The Angband Ladder: Thoanyth, RohanKnight Unbeliever by <mattrope+tome@mattrope.com>
[ToME 2.2.4 Character Dump] Name : Thoanyth Age 23 STR! 40 Sex : Female Height 58 INT! 38 Race : RohanKnight Weight 75 WIS! 36 Class : Unbeliever Social Class 4 DEX! 40 Body : Player Con! 40 40 God : Nobody CHR! 35 + To Melee Hit 106 Level 48 Max Hit Points 1129 + To Melee Damage 73 Experience 8050432 Cur Hit Points 1129 + To Ranged Hit 42 Max Exp 8050432 Max SP (Mana) 205 + To Ranged Damage 6 Exp to Adv. 8800000 Cur SP (Mana) 205 AC 23+125 Gold 1447317 (Miscellaneous Abilities) Fighting : Legendary[82]Perception : Very Bad Blows/Round: 12 Bows/Throw : Legendary[7] Searching : Bad Shots/Round: 1 Saving Throw: Fair Disarming : Excellent Mel.dmg/Rnd: 24d5+876 Stealth : Bad Magic Device: Fair Infra-Vision: 0 feet Tactic: normal Explor: running (Character Background) You are one of several children of a Devoted Mercenary. You have brown eyes, straight brown hair, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 74 (3700') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Sandworm lair: Level 30 (1500') Your body is a Player. You are currently in the town of Bree. You have defeated 12401 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 67 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 54th Yavie of the 2890th year of the third age. You have been adventuring for 11 days. adefkmnopsuxz{|@ Add Str : 33..4...43....2. Add Int : 3.5...4.......2. Add Wis : .3..4........... Add Dex : .35......3...... Add Con : .3....4.43....2. Add Chr : ....4.........2. Add Stea. : ......43........ Add Tun.. : ..............2. Add Speed : ...*4.43...*...+ Add Blows : ..............2. Slay Orc : .+.............. Slay Troll: .+.............. Slay Giant: .+.............. Kill Drag.: +............... Poison Brd: +............... Acid Brand: +............... Sust Str : .........+...... Sust Int : ................ Sust Wis : ................ Sust Dex : .........+...... Sust Con : .........++..... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ......+......... Free Act : .+......+.+..... Hold Life : ................ Imm Acid : ..+...++*+...... Res Elec : ......+......... Imm Fire : ....+.*......... Res Cold : ......+..+...... Res Pois : ....+........... Res Fear : ....+....+.....+ Res Lite : ..+.......+..... Res Dark : ..+......+...... Res Blind : ........+....... Res Conf : ................ Res Sound : ........+....... Res Shard : ................ Res Neth : ..+............. Res Nexus : ..+...++.+...... Res Chaos : ........+....... Res Disen : ....+........... Aura Fire : ......+......... Lite : .....+....+..... See Invis : .++............. Digestion : .+.......+...... Activate : ..+.++.+..+..... Blessed : ++.............. Cursed : ..+.+........... Hvy Curse : ..+.+........... Fly : ......+......... Orc.ESP : .+......+....... Troll.ESP : .+.............. Giant.ESP : .+.............. TLord.ESP : ......+......... Good.ESP : .+.............. Skills (points left: 0) - Combat 40.600 [0.800] - Weaponmastery 50.000 [1.050] . Sword-mastery 50.000 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 02.800 [0.600] . Antimagic 50.000 [0.650] - Sneakiness 09.100 [0.900] . Stealth 01.000 [0.300] . Disarming 03.700 [0.900] - Monster-lore 01.500 [0.500] . Mimicry 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find an Essence of Explosion on level 21. You may find a Wooden Boomerang on level 44. [Character Equipment] a) The Long Sword of Ondor (2d5) (+17,+13) (+3) It increases your strength and intelligence by 3. It does extra damage from acid. It poisons your foes. It is very sharp and can make your foes bleed. It is a great bane of dragons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 66 of The Sacred Land Of Mountains. d) a Blessed Small Wooden Boomerang of Westernesse (1d4) (+3,+6) (+3) It increases your strength, wisdom, dexterity and constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls, giants and good beings. It slows your metabolism. It has been blessed by the gods. It can resist being shattered by morgul beings. You found it in the remains of Ugluk, the Uruk on level 30 of Moria. e) The Ring of Tumion [+12] (+5) {cursed} It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It increases your intelligence and dexterity by 5. It provides resistance to acid, light, dark, nether and nexus. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 47 of The Sacred Land Of Mountains. f) a Ring of Speed (+10) k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 66 of The Sacred Land Of Mountains. m) The Stone of Lore {@w0} It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Cloak 'Colannon' [1,+13] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Thorin [3,+19] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Steel Helm of Hammerhand [6,+19] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cammithrim' [1,+8] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots of Speed [3,+8] (+10) z) (nothing) {) (nothing) |) The Gnomish Shovel of Gauglinir (1d2) (+8,+6) (+2 attacks) It increases your strength, intelligence, constitution, charisma, ability to tunnel and attack speed by 2. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 49 of Moria. [Character Inventory] a) a Parchment titled ``Tenser's Last Words'' It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 38 of Mordor. b) the Skull of Vecna It can be activated for satisfy hunger. You found it in the remains of a Half-orc on level 29 of Mirkwood. c) 9 Potions of Speed d) 2 Potions of *Healing* e) a Potion of Restore Life Levels f) 10 Scrolls of Teleportation g) 14 Scrolls of Word of Recall h) a Scroll of Satisfy Hunger i) 7 Scrolls of *Destruction* {*!} j) a Ring of Speed (+8) {100% off} It increases your speed by 8. You stole it from the Rare Jewelry Shop. k) The Amulet 'Calintin' (+5) It increases your wisdom, dexterity and constitution by 5. It sustains your intelligence. It provides resistance to fire. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 71 of Angband. l) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 73 of Angband. m) The Ribbed Plate Armour 'Valduin' (-3) [28,+13] n) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 73 of Angband. p) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Quickbeam, the Ent on level 73 of Angband. r) The Executioner's Sword 'Balarrin' (4d5) (+4,+8) (+3 to speed) s) a Blessed Dark Sword (3d7) (+10,+5) (+2) t) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) u) The Mace 'Uthlomen' (2d4) (+19,+0) (+2 attacks) v) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) w) The Mage Staff of Galas (1d4) (+9,+1) [+7] (+1) [Home Inventory - Bree ] a) 3 Sprigs of Athelas b) The Ring of Power of Akhorahil the Blind (+1 to searching) It increases your searching by 1. It makes you invisible. It sustains your dexterity. It makes you completely fearless. It provides resistance to fire, cold and dark. It allows you to levitate. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 62 of Mordor. c) an Indestructible Ring of Free Action d) a Ring of Speed (+8) It increases your speed by 8. You found it lying on the floor of a special level. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 63 of Dol Guldur. f) The Ring of Hilmareth (+2) It increases your strength, dexterity, stealth, infravision and ability to score critical hits by 2. It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 70 of Angband. g) The Star of Elendil (+1) {@w0} It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 43 of Mordor. h) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Thuringwethil, the Vampire Messenger on level 70 of Angband. i) Elven Blue Dragon Scale Mail (-2) [30,+11] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2 . It provides resistance to acid, electricity, fire, cold, poison and blindness. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Double Ring Mail of Ancar (-2) [15,+15] It provides immunity to electricity. It provides resistance to acid, poison, light, confusion, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 70 of Angband. k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nether. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Large Metal Shield of Teldurth [5,+13] {cursed} It provides resistance to poison, light and shards. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 69 of The Sacred Land Of Mountains. m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 66 of The Sacred Land Of Mountains. p) The Long Sword 'Ekkair' (2d5) (+8,+10) (+2 to speed) It increases your speed and attack speed by 2. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 66 of The Sacred Land Of Mountains. q) The Long Sword 'Durandil' (2d5) (+0,+0) (+3) r) a Dark Sword (3d7) (+0,+0) s) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost . It provides immunity to paralysis. It provides resistance to fire, cold and light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. u) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire on level 70 of Angband. v) The Sling of Randir (x3) (+14,+24) (+1) It provides light (radius 1) forever. It increases your strength, intelligence and wisdom by 1. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 66 of The Sacred Land Of Mountains. w) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} x) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. [Home Inventory - Gondolin ] a) Raal's Tome of Unconventional Warfare It can be activated for summon pet. You found it in the remains of an Angel on level 47 of The Sacred Land Of Mountains. b) Benetar's Mana Battery It can be activated for cure confusion. You found it in the remains of a Cherub on level 66 of The Sacred Land Of Mountains. c) Agannazar's Altruistic Assassin It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Ghoul on level 50 of The Sacred Land Of Mountains. d) a Ring of Speed (+7) e) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience . It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. f) The Amulet of Eantarda (+5) It increases your wisdom by 5. It sustains your strength and charisma. It provides resistance to poison and light. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 64 of The Sacred Land Of Mountains. g) The Amulet of Taramach (+2 to stealth) It can be used to store a spell. It increases your dexterity, stealth, searching and infravision by 2. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 64 of The Sacred Land Of Mountains. h) The Amulet of Minog (+3 to stealth) It increases your intelligence and stealth by 3. It provides resistance to electricity, cold, confusion and chaos. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 34 of Moria. i) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 64 of The Sacred Land Of Mountains. j) The Metal Lamellar Armour 'Bereb' (-1) [23,+5] {cursed} It sustains your dexterity. It provides resistance to electricity and shards. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 64 of The Sacred Land Of Mountains. k) The Ribbed Plate Armour of Nenon (-3) [28,+12] It sustains your charisma. It provides immunity to paralysis. It provides resistance to fire, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 66 of The Sacred Land Of Mountains. l) The Soft Leather Armour of Celdalen [4,+14] It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak in the town of Gondolin . m) The Hard Leather Cap 'Monweth' [2,+13] It sustains your intelligence. It makes you completely fearless. It provides resistance to fire, poison and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 64 of The Sacred Land Of Mountains. n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 64 of The Sacred Land Of Mountains. o) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 70 of The Sacred Land Of Mountains. p) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 54 of The Sacred Land Of Mountains. q) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to poison, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 59 of The Sacred Land Of Mountains. t) The Executioner's Sword 'Tirri' (4d5) (+3,+4) (+1 attack) It must be wielded two-handed. It increases your intelligence, wisdom, charisma and attack speed by 1. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. u) The Guisarme of Quethor (2d5) (+20,+16) (+1 to speed) It can be wielded two-handed. It increases your strength and speed by 1. It does extra damage from acid and electricity. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 66 of The Sacred Land Of Mountains. v) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 63 of The Sacred Land Of Mountains. w) The Bolt of Suling (1d5) (+14,+14) (+4) x) The Arrow of Bringros (1d4) (+22,+17) It does extra damage from acid and fire. It poisons your foes. It is especially deadly against giants. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 66 of The Sacred Land Of Mountains. [Home Inventory - Minas Anor ] a) a Parchment titled ``Demigods and their Uses'' It can be activated for restore stats and life levels every 750 turns. You found it lying on the ground on level 30 of The Sandworm lair. b) The Cunning Plan of Zog It can be activated for curing. You found it lying on the ground on level 34 of Mordor. c) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 64 of Mordor. d) an Amulet of Anti-Magic It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Halfling slinger on level 45 of Mordor. e) The Amulet 'Briryavar' (+4 to stealth) It can be used to store a spell. It increases your stealth by 4. It sustains your dexterity and charisma. It provides resistance to electricity, nexus and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 62 of Mordor. f) The Amulet of Alduin (+2) It increases your strength by 2. It sustains your wisdom and dexterity. It provides resistance to nether and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. g) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It cannot be harmed by fire. It was given to you as a reward. h) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 43 of Mordor. i) The Bar Chain Mail of Eithon (-45,-61) [18,+13](40%) It increases your hit points by 40%. It sustains your strength and intelligence. It provides immunity to cold. It provides resistance to light, confusion, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 39 of Mordor. j) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 43 of Mordor. k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 43 of Mordor. m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It must be wielded two-handed. It increases your strength, constitution and ability to tunnel by 3. It does extra damage from acid and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, light, dark and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 43 of Mordor. q) The Sabre 'Careth Asdriag' (2d7) (+0,+0) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 21 of Mirkwood. r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. s) The Long Sword of Saelron (2d5) (+3,+14) (+1) It increases your charisma by 1. