The Angband Ladder: Ornath, Longbeard Mage by Zabutor
[FAangband 2.0beta1-292-g864adb26 Character Dump] Name Ornath Age 21 Self RB CB EB Best Race Longbeard Height 3'8" STR! 18/100 +3 -3 +15 18/*** Class Mage Weight 9st 12lb INT! 18/100 +1 +3 +12 18/*** Title ***WINNER*** Turns used: WIS! 18/100 -1 +0 +14 18/*** HP 934/934 Game 1279385 DEX! 18/100 +2 +0 +18 18/*** SP 388/388 Standard 209904 CON! 18/100 +2 -2 +19 18/*** Gold 10775971 Resting 22817 Level 50 Armor [42,+104] Saving Throw 100% Cur Exp 11957876 Melee 3d8,+127% Stealth Excellent Max Exp 11957876 To-hit 41,+49 Disarm - phys. 100% Adv Exp ******** Blows 4.0/turn Disarm - magic 100% Burden 209.6 lb Shoot to-dam +22 Magic Devices 116 Overweight 29.7 lb To-hit 31,+55 Searching 72% Max Depth 5450' (L109) Shots 2.5/turn Infravision 150 ft Speed 26 (3.6x) Recall pts: Angband 109, Tol-In-Gaurhoth 85, Ephel Brandir Town, Nargothrond You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot Resistances Abilities Acid:+.....+..+... 85% pFear:....+.....+.. Elec:+.....+.++... 87% pBlnd:+...........+ Fire:+.+++...++... 96% pConf:......+..+... Cold:+........++.. 85% pStun:............. Pois:....+...++-.. 87% HLife:........+.... Light:.........+... 60% Regen:+.........+.. Dark:........++... 72% ESP:.........+... Sound:............. 0% S.Inv:+....+...+... Shard:......+...... 45% FrAct:+.........+.. Nexus:.........++.. 74% Feath:+............ Nethr:........+.... 54% S.Dig:............. Chaos:.......+..... 40% TrpIm:............. Disen:.+........... 35% Darkn:............. Modifiers Hindrances Stea.:31.....3..... 7 ImpHP:............. Sear.:............. 0 ImpSP:............. Infra:.........*..5 15 Fear:............. Tunn.:............2 2 Aggrv:............. Speed:.16.2.33..2*. 27 NoTel:............. Blows:............. 0 DrExp:............. Shots:.*........... 10 Stick:.........+... Might:............. 0 Fragl:............. Light:.....3...1... 4 D.Red:............. 0 MMast:............. 0 Moves:............. 0 [Last Messages] > You rudely awaken the monster. > You singe the werewolf (49). > You singe the werewolf (51). > You singe the werewolf (78). It was a good hit! > You singe the werewolf (36). > You have found 315 gold pieces worth of silver. > You miss the werewolf. > You singe the werewolf (96). It was a good hit! > You have slain the werewolf. > There is a wall in the way! > You enter a winding path to less danger. > You miss the scrawny cat. > You singe the scrawny cat (88). It was a good hit! > You have slain the scrawny cat. > There is a wall in the way! Killed by Ripe Old Age. [Character Equipment] a) the Battle Axe of Balli Stonehand (3d8) (+14,+15) [+5] <+3> Dropped by a cave troll at 2450 feet (level 49) +3 strength. +3 constitution. +3 stealth. Slays demons (powerfully), trolls (powerfully), orcs (powerfully). Provides resistance to Acid (40%), Lightning (40%), Fire (40%), Cold (40%). Provides protection from blindness. Cannot be harmed by Acid, Fire. Feather Falling. Speeds regeneration. Grants the ability to see invisible things. Prevents paralysis. Combat info: 4.0 blows/round. This weapon may benefit from one or more off-weapon brands or slays. Average damage/round: 340.4 vs demons, trolls, and orcs, 238.3 vs creatures not resistant to fire, and 169.9 vs. others. Pole-mounted weapons are often cumbersome and may require two hands to wield, but some offer both a high degree of protection and powerful attacks. b) the Long Bow 'Belthronding' (x3) (+20,+22) <+3, +1, +10> Found lying on the floor in a vault at 2700 feet (level 54) +3 dexterity. +1 stealth. +1 speed. +10 shooting speed. Slays evil creatures (powerfully). Provides resistance to Disenchantment (35%). Cannot be harmed by Acid, Fire. Missile launchers allow you to inflict damage from a distance without using magic. c) a Ring of Speed <+6> Dropped by a clamor drake at 3950 feet (level 79) +6 speed. Provides resistance to Fire (34%). You may wear a ring upon each of your two ring fingers, and benefit or suffer from the magics it contains. d) a Ring of the Elements <+3> Dropped by a sorcerer at 2350 feet (level 47) +3 constitution. It brands your melee attacks with fire. Provides