The Angband Ladder: Persletti, Green-Elf Ranger by Sphara
[FAangband 2.0.1 Character Dump]
Name Persletti Age 55 Self RB CB EB Best
Race Green-Elf Height 7'7" STR! 18/100 -1 +0 +13 18/***
Class Ranger Weight 13st 9lb INT: 18/75 -1 +0 +3 18/95
Title ***WINNER*** Turns used: WIS! 18/100 +2 +2 +6 18/200
HP 782/786 Game 458196 DEX! 18/100 +2 +1 +16 18/***
SP 296/342 Standard 61755 CON! 18/100 -1 -1 +9 18/170
Gold 10181877 Resting 1413
Level 45 Armor [66,+129] Saving Throw 97%
Cur Exp 2693938 Melee 5d5,+144% Stealth Legendary
Max Exp 2693938 To-hit 79,+73 Disarm - phys. 100%
Adv Exp 2900000 Blows 5.0/turn Disarm - magic 63%
Burden 188.9 lb Shoot to-dam +22 Magic Devices 80
Overweight 9.0 lb To-hit 100,+78 Searching 100%
Max Depth 5000' (L100) Shots 3.5/turn Infravision 20 ft
Speed 18 (2.8x)
Recall pts: Nargothrond 35, Angband 100, Nargothrond 55
You followed Denethor across the Ered Luin. You are one of several
children of a Lord. You have light grey eyes, wavy silver hair, and a
Resistances Abilities
Acid:......+.++... 79% pFear:..+.........!
Elec:........++... 65% pBlnd:.........+...
Fire:+.......+++.. 90% pConf:......+......
Cold:+.......++... 78% pStun:.............
Pois:....+.+...+.. 88% HLife:.....+.......
Light:.........+... 35% Regen:.............
Dark:+............ 45% ESP:.........+...
Sound:............. 0% S.Inv:+....+...+...
Shard:..........+.. 45% FrAct:+.........++.
Nexus:....+........ 45% Feath:.............
Nethr:+............ 35% S.Dig:.............
Chaos:.......+..... 40% TrpIm:.............
Disen:.++.......... 71% Darkn:.............
Modifiers Hindrances
Stea.:.13.3..3..6.. 16 ImpHP:.............
Sear.:....2.....2.. 4 ImpSP:.............
Infra:............2 2 Fear:.............
Tunn.:............. 0 Aggrv:.............
Speed:31.93..3....* 29 NoTel:.............
Blows:............. 0 DrExp:.............
Shots:.*........... 10 Stick:.............
Might:............. 0 Fragl:.............
Light:.....4...1... 5
D.Red:............. 0
MMast:............. 0
Moves:............. 0
[Last Messages]
> You have 2 Seeker Arrows of Frost (3d5) (+8,+13) (0).
> Morgoth, Lord of Darkness scowls.
> Your Seeker Arrow of Frost (3d5) (+8,+13) pierces Morgoth, Lord of Darkness.
It was a good hit!
> You have a Seeker Arrow of Frost (3d5) (+8,+13) (0).
> Morgoth, Lord of Darkness scowls.
> Your Seeker Arrow of Frost (3d5) (+8,+13) pierces Morgoth, Lord of Darkness.
It was a good hit!
> You re-arrange your quiver.
> You have no more Seeker Arrows of Frost (3d5) (+8,+13) (0).
> Morgoth, Lord of Darkness bellows in rage.
> A magical staircase appears...
> *** CONGRATULATIONS ***
> You have won the game!
> You may retire (commit suicide) when you are ready.
> You have 1 charge remaining.
> Morgoth, Lord of Darkness dies.
Killed by Ripe Old Age.
[Character Equipment]
a) the Great Axe 'Dramborleg' (5d5) (+15,+20) [+5] <+3>
Found lying on the floor in a vault in Nargothrond 55
+3 strength.
+3 wisdom.
+3 speed.
Slays dragons (powerfully), demons (powerfully).
Provides resistance to Fire (45%), Cold (35%), Dark (45%), Nether
(35%).
Cannot be harmed by Acid, Fire.
Grants the ability to see invisible things. Prevents paralysis.
blessing by the valar (combat bonuses for holy casters).
preferring two-handed wielding.
Combat info:
5.0 blows/round.
