The Angband Ladder: Liadh, Petty-Dwarf Mage by EugeneLesnov
[FAangband 2.0 Character Dump] Name Liadh Age 63 Self RB CB EB Best Race Petty-Dwarf Height 4'0" STR! 18/100 -1 -3 +17 18/*** Class Mage Weight 10st 0lb INT! 18/100 +3 +3 +13 18/*** Title ***WINNER*** Turns used: WIS! 18/100 -3 +0 +15 18/*** HP 844/844 Game 1528229 DEX! 18/100 +3 +0 +17 18/*** SP 376/396 Standard 217726 CON! 18/100 -1 -2 +15 18/*** Gold 936460 Resting 90132 Level 50 Armor [29,+122] Saving Throw 97% Cur Exp 8131027 Melee 2d6,+117% Stealth Fair Max Exp 8131027 To-hit 35,+45 Disarm - phys. 100% Adv Exp ******** Blows 4.0/turn Disarm - magic 100% Burden 166.3 lb Shoot to-dam +15 Magic Devices 132 Overweight -13.6 lb To-hit 31,+49 Searching 86% Max Depth 5050' (L101) Shots 2.5/turn Infravision 210 ft Speed 33 (3.9x) Recall pts: Tol-In-Gaurhoth 85, Angband 101, Gondolin Town, Khazad Dûm Town You are one of two children of a Petty-Dwarf Vagabond. You have dark brown eyes, straight brown hair, a two foot beard, and a dark Resistances Abilities Acid:......+.++... 84% pFear:+...+........ Elec:.+....+.++... 90% pBlnd:.......+..... Fire:.+..+..-++... 86% pConf:......+..+... Cold:.+......++... 84% pStun:............. Pois:....+..+++... 98% HLife:............. Light:.........+... 60% Regen:............. Dark:.......+.+... 92% ESP:.......+.+... Sound:............. 0% S.Inv:+....+.+.+... Shard:......+...... 45% FrAct:+.........+.+ Nexus:.........+... 60% Feath:............. Nethr:............. 0% S.Dig:.+........... Chaos:............. 0% TrpIm:............. Disen:............. 0% Darkn:.......+..... Modifiers Hindrances Stea.:........1.... 1 ImpHP:............. Sear.:..2.......... 2 ImpSP:............. Infra:.......6.*..5 21 Fear:............. Tunn.:............2 2 Aggrv:............. Speed:214*2.3....8. 33 NoTel:............. Blows:............. 0 DrExp:............. Shots:.*........... 10 Stick:.........+... Might:.1........... 1 Fragl:............. Light:1....4...1... 6 D.Red:............. 0 MMast:............. 0 Moves:............. 0 [Character Equipment] a) the Short Sword of Idril (2d6) (+8,+9) <+2, +1> Dropped by a nightwing in Nargothrond 55 +2 strength. +2 dexterity. +2 constitution. +2 speed. +1 light. Slays orcs, animals, evil creatures. Provides protection from fear. Cannot be harmed by Acid. Grants the ability to see invisible things. Prevents paralysis. Combat info: 4.0 blows/round. Average damage/round: 188.8 vs orcs, 161.1 vs animals, 141 vs evil creatures, and 94.4 vs. others. The effectiveness of edged weapons depends on keen edges and sharp points. They tend to be quite light and are easy to use, but some may not deal enough damage for your liking. b) the Short Bow of Celegorm (x3) (+12,+15) <+1, +10> Found lying on the floor in a vault in Amon Rûdh 30 +1 intelligence. +1 wisdom. +1 dexterity. +1 speed. +10 shooting speed. +1 shooting power. Provides resistance to Lightning (35%), Fire (35%), Cold (35%). Cannot be harmed by Acid, Fire. Slows your metabolism. Missile launchers allow you to inflict damage from a distance without using magic. c) a Ring of Physical Prowess <+1, +2, +4> Found lying on the floor in a vault in Tol-In-Gaurhoth 67 +1 strength. +1 dexterity. +1 constitution. +2 searching skill. +4 speed. Sustains strength, dexterity, constitution. You may wear a ring upon each of your two ring fingers, and benefit or suffer from the magics it contains. d) a Ring of Speed <+13> Found lying on the floor in a vault in Angband 95 +13 speed. You may wear a ring upon each of your two ring fingers, and benefit or suffer from the magics it contains. e) the Elfstone 'Elessar' [+10] <+2> Dropped by Ossë, Herald of Ulmo in Tol-In-Gaurhoth 61 +2 strength. +2 wisdom. +2 speed. Provides resistance to Fire (30%), Poison (45%). Provides protection from fear. When activated, it heals 500HP and restores your life levels. Takes 1950 turns to recharge at your current speed. Your chance of success is 96.6% Amulets slip around your neck, and almost all have magics wondrous or perilous bound inside. f) the Pearl 'Nimphelos' <+4> Taken from a chest found in Tol-In-Gaurhoth 70 +4 light. Cannot be harmed by Fire. Grants the ability to see invisible things. Intensity 4 light. When activated, it maps the area around you. Your chance of success is 97.1% An adventurer who cannot see is dog food. The further away your illumination ends, the greater your chance to ready yourself for desperate combat. g) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3> Found lying on the floor in a vault in Nargothrond 39 +3 dexterity. +3 speed. Provides resistance to Acid (35%), Lightning (35%), Shards (45%). Provides protection from confusion. Cannot be harmed by Acid, Fire. Some kind of body protection will become a necessity as you face ever more dangerous opponents; rare items of this type may hold many and varied protective magics. h) the Unlight Cloak of Ungoliant [0,+30] <+6> Dropped by Ungoliant, the Unlight in Nan Dungortheb 70 +6 infravision. Provides resistance to Poison (80%), Dark (80%). Makes you vulnerable to Fire (20%). Provides protection from blindness. Cannot be harmed by Acid, Fire. Grants telepathy. Grants the ability to see invisible things. Allows you to see in the dark. Experienced adventurers wrap a cloak around their body. Some rare items of this type may allow you to slip silently around less alert enemies. i) a Leather Shield of Elvenkind [8,+13] <+1> Found lying on the floor in Amon Rûdh 30 +1 stealth. Provides resistance to Acid (35%), Lightning (35%), Fire (35%), Cold (35%), Poison (33%). Cannot be harmed by Acid. Shields can be worn on your arm, or on your back if you need both hands to use your weapon. So protective can a shield be that it can reduce damage as much or more than body armour, and you can perhaps deflect physical missiles (even shards) or take advantage of opportunities to bash your foe if you have one on your arm. j) the Massive Iron Crown of Morgoth [0,+0] <+10, +1> Dropped by Morgoth, Lord of Darkness in Angband 100 +10 strength. +10 intelligence. +10 wisdom. +10 dexterity. +10 constitution. +10 infravision. +1 light. Provides resistance to Acid (60%), Lightning (60%), Fire (60%), Cold (60%), Poison (60%), Light (60%), Dark (60%), Nexus (60%). Provides protection from confusion. Cannot be harmed by Acid. Grants telepathy. Grants the ability to see invisible things. Can't be removed. Many a blow will be struck upon your head, and protection here will certainly be helpful. Some rare items may protect and enhance your mind. k) the Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+12] <+2> Found lying on the floor in West Beleriand 14 +2 strength. +2 constitution. Cannot be harmed by Acid, Fire. Prevents paralysis. Your hands would benefit from protection too. l) a Pair of Ethereal Slippers of Speed [0,+17] <+8> Found lying on the floor in a vault in Angband 81 +8 speed. Cannot be harmed by Acid, Fire. Footwear protects the feet only, but some rare items of this type have magics to render them fleet, light, or steady. [Character Inventory] a) 4 Books of Magic Spells [First Spells] You can read this book. A manual of sorcerous magics, bound in fine linen dyed deep red. b) 4 Books of Magic Spells [Attacks and Knowledge] You can read this book. A manual of sorcerous magics, bound in fine linen dyed deep red. c) 3 Books of Magic Spells [Magical Defences] You can read this book. A manual of sorcerous magics, bound in fine linen dyed deep red. d) 4 Books of Magic Spells [Arcane Control] Cannot be harmed by Fire. You can read this book. A manual of sorcerous magics, bound in fine linen dyed deep red. e) 2 Books of Magic Spells [Wizard's Tome of Power] Cannot be harmed by Fire. You can read this book. A manual of sorcerous magics, bound in fine linen dyed deep red. f) 2 Potions of Augmentation It can be thrown at creatures with damaging effect. Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... g) 13 Potions of Healing Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... h) 12 Potions of *Healing* It can be thrown at creatures with damaging effect. Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... i) 2 Potions of Life It can be thrown at creatures with damaging effect. Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... j) 5 Potions of Restore Mana Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... k) 5 Potions of Restore Life Levels Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... l) 5 Potions of Enlightenment Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... m) 5 Potions of Speed Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... n) 18 Scrolls of Remove Hunger One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. o) 18 Scrolls of Word of Recall One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. p) 2 Rods of Recall Cannot be harmed by Lightning. The magics stored in rods never run out, given enough time between uses to recover. Rods can do a lot of damage, but they affect only small areas. Bolt spells in rods seldom or never beam. q) the Rod 'Mantle of Shadow' Cannot be harmed by Lightning. When activated, it extends stealth for 50 turns and extends leave no scent trail, reduce visibility for 50 turns. Takes 1170 turns to recharge at your current speed. Your chance of success is 95.7% The magics stored in rods never run out, given enough time between uses to recover. Rods can do a lot of damage, but they affect only small areas. Bolt spells in rods seldom or never beam. r) a Shovel of Earthquakes (1d2) (+12,+15) <+1> Bought from a store +1 strength. +1 tunneling. Branded with acid. Sometimes creates earthquakes on impact. Combat info: 4.0 blows/round. Average damage/round: 51.2 vs creatures not resistant to acid and 29.7 vs. others. Diggers, especially heavy ones, are invaluable for forced entry and escape and can make a lucky miner rich. [Character Quiver] [Home Inventory] a) 3 Staves of Teleportation (22 charges) Staffs are heavy, and take up plenty of space in your backpack, but can hold a lot of sometimes powerful spells that affect large areas. Staffs recharge easily and well. b) a Ring of Basic Resistance Dropped by a werebear in Amon Rûdh 28 Provides resistance to Cold (50%). Makes you vulnerable to Acid (40%). You may wear a ring upon each of your two ring fingers, and benefit or suffer from the magics it contains. c) an Amulet of Magical Item Mastery <+1> Dropped by a nruling in Amon Rûdh 30 +1 dexterity. +1 magic mastery. Provides resistance to Acid (40%), Shards (45%). Amulets slip around your neck, and almost all have magics wondrous or perilous bound inside. d) the Chain Mail (Dwarven) of the Mormegil (-2) [40,+15] <+2> Dropped by a grand master mystic in Tol-In-Gaurhoth 58 It is from the battle gear worn by Turin Turambar while at Nargothrond. +2 constitution. Provides resistance to Acid (45%), Lightning (45%), Fire (45%), Cold (45%), Shards (40%), Nexus (40%). Cannot be harmed by Acid. Prevents paralysis. Some kind of body protection will become a necessity as you face ever more dangerous opponents; rare items of this type may hold many and varied protective magics. e) the Mithril Chain Mail 'Belegennon' (-1) [35,+20] <+5> Dropped by Tselakus, the Dreadlord in Tol-In-Gaurhoth 61 +5 damage reduction. Provides