resistance to Fire (45%). You may wear a ring upon each of your two ring fingers, and benefit or suffer from the magics it contains. e) the Elfstone 'Elessar' [+10] <+2> Dropped by Sauron, the Sorcerer at 4250 feet (level 85) +2 strength. +2 wisdom. +2 speed. Provides resistance to Fire (30%), Poison (45%). Provides protection from fear. When activated, it heals 500HP and restores your life levels. Takes 1800 turns to recharge at your current speed. Your chance of success is 94.3% Amulets slip around your neck, and almost all have magics wondrous or perilous bound inside. f) the Pearl 'Nimphelos' <+3> Found lying on the floor in a vault at 2550 feet (level 51) +3 light. Cannot be harmed by Fire. Grants the ability to see invisible things. Intensity 3 light. When activated, it maps the area around you. Your chance of success is 96.2% An adventurer who cannot see is dog food. The further away your illumination ends, the greater your chance to ready yourself for desperate combat. g) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3> Dropped by a mummified chieftain at 4100 feet (level 82) +3 dexterity. +3 speed. Provides resistance to Acid (35%), Lightning (35%), Shards (45%). Provides protection from confusion. Cannot be harmed by Acid, Fire. Some kind of body protection will become a necessity as you face ever more dangerous opponents; rare items of this type may hold many and varied protective magics. h) the Cloak 'Colannon' [1,+15] <+3> Dropped by The Phantom of Eilinel at 2900 feet (level 58) +3 stealth. +3 speed. Provides resistance to Chaos (40%). Cannot be harmed by Acid, Fire. When activated, it teleports you randomly about 60 per cent of the largest distance you could go. Takes 162 turns to recharge at your current speed. Your chance of success is 98.7% Experienced adventurers wrap a cloak around their body. Some rare items of this type may allow you to slip silently around less alert enemies. i) a Leather Shield of Preservation [8,+13] Bought from a store Provides resistance to Lightning (11%), Fire (11%), Poison (49%), Dark (29%), Nether (54%). Cannot be harmed by Acid. Sustains strength, dexterity, constitution. Sustains your life force. Shields can be worn on your arm, or on your back if you need both hands to use your weapon. So protective can a shield be that it can reduce damage as much or more than body armour, and you can perhaps deflect physical missiles (even shards) or take advantage of opportunities to bash your foe if you have one on your arm. j) the Massive Iron Crown of Morgoth [0,+0] <+10, +1> Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100) +10 strength. +10 intelligence. +10 wisdom. +10 dexterity. +10 constitution. +10 infravision. +1 light. Provides resistance to Acid (60%), Lightning (60%), Fire (60%), Cold (60%), Poison (60%), Light (60%), Dark (60%), Nexus (60%). Provides protection from confusion. Cannot be harmed by Acid. Grants telepathy. Grants the ability to see invisible things. Can't be removed. Many a blow will be struck upon your head, and protection here will certainly be helpful. Some rare items may protect and enhance your mind. k) the Set of Mithril Gauntlets of Carnil (+6,+6) [6,+10] <+2, +3> Found lying on the floor at 2350 feet (level 47) +2 dexterity. +3 constitution. +2 speed. Provides resistance to Cold (34%), Nexus (35%). Makes you vulnerable to Poison (20%). Provides protection from fear. Cannot be harmed by Acid, Fire. Speeds regeneration. Prevents paralysis. Your hands would benefit from protection too. l) a Pair of Steel Shod Boots of Speed [7,+11] <+10> Found lying on the floor in a vault at 5100 feet (level 102) +10 speed. Cannot be harmed by Fire. Footwear protects the feet only, but some rare items of this type have magics to render them fleet, light, or steady. [Character Inventory] a) 3 Books of Magic Spells [First Spells] You can read this book. A manual of sorcerous magics, bound in fine linen dyed deep red. b) 2 Books of Magic Spells [Attacks and Knowledge] You can read this book. A manual of sorcerous magics, bound in fine linen dyed deep red. c) 2 Books of Magic Spells [Magical Defences] You can read this book. A manual of sorcerous magics, bound in fine linen dyed deep red. d) a Book of Magic Spells [Arcane Control] Cannot be harmed by Fire. You can read this book. A manual of sorcerous magics, bound in fine linen dyed deep red. e) a Book of Magic Spells [Wizard's Tome of Power] Cannot be harmed by Fire. You can read this book. A manual of sorcerous magics, bound in fine linen dyed deep red. f) 20 Potions of Healing Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... g) 15 Potions of *Healing* It can be thrown at creatures with damaging effect. Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... h) 38 Potions of Restore Mana Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... i) 5 Rods of Slow Monster The magics stored in rods never run out, given enough time between uses to recover. Rods can do a lot of damage, but they affect only small areas. Bolt spells in rods seldom or never beam. j) 4 Rods of Curing The magics stored in rods never run out, given enough time between uses to recover. Rods can do a lot of damage, but they affect only small areas. Bolt spells in rods seldom or never beam. k) 3 Rods of Healing Cannot be harmed by Lightning. The magics stored in rods never run out, given enough time between uses to recover. Rods can do a lot of damage, but they affect only small areas. Bolt spells in rods seldom or never beam. l) 2 Rods of Restoration Cannot be harmed by Lightning. The magics stored in rods never run out, given enough time between uses to recover. Rods can do a lot of damage, but they affect only small areas. Bolt spells in rods seldom or never beam. m) 3 Rods of Recall Cannot be harmed by Lightning. The magics stored in rods never run out, given enough time between uses to recover. Rods can do a lot of damage, but they affect only small areas. Bolt spells in rods seldom or never beam. n) the Rod of Delving Cannot be harmed by Lightning. When aimed, it makes a room or turns stone to mud. Your chance of success is 93.7% The magics stored in rods never run out, given enough time between uses to recover. Rods can do a lot of damage, but they affect only small areas. Bolt spells in rods seldom or never beam. o) the Wand of Ossë (5 charges) Cannot be harmed by Lightning. When aimed, it produces a cone of water with width 90 degrees, dealing 150+1d100 damage at the source, which your device skill increases by 23 per cent. Your chance of success is 93.1% Wands hold a variety of spells, useful both in combat and for exploration. Bolt spells in wands often beam, and ball spells affect large areas. Once its charges are exhausted, a wand is useless until recharged. p) 2 Staves of Teleportation (16 charges) Staffs are heavy, and take up plenty of space in your backpack, but can hold a lot of sometimes powerful spells that affect large areas. Staffs recharge easily and well. q) 3 Staves of Speed (9 charges) Staffs are heavy, and take up plenty of space in your backpack, but can hold a lot of sometimes powerful spells that affect large areas. Staffs recharge easily and well. r) the Unlight Cloak of Ungoliant [0,+30] <+6> Dropped by Ungoliant, the Unlight at 3500 feet (level 70) +6 infravision. Provides resistance to Poison (80%), Dark (80%). Makes you vulnerable to Fire (20%). Provides protection from blindness. Cannot be harmed by Acid, Fire. Grants telepathy. Grants the ability to see invisible things. Allows you to see in the dark. Experienced adventurers wrap a cloak around their body. Some rare items of this type may allow you to slip silently around less alert enemies. s) the Short Bow of Amrod (x4) (+11,+14) <+2> Dropped by Othrod, Lord of the orcs at 1300 feet (level 26) +2 strength. +2 constitution. +2 shooting power. Provides resistance to Lightning (35%), Fire (35%), Cold (35%). Cannot be harmed by Acid, Fire. Speeds regeneration. Missile launchers allow you to inflict damage from a distance without using magic. t) the Long Bow of Bregor (x5) (+17,+19) <+2> Found lying on the floor in a vault at 2400 feet (level 48) +2 speed. +2 shooting power. Slays animals (powerfully). Cannot be harmed by Acid, Fire. Prevents paralysis. Missile launchers allow you to inflict damage from a distance without using magic. [Character Quiver] 0) 11 Seeker Arrows of *Hurt* Evil (3d4) (+9,+13) Slays evil creatures (powerfully). Combat info: When fired, hits targets up to 120 feet away. Average damage/round: 307.8 vs evil creatures and 181.1 vs. others. 