 3 !exp, 507hp with 18/117 Con 113018 3300' -- Note: main needs are !int and gear with +Con 113018 3300' -- Note: oh, and endgame weapons for when they're needed! 113018 3350' -- Note: 4th !augmentation, nice 113018 0' -- Note: bought elvenkind armor with rPoison, can now use =speed+escape 113018 0' -- Note: speed now +17 base 113018 4300' -- Note: greater vault, going in for goodies... 113018 4300' -- Note: vault impossible, thought there was a side entrance... 113018 4300' -- Note: consolation prize is amulet trickery 113018 4250' -- Note: final augmentation, all stats maxed except wis 113018 4300' Reached level 34 113018 4300' -- Note: !experience dug out from rubble, nice surprise 113018 0' Reached level 34 113018 0' Reached level 35 113018 4350' Found the Quarterstaff 'Eriril' (LOST) 113018 4350' Found the Scythe 'Avavir' (LOST) 113018 4350' Found the Leather Shield of Celegorm (LOST) 113018 4350' -- Note: ugh, kelek's is useless for this challenge, only spell is bedlam 113018 4350' Found the Zweihander 'Gurthang' (LOST) 113018 4350' Found the Ring of Power 'Nenya' 113018 4350' -- Note: Nenya!! 113018 4350' -- Note: large vault where every monster is sep by single wall is ideal! 113018 4350' -- Note: perfect control to work through, TO enemies with low risk 113018 4350' Found the Leather Shield of the Haradrim 113018 4350' Found the Lochaber Axe 'Mundwine' (LOST) 113018 4350' Found the Leather Scale Mail 'Thalkettoth' (LOST) 113018 4350' Found the Cloak 'Holcolleth' (LOST) 113018 4350' Found the Full Plate Armour of Isildur 113018 4350' -- Note: and the =rPois was a mimic, just to troll... 113018 4350' -- Note: insane vault so far, huge gear upgrades with Isildur, Haradrim 113018 4350' -- Note: also mithril/seeker bolts of wounding, to go with hvy xbow +1 shots 113018 4350' -- Note: back at home, +20 to dam on the xbow 113018 4350' Found the Small Metal Shield of Thorin 113018 4350' -- Note: failed to id shield of thorin on 1st pass... 113018 4650' -- Note: another giant vault, 3 un-id'd amulets, 2 rings... 113018 4650' Found the Ring of Tulkas (LOST) 113018 4650' Found the Spear of Melkor (LOST) 113018 4650' Found the Necklace of the Dwarves 113018 4650' Found the Pendant of Ingwë 113018 4650' Found the Amulet of Carlammas 113018 4650' Found the Ring of Power 'Vilya' 113018 4650' Found the Bastard Sword of Éowyn (LOST) 113018 4650' Found the Adamantite Plate Mail 'Soulkeeper' 113018 4650' Found the Long Sword 'Ringil' 113018 4650' -- Note: nice! Ringil at the tail end of a tedious mini-vault 113018 4650' -- Note: full of trolls, hezrou, orcs 113018 4800' Reached level 36 113018 4800' -- Note: another !exp...maybe 1 more as that will give cl37? 113018 4800' -- Note: tiny labyrinth lvl with all 3 balrog uniques...no thx!!! 113018 4850' Found the Phial of Galadriel (LOST) 113018 4850' Found the Multi-Hued Dragon Scale Mail 'Razorback' (LOST) 113018 4850' -- Note: omg...4th time I've been teleported out of stupid vault 113018 4900' Found the Iron Helm 'Holhenneth' (LOST) 113018 4900' Found the Bastard Sword 'Calris' (LOST) 113018 4800' Reached level 37 113018 4800' Found the Mithril Plate Mail of Celeborn 113018 4850' Found the Arkenstone of Thráin 113018 4850' Reached level 38 113018 4850' -- Note: huh, can TO an item to check if it's a mimic... 113018 4850' -- Note: who knew? 113018 5000' Killed Morgoth, Lord of Darkness 113018 5000' Reached level 39 113018 5000' Found the Lance of the Eorlingas 113018 5000' Found the Massive Iron Crown of Morgoth 113018 5000' Found the Mighty Hammer 'Grond' 113018 5000' Found the Metal Brigandine Armour of the Rohirrim 113187 5000' Killed Sauron, the Sorcerer [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use old target by default : yes (use_old_target) Automatically clear '-more-' prompts : no (auto_more) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Highlight target with cursor : yes (show_target) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Allow mouse clicks to move the player : no (mouse_movement) Use sound : no (use_sound) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Use previous set of randarts : yes (birth_keep_randarts) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Halve view and spell distances : no (birth_small_range) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Items always sell for 0 gold : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit)