[FAangband 2.0.1 Character Dump] Name Persletti Age 55 Self RB CB EB Best Race Green-Elf Height 7'7" STR! 18/100 -1 +0 +13 18/*** Class Ranger Weight 13st 9lb INT: 18/75 -1 +0 +3 18/95 Title ***WINNER*** Turns used: WIS! 18/100 +2 +2 +6 18/200 HP 782/786 Game 458196 DEX! 18/100 +2 +1 +16 18/*** SP 296/342 Standard 61755 CON! 18/100 -1 -1 +9 18/170 Gold 10181877 Resting 1413 Level 45 Armor [66,+129] Saving Throw 97% Cur Exp 2693938 Melee 5d5,+144% Stealth Legendary Max Exp 2693938 To-hit 79,+73 Disarm - phys. 100% Adv Exp 2900000 Blows 5.0/turn Disarm - magic 63% Burden 188.9 lb Shoot to-dam +22 Magic Devices 80 Overweight 9.0 lb To-hit 100,+78 Searching 100% Max Depth 5000' (L100) Shots 3.5/turn Infravision 20 ft Speed 18 (2.8x) Recall pts: Nargothrond 35, Angband 100, Nargothrond 55 You followed Denethor across the Ered Luin. You are one of several children of a Lord. You have light grey eyes, wavy silver hair, and a Resistances Abilities Acid:......+.++... 79% pFear:..+.........! Elec:........++... 65% pBlnd:.........+... Fire:+.......+++.. 90% pConf:......+...... Cold:+.......++... 78% pStun:............. Pois:....+.+...+.. 88% HLife:.....+....... Light:.........+... 35% Regen:............. Dark:+............ 45% ESP:.........+... Sound:............. 0% S.Inv:+....+...+... Shard:..........+.. 45% FrAct:+.........++. Nexus:....+........ 45% Feath:............. Nethr:+............ 35% S.Dig:............. Chaos:.......+..... 40% TrpIm:............. Disen:.++.......... 71% Darkn:............. Modifiers Hindrances Stea.:.13.3..3..6.. 16 ImpHP:............. Sear.:....2.....2.. 4 ImpSP:............. Infra:............2 2 Fear:............. Tunn.:............. 0 Aggrv:............. Speed:31.93..3....* 29 NoTel:............. Blows:............. 0 DrExp:............. Shots:.*........... 10 Stick:............. Might:............. 0 Fragl:............. Light:.....4...1... 5 D.Red:............. 0 MMast:............. 0 Moves:............. 0 [Last Messages] > You have 2 Seeker Arrows of Frost (3d5) (+8,+13) (0). > Morgoth, Lord of Darkness scowls. > Your Seeker Arrow of Frost (3d5) (+8,+13) pierces Morgoth, Lord of Darkness. It was a good hit! > You have a Seeker Arrow of Frost (3d5) (+8,+13) (0). > Morgoth, Lord of Darkness scowls. > Your Seeker Arrow of Frost (3d5) (+8,+13) pierces Morgoth, Lord of Darkness. It was a good hit! > You re-arrange your quiver. > You have no more Seeker Arrows of Frost (3d5) (+8,+13) (0). > Morgoth, Lord of Darkness bellows in rage. > A magical staircase appears... > *** CONGRATULATIONS *** > You have won the game! > You may retire (commit suicide) when you are ready. > You have 1 charge remaining. > Morgoth, Lord of Darkness dies. Killed by Ripe Old Age. [Character Equipment] a) the Great Axe 'Dramborleg' (5d5) (+15,+20) [+5] <+3> Found lying on the floor in a vault in Nargothrond 55 +3 strength. +3 wisdom. +3 speed. Slays dragons (powerfully), demons (powerfully). Provides resistance to Fire (45%), Cold (35%), Dark (45%), Nether (35%). Cannot be harmed by Acid, Fire. Grants the ability to see invisible things. Prevents paralysis. blessing by the valar (combat bonuses for holy casters). preferring two-handed wielding. Combat info: 5.0 blows/round. Average damage/round: 591.6 vs dragons and demons, and 236 vs. others. Pole-mounted weapons are often cumbersome and may require two hands to wield, but some offer both a high degree of protection and powerful attacks. b) the Long Bow 'Belthronding' (x3) (+20,+22) <+3, +1, +10> Found lying on the floor in a vault in Angband 93 +3 dexterity. +1 stealth. +1 speed. +10 shooting speed. Slays evil creatures. Provides resistance to Disenchantment (35%). Cannot be harmed by Acid, Fire. Missile launchers allow you to inflict damage from a distance without using magic. c) a Ring of Combat (+8,+8) <+4, +3> Found lying on the floor in a vault in Angband 92 +4 strength. +3 dexterity. +3 