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 43 of Mordor. t) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 49 of Moria. u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana , life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Sickle of Lanorgel (2d3) (+6,+4) (+2) It increases your dexterity, constitution and charisma by 2. It does extra damage from electricity . It produces chaotic effects. It drains life from your foes. It is especially deadly against dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 36 of Mordor. w) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 43 of Mordor. x) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 36 of Mordor. [Home Inventory - Lothlorien ] a) a Potion of Restore Life Levels b) The Ring of Power of Uvatha the Horseman (+4 to speed) It increases your strength, dexterity, infravision, speed and ability to score critical hits by 4. It makes you invisible. It sustains your strength, intelligence and constitution. It provides immunity to paralysis. It provides resistance to cold, dark and blindness. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . c) The Ring 'Arriennas' It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to cold, poison, blindness and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 60 of Mordor. d) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, poison, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Hard Studded Leather of Sired (-1) [7,+3] It sustains your intelligence. It makes you completely fearless. It provides resistance to acid, fire, confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 35 of Moria. g) a Mouse Fur of Aman [1,+20] (+3 to stealth) {100% off} It increases your stealth by 3. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. h) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 63 of Dol Guldur. i) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to light and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 35 of Moria. j) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence , wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 63 of Dol Guldur. l) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 56 of Mordor. m) a Dagger of Aman (1d4) (+8,+3) [+3] (+3) It increases your wisdom by 3. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your dexterity. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it lying on the floor of a special level. n) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Crystal drake on level 63 of Dol Guldur. o) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 60 of Mordor. p) The Gnomish Shovel of Aewenar (1d2) (+5,+0) (+1 attack) It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, ability to tunnel and attack speed by 1. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. q) The Bolt of Thinnar (1d5) (+1,-1) (+4) It provides light (radius 1) forever. It increases your dexterity by 4. It does extra damage from acid and fire. It produces chaotic effects. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 52 of Mordor. r) The Mithril Shot 'Antilwe' (3d4) (+18,+15) It does extra damage from acid. It poisons your foes. It is especially deadly against dragons. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 44 of Moria. [The Mathom-house Inventory - Bree ] a) The Tome of Thoanyth It cannot be harmed by acid, cold, lightning or fire. b) Baalzebub's Tormented Box It can be activated for high experience loss. You found it in the remains of a Dark naga on level 10 of Barrow-Downs. c) The Gem of Ice It can be activated for cure cuts. You found it in the remains of a Hell knight on level 66 of Mordor. d) The Gem of Wisdom It can be activated for create hunger. You found it lying on the ground on level 47 of Mordor. e) The Devil's Pentagram It can be activated for cure blindness. You found it lying on the ground on level 13 of The Old Forest. f) a Parchment titled ``Magic for the Layman'' It can be activated for cure light wounds every 10 turns. You found it in the remains of a Forest wight on level 21 of Mirkwood. g) Benetar's Portable Plague It can be activated for cure light wounds every 10 turns. You found it in the remains of a Monastic lich in the town of Minas Anor . h) Raal's Tormented Spirits It can be activated for stun. You found it lying on the ground on level 59 of Mordor. i) the Hand of Vecna It can be activated for death. You found it in the remains of a Hezrou on level 46 of Mordor. j) the Eye of Vecna It can be activated for cure blindness. You found it in the remains of a Dark elven sorcerer on level 37 of Mordor. k) Agannazar's Antique Acorn It can be activated for darkness. You found it in the remains of a Snaga on level 49 of Moria. l) The Toenail of Vecna It can be activated for gain corruption. You found it lying on the ground on level 3 of Barrow-Downs. m) Tenser's Top-Heavy Teaspoon It can be activated for high stat loss. You found it in the remains of a Hill orc Shaman on level 10 of Barrow-Downs. n) Olive's Omnipotent Ostrich It can be activated for stat loss. You found it lying on the ground on level 47 of Mordor. o) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 43 of Mordor. p) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 43 of Mordor. q) The Iron Crown of Beruthiel [0,+20] (-5) It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 45 of Mordor. r) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 45 of Mordor. |
Posted on 5.1.2004 06:46
6080. on the Ladder (of 19092)
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