Average damage/round: 591.6 vs dragons and demons, and 236 vs.
others.
Pole-mounted weapons are often cumbersome and may require two
hands to wield, but some offer both a high degree of protection
and powerful attacks.
b) the Long Bow 'Belthronding' (x3) (+20,+22) <+3, +1, +10>
Found lying on the floor in a vault in Angband 93
+3 dexterity.
+1 stealth.
+1 speed.
+10 shooting speed.
Slays evil creatures.
Provides resistance to Disenchantment (35%).
Cannot be harmed by Acid, Fire.
Missile launchers allow you to inflict damage from a distance
without using magic.
c) a Ring of Combat (+8,+8) <+4, +3>
Found lying on the floor in a vault in Angband 92
+4 strength.
+3 dexterity.
+3 stealth.
Provides resistance to Disenchantment (55%).
Provides protection from fear.
You may wear a ring upon each of your two ring fingers, and
benefit or suffer from the magics it contains.
d) a Ring of Speed <+9>
Dropped by a warrior in Arena Town
+9 speed.
You may wear a ring upon each of your two ring fingers, and
benefit or suffer from the magics it contains.
e) an Amulet of Trickery <+4, +3, +2>
Found lying on the floor in Angband 90
+4 dexterity.
+3 stealth.
+2 searching skill.
+3 speed.
Provides resistance to Poison (55%), Nexus (45%).
Sustains dexterity.
Amulets slip around your neck, and almost all have magics wondrous
or perilous bound inside.
f) the Palantir of Avallónë <+4>
Found lying on the floor in a vault in Angband 90
+4 light.
Cannot be harmed by Fire.
Grants the ability to see invisible things. Sustains your life
force.
Intensity 4 light.
When activated, it detects treasure and all creatures and maps an
area nearby.
Your chance of success is 37.8%
An adventurer who cannot see is dog food. The further away your
illumination ends, the greater your chance to ready yourself for
desperate combat.
g) the Augmented Chain Mail of Caspanion (-2) [45,+27] <+3>
Dropped by a venom drake in Nargothrond 53
+3 intelligence.
+3 wisdom.
+3 constitution.
Provides resistance to Acid (40%), Poison (40%).
Provides protection from confusion.
Cannot be harmed by Acid.
When activated, it destroys all doors surrounding you.
Your chance of success is 95.6%
Some kind of body protection will become a necessity as you face
ever more dangerous opponents; rare items of this type may hold
many and varied protective magics.
h) the Cloak 'Colannon' [1,+15] <+3>
Found lying on the floor in Nargothrond 51
+3 stealth.
+3 speed.
Provides resistance to Chaos (40%).
Cannot be harmed by Acid, Fire.
When activated, it teleports you randomly about 60 per cent of the
largest distance you could go.
Takes 166 turns to recharge at your current speed.
Your chance of success is 96.7%
Experienced adventurers wrap a cloak around their body. Some rare
items of this type may allow you to slip silently around less
alert enemies.
i) the Large Metal Shield of the Swan [12,+20]
Dropped by a dread in Arena Town
It is part of the armor left by Turgon for the messenger of Ulmo.
Provides resistance to Acid (45%), Lightning (45%), Fire (45%),
Cold (45%).
Cannot be harmed by Acid.
Sustains strength, intelligence, wisdom, dexterity, constitution.
Shields can be worn on your arm, or on your back if you need both
hands to use your weapon. So protective can a shield be that it
can reduce damage as much or more than body armour, and you can
perhaps deflect physical missiles (even shards) or take advantage
of opportunities to bash your foe if you have one on your arm.
j) the Steel Helm of Dor-Lómin [6,+20] <+4, +1>
Found lying on the floor in Angband 93
It is from the battle gear worn by Turin Turambar while at
Nargothrond.
+4 strength.
+4 dexterity.
+4 constitution.
+1 light.
Provides resistance to Acid (35%), Lightning (35%), Fire (45%),
Cold (35%), Light (35%).
Provides protection from blindness.
Cannot be harmed by Acid.
Grants telepathy. Grants the ability to see invisible things.
Many a blow will be struck upon your head, and protection here
will certainly be helpful. Some rare items may protect and
enhance your mind.
k) the Set of Leather Gloves Arradaith [1,+12] <+2, +6>
Found lying on the floor in a vault in Angband 92
+2 strength.
