The Angband Ladder: Grunk III, Half-Troll Warrior by Diogenes

  [Angband 3.0.6 Character Dump]

 Name   Grunk III                                Self  RB  CB  EB   Best
 Sex    Male              Age        27   STR:     16  +4  +5  +2  18/90
 Race   Half-Troll        Height     96   INT:     10  -4  -2  +0      4
 Class  Warrior           Weight    238   WIS:      6  -2  -2  +0      3
 Title  Myrmidon          Status      1   Dex:     15  -4  +2  +2     15     14
 HP     373/373           Maximize    Y   Con:     13  +3  +2  +2  18/20  18/10
 SP     0/0               Preserve    Y   CHR:     16  -6  -1  +0      9

 Level           30       Armor     [38,+36]     Saving Throw  Very Good
 Cur Exp      90728       Fight     (+1,+14)     Stealth             Bad
 Max Exp      90728       Melee     (+9,+23)     Fighting      Legendary
 Adv Exp     120000       Shoot     (+19,+7)     Shooting      Legendary
 MaxDepth   1050 ft       Blows       3/turn     Disarming     Very Good
 Gold         14322       Shots       1/turn     Magic Device       Good
 Burden   183.5 lbs                              Perception         Poor
 Speed           -1       Infra        30 ft     Searching          Fair

 Your father was a Cave-Troll Warrior.  You have slime-green eyes, oily
 dark purple hair, and green ulcerous skin.



      abcdefghijkl@       abcdefghijkl@
 Acid:....+...+.... Blind:.........+...
 Elec:............. Confu:.............
 Fire:............. Sound:.............
 Cold:............. Shard:.............
 Pois:............. Nexus:.............
 Fear:............+ Nethr:.............
 Lite:............. Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Sear.:.........+...
PLite:............. Infra:.............
Regen:............+ Tunn.:.............
Telep:............. Speed:.............
Invis:+........+... Blows:.............
FrAct:+............ Shots:.............
HLife:............. Might:.............


  [Character Equipment]

a) a Dagger of Westernesse (1d4) (+8,+9) (+2)
   It increases your strength, dexterity, and constitution by 2.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
b) a Light Crossbow of Accuracy (x3) (+18,+7)
c) an Adamantite Ring of Protection [+17]
d) an Alexandrite Ring of Damage (+9)
e) a Dragon Tooth Amulet of Resist Acid
   It provides resistance to acid.  It cannot be harmed by acid.  
f) The Phial 'Dirya' (charging) {@A1!s!d!k!f!v!t}
   It lights the dungeon around you.  It cannot be harmed by the elements.
   It might have hidden powers.
g) Metal Lamellar Armour (-3) [23,+4]
h) a Shadow Cloak [6,+0]
i) a Small Leather Shield of Resist Acid [2,+7]
   It provides resistance to acid.  It cannot be harmed by acid.  
j) a Hard Leather Cap of Seeing [2,-2] (+1 to searching)
   It increases your searching by 1.  It provides resistance to blindness.
   It grants you the ability to see invisible things.  
k) a Set of Gauntlets [2,+6]
l) a Pair of Hard Leather Boots [3,+4]


  [Character Inventory]

a) 3 Gold Potions of Cure Critical Wounds {10% off}
b) a Dark Red Potion of Healing
c) 14 Scrolls titled "elbin erk" of Phase Door {10% off}
d) 6 Scrolls titled "eep elzun sno" of Word of Recall {25% off}
e) 3 Scrolls titled "nelgsno ta" of Magic Mapping
f) 7 Bronze Rods of Trap Location {@z1}
g) 3 Titanium Rods of Door/Stair Location {@z2}
h) 2 Cast Iron Rods of Illumination
i) 4 Rusty Rods of Light {@z3}
j) a Copper-Plated Rod of Sleep Monster
k) a Gold-Plated Rod of Polymorph
l) 5 Magnesium Wands of Stone to Mud (2 charges)
m) 2 Copper-Plated Wands of Stinking Cloud (6 charges)
n) 2 Mithril-Plated Wands of Frost Bolts (11 charges)
o) a Locust Staff of Teleportation (1 charge) {@u1!u!d!k!s}
p) a Willow Staff of Enlightenment
q) a Gnarled Staff of Detect Evil
r) a Robe of Elvenkind [2,+7] (+3 to stealth) {@w1}
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, and cold.  It cannot be harmed by the elements.  It
   might have hidden powers.
s) a Long Sword of *Slay Dragon* (2d5) (+11,+5) (+2)
   It increases your constitution by 2.  It is especially deadly against 
   dragons.  It provides resistance to fear.  
t) a Long Sword (2d5) {average}
u) a Katana of Slay Evil (3d4) (+4,+7)
   It slays all evil creatures.  
v) a Flail (2d6) {average}
w) 10 Bolts (1d5) {@f1, good}


  [Home Inventory]

a) 2 White Potions of Speed
b) 2 Dark Red Potions of Healing {25% off}
c) 22 Smoky Potions of Restore Life Levels
d) a Brown Speckled Potion of Restore Intelligence
e) a Violet Potion of Restore Wisdom
f) 3 Metallic Blue Potions of Restore Dexterity
g) 4 Pink Potions of Restore Constitution
h) 2 Red Potions of Restore Charisma {75% off}
i) a Scroll titled "soldan barsri" of Identify {10% off}
j) 5 Scrolls titled "ulkme hydkli" of Recharging
k) 6 Scrolls titled "vomfor agso" of Protection from Evil
l) a Locust Staff of Teleportation (0 charges) {@u1}
m) a Willow Staff of Enlightenment
n) a Tortoise Shell Ring of Free Action
   It grants you immunity to paralysis.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): yes (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 5.10.2007 21:52

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12150. on the Ladder (of 18899)
4763. on the Angband Ladder (of 6451)
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Comments

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On 5.10.2007 21:52 Diogenes wrote:
This is the good version. The other one (I always call my HT Chars Grunk) died unhappily at level 10.

On 6.10.2007 21:55 eddiegrove@hotmail.com wrote:
You should toss the lamellar armor ASAP.
You are plenty tough enough, and the only
real danger is getting double-moved by some
out-of-depth monster. Don't be slowed.

You should wear the robe.
The rBase is enough for you to dive to 2000',
and the random high resist is a bonus.
Maybe a game-changing bonus.

But even if you did not have the robe, you
should still toss the lamellar armor.

Finally, if you actually use your swap weapons
[slayEvil and/or *slayDragon] you should be
wielding the ring of free action and sell the
protection ring or leave it at home.


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