35% chance of breaking upon contact. Bow ammo. 1) 20 Mithril Arrows of Holy Might (3d3) (+12,+18) Slays undead (powerfully), demons (powerfully), evil creatures (powerfully). Cannot be harmed by Acid, Fire. Combat info: When fired, hits targets up to 120 feet away. Average damage/round: 301.9 vs undead and demons, 226 vs evil creatures, and 150.5 vs. others. 35% chance of breaking upon contact. Bow ammo. [Home Inventory] a) a Rod of Northwinds Cannot be harmed by Lightning. The magics stored in rods never run out, given enough time between uses to recover. Rods can do a lot of damage, but they affect only small areas. Bolt spells in rods seldom or never beam. b) 2 Staves of Teleportation (15 charges) Staffs are heavy, and take up plenty of space in your backpack, but can hold a lot of sometimes powerful spells that affect large areas. Staffs recharge easily and well. c) a Ring of Speed <+3, +8> Found lying on the floor at 5150 feet (level 103) +3 stealth. +8 speed. You may wear a ring upon each of your two ring fingers, and benefit or suffer from the magics it contains. d) a Ring of Arcane Resistance Found lying on the floor of a labyrinth at 4250 feet (level 85) Provides resistance to Fire (34%), Poison (30%), Light (40%), Dark (30%), Shards (45%), Nexus (35%), Nether (50%). You may wear a ring upon each of your two ring fingers, and benefit or suffer from the magics it contains. e) an Amulet of Mental Strength <+6, +3, +2, +1> Found lying on the floor in a vault at 2750 feet (level 55) +6 intelligence. +3 wisdom. +2 speed. +1 light. Provides resistance to Acid (55%), Lightning (34%), Light (45%), Dark (40%), Nexus (40%). Sustains intelligence, wisdom. Sustains your life force. Amulets slip around your neck, and almost all have magics wondrous or perilous bound inside. f) the Mithril Chain Mail 'Belegennon' (-1) [35,+20] <+5> Dropped by Vecna, the Emperor Lich at 4700 feet (level 94) +5 damage reduction. Provides resistance to Acid (45%), Lightning (45%), Fire (40%), Cold (40%), Poison (40%). Cannot be harmed by Acid. When activated, it teleports you randomly up to 10 squares away. Takes 7 turns to recharge at your current speed. Your chance of success is 95.3% Some kind of body protection will become a necessity as you face ever more dangerous opponents; rare items of this type may hold many and varied protective magics. g) the Soft Leather Armour 'Hithlomir' [8,+19] <+4> Found lying on the floor of a special room at 2600 feet (level 52) +4 stealth. Provides resistance to Acid (40%), Lightning (40%), Fire (40%), Cold (40%), Dark (40%). Cannot be harmed by Acid, Fire. Some kind of body protection will become a necessity as you face ever more dangerous opponents; rare items of this type may hold many and varied protective magics. h) the Cloak of Thingol [1,+18] <+3> Dropped by Ulfast, son of Ulfang at 550 feet (level 11) +3 dexterity. Provides resistance to Acid (35%), Fire (35%), Cold (35%). Cannot be harmed by Acid, Fire. Prevents paralysis. When activated, it recharges a magical device. Takes 324 turns to recharge at your current speed. Your chance of success is 98.3% Experienced adventurers wrap a cloak around their body. Some rare items of this type may allow you to slip silently around less alert enemies. i) the Ethereal Cloak 'Valacirca' [0,+18] <+3> Conjured forth by magic at 4100 feet (level 82) +3 strength. +3 intelligence. Provides resistance to Acid (50%), Lightning (35%), Cold (50%), Light (50%), Sound (55%). Cannot be harmed by Acid, Fire. Experienced adventurers wrap a cloak around their body. Some rare items of this type may allow you to slip silently around less alert enemies. j) the Small Metal Shield Andiria [9,+12] <+1> Dropped by a spirit naga at 1600 feet (level 32) +1 strength. +1 infravision. Provides resistance to Cold (40%), Shards (40%), Disenchantment (55%). Cannot be harmed by Acid. Feather Falling. Shields