The Angband Ladder: Persletti, Green-Elf Ranger by Sphara

  [FAangband 2.0.1 Character Dump]

 Name   Persletti    Age             55          Self  RB  CB  EB   Best
 Race   Green-Elf    Height        7'7"   STR! 18/100  -1  +0 +13 18/***
 Class  Ranger       Weight    13st 9lb   INT:  18/75  -1  +0  +3  18/95
 Title  ***WINNER*** Turns used:          WIS! 18/100  +2  +2  +6 18/200
 HP     782/786      Game        458196   DEX! 18/100  +2  +1 +16 18/***
 SP     296/342      Standard     61755   CON! 18/100  -1  -1  +9 18/170
 Gold   10181877     Resting       1413

 Level                 45    Armor     [66,+129]    Saving Throw     97%
 Cur Exp          2693938    Melee     5d5,+144%    Stealth    Legendary
 Max Exp          2693938    To-hit       79,+73    Disarm - phys.  100%
 Adv Exp          2900000    Blows      5.0/turn    Disarm - magic   63%
 Burden          188.9 lb    Shoot to-dam    +22    Magic Devices     80
 Overweight        9.0 lb    To-hit      100,+78    Searching       100%
 Max Depth   5000' (L100)    Shots      3.5/turn    Infravision    20 ft
                                                    Speed      18 (2.8x)

 Recall pts: Nargothrond 35, Angband 100, Nargothrond 55


 You followed Denethor across the Ered Luin.  You are one of several
 children of a Lord.  You have light grey eyes, wavy silver hair, and a
Resistances              Abilities
 Acid:......+.++...  79% pFear:..+.........!
 Elec:........++...  65% pBlnd:.........+...
 Fire:+.......+++..  90% pConf:......+......
 Cold:+.......++...  78% pStun:.............
 Pois:....+.+...+..  88% HLife:.....+.......
Light:.........+...  35% Regen:.............
 Dark:+............  45%   ESP:.........+...
Sound:.............   0% S.Inv:+....+...+...
Shard:..........+..  45% FrAct:+.........++.
Nexus:....+........  45% Feath:.............
Nethr:+............  35% S.Dig:.............
Chaos:.......+.....  40% TrpIm:.............
Disen:.++..........  71% Darkn:.............

Modifiers                Hindrances
Stea.:.13.3..3..6.. 16   ImpHP:.............
Sear.:....2.....2.. 4    ImpSP:.............
Infra:............2 2     Fear:.............
Tunn.:............. 0    Aggrv:.............
Speed:31.93..3....* 29   NoTel:.............
Blows:............. 0    DrExp:.............
Shots:.*........... 10   Stick:.............
Might:............. 0    Fragl:.............
Light:.....4...1... 5
D.Red:............. 0
MMast:............. 0
Moves:............. 0


  [Last Messages]

> You have 2 Seeker Arrows of Frost (3d5) (+8,+13) (0).
> Morgoth, Lord of Darkness scowls.
> Your Seeker Arrow of Frost (3d5) (+8,+13) pierces Morgoth, Lord of Darkness.
It was a good hit!
> You have a Seeker Arrow of Frost (3d5) (+8,+13) (0).
> Morgoth, Lord of Darkness scowls.
> Your Seeker Arrow of Frost (3d5) (+8,+13) pierces Morgoth, Lord of Darkness.
It was a good hit!
> You re-arrange your quiver.
> You have no more Seeker Arrows of Frost (3d5) (+8,+13) (0).
> Morgoth, Lord of Darkness bellows in rage.
> A magical staircase appears...
> *** CONGRATULATIONS ***
> You have won the game!
> You may retire (commit suicide) when you are ready.
> You have 1 charge remaining.
> Morgoth, Lord of Darkness dies.

Killed by Ripe Old Age.

