The Angband Ladder: Danny Boy, Dunadan Warrior by <conrad_zaar@yahoo.ca>

  [Angband 4.2.3 Character Dump]

 Name   Danny Boy    Age             70          Self  RB  CB  EB   Best
 Race   Dunadan      Height        6'1"   STR:  18/16  +1  +3  +1  18/66
 Class  Warrior      Weight    13st 2lb   INT:     10  +2  -2  +0     10
 Title  Myrmidon     Turns used:          WIS:     12  +2  -2  +3     15
 HP     -2/405       Game        208352   DEX:     15  +2  +2  +2  18/30
 SP     0/0          Standard     23729   CON:     14  +3  +2  +1  18/20
                     Resting       4941

 Level                 30    Armor      [50,+67]    Saving Throw     55%
 Cur Exp            94796                           Stealth    Very Good
 Max Exp            94796    Melee       1d7,+20    Disarm - phys.   70%
 Adv Exp           120000    To-hit       73,+10    Disarm - magic   47%
                             Blows      4.7/turn    Magic Devices     45
 Gold               42751                           Searching        49%
 Burden          118.1 lb    Shoot to-dam    +19    Infravision     0 ft
 Overweight      -61.8 lb    To-hit       66,+20    Speed       4 (1.4x)
 Max Depth    2000' (L40)    Shots      1.0/turn

 You are one of several children of a Serf.  You are a well liked
 child.  You have brown eyes, straight brown hair, and an average
 complexion.

Resistances         Abilities
 Acid:......+.+.... pFear:+...........+
 Elec:..+...+.+.... pBlnd:.............
 Fire:......+.+.... pConf:.............
 Cold:......+.+.... pStun:.............
 Pois:............. HLife:.............
Light:+............ Regen:.............
 Dark:.............   ESP:.............
Sound:............. S.Inv:+............
Shard:............. FrAct:++........+..
Nexus:............. Feath:...........+.
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:........+.... Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.......++....
ImpSP:............. Sear.:.............
 Fear:............. Infra:.............
Aggrv:............. Tunn.:.............
NoTel:............. Speed:++..........=
DrExp:............. Blows:+............
Stick:............. Shots:.............
Fragl:............. Might:.+...........
                    Light:+....+.......
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> It cries out in pain.
> The berserker conjures up scary horrors.
> You resist the effect!
> The patriarch sets off a blinding flash.
> You repel a sudden bleariness.
> The inertia hound breathes inertia.
> *** LOW HITPOINT WARNING! ***
> 3 inertia hounds resist.
> The berserker shrugs off the attack.
> It cries out in pain.
> The patriarch tries to heal his comrades.
> The berserker looks REALLY healthy!
> The inertia hound breathes inertia.
> You die.

Killed by an inertia hound.

  [Character Equipment]

a) the Short Sword 'Sting' (1d7) (+7,+8) <+1, +3, +2>
     Dropped by Boldor, King of the Yeeks at 1000 feet (level 20)
     
     +1 strength.
     +1 dexterity.
     +1 constitution.
     +3 speed.
     +2 extra blows.
     +1 light.
     Slays undead, orcs, animals, evil creatures.
     Provides resistance to Light.
     Provides protection from fear.
     Cannot be harmed by Acid.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     Combat info:
     4.7 blows/round.
     With +1 STR and +0 DEX you would get 5.0 blows
     With +0 STR and +1 DEX you would get 5.0 blows
     Average damage/round: 167.9 vs undead and orcs, 145.9 vs animals
     and evil creatures, and 124 vs. others.
     
b) the Long Bow of Bard (x5) (+17,+19) <+1, +2>
     Conjured forth by magic at 1550 feet (level 31)
     
     +1 dexterity.
     +1 speed.
     +2 shooting power.
     Cannot be harmed by Acid, Fire.
     Prevents paralysis.  
     
c) a Jet Ring of Lightning [+12]
     Found lying on the floor at 1050 feet (level 21)
     
     Provides resistance to Lightning.
     Cannot be harmed by Lightning.
     
d) a Quartzite Ring of Damage (+0,+9)
     Found lying on the floor at 1550 feet (level 31)
     
e) a Copper Amulet of Wisdom <+3>
     Found lying on the floor at 1600 feet (level 32)
     
     +3 wisdom.
     Sustains wisdom.
     
f) the Phial of Galadriel <+4>
     Taken from a chest found at 450 feet (level 9)
     
     +4 light.
     Cannot be harmed by Fire.
     Intensity 4 light.
     
