[Angband 4.2.3 Character Dump] Name Danny Boy Age 70 Self RB CB EB Best Race Dunadan Height 6'1" STR: 18/16 +1 +3 +1 18/66 Class Warrior Weight 13st 2lb INT: 10 +2 -2 +0 10 Title Myrmidon Turns used: WIS: 12 +2 -2 +3 15 HP -2/405 Game 208352 DEX: 15 +2 +2 +2 18/30 SP 0/0 Standard 23729 CON: 14 +3 +2 +1 18/20 Resting 4941 Level 30 Armor [50,+67] Saving Throw 55% Cur Exp 94796 Stealth Very Good Max Exp 94796 Melee 1d7,+20 Disarm - phys. 70% Adv Exp 120000 To-hit 73,+10 Disarm - magic 47% Blows 4.7/turn Magic Devices 45 Gold 42751 Searching 49% Burden 118.1 lb Shoot to-dam +19 Infravision 0 ft Overweight -61.8 lb To-hit 66,+20 Speed 4 (1.4x) Max Depth 2000' (L40) Shots 1.0/turn You are one of several children of a Serf. You are a well liked child. You have brown eyes, straight brown hair, and an average complexion. Resistances Abilities Acid:......+.+.... pFear:+...........+ Elec:..+...+.+.... pBlnd:............. Fire:......+.+.... pConf:............. Cold:......+.+.... pStun:............. Pois:............. HLife:............. Light:+............ Regen:............. Dark:............. ESP:............. Sound:............. S.Inv:+............ Shard:............. FrAct:++........+.. Nexus:............. Feath:...........+. Nethr:............. S.Dig:............. Chaos:............. TrpIm:............. Disen:........+.... Bless:............. Hindrances Modifiers ImpHP:............. Stea.:.......++.... ImpSP:............. Sear.:............. Fear:............. Infra:............. Aggrv:............. Tunn.:............. NoTel:............. Speed:++..........= DrExp:............. Blows:+............ Stick:............. Shots:............. Fragl:............. Might:.+........... Light:+....+....... D.Red:............. Moves:............. [Last Messages] > *** LOW HITPOINT WARNING! *** > It cries out in pain. > The berserker conjures up scary horrors. > You resist the effect! > The patriarch sets off a blinding flash. > You repel a sudden bleariness. > The inertia hound breathes inertia. > *** LOW HITPOINT WARNING! *** > 3 inertia hounds resist. > The berserker shrugs off the attack. > It cries out in pain. > The patriarch tries to heal his comrades. > The berserker looks REALLY healthy! > The inertia hound breathes inertia. > You die. Killed by an inertia hound. [Character Equipment] a) the Short Sword 'Sting' (1d7) (+7,+8) <+1, +3, +2> Dropped by Boldor, King of the Yeeks at 1000 feet (level 20) +1 strength. +1 dexterity. +1 constitution. +3 speed. +2 extra blows. +1 light. Slays undead, orcs, animals, evil creatures. Provides resistance to Light. Provides protection from fear. Cannot be harmed by Acid. Grants the ability to see invisible things. Prevents paralysis. Combat info: 4.7 blows/round. With +1 STR and +0 DEX you would get 5.0 blows With +0 STR and +1 DEX you would get 5.0 blows Average damage/round: 167.9 vs undead and orcs, 145.9 vs animals and evil creatures, and 124 vs. others. b) the Long Bow of Bard (x5) (+17,+19) <+1, +2> Conjured forth by magic at 1550 feet (level 31) +1 dexterity. +1 speed. +2 shooting power. Cannot be harmed by Acid, Fire. Prevents paralysis. c) a Jet Ring of Lightning [+12] Found lying on the floor at 1050 feet (level 21) Provides resistance to Lightning. Cannot be harmed by Lightning. d) a Quartzite Ring of Damage (+0,+9) Found lying on the floor at 1550 feet (level 31) e) a Copper Amulet of Wisdom <+3> Found lying on the floor at 1600 feet (level 32) +3 wisdom. Sustains wisdom. f) the Phial of Galadriel <+4> Taken from a chest found at 450 feet (level 9) +4 light. Cannot be harmed by Fire. Intensity 4 light. When activated, it lights up the surrounding area and creates a ball of weak light with radius 3, centred on and hitting the player, with full intensity to radius 3, dealing 2d15 damage at the centre, which your device skill increases by 20% for an average of 19.2 damage. Takes 6 to 12 turns to recharge at your current speed. Your chance of success is 94.9% g) Leather Scale Mail of Resistance (-1) [20,+12] Dropped by Orfax, Son of Boldor at 500 feet (level 10) Provides resistance to Acid, Lightning, Fire, Cold. Cannot be harmed by Acid, Fire. h) a Cloak of Stealth [1,+6] <+3> Found lying on the floor at 1900 feet (level 38) +3 stealth. i) a Knight's Shield of Elvenkind [15,+17] <+2> Dropped by Bullroarer the Hobbit at 1050 feet (level 21) +2 