The Angband Ladder: Vorondil, Human Warrior by vorondil

  [Angband 3.0.9b Character Dump]

 Name   Vorondil                                 Self  RB  CB  EB   Best
 Sex    Male              Age        19   STR:  18/39  +0  +5  +0  18/89
 Race   Human             Height     65   INT:     12  +0  -2  +0     10
 Class  Warrior           Weight    149   WIS:     12  +0  -2  +3     13
 Title  Myrmidon          Status     59   DEX:     17  +0  +2  +0  18/10
 HP     -2/282            Maximize    Y   Con:     17  +0  +2  +0  18/10      9
 SP     0/0                               Chr:      8  +0  -1  +3     10      5

 Level           30       Armor    [19,+20]     Saving Throw   Excellent
 Cur Exp      94727       Fight   (+10,+28)     Stealth             Good
 Max Exp      94727       Melee   (+19,+37)     Fighting          Heroic
 Adv Exp     100000       Shoot    (+19,+8)     Shooting          Heroic
 MaxDepth   1300 ft       Blows      4/turn     Disarming      Excellent
 Turns      2251058       Shots      1/turn     Magic Device   Very Good
 Gold         35103       Infra        0 ft     Perception          Poor
 Burden   146.2 lbs       Speed      Normal     Searching           Poor

 You are one of several children of a Guildsman.  You are a credit to
 the family.  You have green eyes, straight brown hair, and an average
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:....+........ Blind:.............
 Elec:............. Confu:.........+...
 Fire:+.......+.... Sound:.............
 Cold:......+...... Shard:.............
 Pois:............. Nexus:.............
 Fear:............+ Nethr:.............
 Lite:............. Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:...........+.
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.............
Invis:............. Blows:.............
FrAct:............. Shots:.............
HLife:............. Might:.+...........


  [Last Messages]

> The Ghast bites you.
> *** LOW HITPOINT WARNING! ***
> The Crebain makes a high pitched shriek.
> The Ghast misses you.
> The Ghast claws you.
> *** LOW HITPOINT WARNING! ***
> The Ghast bites you.
> *** LOW HITPOINT WARNING! ***
> You feel very sickly.
> The Ghast bites you.
> *** LOW HITPOINT WARNING! ***
> The Ghast claws you.
> *** LOW HITPOINT WARNING! ***
> The Ghast claws you.
> You die.


  [Character Equipment]

a) The Dagger 'Narthanc' (2d4) (+9,+9) {@w0^T}
   It is branded with fire.  It provides resistance to fire.  It
   activates for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed
   by the elements.  
b) a Long Bow of Extra Might (x3) (+9,+8) (+1)
   It increases your shooting power by 1.  
c) an Emerald Ring of Damage (+9)
d) an Emerald Ring of Damage (+13)
e) a Crystal Amulet of Resist Acid
   It provides resistance to acid.  It cannot be harmed by acid.  
f) The Phial of Galadriel {950', nov. paladin}
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
g) Hard Studded Leather of Resist Cold (-1) [7,-1]
   It provides resistance to cold.  It cannot be harmed by cold.  
h) a Cloak [1,+0]
i) a Large Leather Shield of Resist Fire [4,+2]
   It provides resistance to fire.  It cannot be harmed by fire.  
j) The Metal Cap of Thengel [3,+12] (+3) {1150', floor}
   It increases your wisdom and charisma by 3.  It provides resistance
   to confusion.  It cannot be harmed by the elements.  
k) a Set of Leather Gloves of Slaying (+5,+1) [1,+1]
l) a Pair of Hard Leather Boots of Stealth [3,+4] (+3)
   It increases your stealth by 3.  


  [Character Inventory]