+6 stealth.
+2 searching skill.
Provides resistance to Fire (34%), Poison (55%), Shards (45%).
Cannot be harmed by Acid, Fire.
Prevents paralysis.
When activated, it disables traps.
Your chance of success is 96.8%
Your hands would benefit from protection too.
l) a Pair of Leather Sandals of Free Action [1,+10]
Found lying on the floor in a vault in Amon Rûdh 24
Prevents paralysis.
Footwear protects the feet only, but some rare items of this type
have magics to render them fleet, light, or steady.
[Character Inventory]
a) 3 Books of Nature Magics [Lesser Charms]
You can read this book.
A runed volume with earthly and natural magics inscribed in brown
and rich greens.
b) 2 Books of Nature Magics [Nature Craft]
Cannot be harmed by Fire.
You can read this book.
A runed volume with earthly and natural magics inscribed in brown
and rich greens.
c) 40 Potions of Cure Critical Wounds
Healers, alchemists, and sages create potions in vast quantities,
and store them in small flasks of clear glass or gleaming crystal.
Once quaffed, a potion is guaranteed to work, but not every
strange liquid was mixed for your benefit...
d) 13 Potions of Healing
Healers, alchemists, and sages create potions in vast quantities,
and store them in small flasks of clear glass or gleaming crystal.
Once quaffed, a potion is guaranteed to work, but not every
strange liquid was mixed for your benefit...
e) 7 Potions of *Healing*
It can be thrown at creatures with damaging effect.
Healers, alchemists, and sages create potions in vast quantities,
and store them in small flasks of clear glass or gleaming crystal.
Once quaffed, a potion is guaranteed to work, but not every
strange liquid was mixed for your benefit...
f) 3 Potions of Life
It can be thrown at creatures with damaging effect.
Healers, alchemists, and sages create potions in vast quantities,
and store them in small flasks of clear glass or gleaming crystal.
Once quaffed, a potion is guaranteed to work, but not every
strange liquid was mixed for your benefit...
g) 23 Scrolls of Phase Door
One will often find sheets of parchment with magic spells. They
are easy to read, and are a warrior or paladin's best chance at
making use of magic.
h) 26 Scrolls of Teleportation
One will often find sheets of parchment with magic spells. They
are easy to read, and are a warrior or paladin's best chance at
making use of magic.
i) a Scroll of Banishment
One will often find sheets of parchment with magic spells. They
are easy to read, and are a warrior or paladin's best chance at
making use of magic.
j) 3 Scrolls of Mass Banishment
One will often find sheets of parchment with magic spells. They
are easy to read, and are a warrior or paladin's best chance at
making use of magic.
k) 22 Scrolls of Recharging
One will often find sheets of parchment with magic spells. They
are easy to read, and are a warrior or paladin's best chance at
making use of magic.
l) 3 Scrolls of *Destruction*
One will often find sheets of parchment with magic spells. They
are easy to read, and are a warrior or paladin's best chance at
making use of magic.
m) 7 Rods of Detection
Cannot be harmed by Lightning.
The magics stored in rods never run out, given enough time between
uses to recover. Rods can do a lot of damage, but they affect
only small areas. Bolt spells in rods seldom or never beam.
n) 7 Rods of Slow Monster (1 charging)
The magics stored in rods never run out, given enough time between
uses to recover. Rods can do a lot of damage, but they affect
only small areas. Bolt spells in rods seldom or never beam.
o) 3 Rods of Teleport Other (1 charging)
The magics stored in rods never run out, given enough time between
uses to recover. Rods can do a lot of damage, but they affect
only small areas. Bolt spells in rods seldom or never beam.
p) 7 Wands of Teleport Other (20 charges)
Wands hold a variety of spells, useful both in combat and for
exploration. Bolt spells in wands often beam, and ball spells
affect large areas. Once its charges are exhausted, a wand is
useless until recharged.
q) 2 Wands of Annihilation (1 charge)
Cannot be harmed by Lightning.
Wands hold a variety of spells, useful both in combat and for
exploration. Bolt spells in wands often beam, and ball spells
affect large areas. Once its charges are exhausted, a wand is
useless until recharged.
r) a Staff of Banishment (1 charge)
Staffs are heavy, and take up plenty of space in your backpack,
but can hold a lot of sometimes powerful spells that affect large
areas. Staffs recharge easily and well.