resistance to Acid (45%), Lightning (45%), Fire (40%), Cold (40%), Poison (40%). Cannot be harmed by Acid. When activated, it teleports you randomly up to 10 squares away. Takes 7 turns to recharge at your current speed. Your chance of success is 96.8% Some kind of body protection will become a necessity as you face ever more dangerous opponents; rare items of this type may hold many and varied protective magics. f) a Robe of Anchoring [2,+31] {cursed} Found lying on the floor in Amon Rûdh 30 It prevents you from teleporting; this curse cannot be removed. Some kind of body protection will become a necessity as you face ever more dangerous opponents; rare items of this type may hold many and varied protective magics. g) the Elven Cloak 'Holcolleth' [2,+15] <+2> Dropped by Shelob, Spider of Darkness in Nargothrond 55 +2 intelligence. +2 wisdom. +2 stealth. +2 speed. Provides resistance to Acid (45%). Cannot be harmed by Acid, Fire. When activated, it sleeps adjacent monsters. Takes 214 turns to recharge at your current speed. Your chance of success is 97.2% Experienced adventurers wrap a cloak around their body. Some rare items of this type may allow you to slip silently around less alert enemies. h) a Pair of Steel Shod Boots of Speed [7,+10] <+9> Found lying on the floor in Tol-In-Gaurhoth 58 +9 speed. Cannot be harmed by Fire. Footwear protects the feet only, but some rare items of this type have magics to render them fleet, light, or steady. i) the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] Dropped by Morgoth, Lord of Darkness in Angband 100 Slays undead, dragons, demons, trolls, orcs, animals, evil creatures. Provides resistance to Acid (60%), Lightning (60%), Fire (60%), Cold (60%). Cannot be harmed by Acid, Fire. Grants telepathy. Grants the ability to see invisible things. Sometimes creates earthquakes on impact. preferring two-handed wielding. Aggravates creatures nearby. Combat info: 4.0 blows/round. Average damage/round: 1018 vs undead, dragons, demons, trolls, and orcs, 864.4 vs animals, 763.3 vs evil creatures, and 508.5 vs. others. Hafted weapons rely on blunt force to inflict damage. j) the Heavy Crossbow Sianglin (x5) (+6,+3) <+2, +1> Dropped by Ibun, Son of Mîm in Amon Rûdh 28 +2 wisdom. +1 constitution. +2 stealth. +1 shooting power. Provides resistance to Acid (34%), Nexus (45%). Cannot be harmed by Acid, Fire. Missile launchers allow you to inflict damage from a distance without using magic. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 13 0' Gained the Meditation specialty. 45 100' Reached level 2 257 100' Reached level 3 412 100' Reached level 4 744 100' Reached level 5 2098 200' Reached level 6 2311 200' Reached level 7 2825 300' Reached level 8 4462 400' Reached level 9 4629 400' Killed The Thief of the Mountains 4629 400' Reached level 10 4873 400' Reached level 11 8132 400' Killed Balcmeg, the cave orc 8388 400' Killed Pongo the Devious 10094 400' Reached level 12 11973 400' Reached level 13 12764 500' Reached level 14 15214 650' Reached level 15 15555 650' Killed The Ickiness 16515 650' Reached level 16 17227 650' Killed Ulfast, son of Ulfang 18319 700' Reached level 17 20386 800' Reached level 18 22363 800' Reached level 19 24338 900' Reached level 20 25781 1000' Found the Cloak 'Colannon' (LOST) 26021 1000' Reached level 21 28317 1100' Reached level 22 29786 1200' Reached level 23 29892 1200' Killed Lug, the hill orc 31559 1200' Reached level 24 34214 1400' Reached level 25 36057 1400' Killed Orcogar, son of Orcobal 39161 1400' Reached level 26 41833 1400' Killed Ibun, Son of Mîm 41834 1400' Found the Heavy Crossbow Sianglin 46905 1100' Reached level 27 51334 1500' Killed Liadh, the Wight 53786 1500' Reached level 28 58265 1200' Killed