  [Character Equipment]

a) the Great Axe 'Dramborleg' (5d5) (+15,+20) [+5] <+3>
     Found lying on the floor in a vault in Nargothrond 55
     
     +3 strength.
     +3 wisdom.
     +3 speed.
     Slays dragons (powerfully), demons (powerfully).
     Provides resistance to Fire (45%), Cold (35%), Dark (45%), Nether
     (35%).
     Cannot be harmed by Acid, Fire.
     Grants the ability to see invisible things.  Prevents paralysis. 
     blessing by the valar (combat bonuses for holy casters). 
     preferring two-handed wielding.  
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 591.6 vs dragons and demons, and 236 vs.
     others.
     
     
     Pole-mounted weapons are often cumbersome and may require two
     hands to wield, but some offer both a high degree of protection
     and powerful attacks.
b) the Long Bow 'Belthronding' (x3) (+20,+22) <+3, +1, +10>
     Found lying on the floor in a vault in Angband 93
     
     +3 dexterity.
     +1 stealth.
     +1 speed.
     +10 shooting speed.
     Slays evil creatures.
     Provides resistance to Disenchantment (35%).
     Cannot be harmed by Acid, Fire.
     
     
     Missile launchers allow you to inflict damage from a distance
     without using magic.
c) a Ring of Combat (+8,+8) <+4, +3>
     Found lying on the floor in a vault in Angband 92
     
     +4 strength.
     +3 dexterity.
     +3 stealth.
     Provides resistance to Disenchantment (55%).
     Provides protection from fear.
     
     
     You may wear a ring upon each of your two ring fingers, and
     benefit or suffer from the magics it contains.
d) a Ring of Speed <+9>
     Dropped by a warrior in Arena Town
     
     +9 speed.
     
     
     You may wear a ring upon each of your two ring fingers, and
     benefit or suffer from the magics it contains.
e) an Amulet of Trickery <+4, +3, +2>
     Found lying on the floor in Angband 90
     
     +4 dexterity.
     +3 stealth.
     +2 searching skill.
     +3 speed.
     Provides resistance to Poison (55%), Nexus (45%).
     Sustains dexterity.
     
     
     Amulets slip around your neck, and almost all have magics wondrous
     or perilous bound inside.
f) the Palantir of Avallónë <+4>
     Found lying on the floor in a vault in Angband 90
     
     +4 light.
     Cannot be harmed by Fire.
     Grants the ability to see invisible things.  Sustains your life
     force.  
     Intensity 4 light.
     
     When activated, it detects treasure and all creatures and maps an
     area nearby.
     Your chance of success is 37.8%
     
     
     An adventurer who cannot see is dog food.  The further away your
     illumination ends, the greater your chance to ready yourself for
     desperate combat.
g) the Augmented Chain Mail of Caspanion (-2) [45,+27] <+3>
     Dropped by a venom drake in Nargothrond 53
     
     +3 intelligence.
     +3 wisdom.
     +3 constitution.
     Provides resistance to Acid (40%), Poison (40%).
     Provides protection from confusion.
     Cannot be harmed by Acid.
     
     When activated, it destroys all doors surrounding you.
     Your chance of success is 95.6%
     
     
     Some kind of body protection will become a necessity as you face
     ever more dangerous opponents; rare items of this type may hold
     many and varied protective magics.
h) the Cloak 'Colannon' [1,+15] <+3>
     Found lying on the floor in Nargothrond 51
     
     +3 stealth.
     +3 speed.
     Provides resistance to Chaos (40%).
     Cannot be harmed by Acid, Fire.
     