stealth. Provides resistance to Acid, Lightning, Fire, Cold, Disenchantment. Cannot be harmed by Acid. j) a Steel Helm [9,+2] Dropped by Ufthak of Cirith Ungol at 1550 feet (level 31) k) a Set of Leather Gloves of Free Action [1,+9] Found lying on the floor at 1050 feet (level 21) Prevents paralysis. l) a Pair of Iron Shod Boots of Slow Descent [4,+7] Found lying on the floor at 300 feet (level 6) Cannot be harmed by Fire. Feather Falling. [Character Inventory] a) 2 Withered Mushrooms of Second Sight b) 4 Rations of Food c) a Sip of Miruvor d) 4 Black Potions of Cure Serious Wounds e) 17 Light Purple Potions of Cure Critical Wounds f) a Hazy Potion of Speed g) 15 Scrolls titled "vo tor exstio" of Phase Door h) a Scroll titled "deo veo conax" of Magic Mapping i) 2 Copper Rods of Light j) 2 Pewter Rods of Recall Cannot be harmed by Lightning. k) 4 Zinc-Plated Wands of Lightning Bolts (27 charges) l) a Nickel-Plated Wand of Frost Bolts (6 charges) m) 2 Lead-Plated Wands of Stone to Mud (11 charges) n) a Zinc Wand of Teleport Other (8 charges) o) a Mahogany Staff of Detect Evil (3 charges) p) a Mistletoe Staff of Mapping (8 charges) q) a Silver Birch Staff of Teleportation (5 charges) r) a Shovel of Earthquakes (1d2) (+19,+14) <+2, +3> Found lying on the floor at 1950 feet (level 39) +2 strength. +3 tunneling. Branded with acid. Sometimes creates earthquakes on impact. Combat info: 3.3 blows/round. With +1 STR and +0 DEX you would get 3.5 blows With +0 STR and +2 DEX you would get 3.5 blows Average damage/round: 114.8 vs creatures not resistant to acid and 103.5 vs. others. [Character Quiver] 0) 40 Arrows (1d4) (+0,+0) Combat info: When fired, hits targets up to 160 feet away. Average damage/round: 108.5. 35% chance of breaking upon contact. [Home Inventory] a) a Light Purple Potion of Cure Critical Wounds b) 2 Azure Potions of True Seeing c) 12 Scrolls titled "sia trio trus" of Word of Recall d) 3 Oak Staves of Curing (15 charges) e) a Rosewood Staff of Cure Light Wounds (7 charges) f) a Silver Birch Staff of Teleportation (5 charges) g) an Amethyst Ring of Constitution <+3> Found lying on the floor of a special room at 1950 feet (level 39) +3 constitution. Sustains constitution. h) White Dragon Scale Mail (-2) [14,+14] {cursed} Dropped by Grishnákh, the Hill Orc at 1050 feet (level 21) It paralyses you every now and then. Provides resistance to Cold. i) a Hard Leather Cap [2,+6] {cursed} Dropped by Golfimbul, the Hill Orc Chief at 1050 feet (level 21) It makes you vulnerable to fire attacks, but resistant to cold. It paralyses you every now and then. It makes you hallucinate sometimes. j) a Pair of Leather Sandals of Free Action [1,+6] Dropped by an ogre at 1650 feet (level 33) Prevents paralysis. k) the Dagger 'Narthanc' (1d4) (+9,+12) [+10] Dropped by a kobold shaman at 450 feet (level 9) Branded with fire. Provides resistance to Fire. Cannot be harmed by Acid. When activated, it casts a bolt of fire dealing 9d8 damage, which your device skill increases by 22% for an average of 48.8 damage. Takes 5 to 9 turns to recharge at your current speed. Your chance of success is 95.2% Combat info: 4.1 blows/round. With +0 STR and +2 DEX you would get 4.5 blows Average damage/round: 142.2 vs creatures not resistant to fire and 118.9 vs. others. Average thrown damage: 133.1 vs creatures not resistant to fire and 44.3 vs. others. l) the Rapier 'Forasgil' (1d12) (+12,+19) <+1> Dropped by Bolg, Son of Azog at 1050 feet (level 21) +1 light. Slays animals. Branded with cold. Provides resistance to Cold, Light. Cannot be harmed by Acid. Combat info: 3.5 blows/round. With +1 STR and +0 DEX you would get 4.0 blows With +0 STR and +2 DEX you would get 3.8 blows Average damage/round: 200.2 vs creatures not resistant to cold, 173.8 vs animals, and 147.4 vs. others. m) a Katana (Blessed) (3d5) (+8,+5) <+1> Found lying on the floor at 1950 feet (level 39) +1 wisdom. Provides protection from blindness. Blessed by the gods (combat bonuses for holy casters). Combat info: 1.6 blows/round. With +1 STR and +0 DEX you would get 2.0 blows With +0 STR and +2 DEX you would get 2.0 blows Average damage/round: 47.6. n) a Halberd of *Slay Undead* (3d5) (+7,+15) <+2> Dropped by Bert the Stone Troll at 1600 feet (level 32) +2 wisdom. Slays undead (powerfully). Gives immunity to traps. Combat info: 1.3 blows/round. With +1 STR