The Angband Ladder: Jobniagudov I, Half-Troll Warrior by jobniagudov
[Tangaria 1.5.0 Character Dump]
Name Jobniagudov IVAge 27 Self RB CB EB Best
Sex Male Height 8'5" STR: 16 +4 +3 +0 18/50
Race Half-Troll Weight 15st 0lb INT: 10 -4 -2 +0 4
Class Warrior Turns used: WIS: 11 -2 -2 +0 7
Title Swordsman Game 7106 DEX: 15 -4 +2 +0 13
HP -5/187 Player 23632 CON: 17 +3 +2 +0 18/40
SP 0/0 Active 19056
Level 13 Armor [12,-11] Saving Throw 22%
Cur Exp 1141 Stealth Bad
Max Exp 1141 Melee 1d3,-13 Disarm - phys. 44%
Adv Exp 1375 To-hit 49,-14 Disarm - magic 28%
Blows 3.4/turn Magic Devices 16
Gold 1110 Searching 15%
Burden 124.0 lb Shoot to-dam +7 Infravision 30 ft
Overweight -55.9 lb To-hit 34,-17 Speed Normal
MaxDepth 250' (L5) Shots 1.0/turn
Your father was a Stone-Troll Clan Chief. You have slime-green eyes,
oily bright red hair, and white scabby skin.
Resistances Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:..............
Fire:.............. Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:.............. Rgn:..........+..+
Dark:.............. ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:.............. Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............
Hindrances Modifiers
-HP:.............. Stea:..............
-SP:.............. Sear:..............
Afrd:.............. Infr:.............+
Aggr:.............. Tunn:.............+
-Tel:.............. Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
PLit:..............
DRed:.............+
Time:.............. Move:..............
Mana:..............
Wate:..............
Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............
[Last Messages]
> You fail to harm the lemure. (x3)
> You miss the lemure. (x2)
> The lemure hits you.
> You fail to harm the lemure.
> You miss the lemure.
> You fail to harm the lemure.
> You miss the lemure.
> You have 11 Scrolls of Phase Door (e).
> There is a wall in the way! (x4)
> The lemure hits you. (x2)
> You fail to harm the lemure. (x2)
> You miss the lemure.
> You feel yourself slow down.
> The lemure hits you.
> You die.
Killed by starvation.
[Character Equipment]
a) a Whip (1d3) (+4,+3) {cursed}
Found lying on the floor at 150 feet (level 3).
It occasionally summons a demon.
Combat info:
3.4 blows/round.
With +0 STR and +4 DEX you would get 3.8 blows/round.
Average damage/round: 0.
b) a Light Crossbow (x3) (+1,+7) {Baba Yaga}
Dropped by Baba Yaga at 250 feet (level 5).
f) a Wooden Torch (4239 turns)
Intensity 2 light.
g) Soft Leather Armour [8,-8]
An inheritance from your family.
h) a Cloak [1,-1]
Found lying on the floor at 250 feet (level 5).
j) a Hard Leather Cap [2,-2]
Found lying on the floor at 150 feet (level 3).
k) a Set of Elven Gloves [1,+0] {Baba Yaga}
Dropped by Baba Yaga at 250 feet (level 5).
Speeds regeneration.
m) a Spade
An inheritance from your family.
[Character Quiver]
a) 25 Bolts (1d5) (+0,+0)
Combat info:
1.0 shot/round.
When fired, hits targets up to 120 feet away.
Average damage/round: 30.
25% chance of breaking upon contact.
b) 18 Bolts (1d5) (+4,+4)
Combat info:
1.0 shot/round.
When fired, hits targets up to 120 feet away.
Average damage/round: 42.
25% chance of breaking upon contact.
c) 24 Arrows (1d4) (+0,+0)
d) 12 Rounded Pebbles (1d2) (+5,+3) {Baba Yaga}
Combat info:
Average thrown damage: 9.
[Character Inventory]
a) 4 Flasks of oil
b) 9 Potions of Cure Light Wounds
c) 2 Potions of Neutralize Poison
d) a Potion of Berserk Strength
e) 11 Scrolls of Phase Door
f) 2 Scrolls of Magic Mapping
g) 11 Scrolls of Treasure Detection
h) 15 Scrolls of Detect Invisible
i) 8 Scrolls of Light
j) 2 Scrolls of Deep Descent
k) 3 Scrolls of Blessing
l) 5 Scrolls of Life
m) 3 Scrolls of Wilderness Mapping
n) a Scroll of Remove Hunger (tattered)
o) 2 Scrolls of Word of Recall (rugged)
p) 5 Wooden Torches (5000 turns)
Intensity 2 light.
q) an Old Lantern (1457 turns)
Dropped by a blue yeek at 200 feet (level 4).
