The Angband Ladder: Silya, Hobbit Ranger by malcontent

  [Angband 4.2.3 Character Dump]

 Name   Silya        Age             22          Self  RB  CB  EB   Best
 Race   Hobbit       Height       2'10"   STR! 18/100  -2  +0  +9 18/170
 Class  Ranger       Weight    3st 13lb   INT:  18/47  +2  +0  +7 18/137
 Title  ***WINNER*** Turns used:          WIS! 18/100  +1  +2  +7 18/200
 HP     700/700      Game        362179   DEX! 18/100  +3  +1  +5 18/190
 SP     321/321      Standard     51380   CON! 18/100  +2  -1  +7 18/180
                     Resting       4059

 Level                 42    Armor     [46,+103]    Saving Throw    100%
 Cur Exp          2112825                           Stealth         Good
 Max Exp          2112825    Melee       5d4,+49    Disarm - phys.  100%
 Adv Exp          2160000    To-hit       72,+58    Disarm - magic   79%
                             Blows      5.0/turn    Magic Devices     96
 Gold            10180704                           Searching        94%
 Burden          185.2 lb    Shoot to-dam    +23    Infravision    40 ft
 Overweight        5.3 lb    To-hit       93,+55    Speed      3.2x (22)
 Max Depth   5000' (L100)    Shots      2.4/turn

 You are one of several children of a Hobbit Tavern Owner.  You are the
 black sheep of the family.  You have blue eyes, straight red hair, and
 an average complexion.

Resistances         Abilities
 Acid:.......+..... pFear:+...+...+....
 Elec:...*...+..... pBlnd:........++...
 Fire:.......+..... pConf:.........+...
 Cold:*......+..... pStun:.............
 Pois:...+..+++.... HLife:...+.+......+
Light:.....+....+.. Regen:...+.........
 Dark:...+.+.......   ESP:...+.........
Sound:............. S.Inv:+..+.+...+...
Shard:............. FrAct:+..++.....+..
Nexus:............. Feath:...+.........
Nethr:......+...... S.Dig:...+.........
Chaos:......+...... TrpIm:.............
Disen:....+........ Bless:+............

Hindrances          Modifiers
ImpHP:............. Stea.:........-....
ImpSP:............. Sear.:.........+...
 Fear:............. Infra:............+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:..++.......+!
DrExp:............. Blows:.............
Stick:............. Shots:............+
Fragl:............. Might:.+...........
                    Light:.....+....+..
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> A magical staircase appears...
> *** CONGRATULATIONS ***
> You have won the game!
> You may retire (commit suicide) when you are ready.
> You have 2 Arrows of Wounding (1d4) (+13,+14) {@t0} (0).
> You see an Arrow of Wounding (1d4) (+13,+14) {@t0}.
> You see a Quarterstaff of Extra Attacks (1d9) (+17,+14) <+1>.
> You see the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10].
> You see 28 Mithril Arrows of Wounding (3d4) (+16,+19).
> You see a Katana of *Slay Evil* (3d5) (+16,+17) <+2>.
> You see an Iron Crown [0,+6].
> You see a War Hammer of *Slay Evil* (3d3) (+13,+9) <+1>.
> You see a Throwing Hammer of *Slay Evil* (2d4) (+13,+15) <+2>.
> You see the Massive Iron Crown of Morgoth [0,+0] <+50, +1> {??}.
> Character dump successful.

Killed by Ripe Old Age.

  [Character Equipment]

a) the Great Axe of Eönwë (5d4) (+14,+17) [+8] <+2> (charging)
     Dropped by The Queen Ant at 2150 feet (level 43)
     
     +2 strength.
     +2 intelligence.
     +2 wisdom.
     +2 dexterity.
     +2 constitution.
     Slays demons (powerfully), undead, orcs, evil creatures.
     Branded with cold.
     Provides immunity to Cold.
     Provides protection from fear.
     Cannot be harmed by Acid, Fire.
     Grants the ability to see invisible things.  Prevents paralysis. 
     Blessed by the gods (combat bonuses for holy casters).  
     