     When activated, it teleports you randomly about 60 per cent of the
     largest distance you could go.
     Takes 166 turns to recharge at your current speed.
     Your chance of success is 96.7%
     
     
     Experienced adventurers wrap a cloak around their body.  Some rare
     items of this type may allow you to slip silently around less
     alert enemies.
i) the Large Metal Shield of the Swan [12,+20]
     Dropped by a dread in Arena Town
     
     
     It is part of the armor left by Turgon for the messenger of Ulmo.
     Provides resistance to Acid (45%), Lightning (45%), Fire (45%),
     Cold (45%).
     Cannot be harmed by Acid.
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     
     
     Shields can be worn on your arm, or on your back if you need both
     hands to use your weapon.  So protective can a shield be that it
     can reduce damage as much or more than body armour, and you can
     perhaps deflect physical missiles (even shards) or take advantage
     of opportunities to bash your foe if you have one on your arm.
j) the Steel Helm of Dor-Lómin [6,+20] <+4, +1>
     Found lying on the floor in Angband 93
     
     
     It is from the battle gear worn by Turin Turambar while at
     Nargothrond.
     +4 strength.
     +4 dexterity.
     +4 constitution.
     +1 light.
     Provides resistance to Acid (35%), Lightning (35%), Fire (45%),
     Cold (35%), Light (35%).
     Provides protection from blindness.
     Cannot be harmed by Acid.
     Grants telepathy.  Grants the ability to see invisible things.  
     
     
     Many a blow will be struck upon your head, and protection here
     will certainly be helpful.  Some rare items may protect and
     enhance your mind.
k) the Set of Leather Gloves Arradaith [1,+12] <+2, +6>
     Found lying on the floor in a vault in Angband 92
     
     +2 strength.
     +6 stealth.
     +2 searching skill.
     Provides resistance to Fire (34%), Poison (55%), Shards (45%).
     Cannot be harmed by Acid, Fire.
     Prevents paralysis.  
     
     When activated, it disables traps.
     Your chance of success is 96.8%
     
     
     Your hands would benefit from protection too.
l) a Pair of Leather Sandals of Free Action [1,+10]
     Found lying on the floor in a vault in Amon Rûdh 24
     
     Prevents paralysis.  
     
     
     Footwear protects the feet only, but some rare items of this type
     have magics to render them fleet, light, or steady.




  [Character Inventory]

a) 3 Books of Nature Magics [Lesser Charms]
     
     You can read this book.
     
     
     A runed volume with earthly and natural magics inscribed in brown
     and rich greens.
b) 2 Books of Nature Magics [Nature Craft]
     Cannot be harmed by Fire.
     
     You can read this book.
     
     
     A runed volume with earthly and natural magics inscribed in brown
     and rich greens.
c) 40 Potions of Cure Critical Wounds
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
d) 13 Potions of Healing
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
e) 7 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
f) 3 Potions of Life
     It can be thrown at creatures with damaging effect.
     
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
g) 23 Scrolls of Phase Door
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
h) 26 Scrolls of Teleportation
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
i) a Scroll of Banishment
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
j) 3 Scrolls of Mass Banishment
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
k) 22 Scrolls of Recharging
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
l) 3 Scrolls of *Destruction*
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
m) 7 Rods of Detection
     Cannot be harmed by Lightning.
     
     
     The magics stored in rods never run out, given enough time between
     uses to recover.  Rods can do a lot of damage, but they affect
     only small areas.  Bolt spells in rods seldom or never beam.
n) 7 Rods of Slow Monster (1 charging)
     
     The magics stored in rods never run out, given enough time between
     uses to recover.  Rods can do a lot of damage, but they affect
     only small areas.  Bolt spells in rods seldom or never beam.
o) 3 Rods of Teleport Other (1 charging)
     
     The magics stored in rods never run out, given enough time between
     uses to recover.  Rods can do a lot of damage, but they affect
     only small areas.  Bolt spells in rods seldom or never beam.
p) 7 Wands of Teleport Other (20 charges)
     
     Wands hold a variety of spells, useful both in combat and for
     exploration.  Bolt spells in wands often beam, and ball spells
     affect large areas.  Once its charges are exhausted, a wand is
     useless until recharged.
q) 2 Wands of Annihilation (1 charge)
     Cannot be harmed by Lightning.
     