stealth. Provides resistance to Disenchantment (55%). Provides protection from fear. You may wear a ring upon each of your two ring fingers, and benefit or suffer from the magics it contains. d) a Ring of Speed <+9> Dropped by a warrior in Arena Town +9 speed. You may wear a ring upon each of your two ring fingers, and benefit or suffer from the magics it contains. e) an Amulet of Trickery <+4, +3, +2> Found lying on the floor in Angband 90 +4 dexterity. +3 stealth. +2 searching skill. +3 speed. Provides resistance to Poison (55%), Nexus (45%). Sustains dexterity. Amulets slip around your neck, and almost all have magics wondrous or perilous bound inside. f) the Palantir of Avallónë <+4> Found lying on the floor in a vault in Angband 90 +4 light. Cannot be harmed by Fire. Grants the ability to see invisible things. Sustains your life force. Intensity 4 light. When activated, it detects treasure and all creatures and maps an area nearby. Your chance of success is 37.8% An adventurer who cannot see is dog food. The further away your illumination ends, the greater your chance to ready yourself for desperate combat. g) the Augmented Chain Mail of Caspanion (-2) [45,+27] <+3> Dropped by a venom drake in Nargothrond 53 +3 intelligence. +3 wisdom. +3 constitution. Provides resistance to Acid (40%), Poison (40%). Provides protection from confusion. Cannot be harmed by Acid. When activated, it destroys all doors surrounding you. Your chance of success is 95.6% Some kind of body protection will become a necessity as you face ever more dangerous opponents; rare items of this type may hold many and varied protective magics. h) the Cloak 'Colannon' [1,+15] <+3> Found lying on the floor in Nargothrond 51 +3 stealth. +3 speed. Provides resistance to Chaos (40%). Cannot be harmed by Acid, Fire. When activated, it teleports you randomly about 60 per cent of the largest distance you could go. Takes 166 turns to recharge at your current speed. Your chance of success is 96.7% Experienced adventurers wrap a cloak around their body. Some rare items of this type may allow you to slip silently around less alert enemies. i) the Large Metal Shield of the Swan [12,+20] Dropped by a dread in Arena Town It is part of the armor left by Turgon for the messenger of Ulmo. Provides resistance to Acid (45%), Lightning (45%), Fire (45%), Cold (45%). Cannot be harmed by Acid. Sustains strength, intelligence, wisdom, dexterity, constitution. Shields can be worn on your arm, or on your back if you need both hands to use your weapon. So protective can a shield be that it can reduce damage as much or more than body armour, and you can perhaps deflect physical missiles (even shards) or take advantage of opportunities to bash your foe if you have one on your arm. j) the Steel Helm of Dor-Lómin [6,+20] <+4, +1> Found lying on the floor in Angband 93 It is from the battle gear worn by Turin Turambar while at Nargothrond. +4 strength. +4 dexterity. +4 constitution. +1 light. Provides resistance to Acid (35%), Lightning (35%), Fire (45%), Cold (35%), Light (35%). Provides protection from blindness. Cannot be harmed by Acid. Grants telepathy. Grants the ability to see invisible things. Many a blow will be struck upon your head, and protection here will certainly be helpful. Some rare items may protect and enhance your mind. k) the Set of Leather Gloves Arradaith [1,+12] <+2, +6> Found lying on the floor in a vault in Angband 92 +2 strength. +6 stealth. +2 searching skill. Provides resistance to Fire (34%), Poison (55%), Shards (45%). Cannot be harmed by Acid, Fire. Prevents paralysis. When activated, it disables traps. Your chance of success is 96.8% Your hands would benefit from protection too. l) a Pair of Leather Sandals of Free Action [1,+10] Found lying on the floor in a vault in Amon Rûdh 24 Prevents paralysis. Footwear protects the feet only, but some rare items of this type have magics to render