     When activated, it removes all non-unique monsters within 20
     squares, dealing you damage in the process.
     Takes 3900 turns to recharge at your current speed.
     Your chance of success is 96.4%
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 671.5 vs demons, 511.5 vs undead, orcs, and
     creatures not resistant to cold, 431.5 vs evil creatures, and
     351.5 vs. others.
     
b) a Long Bow of Extra Might (x4) (+11,+23) <+1>
     Dropped by Saruman of Many Colours at 4050 feet (level 81)
     
     +1 shooting power.
     
c) a Ring of Speed <+9>
     Found lying on the floor of a labyrinth at 3700 feet (level 74)
     
     +9 speed.
     
d) the Ring of Firmament 'Vilya' (+5,+5) <+3, +5>
     Found lying on the floor in a vault at 4550 feet (level 91)
     
     +3 strength.
     +3 intelligence.
     +3 wisdom.
     +3 dexterity.
     +3 constitution.
     +5 speed.
     Provides immunity to Lightning.
     Provides resistance to Poison, Dark.
     Cannot be harmed by Lightning.
     Sustains intelligence, dexterity, constitution.
     Slows your metabolism.  Feather Falling.  Speeds regeneration. 
     Grants telepathy.  Grants the ability to see invisible things. 
     Prevents paralysis.  Sustains your life force.  
     
     When activated, it heals 1000 hit points.
     Takes 787 to 1170 turns to recharge at your current speed.
     Your chance of success is 82.9%
     
e) an Amulet of Weaponmastery (+3,+4) <+2>
     Found lying on the floor in a vault at 3650 feet (level 73)
     
     +2 strength.
     Provides resistance to Disenchantment.
     Provides protection from fear.
     Sustains strength, constitution.
     Prevents paralysis.  
     
f) the Arkenstone of Thráin <+4>
     Found lying on the floor in a vault at 3100 feet (level 62)
     
     +4 light.
     Provides resistance to Light, Dark.
     Cannot be harmed by Fire.
     Grants the ability to see invisible things.  Sustains your life
     force.  
     Intensity 4 light.
     
     When activated, it lights and maps the entire level, sensing
     objects.
     Takes 198 to 390 turns to recharge at your current speed.
     Your chance of success is 95.4%
     
g) the Hard Leather Armour of Himring [20,+15]
     Found lying on the floor at 3400 feet (level 68)
     
     Provides resistance to Poison, Nether, Chaos.
     Cannot be harmed by Acid, Fire.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 393 to 780 turns to recharge at your current speed.
     Your chance of success is 95.4%
     
h) the Cloak 'Colluin' [1,+15]
     Found lying on the floor of a labyrinth at 4400 feet (level 88)
     
     Provides resistance to Acid, Lightning, Fire, Cold, Poison.
     Cannot be harmed by Acid, Fire.
     
     When activated, it grants temporary resistance to acid,
     electricity, fire, cold and poison for 1d20+20 turns.
     Takes 432 turns to recharge at your current speed.
     Your chance of success is 97.0%
     
i) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2, -2>
     Found lying on the floor in a vault at 3800 feet (level 76)
     
     +2 strength.
     +2 constitution.
     -2 stealth.
     Provides resistance to Poison.
     Provides protection from fear, blindness.
     Cannot be harmed by Acid.
     Sustains strength, constitution.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 195 turns to recharge at your current speed.
     Your chance of success is 96.2%
     
j) the Iron Helm 'Holhenneth' [7,+10] <+2>
     Dropped by Ulfang the Black at 1800 feet (level 36)
     
     +2 intelligence.
     +2 wisdom.
     +2 searching skill.
     Provides protection from blindness, confusion.
     Cannot be harmed by Acid.
     Grants the ability to see invisible things.  
     
     When activated, it detects treasure and all creatures and maps an
     area nearby.
     Takes 218 to 429 turns to recharge at your current speed.
     Your chance of success is 96.7%
     
k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1>
     Found lying on the floor at 2100 feet (level 42)
     
     +1 light.
     Provides resistance to Light.
     Cannot be harmed by Acid, Fire.
     Sustains constitution.
     Prevents paralysis.  
     
     When activated, it casts a bolt or beam of a missile dealing 3d4
     damage, which your device skill increases by 43% for an average of
     10.0 damage.
     Takes 7 turns to recharge at your current speed.
     Your chance of success is 96.9%
     
l) a Pair of Mithril Shod Boots of Speed [8,+16] <+9>
     Found lying on the floor at 5000 feet (level 100)
     
     +9 speed.
     Cannot be harmed by Acid, Fire.
     