     
     Wands hold a variety of spells, useful both in combat and for
     exploration.  Bolt spells in wands often beam, and ball spells
     affect large areas.  Once its charges are exhausted, a wand is
     useless until recharged.
r) a Staff of Banishment (1 charge)
     
     Staffs are heavy, and take up plenty of space in your backpack,
     but can hold a lot of sometimes powerful spells that affect large
     areas.  Staffs recharge easily and well.




  [Character Quiver]



  [Home Inventory]

a) 5 Mushrooms of Vigor
     
     Deep in the murky dungeons strange mushrooms grow, and monsters
     rout about sealed packets of food that their owners will never
     need again.
b) 40 Potions of Cure Critical Wounds
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
c) 8 Potions of Enlightenment
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
d) 20 Potions of Speed
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
e) 2 Wands of Striking (9 charges)
     Cannot be harmed by Lightning.
     
     
     Wands hold a variety of spells, useful both in combat and for
     exploration.  Bolt spells in wands often beam, and ball spells
     affect large areas.  Once its charges are exhausted, a wand is
     useless until recharged.
f) 2 Wands of Drain Life (10 charges)
     
     Wands hold a variety of spells, useful both in combat and for
     exploration.  Bolt spells in wands often beam, and ball spells
     affect large areas.  Once its charges are exhausted, a wand is
     useless until recharged.
g) a Staff of Banishment (1 charge)
     
     Staffs are heavy, and take up plenty of space in your backpack,
     but can hold a lot of sometimes powerful spells that affect large
     areas.  Staffs recharge easily and well.
h) 10 Staves of Teleportation (37 charges)
     
     Staffs are heavy, and take up plenty of space in your backpack,
     but can hold a lot of sometimes powerful spells that affect large
     areas.  Staffs recharge easily and well.
i) an Amulet of Weaponmastery (+8,+8)
     Dropped by a dread in Angband 83
     
     Provides resistance to Disenchantment (50%).
     Makes you vulnerable to Chaos (10%).
     Provides protection from fear.
     Sustains your life force.  
     
     
     Amulets slip around your neck, and almost all have magics wondrous
     or perilous bound inside.
j) the Mithril Plate Mail of Celeborn (-3) [65,+26] <+4> (charging)
     Conjured forth by magic in Angband 90
     
     +4 strength.
     Provides resistance to Acid (40%), Lightning (40%), Fire (40%),
     Cold (40%), Dark (40%), Disenchantment (50%).
     Cannot be harmed by Acid.
     
     When activated, it removes all non-unique monsters represented by
     a chosen symbol from the level, dealing you damage in the process.
     Takes 5550 turns to recharge at your current speed.
     Your chance of success is 87.0%
     
     
     Some kind of body protection will become a necessity as you face
     ever more dangerous opponents; rare items of this type may hold
     many and varied protective magics.
k) the Soft Leather Armour 'Hithlomir' [8,+20] <+4>
     Dropped by a green worm in Amon Rûdh 20
     
     
     It is one of the Shadow Ward items.
     +4 stealth.
     Provides resistance to Acid (40%), Lightning (40%), Fire (40%),
     Cold (40%), Dark (40%).
     Cannot be harmed by Acid, Fire.
     
     
     Some kind of body protection will become a necessity as you face
     ever more dangerous opponents; rare items of this type may hold
     many and varied protective magics.
l) a Knight's Shield of Elvenkind [15,+20] <+1>
     Dropped by a shadow in Angband 85
     
     +1 stealth.
     Provides resistance to Acid (35%), Lightning (35%), Fire (35%),
     Cold (35%), Nether (36%), Chaos (46%).
     Cannot be harmed by Acid.
     
     
     Shields can be worn on your arm, or on your back if you need both
     hands to use your weapon.  So protective can a shield be that it
     can reduce damage as much or more than body armour, and you can
     perhaps deflect physical missiles (even shards) or take advantage
     of opportunities to bash your foe if you have one on your arm.
m) the Set of Leather Gloves 'Cammithrim' [1,+11] <+1>
     Found lying on the floor in a vault in Nargothrond 55
     
     
     It is one of the Shadow Ward items.
     +1 light.
     Provides resistance to Light (45%).
     Cannot be harmed by Acid, Fire.
     Sustains constitution.
     Prevents paralysis.  
     
