The Angband Ladder: Ateo Comunista, RohanKnight Unbeliever by <einai@ciaoweb.it>

  [ToME 2.1.1 Character Dump]

 Name  : Ateo Comunista         Age                 21       STR: 18/160       
 Sex   : Male                   Height              66       INT: 18/100       
 Race  : RohanKnight            Weight              81       WIS: 18/130       
 Class : Unbeliever             Social Class         8       DEX: 18/200       
 Body  : Player                                              Con: 18/126 18/130
 God   : Nobody                                              CHR: 18/140       
                                                                               
 + To Melee Hit         113 Level             49    Max Hit Points       955   
 + To Melee Damage       73 Experience   9890773    Cur Hit Points       -47   
 + To Ranged Hit         48 Max Exp      9890773    Max SP (Mana)         99   
 + To Ranged Damage       0 Exp to Adv.  9900000    Cur SP (Mana)         70   
   AC                53+149 Gold         5634619                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[87]Perception  : Fair         Blows/Round:  13        
 Bows/Throw  : Legendary[12]Searching   : Good         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Excellent    Mel.dmg/Rnd:  39d7+949  
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Landed Knight  You              
          have brown eyes, straight brown hair, and a dark                     
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      OFF
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ALWAYS
 Arena Levels:       ON
 Persistent Dungeons:       ON
 Recall Depth:
        Mirkwood: Level 31 (1550')
        Mordor: Level 59 (2950')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Nether Realm: Level 666 (33300')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 59 (2950')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 60 (3000')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 57 (2850')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 43rd Quelle of the 2890th year of the third age.
 It now is 57 days that you are adventuring.

     Your Attributes:
You are dead, killed by a Nycadaemon.
You can feel the danger of evil magic.
You can drive yourself into a berserk frenzy.
You can cast magic missiles.
You can use rohir powers.
You will soon be recalled.
You can see invisible creatures.
You can fly.
You can climb hight mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are surrounded with electricity.
You are surrounded by an anti-magic field.
You cannot teleport.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.

 Corruption list:

Skills (points left: 0)
 - Combat                                        46.200 [0.800]
	  - Weaponmastery                               50.000 [1.050]
	 	  . Sword-mastery                             50.000 [0.400]
	 	  . Axe-mastery                               00.000 [0.400]
	 	  . Hafted-mastery                            00.000 [0.400]
	 	  . Polearm-mastery                           00.000 [0.400]
	  . Archery                                     01.000 [0.600]
	  . Antimagic                                   50.000 [0.650]
 - Sneakiness                                    01.000 [0.900]
	  . Stealth                                     01.000 [0.500]
	  . Disarming                                   06.400 [0.900]
 . Monster-lore                                  01.500 [0.500]

 One of your companion(s) has been killed.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 55 princesses.

 You have defeated 23903 enemies.


  [Fates]

You may meet a Zombified kobold on level 14.
You are fated to find a Sling on level 2.
You are fated to meet an Aimless-looking merchant on level 15.
You may meet a Black knight on level 48.


  [Character Equipment]

a) a Dark Sword of Life (3d7) (+15,+17)(20%)
    It generates an antimagic field.  It increases your hit points by 20%.
    It provides resistance to life draining.  
    You bought it from the Black Market.
d) a Mandolin of the Eldar (+4)
    It can be activated for singing a beautiful song if it is being worn.
    It increases your charisma by 4.  It provides resistance to acid and
    blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
e) a Ring of Lordly Protection [+13]
    It provides immunity to paralysis.  It provides resistance to life
    draining, poison, nether and disenchantment.  
    You found it in the remains of a Forest troll on level 40 of Moria.
f) The Ring of Teleb (+14) (+3 attacks)
    It increases your attack speed by 3.  It makes you invisible.  It 
    provides resistance to light and confusion.  It allows you to fly.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) The Amulet of Andor (+3 to searching)
    It increases your strength, wisdom, dexterity and searching by 3. 
    It sustains your dexterity and charisma.  It makes you completely 
    fearless.  It provides resistance to electricity, cold, dark, blindness,
    confusion, nether and disenchantment.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    46 of Cirith Ungol.
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 50 of Moria.
n) Gold Dragon Scale Mail of Defense (-2) [30,+36]
    It can be activated for breathe sound (130) every 90+d90 turns if 
    it is being worn. It sustains your dexterity.  It provides resistance
    to sound.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Dragon Hunter.
o) The Cloak of Mimicry [Kobold] of Avalas [1,+11]
    It sustains your intelligence.  It provides immunity to fire and cold.
    It provides resistance to electricity, light, dark, nexus and chaos.
    It produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 30 of Cirith Ungol.
p) a Dragon Shield [8,+23]
    It provides resistance to electricity and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your strength,
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Minotaur of the Labyrinth on level
    37 of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.
    It provides light (radius 1) forever.  It increases your dexterity 
    and luck by 4.  It provides immunity to paralysis.  It provides resistance
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater basilisk on level 49 of The
    Sacred Land Of Mountains.
x) a Pair of Hard Leather Boots of Elvenkind [3,+11] (+5)
    It increases your stealth and speed by 5.  It allows you to levitate.
    It gives telepathic powers.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) Climbing Set
    It allows you to climb mountains.  


