The Angband Ladder: Focus, High-Elf Ranger by <guy_david@dingoblue.net.au>
[Angband 2.9.6 alpha Character Dump] Name Focus Self RB CB EB Best Sex Male Age 110 STR! 18/100 +1 +2 +2 18/150 Race High-Elf Height 79 INT! 18/100 +3 +2 +0 18/150 Class Ranger Weight 187 WIS! 18/100 -1 +0 +0 18/90 Title Ranger Status 31 DEX! 18/100 +3 +1 +9 18/230 HP 804/866 Maximize Y CON! 18/100 +1 +1 +12 18/240 SP 129/248 Preserve Y CHR! 18/100 +5 +1 +0 18/160 Level 42 Armor [37,+115] Saving Throw Heroic Cur Exp 3453405 Fight (+35,+35) Stealth Excellent Max Exp 3453405 Melee (+44,+55) Fighting Legendary Adv Exp 4140000 Shoot (+54,+10) Shooting Legendary Blows 5/turn Disarming Superb Gold 775136 Shots 3/turn Magic Device Heroic Perception Good Burden 168.3 lbs Infra 40 ft Searching Fair You are one of several children of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. [Character Equipment] a) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5) {uncursed} It affects your constitution. It fights against evil with holy fury. It strikes at demons with holy wrath. It is especially deadly against trolls. It is a great bane of dragons. It provides resistance to disenchantment. It aggravates nearby creatures. b) a Long Bow of Accuracy (x3) (+19,+10) c) a Topaz Ring of Constitution (+4) d) a Fluorite Ring of Damage (+14) e) The Jewel 'Evenstar' It can be activated for restore life levels every 150 turns if it is being worn. It sustains your intelligence. It sustains your wisdom. It sustains your constitution. It provides resistance to cold. It provides resistance to dark. It provides resistance to life draining. f) The Arkenstone of Thrain (charging) It might have hidden powers. g) The Full Plate Armour of Isildur [25,+25] (+1) It affects your constitution. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to confusion. It provides resistance to sound. It provides resistance to nexus. h) a Cloak of Protection [1,+11] i) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk rage (50+d50 turns) every 50 turns if it is being worn. It affects your strength. It affects your constitution. It sustains your strength. It sustains your constitution. It provides resistance to poison. It provides resistance to fear. It provides resistance to blindness. It aggravates nearby creatures. j) a Jewel Encrusted Crown of Telepathy [0,+14] k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for a magical arrow (150) every 30+d30 turns if it is being worn. It affects your dexterity. It provides resistance to acid. It provides immunity to paralysis. l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It affects your dexterity. It sustains your constitution. It provides resistance to confusion. It provides resistance to nether. It provides resistance to chaos. It provides immunity to paralysis. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 3 Books of Magic Spells [Conjurings and Tricks] c) 4 Books of Magic Spells [Incantations and Illusions] d) 6 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistance of Scarabtarices] {!k!k!v!v!d!d} f) a Book of Magic Spells [Mordenkainen's Escapes] {!k!k!v!v!d!d} g) a Book of Magic Spells [Kelek's Grimoire of Power] {!k!k!d!d!v!v} h) a Book of Magic Spells [Raal's Tome of Destruction] {!k!k!d!d!v!v} i) 7 Light Blue Potions of Speed j) a Violet Speckled Potion of Healing k) a Gold Potion of *Healing* l) 2 Ivory Rods of Recall {75% off} m) a Tungsten Rod of Detection {@z2} n) a Tungsten Rod of Detection (charging) {@z2} o) 4 Platinum Rods of Teleport Other p) 3 Steel Rods of Cold Balls q) The Steel Helm of Hammerhand [6,+20] (+3) It affects your strength. It affects your dexterity. It affects your constitution. It sustains your strength. It sustains your dexterity. It sustains your constitution. It provides resistance to acid. It provides resistance to cold. It provides resistance to dark. It provides resistance to nexus. It aggravates nearby creatures. r) 50 Arrows (1d4) (+0,+0) [Home Inventory] a) 9 Light Blue Potions of Speed b) a Gold Potion of *Healing* c) a Chartreuse Potion of Life d) 21 Bubbling Potions of Restore Mana e) 2 Scrolls titled "nin blaashu" of *Identify* f) 2 Scrolls titled "ala agtem" of Genocide g) a Bone Amulet of Trickery (+2) h) The Star of Elendil It might have hidden powers. i) The Chain Mail of Arvedui (-2) [14,+15] (+2) It affects your strength. It affects your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to shards. It provides resistance to nexus. j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for door and trap destruction every 10 turns if it is being worn. It affects your intelligence. It affects your wisdom. It affects your constitution. It provides resistance to acid. It provides resistance to poison. It provides resistance to confusion. k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It affects your strength. It affects your dexterity. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to fear. It provides resistance to confusion. It provides resistance to sound. l) The Cloak of Thingol [1,+18] (+3) It can be activated for recharge item I every 70 turns if it is being worn. It affects your dexterity. It affects your charisma. It provides resistance to acid. It provides resistance to fire. It provides resistance to cold. It provides immunity to paralysis. m) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to light. It provides resistance to dark. n) The Iron Helm 'Holhenneth' [5,+9] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It affects your intelligence. It affects your wisdom. It affects your searching. It provides resistance to blindness. It provides resistance to confusion. It allows you to see invisible monsters. o) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It affects your strength. It affects your constitution. It affects your speed. It provides resistance to fear. p) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It affects your strength. It affects your constitution. It affects your speed. It fights against evil with holy fury. It strikes at demons with holy wrath. It does extra damage from poison. It provides resistance to electricity. It provides resistance to light. It provides resistance to dark. It provides permanent light. It allows you to see invisible monsters. It provides immunity to paralysis. It aggravates nearby creatures. q) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It affects your dexterity. It affects your speed. It sustains your dexterity. r) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) It might have hidden powers. s) The Battle Axe of Balli Stonehand (3d8) (+8,+9) [+4] (+3) It affects your strength. It affects your constitution. It affects your stealth. It strikes at demons with holy wrath. It is especially deadly against orcs. It is especially deadly against trolls. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to blindness. It induces feather falling. It speeds your regenerative powers. It allows you to see invisible monsters. It provides immunity to paralysis. t) The Mattock of Nain (3d8) (+12,+18) (+6 to searching) It can be activated for stone to mud every 2 turns if it is being worn. It affects your strength. It affects your searching. It affects your infravision. It affects your ability to tunnel. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against dragons. It does extra damage from acid. It provides resistance to acid. It provides resistance to dark. It provides resistance to disenchantment. u) a Heavy Crossbow of Extra Shots (x4) (+16,+13) (+1) v) 23 Seeker Bolts of Slay Evil (4d5) (+7,+14) w) 11 Arrows of Slay Evil (1d4) (+11,+12) x) 21 Arrows of Slay Evil (1d4) (+9,+11) [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 8.2.2002 05:04
7796. on the Ladder (of 19090)
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