Othrod, Lord of the orcs 61729 1500' Killed Khîm, Son of Mîm 62565 1500' Reached level 29 69817 1500' Found the Iron Helm of Gorlim (LOST) 70274 1500' Killed Ulwarth, Son of Ulfang 71119 0' Killed The Complainer 72724 1500' Killed Liadh, the Wight 72987 0' Moved house to Khazad Dûm. 73417 1500' Reached level 30 73417 1500' Reached level 31 73417 1500' Reached level 32 74044 1500' Killed Liadh, the Ghost 75462 1500' Found the Lamp of Gwindor (LOST) 81327 1500' Found the Hard Leather Armour of Himring (LOST) 81387 1500' Killed Orcobal the Mighty 84437 1500' Reached level 33 85144 1500' Killed Uldor the Accursed 88982 1500' Killed Liadh, the Ghost 89056 1500' Reached level 33 90416 1500' Found the Short Bow of Celegorm 90998 1500' Killed Old Man Willow 94375 1500' Killed Draebor, the Imp 94809 1500' Killed Antoine, the Wight 96039 1500' Killed Nick, the Wight 100638 1500' Found the Quarterstaff 'Nar-i-vagil' (LOST) 100836 1500' Reached level 34 104572 1500' Killed Liadh, the Wight 108075 650' Killed Jeff Greene, the Zombie 108153 700' Found the Set of Leather Gloves 'Cambeleg' 111146 1750' Killed Lokkak, the Ogre Chieftain 112287 1950' Reached level 35 112820 1950' Found the Leather Scale Mail 'Thalkettoth' 116977 1500' Killed Mîm, Betrayer of Turin 117050 1500' Gained the Heighten Magic specialty. 117449 2150' Killed Lorgan, Chief of the Easterlings 119151 2250' Reached level 36 120318 2450' Killed Harowen the Black Hand 121104 2450' Found the Battle Axe 'Lotharang' (LOST) 121540 2650' Killed Eöl, the Dark Elven Smith 121540 2650' Reached level 37 121566 2650' Found the Metal Cap 'Holhenneth' (LOST) 122424 2750' Killed Rogrog the Black Troll 122429 2750' Found the Leather Shield of Haleth (LOST) 123464 2750' Found the Iron Helm Egromir (LOST) 123515 2750' Found the Steel Helm of Ecthelion (LOST) 123825 2750' Reached level 38 125316 2650' Killed Brodda, the Easterling 125476 2650' Killed Kavlax the Many-Headed 125484 2650' Found the Cloak of Valinor (LOST) 126023 2750' Killed Scatha the Worm 126308 2750' Killed The Queen Ant 126308 2750' Reached level 39 126350 2750' Reached level 39 126640 2750' Reached level 39 126997 2650' Found the Full Plate Armour of Nevrast (LOST) 127963 2750' Killed Shelob, Spider of Darkness 127964 2750' Found the Elven Cloak 'Holcolleth' 130096 2750' Reached level 40 130940 2750' Found the Partial Plate Armour Nathloth (LOST) 131008 2750' Found the Short Sword 'Dagmor' (LOST) 131451 2750' Found the Short Sword of Idril 131723 2750' Killed Vargo, Tyrant of Fire 132178 2750' Killed Ulfang the Black 132496 2750' Killed Glaurung, Father of the Dragons 132496 2750' Reached level 41 132576 2750' Gained the Clarity specialty. 133308 2150' Reached level 41 133738 2300' Killed Quaker, Master of Earth 135632 3350' Reached level 42 136347 3500' Found the Pearl 'Nimphelos' 136682 3800' Killed Itangast the Fire Drake 138365 1400' Killed Liadh, the Mummy 138625 2000' Killed Liadh, the Ghost 139110 2150' Killed Waldern, King of Water 139835 2300' Reached level 43 140753 2450' Reached level 43 141733 2600' Reached level 43 142396 2750' Killed The Phoenix 142764 2750' Reached level 43 145113 2450' Reached level 43 146302 2600' Reached level 44 146897 2600' Killed Ariel, Queen of Air 147659 2750' Found the Staff of the Kelvar (LOST) 149042 2900' Killed Boldor, King of the Yeeks 149152 2900' Killed Orfax, Son of Boldor 149683 2900' Found the Morning Star 'Firestar' (LOST) 150053 2900' Found the Chain Mail (Dwarven) of the Mormegil 151337 2900' Killed Liadh, the Lich 152253 2900' Reached level 45 152278 2900' Found the War Hammer Alaquar (LOST) 153150 3050' Killed The Phantom of Eilinel 153151 3050' Reached level 45 155443 3050' Killed Tselakus, the Dreadlord 155443 3050' Reached level 