and +0 DEX you would get 1.6 blows With +0 STR and +2 DEX you would get 1.6 blows Average damage/round: 112.2 vs undead and 54.7 vs. others. o) a Two-Handed Great Flail of *Slay Evil* (3d6) (+8,+7) <+1> Found lying on the floor of a special room at 1050 feet (level 21) +1 wisdom. Slays evil creatures. Provides protection from blindness. Blessed by the gods (combat bonuses for holy casters). Combat info: 1.3 blows/round. With +5 STR and +0 DEX you would get 1.6 blows With +0 STR and +2 DEX you would get 1.6 blows Average damage/round: 63.1 vs evil creatures and 45.7 vs. others. p) a Lead-Filled Mace (Holy Avenger) (4d3) (+10,+8) [+2] <+2> Found lying on the floor at 1450 feet (level 29) +2 wisdom. Slays undead, demons, evil creatures. Provides protection from fear. Sustains strength. Grants the ability to see invisible things. Blessed by the gods (combat bonuses for holy casters). Combat info: 1.3 blows/round. With +1 STR and +0 DEX you would get 1.6 blows With +0 STR and +2 DEX you would get 1.6 blows Average damage/round: 67.5 vs undead and demons, 54.7 vs evil creatures, and 42 vs. others. q) a Lead-Filled Mace of *Slay Orc* (4d4) (+8,+5) <+2> Found lying on the floor in a vault at 1500 feet (level 30) +2 dexterity. Slays orcs. Sustains your life force. Combat info: 1.6 blows/round. With +1 STR and +0 DEX you would get 2.0 blows With +0 STR and +2 DEX you would get 2.0 blows Average damage/round: 90.3 vs orcs and 50.4 vs. others. r) a Shovel of Digging (1d2) (+10,+9) <+2> Found lying on the floor in a vault at 1500 feet (level 30) +2 tunneling. Branded with acid. Combat info: 2.7 blows/round. With +1 STR and +0 DEX you would get 3.0 blows With +0 STR and +2 DEX you would get 3.0 blows Average damage/round: 76.4 vs creatures not resistant to acid and 67 vs. others. s) a Sling of Power (x2) (+8,+14) Found lying on the floor at 350 feet (level 7) t) a Heavy Crossbow of Accuracy (x4) (+19,+5) Taken from a chest found at 1050 feet (level 21) u) 23 Arrows (1d4) (+5,+6) Combat info: When fired, hits targets up to 160 feet away. Average damage/round: 138.8. 35% chance of breaking upon contact. v) 33 Iron Shots (1d4) (+0,+0) Combat info: Average thrown damage: 5. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 138 50' Killed Grip, Farmer Maggot's Dog 138 50' Reached level 2 138 50' Reached level 3 138 50' Reached level 4 767 300' Reached level 5 1135 350' Reached level 6 1160 350' Reached level 7 1163 350' Reached level 8 1374 350' Reached level 9 2172 400' Reached level 10 2556 400' Reached level 11 3584 450' Found the Dagger 'Narthanc' 3932 450' Found the Phial of Galadriel 4270 450' Reached level 12 4659 500' Killed Orfax, Son of Boldor 4764 550' Reached level 13 4843 550' Reached level 14 5073 550' Killed Wormtongue, Agent of Saruman 5338 600' Reached level 15 5507 650' Killed Brodda, the Easterling 5925 700' Reached level 16 6506 800' Reached level 17 6894 850' Killed Fang, Farmer Maggot's Dog 7026 900' Reached level 18 7605 950' Reached level 19 8013 1050' Reached level 20 8074 1050' Killed Ulfast, Son of Ulfang 8454 1000' Reached level 21 8904 1050' Killed Gorbag, the Orc Captain 8904 1050' Reached level 22 9047 1050' Killed Bullroarer the Hobbit 9061 1050' Killed Golfimbul, the Hill Orc Chief 9064 1050' Killed Grishnákh, the Hill Orc 9118 0' Killed Farmer Maggot 10809 1050' Killed Old Man Willow 10809 1050' Reached level 23 10818 1050' Reached level 24 11659 1050' Killed Bolg, Son of Azog 11659 1050' Found the Rapier 'Forasgil' 11684 1050' Reached level 25 12531 1000' Killed Boldor, King of the Yeeks 12572 1000' Found the Short Sword 'Sting' 13715 1100' Killed Uglúk, the Uruk 13725 1100' Killed Lugdush, the Uruk 14149 1150' Reached level 26 14852 1400' Killed Uldor the Accursed 16643 1450' Reached level 27 18123 1550' Found the Long Bow of Bard 18558 1550' Killed Ufthak of Cirith Ungol 18958 1600' Reached level 28 19000 1600' Killed Bill the Stone Troll 19013 1600' Killed Tom the Stone Troll 19080 1600' Killed Bert the Stone Troll 20679 1900' Reached level 29 21548 1950' Killed Shagrat, the Orc Captain 23208 1950' Reached level 30 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : yes (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : no (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist) To-damage is a percentage of dice (experimental): no (birth_percent_damage)