     When activated, it lights up the surrounding area and creates a
     ball of weak light with radius 3, centred on and hitting the
     player, with full intensity to radius 3, dealing 2d15 damage at
     the centre, which your device skill increases by 20% for an
     average of 19.2 damage.
     Takes 6 to 12 turns to recharge at your current speed.
     Your chance of success is 94.9%
     
g) Leather Scale Mail of Resistance (-1) [20,+12]
     Dropped by Orfax, Son of Boldor at 500 feet (level 10)
     
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid, Fire.
     
h) a Cloak of Stealth [1,+6] <+3>
     Found lying on the floor at 1900 feet (level 38)
     
     +3 stealth.
     
i) a Knight's Shield of Elvenkind [15,+17] <+2>
     Dropped by Bullroarer the Hobbit at 1050 feet (level 21)
     
     +2 stealth.
     Provides resistance to Acid, Lightning, Fire, Cold,
     Disenchantment.
     Cannot be harmed by Acid.
     
j) a Steel Helm [9,+2]
     Dropped by Ufthak of Cirith Ungol at 1550 feet (level 31)
     
k) a Set of Leather Gloves of Free Action [1,+9]
     Found lying on the floor at 1050 feet (level 21)
     
     Prevents paralysis.  
     
l) a Pair of Iron Shod Boots of Slow Descent [4,+7]
     Found lying on the floor at 300 feet (level 6)
     
     Cannot be harmed by Fire.
     Feather Falling.  
     




  [Character Inventory]

a) 2 Withered Mushrooms of Second Sight
b) 4 Rations of Food
c) a Sip of Miruvor
d) 4 Black Potions of Cure Serious Wounds
e) 17 Light Purple Potions of Cure Critical Wounds
f) a Hazy Potion of Speed
g) 15 Scrolls titled "vo tor exstio" of Phase Door
h) a Scroll titled "deo veo conax" of Magic Mapping
i) 2 Copper Rods of Light
j) 2 Pewter Rods of Recall
     Cannot be harmed by Lightning.
     
k) 4 Zinc-Plated Wands of Lightning Bolts (27 charges)
l) a Nickel-Plated Wand of Frost Bolts (6 charges)
m) 2 Lead-Plated Wands of Stone to Mud (11 charges)
n) a Zinc Wand of Teleport Other (8 charges)
o) a Mahogany Staff of Detect Evil (3 charges)
p) a Mistletoe Staff of Mapping (8 charges)
q) a Silver Birch Staff of Teleportation (5 charges)
r) a Shovel of Earthquakes (1d2) (+19,+14) <+2, +3>
     Found lying on the floor at 1950 feet (level 39)
     
     +2 strength.
     +3 tunneling.
     Branded with acid.
     Sometimes creates earthquakes on impact.  
     
     Combat info:
     3.3 blows/round.
     With +1 STR and +0 DEX you would get 3.5 blows
     With +0 STR and +2 DEX you would get 3.5 blows
     Average damage/round: 114.8 vs creatures not resistant to acid and
     103.5 vs. others.
     




  [Character Quiver]

0) 40 Arrows (1d4) (+0,+0)
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 108.5.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) a Light Purple Potion of Cure Critical Wounds
b) 2 Azure Potions of True Seeing
c) 12 Scrolls titled "sia trio trus" of Word of Recall
d) 3 Oak Staves of Curing (15 charges)
e) a Rosewood Staff of Cure Light Wounds (7 charges)
f) a Silver Birch Staff of Teleportation (5 charges)
g) an Amethyst Ring of Constitution <+3>
     Found lying on the floor of a special room at 1950 feet (level 39)
     
     +3 constitution.
     Sustains constitution.
     
