The Angband Ladder: Casterjart, Dwarf Warrior by <blackbim3101@gmail.com>

  [Tangaria 1.5.0 Character Dump]

 Name   Casterjart    Age             41         Self  RB  CB  EB   Best
 Sex    Male          Height       3'11"  STR:     17  +2  +3  +0  18/40
 Race   Dwarf         Weight    7st 11lb  INT:     10  -3  -2  +0      5
 Class  Warrior       Turns used:         Wis:     10  +2  -2  +0     10      7
 Title  Swordsman     Game          4254  DEX:     14  -2  +2  +0     14
 HP     -1/213        Player       13421  CON:     17  +2  +2  +2  18/50
 SP     0/0           Active        9584

 Level                 14    Armor       [33,-1]    Saving Throw     41%
 Cur Exp             1734                           Stealth          Bad
 Max Exp             1734    Melee        1d7,+5    Disarm - phys.   58%
 Adv Exp             1750    To-hit        49,+6    Disarm - magic   39%
                             Blows      1.3/turn    Magic Devices     36
 Gold                1044                           Searching        28%
 Burden          102.9 lb    Shoot to-dam     +0    Infravision    50 ft
 Overweight      -65.0 lb    To-hit        39,+0    Speed         Normal
 MaxDepth      750' (L15)    Shots      0.0/turn

 You are one of two children of a Dwarven Warrior. You are a credit to
 the family. You have dark brown eyes, straight brown hair, a three foot
 beard, and a dark complexion.

Resistances         Abilities
Acid:.............. Fear:...+..........
Elec:.............. Blnd:.............+
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:..+........... Stea:...-..........
 -SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............+
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
                    DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> The baby law drake claws you.
> The baby law drake misses you. (x2)
> The dark elven necromancer hits you. (x2)
> It tries to cast a spell, but fails.
> You hear a door burst open!
> The dark elven necromancer hits you. (x2)
> You hit the baby law drake.
> You hear a door burst open!
> The baby law drake claws you. (x2)
> The baby law drake bites you.
> The dark elven necromancer raises the dead.
> The dark elven necromancer hits you.
> The dark elven necromancer misses you.
> The dark elven necromancer hits you.
> You die.

Killed by a dark elven necromancer.


  [Character Equipment]

a) a Short Sword (1d7) (+6,+2)
     Obtained from Alexander II. Rumoured to be dropped by Bullroarer the
     Hobbit at 250 feet (level 5).

     Combat info:
     1.3 blows/round.
     With +1 STR and +0 DEX you would get 1.6 blows/round.
     With +0 STR and +3 DEX you would get 1.6 blows/round.
     Average damage/round: 12.2.

c) a Ring of Open Wounds <+1>
     Found lying on the floor of a special room at 550 feet (level 11).

     +1 constitution.
     Impairs hitpoint recovery.

d) a Ring of the Dog <+1, -2>
     Dropped by a dark elven priest at 400 feet (level 8).

     +1 constitution.
     -2 stealth.
     Provides protection from fear.

f) an Old Lantern (2996 turns)
     Dropped by a cave orc at 400 feet (level 8).

     Intensity 3 light.

g) Hard Leather Armour (-1) [16,-4]
     Bought from a store on the surface.

h) a Cloak [1,-1]
     Dropped by a gallant at 250 feet (level 5).

i) a Leather Shield [8,-2]
     Bought from a store on the surface.

j) a Metal Cap [3,-1]
     Bought from a store on the surface.

k) a Set of Leather Gloves [1,+3]
     Bought from a store on the surface.

l) a Pair of Iron Shod Boots [4,+4]
     Bought from a store on the surface.

     Cannot be harmed by Fire.

m) a Spade
     An inheritance from your family.


  [Character Quiver]


  [Character Inventory]

a) 6 Rations of Food

b) 4 Flasks of oil

c) a Potion of Infravision

d) 3 Potions of Water

e) 4 Scrolls of Phase Door {@r2}

f) 5 Scrolls of Identify Rune

g) 2 Scrolls of Light

h) a Scroll of Remove Hunger (tattered)

i) a Rod of Light {~250}

j) a Staff of Detect Invisible (14 charges)

k) a Wooden Torch (2938 turns)
     An inheritance from your family.

     Intensity 2 light.

l) 5 Wooden Torches (5000 turns)
     Intensity 2 light.

m) the Pair of Leather Boots of Tunuleb [2,-13] {Lobelia Sackville-Baggins, cur
     Dropped by Lobelia Sackville-Baggins at 100 feet (level 2).

     It makes you vulnerable to cold attacks, but resistant to fire.
     Provides resistance to Acid, Fire.
     Makes you vulnerable to Cold.
     Cannot be harmed by Acid, Fire.
     Drains experience.

n) a Dagger (1d4) (+0,+0)
     An inheritance from your family.

     Combat info:
     3.3 blows/round.
     With +1 STR and +0 DEX you would get 3.4 blows/round.
     With +0 STR and +3 DEX you would get 3.7 blows/round.
     Average damage/round: 18.3.
     Average thrown damage: 7.5.

o) a Dagger (1d4) (+3,+5)
     Found lying on the floor at 400 feet (level 8).

     Combat info:
     3.3 blows/round.
     With +1 STR and +0 DEX you would get 3.4 blows/round.
     With +0 STR and +3 DEX you would get 3.7 blows/round.
     Average damage/round: 35.2.
     Average thrown damage: 22.7.

p) a Shovel
     Dropped by a scout at 400 feet (level 8).


  [House List]


a) a Rod of Treasure Location {~1000}
b) a Whip of Slay Dragon (1d3) (+2,+3) {~450}
c) Studded Leather Armour (-1) [12,+0] {~150}


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:02   100ft     3     Killed Lobelia Sackville-Baggins
00:00:03   100ft     3     Found the Pair of Leather Boots of Tunuleb
00:00:06   150ft     4     Killed Fang, Farmer Maggot's Dog
00:00:06   150ft     5     Reached level 5
00:00:11   200ft     7     Killed Freesia
00:00:18   250ft     9     Killed Farmer Maggot
00:00:20   550ft     10    Reached level 10
00:00:34   400ft     13    Killed Lagduf, the Snaga
00:00:43   400ft     13    Killed Wolf, Farmer Maggot's Dog
00:00:46   400ft     13    Killed Smeagol
00:01:10   650ft     14    Was killed by a dark elven necromancer


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                                                               
                                                                               
                                                                               
                                                                               
                                         .                                     
                                                                               
                                                                               
                                                                               
                                                                               
                               #####'#                                         
                               #�#...                                          
                               #dh$#                                           
                             ....#h#                                           
                          .. # #'#.#                                           
                        +      #!#.#                                           
                               #####                                           
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               

650' (L13)   LF:5-? Light 3 Fed 30 % Up staircase                              


Posted on 29.3.2021 00:09

Download this dump

17419. on the Ladder (of 18973)
77. on the Tangaria Ladder (of 142)

Comments

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On 29.3.2021 11:59 tangar wrote:
> The dark elven necromancer raises the dead.
...
> The dark elven necromancer hits you.
> You die.

Killed by a dark elven necromancer.

epic! :D

Now he will animate your body and next time you may be lucky to meet dwarf zombie BD

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