  [Character Inventory]

a) a Tome of the Time
b) a Holy Tome of Manwe Sulimo
c) 21 Rations of Food
    
d) 18 Lembases
e) 2 Sprigs of Athelas
f) a Potion of Cure Insanity
g) 12 Potions of Healing
    
h) 7 Potions of Restore Life Levels
    
i) a Potion of Self Knowledge
j) 4 Potions of Curing
k) 21 Scrolls of Word of Recall
    
l) 29 Scrolls of Identify
    
m) 4 Scrolls of Dispel Undead
n) a Staff of Holy Fire of Mithrandir[1|35] (7 charges)
o) a Ring of Flames [+17]
p) an Amulet of Trickery (+2)
q) Bronze Dragon Scale Mail (-2) [30,+17]
r) Gold Dragon Scale Mail (-2) [30,+14]
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it 
    is being worn. It provides light (radius 1) forever.  It increases
    your strength, wisdom, constitution and speed by 3.  It provides resistance
    to electricity, fire, cold, light, blindness, confusion, sound, chaos 
    and disenchantment.  It allows you to see invisible monsters.  It 
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) a Jewel Encrusted Crown of the Magi [0,+16] (+2)
u) a Bluesteel Blade (1d6) (+9,+5)
v) a Fauchard of Slay Giant (1d10) (+12,+9)
w) a Mace of Disruption of Earthquakes (5d8) (+16,+22) (+1)


  [Home Inventory - Bree ]

a) 16 Mushrooms of Cure Serious Wounds {100% off}
b) 5 Sprigs of Athelas
c) 2 Potions of Cure Critical Insanity
d) a Potion of Cure Insanity
e) a Potion of *Healing*
f) a Potion of Life
g) 3 Scrolls of Protection from Evil
h) a Scroll of Mass Genocide
i) 2 Scrolls of Acquirement
j) The Ring of Power of Uvatha the Horseman (+2 to stealth)
    It increases your strength and stealth by 2.  It makes you invisible.
    It provides resistance to blindness and shards.  It slows your metabolism.
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of 
    Bree .
k) a Ring of Speed (+9)
l) an Indestructible Ring of Nether Resistance
m) an Indestructible Ring of Nexus Resistance
n) a Ring of Sound Resistance
o) a Ring of Confusion Resistance
p) an Indestructible Ring of Invisibility
q) an Indestructible Ring of Flying
r) The Ring 'Anastir' (+3 to searching)
    It can be used to store a spell.  It increases your searching and
infravision 
    by 3.  It sustains your wisdom.  It provides resistance to blindness,
    nexus and chaos.  It allows you to fly.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    50 of Moria.
s) an Amulet of Doom [-5] (-5)
    It decreases your strength, intelligence, wisdom, dexterity, constitution 
    and charisma by 5.  It cannot be dropped while cursed.  It can re-curse
    itself.  
    You found it lying in a vault on level 22 of The Sandworm lair.
t) The Amulet of Ilosgir (+2 to stealth)
    It increases your intelligence, wisdom and stealth by 2.  It sustains
    your constitution.  It provides resistance to electricity and confusion.
    It slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Master rogue on level 23 of The Old
    Forest.
u) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of Ibun, Son of Mim on level 20 of Mirkwood.
v) The Bar Chain Mail of Cabluriel (-2) [18,+11]
    It provides immunity to electricity.  It provides resistance to acid,
    sound, shards, chaos and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ugluk, the Uruk on level 29 of Maze.
w) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
x) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}