Intensity 3 light.
r) a Dagger (1d4) (+0,+0) {cursed}
Found lying on the floor at 200 feet (level 4).
It occasionally makes a loud noise.
It occasionally summons an undead.
Combat info:
3.4 blows/round.
With +0 STR and +4 DEX you would get 3.8 blows/round.
Average damage/round: 0.
Average thrown damage: 7.5.
s) a Sling (x2) (+5,+5)
Found lying on the floor at 200 feet (level 4).
t) a Deed of Property
[Character History]
Time Depth Level Event
00:00:00 Town 1 Began the quest to destroy Morgoth
00:00:16 100ft 3 Killed Farmer Maggot
00:00:26 100ft 5 Reached level 5
00:01:07 250ft 10 Reached level 10
00:01:08 250ft 10 Killed Baba Yaga
00:01:13 200ft 10 Killed Wolf, Farmer Maggot's Dog
00:01:14 200ft 10 Killed Freesia
00:01:16 200ft 10 Killed Fang, Farmer Maggot's Dog
00:01:22 250ft 11 Killed Grip, Farmer Maggot's Dog
00:01:58 150ft 13 Was killed by starvation
[Options]
[User interface]
Use old target by default : no (use_old_target)
Always pickup items : no (pickup_always)
Always pickup items matching inventory : yes (pickup_inven)
Notify on object recharge : no (notify_recharge)
Show flavors in object descriptions : no (show_flavors)
Center map continuously : no (center_player)
Disturb whenever viewable monster moves : yes (disturb_near)
Show damage player deals to monsters : no (show_damage)
Color: Illuminate torchlight in yellow : no (view_yellow_light)
Color: Shimmer multi-colored things : no (animate_flicker)
Color: Player color indicates % hit points : yes (hp_changes_color)
Color: Show unique monsters in purple : no (purple_uniques)
Show walls as solid blocks : no (solid_walls)
Show walls with shaded background : no (hybrid_walls)
Show effective speed as multiplier : no (effective_speed)
[MAngband]
Color: Illuminate torchlight in orange : yes (view_orange_light)
Use special color for party leader : no (highlight_leader)
Disturb whenever map panel changes : yes (disturb_panel)
Get out of icky screens when disturbed : no (disturb_icky)
Active auto-retaliator : yes (active_auto_retaliator)
Freeze screen after detecting monsters : yes (pause_after_detect)
Disturb whenever monsters bash down doors : yes (disturb_bash)
Activate fire-till-kill mode : yes (fire_till_kill)
Kick out when starving while at full hps : no (disturb_faint)
Risky casting : no (risky_casting)
Hide terrain description on status line : no (hide_terrain)
Sort monsters by experience : no (sort_exp)
Display monsters in ASCII : no (ascii_mon)
Nonmoving monsters disturb running : yes (disturb_nomove)
[Birth]
Force player descent : no (birth_force_descend)
Word of Recall has no effect : no (birth_no_recall)
Restrict creation of artifacts : no (birth_no_artifacts)
Show level feelings : yes (birth_feelings)
Increase gold drops but disable selling : yes (birth_no_selling)
Start with a kit of useful gear : yes (birth_start_kit)
Restrict the use of stores/home : no (birth_no_stores)
Death is permanent : yes (birth_no_ghost)
Play as a fruit bat : no (birth_fruit_bat)
[Scene of Death]
....^^^^^:^ ^^^^^^ ^...^
....^..................^
.. ^..................
..^^..^^^#^^^^^^:^^..^^^^^^##
:..^^^^::................^^^^ ^
........................#^^....
%^%%^^%^^..^^^:^...........................
^...#.......#..^^^^^:.................#..^^
^..............^ ^................^^^^^
^..............^ ^.............#..^
^..............^ ^^^^^^#^^^^::^^^^^
#..............^
^..............^
%%..^^^%%%%^%^^^
..^
^..%
^:^^^%%%..^
^......u.�%
^.....#...%
^..^^ ^%^
^^^^
150' (L3) LF:1-? Light 2 Starving 0 % Plant on dirt
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Posted on 25.11.2020 20:40
17961. on the Ladder (of 19325)
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