[Character Quiver]
[Home Inventory]
a) 5 Mushrooms of Vigor
Deep in the murky dungeons strange mushrooms grow, and monsters
rout about sealed packets of food that their owners will never
need again.
b) 40 Potions of Cure Critical Wounds
Healers, alchemists, and sages create potions in vast quantities,
and store them in small flasks of clear glass or gleaming crystal.
Once quaffed, a potion is guaranteed to work, but not every
strange liquid was mixed for your benefit...
c) 8 Potions of Enlightenment
Healers, alchemists, and sages create potions in vast quantities,
and store them in small flasks of clear glass or gleaming crystal.
Once quaffed, a potion is guaranteed to work, but not every
strange liquid was mixed for your benefit...
d) 20 Potions of Speed
Healers, alchemists, and sages create potions in vast quantities,
and store them in small flasks of clear glass or gleaming crystal.
Once quaffed, a potion is guaranteed to work, but not every
strange liquid was mixed for your benefit...
e) 2 Wands of Striking (9 charges)
Cannot be harmed by Lightning.
Wands hold a variety of spells, useful both in combat and for
exploration. Bolt spells in wands often beam, and ball spells
affect large areas. Once its charges are exhausted, a wand is
useless until recharged.
f) 2 Wands of Drain Life (10 charges)
Wands hold a variety of spells, useful both in combat and for
exploration. Bolt spells in wands often beam, and ball spells
affect large areas. Once its charges are exhausted, a wand is
useless until recharged.
g) a Staff of Banishment (1 charge)
Staffs are heavy, and take up plenty of space in your backpack,
but can hold a lot of sometimes powerful spells that affect large
areas. Staffs recharge easily and well.
h) 10 Staves of Teleportation (37 charges)
Staffs are heavy, and take up plenty of space in your backpack,
but can hold a lot of sometimes powerful spells that affect large
areas. Staffs recharge easily and well.
i) an Amulet of Weaponmastery (+8,+8)
Dropped by a dread in Angband 83
Provides resistance to Disenchantment (50%).
Makes you vulnerable to Chaos (10%).
Provides protection from fear.
Sustains your life force.
Amulets slip around your neck, and almost all have magics wondrous
or perilous bound inside.
j) the Mithril Plate Mail of Celeborn (-3) [65,+26] <+4> (charging)
Conjured forth by magic in Angband 90
+4 strength.
Provides resistance to Acid (40%), Lightning (40%), Fire (40%),
Cold (40%), Dark (40%), Disenchantment (50%).
Cannot be harmed by Acid.
When activated, it removes all non-unique monsters represented by
a chosen symbol from the level, dealing you damage in the process.
Takes 5550 turns to recharge at your current speed.
Your chance of success is 87.0%
Some kind of body protection will become a necessity as you face
ever more dangerous opponents; rare items of this type may hold
many and varied protective magics.
k) the Soft Leather Armour 'Hithlomir' [8,+20] <+4>
Dropped by a green worm in Amon Rûdh 20
It is one of the Shadow Ward items.
+4 stealth.
Provides resistance to Acid (40%), Lightning (40%), Fire (40%),
Cold (40%), Dark (40%).
Cannot be harmed by Acid, Fire.
Some kind of body protection will become a necessity as you face
ever more dangerous opponents; rare items of this type may hold
many and varied protective magics.
l) a Knight's Shield of Elvenkind [15,+20] <+1>
Dropped by a shadow in Angband 85
+1 stealth.
Provides resistance to Acid (35%), Lightning (35%), Fire (35%),
Cold (35%), Nether (36%), Chaos (46%).
Cannot be harmed by Acid.
Shields can be worn on your arm, or on your back if you need both
hands to use your weapon. So protective can a shield be that it
can reduce damage as much or more than body armour, and you can
perhaps deflect physical missiles (even shards) or take advantage
of opportunities to bash your foe if you have one on your arm.
m) the Set of Leather Gloves 'Cammithrim' [1,+11] <+1>
Found lying on the floor in a vault in Nargothrond 55
It is one of the Shadow Ward items.
+1 light.
Provides resistance to Light (45%).
Cannot be harmed by Acid, Fire.
Sustains constitution.
Prevents paralysis.