can be worn on your arm, or on your back if you need both hands to use your weapon. So protective can a shield be that it can reduce damage as much or more than body armour, and you can perhaps deflect physical missiles (even shards) or take advantage of opportunities to bash your foe if you have one on your arm. k) the Leather Shield of Haleth [8,+20] Dropped by a green worm at 1500 feet (level 30) Provides resistance to Acid (40%), Lightning (40%), Fire (40%), Cold (40%), Light (40%), Dark (40%). Cannot be harmed by Acid. Shields can be worn on your arm, or on your back if you need both hands to use your weapon. So protective can a shield be that it can reduce damage as much or more than body armour, and you can perhaps deflect physical missiles (even shards) or take advantage of opportunities to bash your foe if you have one on your arm. l) the Hard Leather Cap of Mablung [2,+12] <+2> Dropped by The Queen Ant at 2250 feet (level 45) +2 intelligence. +2 wisdom. Provides protection from blindness. Cannot be harmed by Acid. Grants telepathy. Many a blow will be struck upon your head, and protection here will certainly be helpful. Some rare items may protect and enhance your mind. m) the Metal Cap 'Holhenneth' [3,+10] <+2> Dropped by a fire drake at 2600 feet (level 52) +2 intelligence. +2 wisdom. +2 searching skill. Provides protection from blindness, confusion. Cannot be harmed by Acid. Grants the ability to see invisible things. When activated, it detects treasure and all creatures and maps an area nearby. Takes 201 to 396 turns to recharge at your current speed. Your chance of success is 97.1% Many a blow will be struck upon your head, and protection here will certainly be helpful. Some rare items may protect and enhance your mind. n) the Steel Helm of Ecthelion [6,+20] <+3> Dropped by Gothmog, the High Captain of Balrogs at 3900 feet (level 78) +3 strength. +3 dexterity. +3 constitution. Provides resistance to Acid (40%), Nexus (40%). Cannot be harmed by Acid. Many a blow will be struck upon your head, and protection here will certainly be helpful. Some rare items may protect and enhance your mind. o) the Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+12] <+2> Found lying on the floor of a labyrinth at 2450 feet (level 49) +2 strength. +2 constitution. Cannot be harmed by Acid, Fire. Prevents paralysis. Your hands would benefit from protection too. p) the Pair of Steel Shod Boots Tunaliath [7,+12] <+3> Dropped by a giant paladin at 1850 feet (level 37) +3 dexterity. +3 speed. Provides resistance to Light (35%), Shards (40%). Provides protection from blindness, confusion. Cannot be harmed by Acid, Fire. Footwear protects the feet only, but some rare items of this type have magics to render them fleet, light, or steady. q) the Pair of Steel Shod Boots Hangar [7,+8] <+6> Dropped by a clamor drake at 2250 feet (level 45) +6 dexterity. Provides resistance to Cold (34%), Sound (40%), Shards (50%). Cannot be harmed by Acid, Fire. Feather Falling. Footwear protects the feet only, but some rare items of this type have magics to render them fleet, light, or steady. r) the Flail 'Totila' (3d6) (+6,+8) <+2> Found under some rubble at 950 feet (level 19) +2 stealth. Slays evil creatures (powerfully). Branded with fire. Provides resistance to Fire (50%). Provides protection from confusion. Cannot be harmed by Acid, Fire. When activated, it confuses a monster. Takes 54 turns to recharge at your current speed. Your chance of success is 97.7% Combat info: 4.0 blows/round. This weapon may benefit from one or more off-weapon brands or slays. Average damage/round: 203.5 vs creatures not resistant to fire, 178.8 vs evil creatures, and 119.6 vs. others. Hafted weapons rely on blunt force to inflict damage. s) the Two-Handed Great Flail 'Thunderfist' (3d9) (+9,+18) <+4> Found lying on the floor in a vault at 5100 feet (level 102) +4 strength. Slays trolls (powerfully), orcs (powerfully), animals (powerfully). Branded with fire, lightning. Provides resistance to Lightning (50%), Fire (50%), Dark (35%). Cannot be harmed by Acid, Fire. preferring two-handed wielding. Combat info: 4.0 blows/round. This