     When activated, it lights up an area and inflicts 2d8 damage on
     light-sensitive creatures.
     Takes 18 turns to recharge at your current speed.
     Your chance of success is 96.5%
     
     
     Your hands would benefit from protection too.


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       405    200'  Reached level 3
       489    300'  Reached level 4
       581    300'  Gained the Marksman specialty.
       628    300'  Reached level 5
       666    300'  Reached level 6
      1109    200'  Reached level 7
      2097    300'  Reached level 8
      3047    400'  Reached level 9
      3549      0'  Killed The Complainer
      3802    400'  Reached level 10
      4681    600'  Reached level 11
      4734    600'  Reached level 12
      4858    600'  Reached level 13
      5276    600'  Killed Balcmeg, the cave orc
      5771    550'  Reached level 14
      5893    650'  Killed Orfax, Son of Boldor
      5937    650'  Killed Boldor, King of the Yeeks
      5937    650'  Reached level 15
      6313      0'  Moved house to Menegroth.
      6523   1000'  Reached level 16
      6895   1000'  Reached level 17
      7432   1000'  Reached level 18
      7457   1000'  Reached level 19
      8429    900'  Reached level 20
      9783   1000'  Reached level 21
      9861   1000'  Found the Beaked Axe of Húrin (LOST)
     10095   1000'  Killed Brodda, the Easterling
     11488    900'  Reached level 22
     12329    900'  Killed The Thief of the Mountains
     12997   1000'  Found the Soft Leather Armour 'Hithlomir'
     13047   1000'  Killed Lug, the hill orc
     13692   1000'  Reached level 23
     15491   1100'  Reached level 24
     15895   1100'  Found the Chain Mail (Dwarven) of the Mormegil (LOST)
     16238   1200'  Killed Khîm, Son of Mîm
     17037   1200'  Reached level 25
     17556   1200'  Killed Orcogar, son of Orcobal
     18059   1300'  Killed Ibun, Son of Mîm
     19574   1400'  Reached level 26
     20469   1400'  Killed Draebor, the Imp
     20480   1400'  Found the Dagger 'Nimthanc' (LOST)
     20481   1400'  Found the Lamp of Gwindor (LOST)
     20881   1400'  Killed Mughâsh the Kobold Lord
     21966   1500'  Reached level 27
     22433   1500'  Found the Broad Sword 'Glamdring' (LOST)
     23327   1500'  Killed MITZE, the Wight
     25206   1500'  Killed Mîm, Betrayer of Turin
     25206   1500'  Reached level 28
     25212   1500'  Found the Magestaff 'Eriril' (LOST)
     25227   1500'  Gained the Athletics specialty.
     27818   1750'  Reached level 29
     29795   1850'  Found the Leather Scale Mail 'Thalkettoth' (LOST)
     30428   1850'  Killed Pete Mack, the Ghost
     30962   1850'  Killed Uldor the Accursed
     31104   1850'  Reached level 30
     31110   1850'  Killed Othrod, Lord of the orcs
     31886   1850'  Killed Jeff Greene, the Ghost
     32308   1750'  Killed Old Man Willow
     32852   1850'  Killed Sasquatch, the Ghost
     32996   1850'  Reached level 31
     34558   1850'  Found the Long Bow 'Gungnir' (LOST)
     34911   2050'  Reached level 32
     35031   2050'  Found the Light Crossbow Riang (LOST)
     35258   2150'  Killed Ulwarth, Son of Ulfang
     35267   2150'  Killed Ulfast, son of Ulfang
     35853   2050'  Reached level 33
     35925   2150'  Found the Rapier 'Forasgil' (LOST)
     36931   2350'  Killed Lokkak, the Ogre Chieftain
     36931   2350'  Found the Scimitar of Egalmoth (LOST)