  [Character Inventory]

a) 3 Books of Nature Magics [Lesser Charms]
     
     You can read this book.
     
b) a Book of Nature Magics [Nature Craft]
     Cannot be harmed by Fire.
     
     You can read this book.
     
c) 23 Potions of Cure Critical Wounds
d) 9 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
e) 14 Potions of Restore Mana
f) a Potion of Enlightenment
g) 16 Scrolls of Phase Door
h) 5 Scrolls of Word of Recall
i) 5 Scrolls of Recharging
j) 6 Rods of Detection (3 charging)
     Cannot be harmed by Lightning.
     
k) 7 Rods of Slow Monster (2 charging)
l) 5 Rods of Teleport Other (1 charging)
m) 4 Wands of Stun Monster (8 charges)
n) 5 Wands of Teleport Other (9 charges)
o) 2 Staves of *Destruction* (2 charges)
p) a Staff of Banishment (2 charges)
q) a Pair of Iron Shod Boots of Stability [4,+15]
     Found lying on the floor in a vault at 3800 feet (level 76)
     
     Provides resistance to Nexus.
     Cannot be harmed by Fire.
     Feather Falling.  
     




  [Character Quiver]

0) 2 Arrows of Wounding (1d4) (+13,+14) {@t0}
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 402.
     35% chance of breaking upon contact.
     
1) 8 Arrows of Venom (1d4) (+7,+6)
     Branded with poison.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 555.6 vs creatures not resistant to poison
     and 317.5 vs. others.
     35% chance of breaking upon contact.
     
2) 20 Arrows of Slay Demon (1d4) (+5,+9)
     Slays demons.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 608.6 vs demons and 347.7 vs. others.
     35% chance of breaking upon contact.
     
3) 24 Arrows of Frost (1d4) (+7,+7)
     Branded with cold.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 573.3 vs creatures not resistant to cold and
     327.6 vs. others.
     35% chance of breaking upon contact.
     
4) 10 Arrows of Acid (1d4) (+14,+10)
     Branded with acid.
     Cannot be harmed by Acid.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 632.1 vs creatures not resistant to acid and
     361.2 vs. others.
     35% chance of breaking upon contact.
     
5) 26 Seeker Arrows (4d4) (+6,+4)
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 372.9.
     35% chance of breaking upon contact.
     
6) 5 Seeker Arrows (4d4) (+8,+9)
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 423.3.
     35% chance of breaking upon contact.
     
7) 22 Seeker Arrows (4d4) (+9,+8)
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 413.2.
     35% chance of breaking upon contact.
     
8) 29 Seeker Arrows of Flame (4d4) (+9,+5)
     Branded with fire.
     Cannot be harmed by Fire.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 670.3 vs creatures not resistant to fire and
     383 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) a Book of Nature Magics [Nature Craft]
     Cannot be harmed by Fire.
     
     You can read this book.
     
b) 7 Potions of Healing
c) a Scroll of Banishment
d) 27 Scrolls of Recharging
e) 3 Scrolls of *Destruction*
f) a Staff of *Destruction* (3 charges)
g) the Ring of Adamant 'Nenya' (+3,+3) <+2, +5>
     Found lying on the floor of a cavern at 2750 feet (level 55)
     
     +2 strength.
     +2 intelligence.
     +2 wisdom.
     +2 dexterity.
     +2 constitution.
     +5 speed.
     Provides immunity to Cold.
     Provides protection from blindness.
     Cannot be harmed by Lightning.
     Sustains intelligence, wisdom, constitution.
     Feather Falling.  Speeds regeneration.  Grants telepathy.  Grants
     the ability to see invisible things.  Prevents paralysis. 
     Sustains your life force.  
     