weapon may benefit from one or more off-weapon brands or slays. Average damage/round: 385.6 vs trolls and orcs, 326.2 vs animals, creatures not resistant to fire, and creatures not resistant to lightning, and 192.3 vs. others. Hafted weapons rely on blunt force to inflict damage. t) the Mace 'Taratol' (3d6) (+12,+13) (charging) Dropped by Lug, the hill orc at 1500 feet (level 30) Slays dragons (powerfully). Branded with lightning. Provides immunity to Lightning. Cannot be harmed by Acid, Fire. When activated, it hastes you for 30+d15 turns. Takes 363 to 720 turns to recharge at your current speed. Your chance of success is 97.0% Combat info: 4.0 blows/round. This weapon may benefit from one or more off-weapon brands or slays. Average damage/round: 257.6 vs dragons, 219.2 vs creatures not resistant to lightning, 179.2 vs creatures not resistant to fire, and 128.6 vs. others. Hafted weapons rely on blunt force to inflict damage. u) the Quarterstaff 'Stenador' (2d8) (+10,+10) [8,+0] <+1, +2> Found lying on the floor in a vault at 2350 feet (level 47) +1 wisdom. +2 stealth. Slays undead (powerfully). Branded with lightning. Provides protection from blindness, confusion. Cannot be harmed by Acid, Fire. Grants the ability to see invisible things. needing two-handed wielding. When activated, it dispels an undead for (level / 4)d33 damage. Your chance of success is 98.9% Combat info: 4.0 blows/round. This weapon may benefit from one or more off-weapon brands or slays. Average damage/round: 300 vs undead, 203.4 vs creatures not resistant to lightning, 167 vs creatures not resistant to fire, and 119.7 vs. others. Hafted weapons rely on blunt force to inflict damage. v) the Mace of Disruption 'Deathwreaker' (4d10) (+18,+18) <+6> Dropped by Pazuzu, Lord of Air at 4100 feet (level 82) +6 strength. +6 tunneling. Slays undead (powerfully), dragons (powerfully), evil creatures (powerfully), animals (powerfully). Branded with fire. Provides immunity to Fire. Provides resistance to Dark (35%), Chaos (35%), Disenchantment (35%). Cannot be harmed by Acid, Fire. preferring two-handed wielding. Aggravates creatures nearby. Combat info: 4.0 blows/round. This weapon may benefit from one or more off-weapon brands or slays. Average damage/round: 666.6 vs undead, 533.5 vs dragons, 452.3 vs evil creatures, animals, and creatures not resistant to fire, and 266.6 vs. others. Hafted weapons rely on blunt force to inflict damage. w) the Short Bow of Celegorm (x3) (+12,+15) <+1, +10> Dropped by an unknown monster at 1400 feet (level 28) +1 intelligence. +1 wisdom. +1 dexterity. +1 speed. +10 shooting speed. +1 shooting power. Provides resistance to Lightning (35%), Fire (35%), Cold (35%). Cannot be harmed by Acid, Fire. Slows your metabolism. Missile launchers allow you to inflict damage from a distance without using magic. x) the Long Bow of Cuchulain (x4) (+13,+16) <+3, +1> Dropped by Mîm, Betrayer of Turin at 1500 feet (level 30) +3 intelligence. +3 infravision. +1 shooting speed. +1 shooting power. +1 light. Provides resistance to Lightning (55%), Cold (40%), Sound (45%). Makes you vulnerable to Light (20%). Provides protection from blindness, confusion. Cannot be harmed by Acid, Fire. Prevents paralysis. Missile launchers allow you to inflict damage from a distance without using magic. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 132 0' Gained the Meditation specialty. 222 100' Reached level 2 285 100' Reached level 3 367 100' Reached level 4 464 100' Reached level 5 1557 100' Reached level 6 5326 100' Reached level 7 6146 100' Killed Pongo the Devious 7077 0' Killed The Complainer 7204 150' Reached level 8 8991 200' Reached level 9 11086 300' Reached level 10 11503 300' Reached level 11 13536 450' Killed Mughâsh the Kobold Lord 13536 450' Reached level 12 15101 0' Moved house to Belegost. 