  [Home Inventory - Gondolin ]

a) a Potion of Cure Insanity
b) a Potion of Self Knowledge
c) a Scroll of *Identify*
    
d) a Fireproof Scroll of Protection from Evil
e) a Scroll of Genocide
f) a Ring of Speed (+2)
g) The Ring of Deldalas (+1 attack)
    It increases your charisma and attack speed by 1.  It sustains your
    wisdom.  It provides immunity to paralysis.  It provides resistance
    to life draining, poison and nether.  It allows you to levitate.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Water demon on level 46 of Moria.
h) an Indestructible Ring of Nexus Resistance
i) an Indestructible Ring of Chaos Resistance
j) a Ring of Extra Attacks (+1 attack)
k) The Ring of Aeldalin (+5 to searching)
    It can be used to store a spell.  It increases your searching by 5.
    It sustains your intelligence.  It provides resistance to electricity,
    nether and nexus.  It speeds your regenerative powers.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 
    34 of The Helcaraxe.
l) an Indestructible Amulet of Anti-Magic
m) The Amulet 'Hirdin' (+1)
    It increases your intelligence, wisdom, dexterity and charisma by 1.
    It sustains your wisdom.  It provides resistance to confusion and nether.
    It slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Headless ghost on level 39 of The
    Helcaraxe.
n) The Anchor of Space-Time
o) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid,
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 44 of Mordor.
p) The Cloak of Mimicry [Giant] 'Arithorin' [1,+14] (+1 to stealth)
    It increases your stealth by 1.  It sustains your dexterity and
constitution.
    It provides immunity to electricity.  It provides immunity to paralysis.
    It makes you completely fearless.  It provides resistance to life 
    draining, confusion and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
q) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Death quasit on level 51 of Paths
    of the Dead.
r) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
s) a Frozen Dark Sword (3d7) (+13,+13)
    It generates an antimagic field.  It does extra damage from frost.
    It provides resistance to cold.  It cannot be harmed by cold.  
    You bought it from the Black Market.
t) a Dark Sword of Slay Dragon (3d7) (+7,+9)


  [Home Inventory - Minas Anor ]

a) a Scroll of Acquirement
b) The Ring 'Geluth' [+12] (+2 to searching)
    It increases your charisma and searching by 2.  It sustains your wisdom 
    and dexterity.  It makes you completely fearless.  It provides resistance
    to light, nether and chaos.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of The Helcaraxe.
c) an Indestructible Ring of Extra Attacks (+2 attacks)
d) Balance Dragon Scale Mail (-2) [30,+15]
e) a Dark Sword of Slay Evil (3d7) (+8,+10)
f) a Dark Sword of Slay Orc (3d7) (+9,+4)


  [Home Inventory - Lothlorien ]

a) 4 Potions of *Healing*
b) 2 Potions of Self Knowledge
c) a Fireproof Scroll of Protection from Evil
d) a Scroll of Genocide
e) The Ring of Mantureth (+2 attacks)
f) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it
    is being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth and searching by 1.  It provides resistance
    to poison and dark.  It allows you to see invisible monsters.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Marda, rider of gold Laronth on level
    70 of The Sacred Land Of Mountains.
g) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of an Elder vampire on level 61 of The
    Sacred Land Of Mountains.
h) The Amulet of Mormen (+1 to infravision)
    It increases your charisma and infravision by 1.  It sustains your
    dexterity.  It provides resistance to cold, poison, light, blindness 
    and sound.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hill orc Shaman on level 26 of The
    Land Of Rhun.
i) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Marda, rider of gold Laronth on level
    70 of The Sacred Land Of Mountains.
j) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns 
    if it is being worn. It increases your intelligence, wisdom, charisma,
    searching and infravision by 3.  It provides immunity to paralysis.
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
k) an Amulet of Weaponmastery (+3,+3) [+3] (+2)
l) The Amulet of Tuldamarn (+3 to infravision)
    It can be used to store a spell.  It increases your intelligence,
constitution 
    and infravision by 3.  It sustains your dexterity and charisma.  It
    provides resistance to acid, poison, blindness, confusion, shards 
    and nexus.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of an Ethereal dragon on level 52 of Mordor.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It increases
    your intelligence, wisdom and charisma by 2.  It makes you invisible.
    It provides resistance to poison and blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
n) Balance Dragon Scale Mail (-2) [30,+18]
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance
    to acid, light and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
p) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by
    4.  It provides immunity to fire.  It provides resistance to acid,
    electricity, cold and nexus.  It allows you to fly.  It allows you
    to sense the presence of thunderlords.  It reflects bolts and arrows.
    It produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
q) The Lochaber Axe of Glion (3d8) (+20,+12) (+4 to speed)
r) a Dark Sword (3d7) (+6,+4)
s) a Magical Shovel of Digging (1d2) (+6,+7) (+6)
    It grants you the power of stone to mud if it is being worn.  It increases
    your ability to tunnel by 6.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 18 of The Old Forest.
t) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1. 
    It provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 45 of The Sacred Land Of Mountains.
u) Climbing Set



Posted on 12.3.2003 09:15

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