them fleet, light, or steady. [Character Inventory] a) 3 Books of Nature Magics [Lesser Charms] You can read this book. A runed volume with earthly and natural magics inscribed in brown and rich greens. b) 2 Books of Nature Magics [Nature Craft] Cannot be harmed by Fire. You can read this book. A runed volume with earthly and natural magics inscribed in brown and rich greens. c) 40 Potions of Cure Critical Wounds Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... d) 13 Potions of Healing Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... e) 7 Potions of *Healing* It can be thrown at creatures with damaging effect. Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... f) 3 Potions of Life It can be thrown at creatures with damaging effect. Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... g) 23 Scrolls of Phase Door One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. h) 26 Scrolls of Teleportation One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. i) a Scroll of Banishment One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. j) 3 Scrolls of Mass Banishment One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. k) 22 Scrolls of Recharging One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. l) 3 Scrolls of *Destruction* One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. m) 7 Rods of Detection Cannot be harmed by Lightning. The magics stored in rods never run out, given enough time between uses to recover. Rods can do a lot of damage, but they affect only small areas. Bolt spells in rods seldom or never beam. n) 7 Rods of Slow Monster (1 charging) The magics stored in rods never run out, given enough time between uses to recover. Rods can do a lot of damage, but they affect only small areas. Bolt spells in rods seldom or never beam. o) 3 Rods of Teleport Other (1 charging) The magics stored in rods never run out, given enough time between uses to recover. Rods can do a lot of damage, but they affect only small areas. Bolt spells in rods seldom or never beam. p) 7 Wands of Teleport Other (20 charges) Wands hold a variety of spells, useful both in combat and for exploration. Bolt spells in wands often beam, and ball spells affect large areas. Once its charges are exhausted, a wand is useless until recharged. q) 2 Wands of Annihilation (1 charge) Cannot be harmed by Lightning. Wands hold a variety of spells, useful both in combat and for exploration. Bolt spells in wands often beam, and ball spells affect large areas. Once its charges are exhausted, a wand is useless until recharged. r) a Staff of Banishment (1 charge) Staffs are heavy, and take up plenty of space in your backpack, but can hold a lot of sometimes powerful spells that affect large areas. Staffs recharge easily and well. [Character Quiver] [Home Inventory] a) 5 Mushrooms of Vigor Deep in the murky dungeons strange mushrooms grow, and monsters rout about sealed packets of food that their owners will never need again. b) 40 Potions of Cure Critical Wounds Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... c) 8 Potions of Enlightenment Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... d) 20 Potions of Speed Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... e) 2 Wands of Striking (9 charges) Cannot be harmed by Lightning. Wands hold a variety of spells, useful both in combat and for exploration. Bolt spells in wands often beam, and ball spells affect large areas. Once its charges are exhausted, a wand is useless until recharged. f) 2 Wands of Drain Life (10 charges) Wands hold a variety of spells, useful both in combat and for exploration. Bolt spells in wands often beam, and ball spells affect large areas. Once its charges are exhausted, a wand is useless until recharged. g) a Staff of Banishment (1 charge) Staffs are heavy, and take up plenty of space in your backpack, but can hold a lot of sometimes powerful spells that