15270 600' Reached level 13 16105 600' Reached level 14 16879 600' Reached level 15 18752 550' Reached level 16 18771 550' Killed Ulfast, son of Ulfang 18771 550' Found the Cloak of Thingol 18901 550' Killed Orfax, Son of Boldor 21154 650' Reached level 17 23924 700' Reached level 18 23924 700' Reached level 19 23924 700' Reached level 20 23924 700' Reached level 21 23924 700' Reached level 22 23924 700' Reached level 23 23924 700' Reached level 24 23924 700' Reached level 25 23924 700' Reached level 26 23924 700' Reached level 27 23924 700' Reached level 28 23924 700' Reached level 29 28656 800' Killed Boldor, King of the Yeeks 30942 1300' Reached level 30 31328 1400' Found the Short Bow of Celegorm 33604 1400' Killed Ibun, Son of Mîm 33608 1400' Found the Lamp of Gwindor (LOST) 38926 1400' Reached level 31 39938 1300' Killed Othrod, Lord of the orcs 39959 1300' Found the Short Bow of Amrod 40298 1300' Killed Orcogar, son of Orcobal 44725 1300' Found the Robe Mirth (LOST) 47348 1500' Killed Uldor the Accursed 47938 1500' Found the Leather Shield of Haleth 49661 1500' Reached level 32 50165 1500' Killed Mîm, Betrayer of Turin 50166 1500' Gained the Clarity specialty. 50171 1500' Found the Long Bow of Cuchulain 50362 1500' Killed Khîm, Son of Mîm 50452 1500' Killed Orcobal the Mighty 50721 1500' Killed Lug, the hill orc 50815 1500' Found the Mace 'Taratol' 51031 1500' Found the Lead-Filled Mace 'Turmil' (LOST) 52228 800' Killed Brodda, the Easterling 57538 950' Found the Flail 'Totila' 59247 950' Killed Old Man Willow 59250 950' Found the Dagger 'Nimthanc' (LOST) 62443 1000' Reached level 33 68219 1450' Killed Draebor, the Imp 69264 1450' Killed Lorgan, Chief of the Easterlings 73095 1650' Found the Dagger 'Dethanc' (LOST) 73603 1650' Reached level 34 78074 1750' Killed Lokkak, the Ogre Chieftain 79904 1850' Reached level 35 80967 1850' Found the Pair of Steel Shod Boots Tunaliath 83299 2050' Killed Balcmeg, the cave orc 84076 2050' Reached level 36 84519 2050' Reached level 36 87113 2050' Reached level 36 90746 2150' Reached level 37 91164 2150' Killed Vargo, Tyrant of Fire 91634 2150' Killed Itangast the Fire Drake 94080 2150' Reached level 38 94841 2250' Killed The Queen Ant 94865 2250' Found the Hard Leather Cap of Mablung 95178 2250' Reached level 38 99018 2250' Found the Pair of Steel Shod Boots Hangar 100090 2350' Killed Ariel, Queen of Air 100290 2350' Reached level 38 100398 2350' Killed Quaker, Master of Earth 103809 2350' Killed Rogrog the Black Troll 103815 2350' Found the Chain Mail (Dwarven) of the Mormegil (LOST) 105018 2250' Killed Kavlax the Many-Headed 105390 2250' Reached level 39 106290 2350' Found the Magestaff 'Eriril' (LOST) 106291 2350' Found the Bar Chain Mail of Tasarinan (LOST) 106497 2350' Reached level 39 106882 2350' Found the Set of Mithril Gauntlets of Carnil 109097 2350' Found the Quarterstaff 'Stenador' 109710 2350' Killed Waldern, King of Water 110064 2450' Reached level 40 112125 2450' Found the Set of Leather Gloves 'Cambeleg' 112347 2450' Found the Battle Axe of Balli Stonehand 113646 2550' Reached level 41 114080 2550' Found the Pearl 'Nimphelos' 114249 2550' Found the Pike 'Til-i-arc' (LOST) 115414 2550' Found the Thrusting Spear of Hador (LOST) 115661 2550' Found the Executioner's Sword 'Crisdurian' (LOST) 118109 2650' Reached level 42 119915 2750' Reached level 42 120285 2750' Killed Glaurung, Father of the Dragons 120285 2750' Found the White Dragon Scale Mail Earfin (LOST) 120287 2750' Gained the Enhance Magic specialty. 124660 0' Moved house to Gondolin. 126271 1600' Found the Main Gauche Namran (LOST) 126340 1600' Found the Small Metal Shield Andiria 126500 1600' Killed Ulwarth, Son of Ulfang 126658 1600' Reached level 43 129339 2000' Reached level 43 129725 2000' Killed Harowen the Black Hand 130573 2000' Found the Short Sword Anteleg (LOST) 135206 2600' Found the Long Sword 'Elvagil' (LOST) 135226 2600' Found the Soft Leather Armour 'Hithlomir' 135991 2600' Found the Pike Nionardil (LOST) 136114 2600' Found the Metal Cap 'Holhenneth' 137263 2750' Killed Baphomet the Minotaur Lord 137270 2750' Found the Wand 'Ilkorin' (LOST) 137658 2750' Found the Trident Glothaed (LOST) 138256 2750' Reached level 44 138873 2900' Killed Shelob, Spider of Darkness 140044 2900' Reached level 44 140699 2900' Found the Flail Fuing (LOST) 141524 2900' Killed The Phantom of Eilinel 141536 2900' Found the Cloak 'Colannon' 142147 3050' Killed Gilim, the Giant of Eruman 143725 3200' Reached level 