h) White Dragon Scale Mail (-2) [14,+14] {cursed}
     Dropped by Grishnákh, the Hill Orc at 1050 feet (level 21)
     
     It paralyses you every now and then.
     Provides resistance to Cold.
     
i) a Hard Leather Cap [2,+6] {cursed}
     Dropped by Golfimbul, the Hill Orc Chief at 1050 feet (level 21)
     
     It makes you vulnerable to fire attacks, but resistant to cold.
     It paralyses you every now and then.
     It makes you hallucinate sometimes.
     
j) a Pair of Leather Sandals of Free Action [1,+6]
     Dropped by an ogre at 1650 feet (level 33)
     
     Prevents paralysis.  
     
k) the Dagger 'Narthanc' (1d4) (+9,+12) [+10]
     Dropped by a kobold shaman at 450 feet (level 9)
     
     Branded with fire.
     Provides resistance to Fire.
     Cannot be harmed by Acid.
     
     When activated, it casts a bolt of fire dealing 9d8 damage, which
     your device skill increases by 22% for an average of 48.8 damage.
     Takes 5 to 9 turns to recharge at your current speed.
     Your chance of success is 95.2%
     
     Combat info:
     4.1 blows/round.
     With +0 STR and +2 DEX you would get 4.5 blows
     Average damage/round: 142.2 vs creatures not resistant to fire and
     118.9 vs. others.
     Average thrown damage: 133.1 vs creatures not resistant to fire
     and 44.3 vs. others.
     
l) the Rapier 'Forasgil' (1d12) (+12,+19) <+1>
     Dropped by Bolg, Son of Azog at 1050 feet (level 21)
     
     +1 light.
     Slays animals.
     Branded with cold.
     Provides resistance to Cold, Light.
     Cannot be harmed by Acid.
     
     Combat info:
     3.5 blows/round.
     With +1 STR and +0 DEX you would get 4.0 blows
     With +0 STR and +2 DEX you would get 3.8 blows
     Average damage/round: 200.2 vs creatures not resistant to cold,
     173.8 vs animals, and 147.4 vs. others.
     
m) a Katana (Blessed) (3d5) (+8,+5) <+1>
     Found lying on the floor at 1950 feet (level 39)
     
     +1 wisdom.
     Provides protection from blindness.
     Blessed by the gods (combat bonuses for holy casters).  
     
     Combat info:
     1.6 blows/round.
     With +1 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +2 DEX you would get 2.0 blows
     Average damage/round: 47.6.
     
n) a Halberd of *Slay Undead* (3d5) (+7,+15) <+2>
     Dropped by Bert the Stone Troll at 1600 feet (level 32)
     
     +2 wisdom.
     Slays undead (powerfully).
     Gives immunity to traps.  
     
     Combat info:
     1.3 blows/round.
     With +1 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +2 DEX you would get 1.6 blows
     Average damage/round: 112.2 vs undead and 54.7 vs. others.
     
o) a Two-Handed Great Flail of *Slay Evil* (3d6) (+8,+7) <+1>
     Found lying on the floor of a special room at 1050 feet (level 21)
     
     +1 wisdom.
     Slays evil creatures.
     Provides protection from blindness.
     Blessed by the gods (combat bonuses for holy casters).  
     
     Combat info:
     1.3 blows/round.
     With +5 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +2 DEX you would get 1.6 blows
     Average damage/round: 63.1 vs evil creatures and 45.7 vs. others.
     
p) a Lead-Filled Mace (Holy Avenger) (4d3) (+10,+8) [+2] <+2>
     Found lying on the floor at 1450 feet (level 29)
     
     +2 wisdom.
     Slays undead, demons, evil creatures.
     Provides protection from fear.
     Sustains strength.
     Grants the ability to see invisible things.  Blessed by the gods
     (combat bonuses for holy casters).  
     
     Combat info:
     1.3 blows/round.
     With +1 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +2 DEX you would get 1.6 blows
     Average damage/round: 67.5 vs undead and demons, 54.7 vs evil
     creatures, and 42 vs. others.
     
q) a Lead-Filled Mace of *Slay Orc* (4d4) (+8,+5) <+2>
     Found lying on the floor in a vault at 1500 feet (level 30)
     
     +2 dexterity.
     Slays orcs.
     Sustains your life force.  
     