     37723   2450'  Reached level 34
     38158   2550'  Killed Orcobal the Mighty
     38164   2550'  Found the Fur Cloak Tuoreth (LOST)
     38271   2550'  Reached level 35
     38809   2550'  Found the Cloak 'Colannon'
     39393   2550'  Reached level 36
     40665   2650'  Reached level 37
     40936   2650'  Found the Spear Harelegon (LOST)
     41077   2650'  Found the Augmented Chain Mail of Caspanion
     42142   2750'  Reached level 38
     43579   2750'  Found the Great Axe 'Dramborleg'
     43630   2750'  Found the Set of Leather Gloves 'Cammithrim'
     43634   2750'  Found the Wand 'Ilkorin' (LOST)
     43886   2750'  Found the Short Sword 'Dagmor' (LOST)
     44715   2750'  Killed Glaurung, Father of the Dragons
     44715   2750'  Reached level 39
     44716   2750'  Gained the Fast Attacking specialty.
     44716   2750'  Found the Maul Kemmil (LOST)
     45956   2200'  Found the Spear 'Nimloth' (LOST)
     46655   3000'  Reached level 40
     46710   3000'  Killed Rogrog the Black Troll
     47128   3250'  Found the Staff of Winds (LOST)
     48109   3850'  Reached level 41
     49276   4150'  Killed Harowen the Black Hand
     49291   4150'  Found the Scythe 'Avavir' (LOST)
     49779   4150'  Killed The Queen Ant
     49809   4150'  Found the Rod of Delving (LOST)
     49876   4150'  Found the Pearl 'Nimphelos' (LOST)
     49922   4150'  Found the Long Bow of Bregor (LOST)
     50873   4250'  Reached level 42
     50971   4250'  Killed Qlzqqlzuup, the Emperor Quylthulg
     50971   4250'  Found the Elven Cloak 'Holcolleth' (LOST)
     51457   4250'  Killed Kavlax the Many-Headed
     52831   4350'  Killed Wiruin, the Maelstrom
     53016   4350'  Killed Draugluin, Sire of All Werewolves
     53016   4350'  Reached level 43
     53205   4350'  Killed Nan, the Giant
     53208   4350'  Found the Rod of Air (LOST)
     54496   4400'  Found the Large Metal Shield of the Swan
     54938   4400'  Killed Scatha the Worm
     55396   4400'  Found the Lance Urion (LOST)
     56020   4400'  Found the Hard Leather Cap of Mablung (LOST)
     56111   4400'  Reached level 44
     56455   4450'  -- Note: ## ranger 2nd book, finally
     57074   4500'  Found the Beaked Axe Sinda (LOST)
     57727   4500'  Found the Mithril Plate Mail of Celeborn
     57758   4500'  Found the Palantir of Avallónë
     58879   4600'  Found the Set of Leather Gloves Echalin (LOST)
     59220   4600'  Killed Pongo the Devious
     59388   4600'  Found the Set of Leather Gloves Arradaith
     59441   4600'  Found the Rod 'Mantle of Shadow' (LOST)
     59729   4600'  Reached level 45
     59961   4650'  Found the Steel Helm of Dor-Lómin
     60254   4650'  Found the Long Bow 'Belthronding'
     60759   4900'  Found the Iron Helm Darion (LOST)
     61754   5000'  Killed Morgoth, Lord of Darkness


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (currently does nothing): no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (disabled)                 : no  (birth_levels_persist)


Posted on 16.10.2021 09:54
Last updated on 25.10.2021 18:13

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4. on the Competition No.238 Ladder (of 15)

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On 17.10.2021 20:21 Sphara wrote:
CL31 Nice randart bow for midgame. Hope it's not cursed.
Lacking speed, ESP and HP but character is still starting to feel really good.

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