45 145927 3350' Killed Tselakus, the Dreadlord 146120 3350' Killed Thuringwethil, the Vampire Messenger 146432 3350' Killed Eöl, the Dark Elven Smith 146700 3350' Reached level 46 148764 3500' Killed Ulfang the Black 148772 3500' Found the Beaked Axe Legythlad (LOST) 149727 3500' Reached level 47 151092 3800' Killed Tevildo, Prince of Cats 151217 3800' Found the Set of Caestus of Fingolfin (LOST) 152531 4100' Found the Ethereal Cloak 'Valacirca' 153177 4100' Killed Wiruin, the Maelstrom 153535 4100' Killed The Defiler 153535 4100' Reached level 48 153939 4100' Killed Pazuzu, Lord of Air 153953 4100' Found the Mace of Disruption 'Deathwreaker' 154046 4100' Killed Maeglin, the Traitor of Gondolin 154046 4100' Found the Katana 'Aglarang' (LOST) 154053 4100' Found the Rapier 'Menelvagor' (LOST) 155008 4100' Killed Ossë, Herald of Ulmo 156356 3950' Killed Errata the Mage 156377 3950' Found the Rod of Delving 156559 3950' Found the Wand of Ossë 156688 3950' Killed Krotus, the Dark Lord 157825 3950' Killed Nan, the Giant 158244 4100' Reached level 49 159651 4100' Killed Makar, the Warrior 160104 4100' Found the Leather Scale Mail 'Thalkettoth' 160333 4100' Killed Omarax, the Eye Tyrant 160925 4100' Killed Cantoras, the Skeletal Lord 160929 4100' Found the Scythe 'Avavir' (LOST) 161142 4100' Killed Feagwath, the Undead Sorcerer 162337 4100' Found the Wand of Beguiling (LOST) 162587 4100' Found the Staff of Starfire (LOST) 162814 4100' Killed Scatha the Worm 163998 4250' Killed Sauron, the Sorcerer 163998 4250' Reached level 50 164014 4250' Found the Short Sword of Idril (LOST) 164015 4250' Found the Elfstone 'Elessar' 164516 4250' Killed Carcharoth, the Jaws of Thirst 170474 3000' Found the Battle Axe 'Lotharang' (LOST) 175393 3600' Found the Pair of Leather Boots Aiandor (LOST) 176673 3900' Killed Gothmog, the High Captain of Balrogs 176710 3900' Found the Trident of Wrath (LOST) 176711 3900' Found the Chaos Dragon Scale Mail Goros (LOST) 176714 3900' Found the Steel Helm of Ecthelion 177381 3900' Found the Staff of Winds (LOST) 177451 3900' Found the Lochaber Axe of the Marches (LOST) 180108 3950' Killed The Phoenix 182450 4000' Found the Rod of Portals (LOST) 182513 4000' Killed Lungorthin, the Balrog of White Fire 183509 4250' Found the Quarterstaff Mendi (LOST) 183807 4300' Killed Draugluin, Sire of All Werewolves 183824 4300' Found the Set of Gauntlets 'Paurnimmen' (LOST) 183968 4300' Killed Meássë, the Bloody 184100 4300' Killed Qlzqqlzuup, the Emperor Quylthulg 184311 4300' Found the Rapier Gabel (LOST) 184670 4300' Killed The Tarrasque 184935 4300' Found the Flail Saerniel (LOST) 188578 4650' Killed Smaug the Golden 188605 4650' Found the Palantir of Avallónë (LOST) 188607 4650' Found the Lucerne Hammer 'Durindana' (LOST) 189714 4700' Killed Ancalagon the Black 189725 4700' Found the Rod of Air (LOST) 189727 4700' Found the Morning Star 'Firestar' (LOST) 190140 4700' Killed Vecna, the Emperor Lich 190154 4700' Found the Mithril Chain Mail 'Belegennon' 190958 4750' Found the Pair of Leather Boots 'Dal-i-thalion' (LOST) 196126 5000' Killed The Ickiness 196126 5000' Killed The Thief of the Mountains 196155 5000' Killed Morgoth, Lord of Darkness 196165 5000' Found the Massive Iron Crown of Morgoth 196168 5000' Found the Mighty Hammer 'Grond' (LOST) 197868 5100' Found the Mithril Plate Mail of Celeborn (LOST) 198335 5100' Found the Two-Handed Great Flail 'Thunderfist' 199505 5150' Found the Dagger Antin (LOST) 204856 2400' Found the Long Bow of Bregor 206065 2700' Found the Long Bow 'Belthronding' 206083 2700' Found the Halberd 'Osondir' (LOST) 208568 3500' Found the Ball-and-Chain Vaianth (LOST) 209336 3500' Killed Ungoliant, the Unlight 209337 3500' Found the Unlight Cloak of Ungoliant [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : yes (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate connected stairs : yes (birth_connect_stairs) Force player descent (currently does nothing): no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (disabled) : no (birth_levels_persist) |
Posted on 8.6.2021 00:19
3419. on the Ladder (of 19090)
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