     When activated, it restores your experience to full.
     Takes 787 to 1170 turns to recharge at your current speed.
     Your chance of success is 90.3%
     
h) an Amulet of Wisdom <+4>
     Dropped by a master thief at 2700 feet (level 54)
     
     +4 wisdom.
     Sustains wisdom.
     
i) an Amulet of Sustenance
     Found lying on the floor of a labyrinth at 3400 feet (level 68)
     
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     Slows your metabolism.  Sustains your life force.  
     
j) the Chain Mail of Arvedui (-2) [40,+13] <+2>
     Found lying on the floor of a special room at 2100 feet (level 42)
     
     +2 strength.
     Provides resistance to Acid, Lightning, Fire, Cold, Shards, Nexus.
     Cannot be harmed by Acid.
     
k) the Augmented Chain Mail of Caspanion (-2) [45,+20] <+2, +3>
     Found lying on the floor in a vault at 3400 feet (level 68)
     
     +2 intelligence.
     +2 wisdom.
     +3 constitution.
     Provides resistance to Acid, Poison.
     Provides protection from confusion.
     Cannot be harmed by Acid.
     
     When activated, it destroys all doors surrounding you.
     Takes 39 turns to recharge at your current speed.
     Your chance of success is 96.5%
     
l) the Metal Brigandine Armour of the Rohirrim [50,+15] <+2>
     Found lying on the floor at 4000 feet (level 80)
     
     +2 strength.
     +2 dexterity.
     Provides resistance to Acid, Lightning, Fire, Cold, Sound.
     Provides protection from fear, confusion.
     Cannot be harmed by Acid.
     
m) the Full Plate Armour of Isildur [75,+25] <+1>
     Found lying on the floor in a vault at 3100 feet (level 62)
     
     +1 constitution.
     Provides resistance to Acid, Lightning, Fire, Cold, Sound, Nexus.
     Provides protection from confusion.
     Cannot be harmed by Acid.
     
n) the Soft Leather Armour 'Hithlomir' [10,+20] <+3>
     Dropped by Shagrat, the Orc Captain at 1750 feet (level 35)
     
     +3 stealth.
     Provides resistance to Acid, Lightning, Fire, Cold, Dark, Nether.
     Cannot be harmed by Acid, Fire.
     
o) a Fur Cloak of the Magi [3,+14] <+2>
     Found lying on the floor in a pit at 3250 feet (level 65)
     
     +2 intelligence.
     +2 stealth.
     Provides protection from confusion.
     Cannot be harmed by Acid.
     Sustains intelligence.
     
p) a Fur Cloak of the Magi [3,+17] <+2, +3>
     Found lying on the floor in a vault at 3400 feet (level 68)
     
     +2 intelligence.
     +3 stealth.
     Cannot be harmed by Acid.
     Sustains intelligence.
     Grants the ability to see invisible things.  
     
q) an Elven Cloak [6,+11] <+1>
     Found lying on the floor in a vault at 3650 feet (level 73)
     
     +1 stealth.
     +1 speed.
     
r) a Large Metal Shield of Preservation [12,+12]
     Conjured forth by magic at 3750 feet (level 75)
     
     Provides resistance to Shards, Disenchantment.
     Cannot be harmed by Acid.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
s) a Mithril Shield of Resistance [16,+34]
     Found lying on the floor in a vault at 2150 feet (level 43)
     
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid.
     
t) the Spear of Oromë (4d6) (+15,+15) <+4, +1> {@v9}
     Dropped by Old Man Willow at 1650 feet (level 33)
     
     +4 intelligence.
     +4 infravision.
     +4 speed.
     +1 light.
     Slays giants, animals.
     Branded with fire.
     Provides resistance to Fire, Light.
     Cannot be harmed by Acid, Fire.
     Feather Falling.  Grants the ability to see invisible things. 
     Blessed by the gods (combat bonuses for holy casters).  
     
     When activated, it creates a line of rock remover dealing 20+1d30
     damage, which your device skill increases by 40% for an average of
     49.0 damage.
     Takes 19 turns to recharge at your current speed.
     Your chance of success is 96.8%
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 488 vs giants and creatures not resistant to
     fire, 405 vs animals, and 322.5 vs. others.
     Average thrown damage: 558.5 vs giants and creatures not resistant
     to fire, 372.4 vs animals, and 186.2 vs. others.
     
u) the Trident of Ulmo (4d10) (+15,+19) <+4>
     Found lying on the floor in a vault at 4550 feet (level 91)
     
     +4 dexterity.
     Slays dragons, animals.
     Provides immunity to Acid.
     Provides resistance to Nether.
     Cannot be harmed by Acid, Fire.
     Slows your metabolism.  Speeds regeneration.  Grants the ability
     to see invisible things.  Prevents paralysis.  Sustains your life
     force.  Blessed by the gods (combat bonuses for holy casters).  
     