a) 2 Pieces of Elvish Waybread
b) 4 Purple Potions of Cure Critical Wounds
c) a Misty Potion of Healing
d) 10 Scrolls titled "sia opio itas" of Phase Door
e) 4 Scrolls titled "hum initas vus" of Word of Recall {!*}
f) 9 Scrolls titled "fici sum" of Identify
g) 5 Scrolls titled "per ex reteguo" of Recharging
h) 10 Scrolls titled "carguleo adsia" of Object Detection
i) 2 Ivory Rods of Trap Location
j) 5 Lead Rods of Light
k) a Bronze Rod of Lightning Bolts
l) a Zinc-Plated Wand of Teleport Other (10 charges) {!*}
m) 2 Locust Staffs of Teleportation (5 charges) {!*}
n) an Oak Staff of Enlightenment (1 charge)
o) a Balsa Staff of Treasure Location (11 charges)
p) a Sycamore Staff of Detect Evil (5 charges)
q) an Amethyst Ring of See Invisible
   It grants you the ability to see invisible things.  
r) an Emerald Ring of Damage (+8)
s) a Bastard Sword (3d4) (+3,+2)
t) a Mace of Slay Troll (2d4) (+2,+5)
   It slays trolls.  
u) a Lead-Filled Mace of Slay Orc (3d4) (+4,+8)
   It slays orcs.  
v) a Gnomish Shovel (1d2) (+1,+4) (+2) {@w0^.}
   It increases your tunneling by 2.  
w) 4 Arrows (1d4) (+0,+0) {@f1}


  [Home Inventory]

a) 30 Pieces of Elvish Waybread
b) 5 Smoky Potions of Speed {!*}
c) 10 Black Potions of Berserk Strength
d) 71 Purple Potions of Cure Critical Wounds
e) 8 Misty Potions of Healing
f) 3 Vermilion Potions of Restore Strength
g) 6 Light Green Potions of Restore Intelligence
h) 6 Indigo Potions of Restore Dexterity
i) 6 Green Speckled Potions of Restore Constitution
j) 5 Metallic Blue Potions of Restore Charisma
k) 74 Scrolls titled "sia opio itas" of Phase Door
l) 2 Scrolls titled "la elibra" of *Identify*
m) 13 Scrolls titled "teor luptine" of Enchant Armor
n) a Scroll titled "ter quatio" of *Enchant Armor*
o) 17 Scrolls titled "per ex reteguo" of Recharging
p) 97 Scrolls titled "carguleo adsia" of Object Detection
q) 2 Zinc-Plated Wands of Teleport Other (17 charges)
r) a Sycamore Staff of Detect Evil (10 charges)
s) a Jet Ring of Sustain Dexterity
   It sustains your dexterity.  
t) a Turquoise Ring of Lightning [+6]
   It provides resistance to lightning.  It activates for electricity
   resistance (20+d20 turns) and electricity ball (85) every 50+d50 turns
u) 2 Copper Amulets of Resist Lightning
   It provides resistance to lightning.  It cannot be harmed by 
   electricity.  
v) Leather Scale Mail of Resist Fire (-1) [11,+8]
   It provides resistance to fire.  It cannot be harmed by fire.  
w) Leather Scale Mail of Resist Lightning (-1) [11,+4]
   It provides resistance to lightning.  It cannot be harmed by 
   electricity.  
x) a Scimitar (Holy Avenger) (2d5) (+12,+7) [+2] (+2)
   It increases your wisdom by 2.  It slays demons, undead, and all
   evil creatures.  It provides resistance to fear.  It sustains your 
   intelligence.  It is blessed by the gods.  It grants you the ability
   to see invisible things.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 8.12.2008 21:04
Last updated on 13.12.2008 19:44

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12203. on the Ladder (of 18973)
4803. on the Angband Ladder (of 6502)
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Comments

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On 8.12.2008 21:04 vorondil wrote:
So far doing ok. Best CL I've ever gotten to.

On 8.12.2008 22:46 Nightmarjoo wrote:
I'd swap your +10 =dmg for the ring of res_cold until you have a better form of res_cold, else everything which attacks with or breathes cold is going to be your achilles' heel. At 1000 ft anyway 4 hits with narthanc plus your other RoD is going to be overkill.

On 9.12.2008 00:31 vorondil wrote:
That's a good point. It's rare these days that I can't kill a non-unique in a couple of turns. I tangled with some sabre tooth tigers that were a handful but other than that, yes, maybe the 2d =dmg is overkill.

I just read a bunch of online stuff saying =dmg were the absolute best thing for warriors, which I'm sure is true if the warrior happens to have the resists he or she needs. I really want FA so I can go deeper...

On 13.12.2008 00:30 vorondil wrote:
Now I have to choose between continuing with Narthanc and taking the HA.

On 13.12.2008 19:44 vorondil wrote:
I tried cracking a vault at about 1300' and died due to my lack of FA. Better luck next time I guess.

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