affect large areas. Staffs recharge easily and well. h) 10 Staves of Teleportation (37 charges) Staffs are heavy, and take up plenty of space in your backpack, but can hold a lot of sometimes powerful spells that affect large areas. Staffs recharge easily and well. i) an Amulet of Weaponmastery (+8,+8) Dropped by a dread in Angband 83 Provides resistance to Disenchantment (50%). Makes you vulnerable to Chaos (10%). Provides protection from fear. Sustains your life force. Amulets slip around your neck, and almost all have magics wondrous or perilous bound inside. j) the Mithril Plate Mail of Celeborn (-3) [65,+26] <+4> (charging) Conjured forth by magic in Angband 90 +4 strength. Provides resistance to Acid (40%), Lightning (40%), Fire (40%), Cold (40%), Dark (40%), Disenchantment (50%). Cannot be harmed by Acid. When activated, it removes all non-unique monsters represented by a chosen symbol from the level, dealing you damage in the process. Takes 5550 turns to recharge at your current speed. Your chance of success is 87.0% Some kind of body protection will become a necessity as you face ever more dangerous opponents; rare items of this type may hold many and varied protective magics. k) the Soft Leather Armour 'Hithlomir' [8,+20] <+4> Dropped by a green worm in Amon Rûdh 20 It is one of the Shadow Ward items. +4 stealth. Provides resistance to Acid (40%), Lightning (40%), Fire (40%), Cold (40%), Dark (40%). Cannot be harmed by Acid, Fire. Some kind of body protection will become a necessity as you face ever more dangerous opponents; rare items of this type may hold many and varied protective magics. l) a Knight's Shield of Elvenkind [15,+20] <+1> Dropped by a shadow in Angband 85 +1 stealth. Provides resistance to Acid (35%), Lightning (35%), Fire (35%), Cold (35%), Nether (36%), Chaos (46%). Cannot be harmed by Acid. Shields can be worn on your arm, or on your back if you need both hands to use your weapon. So protective can a shield be that it can reduce damage as much or more than body armour, and you can perhaps deflect physical missiles (even shards) or take advantage of opportunities to bash your foe if you have one on your arm. m) the Set of Leather Gloves 'Cammithrim' [1,+11] <+1> Found lying on the floor in a vault in Nargothrond 55 It is one of the Shadow Ward items. +1 light. Provides resistance to Light (45%). Cannot be harmed by Acid, Fire. Sustains constitution. Prevents paralysis. When activated, it lights up an area and inflicts 2d8 damage on light-sensitive creatures. Takes 18 turns to recharge at your current speed. Your chance of success is 96.5% Your hands would benefit from protection too. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 405 200' Reached level 3 489 300' Reached level 4 581 300' Gained the Marksman specialty. 628 300' Reached level 5 666 300' Reached level 6 1109 200' Reached level 7 2097 300' Reached level 8 3047 400' Reached level 9 3549 0' Killed The Complainer 3802 400' Reached level 10 4681 600' Reached level 11 4734 600' Reached level 12 4858 600' Reached level 13 5276 600' Killed Balcmeg, the cave orc 5771 550' Reached level 14 5893 650' Killed Orfax, Son of Boldor 5937 650' Killed Boldor, King of the Yeeks 5937 650' Reached level 15 6313 0' Moved house to Menegroth. 6523 1000' Reached level 16 6895 1000' Reached level 17 7432 1000' Reached level 18 7457 1000' Reached level 19 8429 900' Reached level 20 9783 1000' Reached level 21 9861 1000' Found the Beaked Axe of Húrin (LOST) 10095 1000' Killed Brodda, the Easterling 11488 900' Reached level 22 12329 900' Killed The Thief of the Mountains 12997 1000' Found the Soft Leather Armour 'Hithlomir' 13047 1000' Killed Lug, the hill orc 13692 1000' Reached level 23 15491 1100' Reached level 24 15895 1100' Found the Chain Mail (Dwarven) of the Mormegil (LOST) 16238 1200' Killed Khîm, Son of Mîm 17037 1200' Reached level 25 17556 1200' Killed Orcogar, son of Orcobal 18059 1300' Killed Ibun, Son of Mîm 19574 1400' Reached level 26 20469 1400' Killed Draebor, the Imp 20480 1400' Found the Dagger 'Nimthanc' (LOST) 20481 1400' Found the Lamp of Gwindor (LOST) 20881 1400' Killed Mughâsh the Kobold Lord 21966 1500' Reached level 27 22433 1500' Found the Broad Sword 'Glamdring' (LOST) 23327 1500' Killed MITZE, the Wight 25206 1500' Killed Mîm, Betrayer of Turin 25206 1500' Reached level 28 25212 1500' Found the Magestaff 'Eriril' (LOST) 25227 1500' Gained the Athletics specialty. 