46 155453 3050' Found the Mithril Chain Mail 'Belegennon' 156385 3050' Reached level 46 156775 3050' Killed Thuringwethil, the Vampire Messenger 157215 3050' Found the Broad Sword 'Aranrúth' (LOST) 157367 3050' Killed Ossë, Herald of Ulmo 157381 3050' Found the Elfstone 'Elessar' 158092 3200' Killed Mughâsh the Kobold Lord 161213 3350' Killed Tevildo, Prince of Cats 161213 3350' Reached level 47 161217 3350' Found the Bastard Sword 'Calris' (LOST) 161593 3350' Found the Rod of Delving (LOST) 162008 3350' Found the Halberd 'Osondir' (LOST) 165532 3950' Killed The Defiler 165807 3950' Reached level 48 166141 3950' Found the Executioner's Sword 'Crisdurian' (LOST) 166465 3950' Killed Feagwath, the Undead Sorcerer 166476 3950' Found the Lance Sorin (LOST) 167402 4100' Killed Gilim, the Giant of Eruman 167814 4100' Killed Baphomet the Minotaur Lord 167819 4100' Found the Long Bow Gainuvien (LOST) 169525 3950' Reached level 49 169712 3950' Killed Nan, the Giant 169727 3950' Found the Augmented Chain Mail of Caspanion (LOST) 169800 3950' Killed Maeglin, the Traitor of Gondolin 169805 3950' Found the Great Axe of Eönwë (LOST) 170356 3950' Killed Pazuzu, Lord of Air 170403 3950' Found the Short Bow of Amrod (LOST) 170529 3950' Found the Staff of Winds (LOST) 171210 3950' Killed Omarax, the Eye Tyrant 171962 4250' Killed Wiruin, the Maelstrom 172963 3950' Found the Wand 'Ilkorin' (LOST) 173198 3950' Found the Iron Crown of Thuringwethil (LOST) 175638 3950' Killed Qlzqqlzuup, the Emperor Quylthulg 176134 3950' Reached level 50 176847 3800' Reached level 50 182811 4100' Found the War Hammer Olwath (LOST) 185184 4250' Killed Makar, the Warrior 185838 4250' Killed Sauron, the Sorcerer 185845 4250' Found the Broad Sword Oionwe (LOST) 186665 2000' Found the Broad Axe 'Barukkheled' (LOST) 189158 3950' Killed Liadh, the Deathlord 192151 4250' Killed Meássë, the Bloody 193028 4250' Found the Pair of Leather Boots 'Dal-i-thalion' (LOST) 194003 4250' Killed Cantoras, the Skeletal Lord 194009 4250' Found the Hard Leather Cap of Mablung (LOST) 200158 3500' Killed Ungoliant, the Unlight 200166 3500' Found the Wand of Beguiling (LOST) 200170 3500' Found the Main Gauche of Maedhros (LOST) 200172 3500' Found the Unlight Cloak of Ungoliant 204823 3800' Killed Krotus, the Dark Lord 207178 4050' Found the Rod 'Mantle of Shadow' 207852 4050' Found the Pair of Steel Shod Boots of Hithlum (LOST) 208115 4050' Found the Wand of Ossë (LOST) 208164 4050' Killed Carcharoth, the Jaws of Thirst 208169 4050' Found the Set of Gauntlets 'Paurnimmen' (LOST) 208416 4050' Found the Magestaff 'Eriril' (LOST) 208479 4050' Found the Rod of Portals (LOST) 208740 4050' Killed Lungorthin, the Balrog of White Fire 208744 4050' Found the Staff of Holding (LOST) 208829 4050' Killed Gothmog, the High Captain of Balrogs 209168 4050' Killed The Tarrasque 209725 4050' Killed Errata the Mage 211423 4200' Killed Smaug the Golden 211675 4200' Killed Ancalagon the Black 215953 4750' Found the Shadow Cloak of Tuor (LOST) 217306 5000' Killed Morgoth, Lord of Darkness 217316 5000' Found the Massive Iron Crown of Morgoth 217320 5000' Found the Mighty Hammer 'Grond' 217322 5000' Found the Small Metal Shield of Khazad-dum (LOST) [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : yes (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : yes (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : yes (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate connected stairs : yes (birth_connect_stairs) Force player descent (currently does nothing): no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (disabled) : no (birth_levels_persist) |
Posted on 3.9.2021 22:11
4625. on the Ladder (of 19092)
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