The Angband Ladder: Barry2, Human Blackguard by JohnCW9

  [Angband 4.2.1 Character Dump]

 Name   Barry2       Age             15          Self  RB  CB  EB   Best
 Race   Human        Height        5'7"   STR:     16  +0  +2  +0     18
 Class  Blackguard   Weight    13st 7lb   INT:     12  +0  +0  +0     12
 Title  Ruffian      Turns used:          WIS:     10  +0  -3  +0      7
 HP     206/206      Game        213163   DEX:     18  +0  +0  +0     18
 SP     9/16         Standard     18236   CON:     10  +0  +2  +0     12
                     Resting        399

 Level                 17    Armor      [17,+17]    Saving Throw     35%
 Cur Exp             2368                           Stealth          Bad
 Max Exp             2368    Melee       2d4,+12    Disarm - phys.   48%
 Adv Exp             2900    To-hit        44,+8    Disarm - magic   38%
                             Blows      1.0/turn    Magic Devices     42
 Gold                  63                           Searching        25%
 Burden          127.8 lb    Shoot to-dam     +6    Infravision     0 ft
 Overweight        7.9 lb    To-hit        20,+6    Speed      -6 (0.6x)
 Max Depth      350' (L7)    Shots      1.0/turn

 You are one of several children of a Yeoman.  You are a credit to the
 family.  You have dark brown eyes, straight red hair, and a very dark
 complexion.

Resistances         Abilities
 Acid:............. pFear:.............
 Elec:............. pBlnd:.............
 Fire:........+.... pConf:.............
 Cold:............. pStun:.............
 Pois:............. HLife:.............
Light:............. Regen:.............
 Dark:.............   ESP:.............
Sound:............. S.Inv:.............
Shard:............. FrAct:.............
Nexus:............. Feath:.............
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............+ Stea.:.............
ImpSP:............. Sear.:.............
 Fear:............. Infra:.............
Aggrv:............. Tunn.:.............
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.............
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) a Mace of Slay Animal (2d4) (+4,+10)
     Found lying on the floor at 300 feet (level 6)
     
     Slays animals.
     
     Combat info:
     1.0 blows/round.
     With +1 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would get 1.1 blows
     Average damage/round: 25.6 vs animals and 19.7 vs. others.
     
b) a Long Bow (x3) (+2,+6)
     Dropped by Bullroarer the Hobbit at 300 feet (level 6)
     
f) a Lantern (11947 turns)
     Found lying on the floor at 300 feet (level 6)
     
     Cannot be harmed by Fire.
     Intensity 3 light.
     
g) Soft Leather Armour [8,-1]
     Bought from a store
     
h) a Cloak [1,+4]
     Found lying on the floor at 50 feet (level 1)
     
i) a Small Metal Shield of Resist Fire [5,+7]
     Bought from a store
     
     Provides resistance to Fire.
     
k) a Set of Leather Gloves [1,+1]
     Found lying on the floor at 50 feet (level 1)
     
l) a Pair of Leather Boots [2,+4]
     Dropped by a large kobold at 300 feet (level 6)
     




  [Character Inventory]

a) 2 Necromantic Tomes [Into the Shadows]
     
     You can read this book.
     
b) a Necromantic Tome [Fear and Torment]
     
     You can read this book.
     
c) 4 Rations of Food
d) 13 Azure Potions of Cure Light Wounds
e) 6 Black Potions of Neutralize Poison
f) a Blue Potion of Heroism
g) 6 Light Yellow Potions of Boldness
h) 10 Scrolls titled "co revo cior" of Teleportation
i) 4 Scrolls titled "hui cares" of Identify Rune
j) 8 Scrolls titled "des uto pas" of Remove Hunger
k) a Scroll titled "diabus lammer" of Word of Recall
l) 9 Scrolls titled "ter mus co" of Blessing
m) 2 Mithril-Plated Wands of Magic Missile (7 charges)
n) a Nickel Wand of Stinking Cloud (13 charges)
o) 2 Chromium Wands of Confuse Monster (8 charges)
p) a Pine Staff of Detect Invisible (12 charges)
q) a Locust Staff of Cure Light Wounds (8 charges)
r) 2 Pairs of Leather Sandals [1,+0]
s) a Main Gauche of *Slay Undead* (1d5) (+3,+1) <+2>
     Bought from a store
     
     +2 wisdom.
     Slays undead (powerfully).
     Provides resistance to Lightning.
     
     Combat info:
     1.1 blows/round.
     With +2 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +2 DEX you would get 1.3 blows
     Average damage/round: 22.6 vs undead and 7.4 vs. others.
     
t) a Trident of Slay Orc (1d10) (+2,+2)
     Found lying on the floor at 300 feet (level 6)
     
     Slays orcs.
     
     Combat info:
     1.1 blows/round.
     With +2 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +2 DEX you would get 1.3 blows
     Average damage/round: 26 vs orcs and 12 vs. others.
     
u) a Pick (1d3) (+0,+0)
     Combat info:
     1.0 blows/round.
     With +2 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would get 1.1 blows
     Average damage/round: 4.7.
     




  [Character Quiver]

0) 18 Arrows (1d4) (+0,+0)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 25.7.
     35% chance of breaking upon contact.
     
1) 3 Arrows of Slay Demon (1d4) (+3,+4)
     Slays demons.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 75.7 vs demons and 37.8 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) Soft Leather Armour [8,-1]
b) a Leather Shield [8,+0]
     Bought from a store
     
c) a Set of Gauntlets [3,+0]
     Bought from a store
     
d) a Pair of Leather Sandals [1,+2]
     Bought from a store
     
e) a Dagger (1d4) (+4,+4)
     Dropped by Farmer Maggot in town
     
     Combat info:
     1.1 blows/round.
     With +2 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +2 DEX you would get 1.3 blows
     Average damage/round: 10.5.
     Average thrown damage: 13.1.
     
f) a Tulwar (2d4) (+0,+0)
     An inheritance from your family
     
     Combat info:
     1.1 blows/round.
     With +2 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +2 DEX you would get 1.3 blows
     Average damage/round: 8.8.
     
g) a Maul (4d4) (+5,+1)
     Found lying on the floor at 300 feet (level 6)
     
     Combat info:
     1.0 blows/round.
     With +2 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would get 1.1 blows
     Average damage/round: 15.5.
     
h) 3 Picks (1d3) (+0,+0)
     Combat info:
     1.0 blows/round.
     With +2 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would get 1.1 blows
     Average damage/round: 4.7.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       469     50'  Reached level 2
       469     50'  Reached level 3
       469     50'  Reached level 4
      1021     50'  Reached level 5
      1856    300'  Reached level 6
      2048    300'  Reached level 7
      2142    300'  Killed Grip, Farmer Maggot's Dog
      2167    300'  Reached level 8
      2620    300'  Reached level 9
      3248    300'  Reached level 10
      4409    300'  Reached level 11
      5825    300'  Killed Fang, Farmer Maggot's Dog
      7500    300'  Reached level 12
      7788    300'  Killed Bullroarer the Hobbit
      8900    350'  Reached level 13
     10855    350'  Reached level 14
     11473      0'  Killed Farmer Maggot
     11752    350'  Reached level 15
     11826    350'  Reached level 16
     17544    350'  Reached level 17


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : yes (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : yes (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 2.2.2021 18:51

Download this dump

17001. on the Ladder (of 19090)
6011. on the Angband Ladder (of 6561)
85. for this player (

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