     When activated, it teleports a target monster away.
     Takes 195 turns to recharge at your current speed.
     Your chance of success is 96.4%
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 657.5 vs dragons, 526.5 vs animals, and
     395.5 vs. others.
     
v) a Heavy Crossbow of Extra Might (x5) (+16,+25) <+1>
     Found lying on the floor in a vault at 4550 feet (level 91)
     
     +1 shooting power.
     
w) 9 Arrows of Flame (1d4) (+4,+4)
     Branded with fire.
     Cannot be harmed by Fire.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 520.3 vs creatures not resistant to fire and
     297.3 vs. others.
     35% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
        99     50'  Reached level 2
       350    100'  Reached level 3
       354    100'  Reached level 4
       624    150'  Reached level 5
       633    150'  Killed Fang, Farmer Maggot's Dog
       856    200'  Reached level 6
      1135    250'  Reached level 7
      1562    300'  Reached level 8
      2414    350'  Reached level 9
      3337    400'  Reached level 10
      3462    400'  Killed Wormtongue, Agent of Saruman
      3856    400'  Reached level 11
      4134    450'  Killed Brodda, the Easterling
      4233    450'  Reached level 12
      4609    500'  Killed Grip, Farmer Maggot's Dog
      4870    500'  Reached level 13
      4968    500'  Killed Orfax, Son of Boldor
      4977    500'  Found the Dagger 'Narthanc' (LOST)
      5430    700'  Killed Lagduf, the Snaga
      5471    700'  Reached level 14
      5786    700'  Killed Ufthak of Cirith Ungol
      5824    700'  Reached level 15
      6318    800'  Reached level 16
      6910    800'  Killed Boldor, King of the Yeeks
      7035    800'  Reached level 17
      8039    900'  Killed Nár, the Dwarf
      8244    900'  Reached level 18
      8989    950'  Reached level 19
     10007   1000'  Reached level 20
     10653   1000'  Reached level 21
     11975   1000'  Reached level 22
     13006   1000'  Reached level 23
     13724   1100'  Killed Ulfast, Son of Ulfang
     13745   1100'  Reached level 24
     13981      0'  Killed Farmer Maggot
     15852   1550'  Reached level 25
     15986   1550'  Killed Sangahyando of Umbar
     15996   1550'  Killed Angamaitë of Umbar
     16986   1550'  Reached level 26
     17057   1550'  Killed Draebor, the Imp
     17061   1550'  Found the Cloak of Thorongil (LOST)
     17065   1550'  Found the Scimitar 'Haradekket'
     17090   1550'  Found the Broad Axe 'Barukkheled' (LOST)
     17752   1650'  Killed Old Man Willow
     17754   1650'  Found the Spear of Oromë
     17785   1650'  Found the Phial of Galadriel (LOST)
     18138   1650'  Reached level 27
     18524   1650'  Killed Ulwarth, Son of Ulfang
     19362   1750'  Killed Shagrat, the Orc Captain
     19363   1750'  Found the Soft Leather Armour 'Hithlomir'
     19946   1800'  Reached level 28
     20202   1800'  Killed Ulfang the Black
     20210   1800'  Found the Iron Helm 'Holhenneth'
     20550   1800'  Killed Uldor the Accursed
     21508   1900'  Reached level 29
     21622   1900'  Killed Bolg, Son of Azog
     22485   2100'  Found the Chain Mail of Arvedui
     23679   2050'  Reached level 30
     23828   2100'  Killed Gorbag, the Orc Captain
     24703   2100'  Found the Set of Leather Gloves 'Cammithrim'
     25242   2150'  Killed The Queen Ant
     25242   2150'  Found the Great Axe of Eönwë
     25581   2150'  Reached level 31
     25755   2150'  Found the Iron Helm of Gorlim (LOST)
     25759   2150'  Reached level 32
     25935   2150'  Reached level 33
     25948   2150'  Found the Rapier 'Forasgil' (LOST)
     28229   2300'  Killed Lokkak, the Ogre Chieftain
     30110   2750'  Found the Ring of Adamant 'Nenya'
     31096   3100'  Reached level 34
     31419   3050'  Reached level 35
     31989   3100'  Killed Bullroarer the Hobbit
     31999   3100'  Found the Metal Cap of Celebrimbor (LOST)
     32502   3100'  Found the Arkenstone of Thráin
     32504   3100'  Found the Full Plate Armour of Isildur
     33174   3250'  Found the Cutlass 'Gondricam' (LOST)
     34434   3350'  Killed Rogrog the Black Troll
     34667   3400'  Reached level 36
     34771   3400'  Found the Hard Leather Armour of Himring
     35275   3400'  Reached level 37
     35653   3400'  Found the Augmented Chain Mail of Caspanion
     36246   3400'  Killed Waldern, King of Water
     36383   3400'  Killed Uglúk, the Uruk
     36399   3400'  Killed Lugdush, the Uruk
     36617   3450'  Killed Gorlim, Betrayer of Barahir
     36746   3450'  Killed The Phoenix
     36992   3550'  Reached level 38
     37375   3600'  Killed Itangast the Fire Drake
     38423   3650'  Found the Amulet of Carlammas (LOST)
     39584   3800'  Found the Leather Shield of the Haradrim
     39806   3800'  Killed Ibun, Son of Mîm
     39968   3850'  Reached level 39
     40721   3900'  Killed Adunaphel the Quiet
     41021   3850'  Reached level 40
     41027   3850'  Found the Scythe 'Avavir' (LOST)
     41939   4000'  Found the Metal Brigandine Armour of the Rohirrim
     42951   4050'  Killed Saruman of Many Colours
     43429   4200'  Reached level 41
     43558   4200'  Killed Akhorahil the Blind
     44220   4400'  Found the Cloak 'Colluin'
     45180   4500'  Killed Wiruin, the Maelstrom
     45909   4550'  Found the Metal Cap of Thengel (LOST)
     46033   4550'  Found the Pick of Erebor (LOST)
     46087   4550'  Found the Necklace of the Dwarves (LOST)
     46286   4550'  Found the Ring of Firmament 'Vilya'
     46390   4550'  Found the Trident of Ulmo
     46850   4550'  Killed Qlzqqlzuup, the Emperor Quylthulg
     46852   4550'  Found the Pendant of Ingwë
     47744   4900'  Reached level 42
     48389   4950'  Killed Sauron, the Sorcerer
     48392   4950'  Found the Set of Gauntlets 'Paurnimmen'
     48397   4950'  Found the Set of Gauntlets 'Camlost' (LOST)
     51368   5000'  Killed Morgoth, Lord of Darkness
     51372   5000'  Found the Mighty Hammer 'Grond'
     51379   5000'  Found the Massive Iron Crown of Morgoth