     Combat info:
     1.6 blows/round.
     With +1 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +2 DEX you would get 2.0 blows
     Average damage/round: 90.3 vs orcs and 50.4 vs. others.
     
r) a Shovel of Digging (1d2) (+10,+9) <+2>
     Found lying on the floor in a vault at 1500 feet (level 30)
     
     +2 tunneling.
     Branded with acid.
     
     Combat info:
     2.7 blows/round.
     With +1 STR and +0 DEX you would get 3.0 blows
     With +0 STR and +2 DEX you would get 3.0 blows
     Average damage/round: 76.4 vs creatures not resistant to acid and
     67 vs. others.
     
s) a Sling of Power (x2) (+8,+14)
     Found lying on the floor at 350 feet (level 7)
     
t) a Heavy Crossbow of Accuracy (x4) (+19,+5)
     Taken from a chest found at 1050 feet (level 21)
     
u) 23 Arrows (1d4) (+5,+6)
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 138.8.
     35% chance of breaking upon contact.
     
v) 33 Iron Shots (1d4) (+0,+0)
     Combat info:
     Average thrown damage: 5.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       138     50'  Killed Grip, Farmer Maggot's Dog
       138     50'  Reached level 2
       138     50'  Reached level 3
       138     50'  Reached level 4
       767    300'  Reached level 5
      1135    350'  Reached level 6
      1160    350'  Reached level 7
      1163    350'  Reached level 8
      1374    350'  Reached level 9
      2172    400'  Reached level 10
      2556    400'  Reached level 11
      3584    450'  Found the Dagger 'Narthanc'
      3932    450'  Found the Phial of Galadriel
      4270    450'  Reached level 12
      4659    500'  Killed Orfax, Son of Boldor
      4764    550'  Reached level 13
      4843    550'  Reached level 14
      5073    550'  Killed Wormtongue, Agent of Saruman
      5338    600'  Reached level 15
      5507    650'  Killed Brodda, the Easterling
      5925    700'  Reached level 16
      6506    800'  Reached level 17
      6894    850'  Killed Fang, Farmer Maggot's Dog
      7026    900'  Reached level 18
      7605    950'  Reached level 19
      8013   1050'  Reached level 20
      8074   1050'  Killed Ulfast, Son of Ulfang
      8454   1000'  Reached level 21
      8904   1050'  Killed Gorbag, the Orc Captain
      8904   1050'  Reached level 22
      9047   1050'  Killed Bullroarer the Hobbit
      9061   1050'  Killed Golfimbul, the Hill Orc Chief
      9064   1050'  Killed Grishnákh, the Hill Orc
      9118      0'  Killed Farmer Maggot
     10809   1050'  Killed Old Man Willow
     10809   1050'  Reached level 23
     10818   1050'  Reached level 24
     11659   1050'  Killed Bolg, Son of Azog
     11659   1050'  Found the Rapier 'Forasgil'
     11684   1050'  Reached level 25
     12531   1000'  Killed Boldor, King of the Yeeks
     12572   1000'  Found the Short Sword 'Sting'
     13715   1100'  Killed Uglúk, the Uruk
     13725   1100'  Killed Lugdush, the Uruk
     14149   1150'  Reached level 26
     14852   1400'  Killed Uldor the Accursed
     16643   1450'  Reached level 27
     18123   1550'  Found the Long Bow of Bard
     18558   1550'  Killed Ufthak of Cirith Ungol
     18958   1600'  Reached level 28
     19000   1600'  Killed Bill the Stone Troll
     19013   1600'  Killed Tom the Stone Troll
     19080   1600'  Killed Bert the Stone Troll
     20679   1900'  Reached level 29
     21548   1950'  Killed Shagrat, the Orc Captain
     23208   1950'  Reached level 30


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : yes (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 4.1.2022 00:16
Last updated on 4.1.2022 00:16

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12202. on the Ladder (of 18973)
4802. on the Angband Ladder (of 6502)
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