When activated, it lights up an area and inflicts 2d8 damage on
light-sensitive creatures.
Takes 18 turns to recharge at your current speed.
Your chance of success is 96.5%
Your hands would benefit from protection too.
[Player history]
Turn Depth Note
0 0' Began the quest to destroy Morgoth.
405 200' Reached level 3
489 300' Reached level 4
581 300' Gained the Marksman specialty.
628 300' Reached level 5
666 300' Reached level 6
1109 200' Reached level 7
2097 300' Reached level 8
3047 400' Reached level 9
3549 0' Killed The Complainer
3802 400' Reached level 10
4681 600' Reached level 11
4734 600' Reached level 12
4858 600' Reached level 13
5276 600' Killed Balcmeg, the cave orc
5771 550' Reached level 14
5893 650' Killed Orfax, Son of Boldor
5937 650' Killed Boldor, King of the Yeeks
5937 650' Reached level 15
6313 0' Moved house to Menegroth.
6523 1000' Reached level 16
6895 1000' Reached level 17
7432 1000' Reached level 18
7457 1000' Reached level 19
8429 900' Reached level 20
9783 1000' Reached level 21
9861 1000' Found the Beaked Axe of Húrin (LOST)
10095 1000' Killed Brodda, the Easterling
11488 900' Reached level 22
12329 900' Killed The Thief of the Mountains
12997 1000' Found the Soft Leather Armour 'Hithlomir'
13047 1000' Killed Lug, the hill orc
13692 1000' Reached level 23
15491 1100' Reached level 24
15895 1100' Found the Chain Mail (Dwarven) of the Mormegil (LOST)
16238 1200' Killed Khîm, Son of Mîm
17037 1200' Reached level 25
17556 1200' Killed Orcogar, son of Orcobal
18059 1300' Killed Ibun, Son of Mîm
19574 1400' Reached level 26
20469 1400' Killed Draebor, the Imp
20480 1400' Found the Dagger 'Nimthanc' (LOST)
20481 1400' Found the Lamp of Gwindor (LOST)
20881 1400' Killed Mughâsh the Kobold Lord
21966 1500' Reached level 27
22433 1500' Found the Broad Sword 'Glamdring' (LOST)
23327 1500' Killed MITZE, the Wight
25206 1500' Killed Mîm, Betrayer of Turin
25206 1500' Reached level 28
25212 1500' Found the Magestaff 'Eriril' (LOST)
25227 1500' Gained the Athletics specialty.
27818 1750' Reached level 29
29795 1850' Found the Leather Scale Mail 'Thalkettoth' (LOST)
30428 1850' Killed Pete Mack, the Ghost
30962 1850' Killed Uldor the Accursed
31104 1850' Reached level 30
31110 1850' Killed Othrod, Lord of the orcs
31886 1850' Killed Jeff Greene, the Ghost
32308 1750' Killed Old Man Willow
32852 1850' Killed Sasquatch, the Ghost
32996 1850' Reached level 31
34558 1850' Found the Long Bow 'Gungnir' (LOST)
34911 2050' Reached level 32
35031 2050' Found the Light Crossbow Riang (LOST)
35258 2150' Killed Ulwarth, Son of Ulfang
35267 2150' Killed Ulfast, son of Ulfang
35853 2050' Reached level 33
35925 2150' Found the Rapier 'Forasgil' (LOST)
36931 2350' Killed Lokkak, the Ogre Chieftain
36931 2350' Found the Scimitar of Egalmoth (LOST)
37723 2450' Reached level 34
38158 2550' Killed Orcobal the Mighty
38164 2550' Found the Fur Cloak Tuoreth (LOST)
38271 2550' Reached level 35
38809 2550' Found the Cloak 'Colannon'
39393 2550' Reached level 36
40665 2650' Reached level 37
40936 2650' Found the Spear Harelegon (LOST)
41077 2650' Found the Augmented Chain Mail of Caspanion
42142 2750' Reached level 38
43579 2750' Found the Great Axe 'Dramborleg'
43630 2750' Found the Set of Leather Gloves 'Cammithrim'
43634 2750' Found the Wand 'Ilkorin' (LOST)
43886 2750' Found the Short Sword 'Dagmor' (LOST)
44715 2750' Killed Glaurung, Father of the Dragons
44715 2750' Reached level 39
44716 2750' Gained the Fast Attacking specialty.