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : no  (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : yes (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 30.1.2022 19:26

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7815. on the Ladder (of 18974)
3378. on the Angband Ladder (of 6502)
83. for this player (

Comments

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On 30.1.2022 19:27 malcontent wrote:
Hobbit Rangers are very popular right now and I can see why.

I had a brief time during this game where I needed to explore in "Tank mode". My only form of Free Action was a weapon I cold barely lift (also had see invisible) so I wielded that to wade down to DL30, along with a beefy heavy crossbow, and moved through the dungeon like a slow unstoppable tank looking for unfortunate targets to obliterate. Eventually found some other form of Free Action, don't remember what it was.

I eventually, luckily, found Nenya at DL55 which sped the game up considerably.

I didn't find and boots of speed until DL100, just before my first aborted encounter with Morgoth.

My first attempt at Morgoth was a beefy heavy crossbow of extra might but I eventually aborted, started over with a long bow of extra might because my ammo was much better, and finished the job.

On 30.1.2022 20:19 malcontent wrote:
I finished this game without rNexus, which is unusual. This was primarily due to not ever finding an amulet of trickery, which is typically part of my end game setup. However I did maintain rNexus for most of the late stages using boots of stability. Like I mentioned above, boots of speed eluded me for almost the entire game.

On 31.1.2022 01:55 Estie wrote:
Congrats! Yeah, hobbit was my 2nd ranger (after H-troll), the combo of stealth and not needing str for melee makes them ideal for the job. With rings of mouse, legendary stealth is easily obtained and from there you can pick your targets, loot and move on before the dungeon awakes.

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