27818 1750' Reached level 29 29795 1850' Found the Leather Scale Mail 'Thalkettoth' (LOST) 30428 1850' Killed Pete Mack, the Ghost 30962 1850' Killed Uldor the Accursed 31104 1850' Reached level 30 31110 1850' Killed Othrod, Lord of the orcs 31886 1850' Killed Jeff Greene, the Ghost 32308 1750' Killed Old Man Willow 32852 1850' Killed Sasquatch, the Ghost 32996 1850' Reached level 31 34558 1850' Found the Long Bow 'Gungnir' (LOST) 34911 2050' Reached level 32 35031 2050' Found the Light Crossbow Riang (LOST) 35258 2150' Killed Ulwarth, Son of Ulfang 35267 2150' Killed Ulfast, son of Ulfang 35853 2050' Reached level 33 35925 2150' Found the Rapier 'Forasgil' (LOST) 36931 2350' Killed Lokkak, the Ogre Chieftain 36931 2350' Found the Scimitar of Egalmoth (LOST) 37723 2450' Reached level 34 38158 2550' Killed Orcobal the Mighty 38164 2550' Found the Fur Cloak Tuoreth (LOST) 38271 2550' Reached level 35 38809 2550' Found the Cloak 'Colannon' 39393 2550' Reached level 36 40665 2650' Reached level 37 40936 2650' Found the Spear Harelegon (LOST) 41077 2650' Found the Augmented Chain Mail of Caspanion 42142 2750' Reached level 38 43579 2750' Found the Great Axe 'Dramborleg' 43630 2750' Found the Set of Leather Gloves 'Cammithrim' 43634 2750' Found the Wand 'Ilkorin' (LOST) 43886 2750' Found the Short Sword 'Dagmor' (LOST) 44715 2750' Killed Glaurung, Father of the Dragons 44715 2750' Reached level 39 44716 2750' Gained the Fast Attacking specialty. 44716 2750' Found the Maul Kemmil (LOST) 45956 2200' Found the Spear 'Nimloth' (LOST) 46655 3000' Reached level 40 46710 3000' Killed Rogrog the Black Troll 47128 3250' Found the Staff of Winds (LOST) 48109 3850' Reached level 41 49276 4150' Killed Harowen the Black Hand 49291 4150' Found the Scythe 'Avavir' (LOST) 49779 4150' Killed The Queen Ant 49809 4150' Found the Rod of Delving (LOST) 49876 4150' Found the Pearl 'Nimphelos' (LOST) 49922 4150' Found the Long Bow of Bregor (LOST) 50873 4250' Reached level 42 50971 4250' Killed Qlzqqlzuup, the Emperor Quylthulg 50971 4250' Found the Elven Cloak 'Holcolleth' (LOST) 51457 4250' Killed Kavlax the Many-Headed 52831 4350' Killed Wiruin, the Maelstrom 53016 4350' Killed Draugluin, Sire of All Werewolves 53016 4350' Reached level 43 53205 4350' Killed Nan, the Giant 53208 4350' Found the Rod of Air (LOST) 54496 4400' Found the Large Metal Shield of the Swan 54938 4400' Killed Scatha the Worm 55396 4400' Found the Lance Urion (LOST) 56020 4400' Found the Hard Leather Cap of Mablung (LOST) 56111 4400' Reached level 44 56455 4450' -- Note: ## ranger 2nd book, finally 57074 4500' Found the Beaked Axe Sinda (LOST) 57727 4500' Found the Mithril Plate Mail of Celeborn 57758 4500' Found the Palantir of Avallónë 58879 4600' Found the Set of Leather Gloves Echalin (LOST) 59220 4600' Killed Pongo the Devious 59388 4600' Found the Set of Leather Gloves Arradaith 59441 4600' Found the Rod 'Mantle of Shadow' (LOST) 59729 4600' Reached level 45 59961 4650' Found the Steel Helm of Dor-Lómin 60254 4650' Found the Long Bow 'Belthronding' 60759 4900' Found the Iron Helm Darion (LOST) 61754 5000' Killed Morgoth, Lord of Darkness [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate connected stairs : no (birth_connect_stairs) Force player descent (currently does nothing): no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (disabled) : no (birth_levels_persist)