44716 2750' Found the Maul Kemmil (LOST)
45956 2200' Found the Spear 'Nimloth' (LOST)
46655 3000' Reached level 40
46710 3000' Killed Rogrog the Black Troll
47128 3250' Found the Staff of Winds (LOST)
48109 3850' Reached level 41
49276 4150' Killed Harowen the Black Hand
49291 4150' Found the Scythe 'Avavir' (LOST)
49779 4150' Killed The Queen Ant
49809 4150' Found the Rod of Delving (LOST)
49876 4150' Found the Pearl 'Nimphelos' (LOST)
49922 4150' Found the Long Bow of Bregor (LOST)
50873 4250' Reached level 42
50971 4250' Killed Qlzqqlzuup, the Emperor Quylthulg
50971 4250' Found the Elven Cloak 'Holcolleth' (LOST)
51457 4250' Killed Kavlax the Many-Headed
52831 4350' Killed Wiruin, the Maelstrom
53016 4350' Killed Draugluin, Sire of All Werewolves
53016 4350' Reached level 43
53205 4350' Killed Nan, the Giant
53208 4350' Found the Rod of Air (LOST)
54496 4400' Found the Large Metal Shield of the Swan
54938 4400' Killed Scatha the Worm
55396 4400' Found the Lance Urion (LOST)
56020 4400' Found the Hard Leather Cap of Mablung (LOST)
56111 4400' Reached level 44
56455 4450' -- Note: ## ranger 2nd book, finally
57074 4500' Found the Beaked Axe Sinda (LOST)
57727 4500' Found the Mithril Plate Mail of Celeborn
57758 4500' Found the Palantir of Avallónë
58879 4600' Found the Set of Leather Gloves Echalin (LOST)
59220 4600' Killed Pongo the Devious
59388 4600' Found the Set of Leather Gloves Arradaith
59441 4600' Found the Rod 'Mantle of Shadow' (LOST)
59729 4600' Reached level 45
59961 4650' Found the Steel Helm of Dor-Lómin
60254 4650' Found the Long Bow 'Belthronding'
60759 4900' Found the Iron Helm Darion (LOST)
61754 5000' Killed Morgoth, Lord of Darkness
[Options]
[User interface]
Use the roguelike command keyset : no (rogue_like_commands)
Use sound : no (use_sound)
Show damage player deals to monsters : no (show_damage)
Use old target by default : no (use_old_target)
Always pickup items : no (pickup_always)
Always pickup items matching inventory : yes (pickup_inven)
Show flavors in object descriptions : no (show_flavors)
Highlight target with cursor : yes (show_target)
Highlight player with cursor between turns : no (highlight_player)
Disturb whenever viewable monster moves : yes (disturb_near)
Show walls as solid blocks : no (solid_walls)
Show walls with shaded background : no (hybrid_walls)
Color: Illuminate torchlight in yellow : no (view_yellow_light)
Color: Shimmer multi-colored things : no (animate_flicker)
Center map continuously : no (center_player)
Color: Show unique monsters in purple : no (purple_uniques)
Automatically clear '-more-' prompts : no (auto_more)
Color: Player color indicates % hit points : yes (hp_changes_color)
Allow mouse clicks to move the player : yes (mouse_movement)
Notify on object recharge : no (notify_recharge)
Show effective speed as multiplier : no (effective_speed)
[Birth]
Generate connected stairs : no (birth_connect_stairs)
Force player descent (currently does nothing): no (birth_force_descend)
Word of Recall has no effect : no (birth_no_recall)
Restrict creation of artifacts : no (birth_no_artifacts)
Stack objects on the floor : yes (birth_stacking)
Lose artifacts when leaving level : no (birth_lose_arts)
Show level feelings : yes (birth_feelings)
Increase gold drops but disable selling : yes (birth_no_selling)
Start with a kit of useful gear : yes (birth_start_kit)
Monsters learn from their mistakes : yes (birth_ai_learn)
Know all runes on birth : no (birth_know_runes)
Know all flavors on birth : no (birth_know_flavors)
Persistent levels (disabled) : no (birth_levels_persist)
|
Posted on 16.10.2021 09:54
4. on the Competition No.238 Ladder (of 15)
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