The Angband Ladder: Felicred, Petty-Dwarf Demonologist by <spitfyr@gmx.net>
[ToME 2.2.5 Character Dump] Name : Felicred Age 103 STR! 18/*** Sex : Male Height 58 Int! 18/75 18/100 Race : Skeleton Petty-Dwarf Weight 83 WIS! 18/200 Class : Demonologist Social Class 16 DEX! 18/*** Body : Player CON! 18/*** God : Manwe Sulimo CHR! 18/20 + To Melee Hit 126 Level 50 Max Hit Points 1350 + To Melee Damage 47 Experience 16374943 Cur Hit Points -120 + To Ranged Hit 86 Max Exp 16462526 Max SP (Mana) 180 + To Ranged Damage 11 Exp to Adv. ***** Cur SP (Mana) 68 AC 51+106 Gold 2148739 Piety 154548 (Miscellaneous Abilities) Fighting : Legendary[92]Perception : Excellent Blows/Round: 14 Bows/Throw : Legendary[30]Searching : Excellent Shots/Round: 2 Saving Throw: Very Good Disarming : Good Mel.dmg/Rnd: 98d6+658 Stealth : Excellent Magic Device: Superb Infra-Vision: 150 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Petty-Dwarf Slave. You are a well liked child. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 66 (3300') Angband: Level 85 (4250') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 22 (1100') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 32 (1600') The Sacred Land Of Mountains: Level 55 (2750') The Land Of Rhun: Level 40 (2000') The Helcaraxe: Level 40 (2000') A lost temple: Level 26 (1300') Your body was a Player. You have defeated 22219 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 18 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 27th Quelle of the 2890th year of the third age. Your adventure lasted 41 days. Your Attributes: You are dead, killed by a Monastic lich on level 85 of Angband. You can detect hidden doors and traps. You are stunned. You feel righteous. You feel heroic. You are in a battle rage. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of orcs. You can sense the presence of demons. You can sense the presence of evil beings. You can sense the presence of good beings. You are extremely unlucky. You know everything. You have a firm hold on your life force. You are surrounded with a fiery aura. You are surrounded with electricity. You are carrying a permanent light. You are resistant to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. You suffer from Black Breath. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon is branded with the Sign of Chaos. Your weapon drains life from your foes. Your weapon burns your foes. Your weapon poisons your foes. Your weapon strikes at evil with extra force. Your weapon strikes at demons with holy wrath. Skills (points left: 26) - Combat 28.902 [0.750] - Weaponmastery 50.000 [0.750] . Sword-mastery 50.000 [0.600] . Archery 02.000 [0.400] - Sneakiness 02.000 [1.800] . Disarming 02.000 [1.800] - Magic 11.408 [0.700] . Magic-Device 26.300 [1.150] . Demonology 50.000 [1.000] - Spirituality 04.800 [0.700] . Prayer 20.000 [0.500] . Mindcraft 01.000 [0.300] . Monster-lore 01.500 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find a Book of Beginner Cantrips on level 15. You are fated to find a Rune [Life] on level 17. You may meet a Death drake on level 56. [Character Equipment] a) The Demonblade of Gothmog (7d6) (+0,+0) (-20 to speed) {cursed, @m1@b1} It provides light (radius 1) forever. It decreases your strength, constitution, speed and luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It drains life from your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It is heavily cursed. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 65 of The Sacred Land Of Mountains. d) The Sling of Dorta (x5) (+10,+11) (+3 to speed) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution and speed by 3. It fires missiles with extra might. It fires missiles excessively fast. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Master Archer. e) The Ring of Tiring (+3 attacks) {cursed} It increases your strength, wisdom, infravision, attack speed and ability to score critical hits by 3. It provides immunity to paralysis. It provides resistance to shards and chaos. It allows you to fly. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 62 of Erebor. f) The Ring of Nonth (+14) (+5) It increases your dexterity by 5. It sustains your charisma. It makes you completely fearless. It provides resistance to fire and blindness. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 40 of Mordor. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 66 of The Sacred Land Of Mountains. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwing on level 65 of The Sacred Land Of Mountains. n) The Partial Plate Armour 'Vinglin' (-3 to accuracy) [22,+11] It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to electricity, sound, shards, nether, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Byakhee on level 62 of Mordor. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence , wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Demonshield of Gothmog [13,+13] (+4) {cursed, @m2@b2} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It produces an electric sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal drake on level 49 of Moria. s) The Demonhorn of Gothmog [2,+13] (-5) {cursed, @m3@b3} It provides light (radius 2) forever. It decreases your charisma by 5 . It allows you to see invisible monsters. It allows you to sense the presence of demons, evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It identifies all items for you. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 67 of The Sacred Land Of Mountains. u) The Set of Cesti of Iacar (+10 to damage) [5,+15] It sustains your strength, wisdom, dexterity and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, light, confusion, shards, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 70 of Erebor. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) 17 Mithril Shots of Slay Undead (3d4) (+15,+17) |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Santa Claus on level 62 of Mordor. [Character Inventory] a) 2 Fireproof Holy Tomes of Manwe Sulimo {@m4@b4} b) The Tome of Felicred {@m5@b5} It cannot be harmed by acid, cold, lightning or fire. c) Raal's Tormented Spirits {MassGeno/1000} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Mind flayer on level 30 of Maze. d) Pytar's Portable Pandemonium {Satisfy Hunger} It can be activated for satisfy hunger. You found it in the remains of a Hill orc on level 43 of Moria. e) 5 Potions of Speed f) 12 Potions of Healing g) 2 Potions of Enlightenment h) 20 Potions of Curing i) 7 Scrolls of Phase Door j) 14 Scrolls of Teleportation k) 7 Scrolls of *Identify* l) an Iron Rod of Simplicity of Illumination (50/50) {@z2} m) a Moonstone Rod of the Istari of Healing (150/150) {@z7} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. n) a Golden Rod of the Istari of Disarming (250/250) {@z6} o) a Golden Rod of Capacity of Recall (250/250) {@z9} It can hold more mana. You bought it from the Black Market. p) a Mithril Rod of Capacity of Speed (320/320) {@z8} q) a Wand of Firewall[8|40] (7 charges) r) a Wand of Essence of Speed[1|24] (6 charges) s) The Wand of Digging of Thrain (32 charges) {@a3} You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. t) The Golden Horn of the Thunderlords (5 charges) {100% off} It was given to you as a reward. u) The Ring of Tollar [+12] (+3 attacks) v) The Ring of Power 'Narya' (+6,+6) (+1) w) The Short Bow of Amrod (x4) (+12,+15) (+2) [Home Inventory - Bree ] a) 5 Sprigs of Athelas b) 4 Potions of Cure Light Insanity c) a Potion of *Healing* d) 11 Potions of Enlightenment e) 7 Scrolls of Reset Recall f) a Scroll of Genocide g) a Wand of Firewall[7|38] (8 charges) h) a Ring of Speed (+9) i) a Ring of Speed (+11) {100% off} It increases your speed by 11. You stole it from the Black Market. j) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ghatanothoa on level 52 of Illusory Castle. k) a Ring of Lordly Protection [+24] {100% off} It provides immunity to paralysis. It provides resistance to life draining, poison, chaos and disenchantment. You stole it from the Rare Jewelry Shop. l) The Amulet of Guianos (+3 to stealth) It increases your stealth by 3 . It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. m) The Metal Lamellar Armour of Erelon (-12,-1) [23,+8](40%) It increases your hit points by 40%. It sustains your intelligence and dexterity. It provides immunity to cold. It makes you completely fearless. It provides resistance to life draining, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Gondolin ] a) The Demonblade 'Marien' (4d6) (+10,+19) (+1) It increases your charisma by 1. It poisons your foes. It drains life from your foes. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. b) 16 Potions of Speed c) 4 Potions of *Healing* d) 8 Potions of Enlightenment e) a Scroll of Artifact Creation f) 2 Rod Tips of Healing (120 Mana to cast) g) a Wand of Fireflash[2|15] of Plenty (16 charges) h) a Staff of Recovery[3|19] (8 charges) i) a Staff of Recovery[1|13] (8 charges) j) a Staff of Healing[4|37] (5 charges) k) The Ring of Power of Khamul, the Black Easterling (+3 attacks) It increases your attack speed by 3. It makes you invisible. It provides immunity to paralysis. It provides resistance to poison, light, sound, nether and nexus. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 70 of Erebor. l) The Ring of Falaraid (+4 to stealth) It increases your strength, intelligence and stealth by 4. It makes you completely fearless. It provides resistance to fire, cold and confusion. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fasolt the Giant on level 34 of The Helcaraxe. n) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . o) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 35 of The Helcaraxe. p) The Chain Mail of Delinque (-2 to accuracy) [14,+11] {Acid Cold} It sustains your constitution. It provides immunity to acid and cold. It provides immunity to paralysis. It provides resistance to life draining, electricity and fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 81 of Angband. q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Minas Anor ] a) Jor's Book of Impossible Occurences {Cure Insanity} It can be activated for cure insanity. You found it lying on the ground on level 4 of Barrow-Downs. b) 3 Sprigs of Athelas c) a Potion of Life d) 2 Potions of Enlightenment e) a Staff of Recovery[2|18] (12 charges) f) a Staff of Healing[2|37] (3 charges) g) The Ring of Power of Akhorahil the Blind (+2) {Nether} It increases your constitution by 2. It makes you invisible. It sustains your wisdom. It provides resistance to nether. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 45 of Moria. h) The Ring of Celdain (+3 attacks) It increases your constitution, searching and attack speed by 3. It sustains your strength, intelligence, wisdom, constitution and charisma. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vermicious Knid on level 70 of The Sacred Land Of Mountains. i) The Ring of Fearie [+13] (+2% of critical hits) It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It increases your wisdom, infravision and ability to score critical hits by 2. It provides resistance to fire and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadlord on level 61 of The Sacred Land Of Mountains. j) The Ring 'Uiacard' (+2) It increases your intelligence by 2. It provides immunity to paralysis. It provides resistance to dark, blindness and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 40 of Moria. k) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 62 of Mordor. l) a Ring of Critical Hits (+9% of critical hits) It increases your ability to score critical hits by 9. You bought it from the Black Market. m) an Amulet of Reflection {100% off} It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. n) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Null, the Living Void on level 62 of Mordor. o) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uriel, Angel of Fire on level 65 of The Sacred Land Of Mountains. p) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Rhan-Tegoth on level 70 of Erebor. q) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 62 of Mordor. r) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It cannot be harmed by fire. It was given to you as a reward. s) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) The Thunderlord Coat 'Celth' [9,+10] {Acid Cold} It sustains your charisma. It provides immunity to acid and cold. It provides resistance to fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 67 of The Sacred Land Of Mountains. u) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) {Ringies} It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. v) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons . It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tselakus, the Dreadlord on level 66 of The Sacred Land Of Mountains. w) The Harp of Daeron (+1 to speed) It increases your wisdom, charisma, stealth, speed and luck by 1. It provides resistance to acid, electricity, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 65 of The Sacred Land Of Mountains. [Home Inventory - Lothlorien ] a) 7 Sprigs of Athelas b) 3 Potions of Cure Serious Insanity c) a Potion of Cure Insanity d) 9 Potions of Speed e) 2 Potions of Healing f) 4 Potions of *Healing* g) a Potion of Life h) 15 Potions of Curing i) 9 Scrolls of Reset Recall j) The Crumpled Scroll of Mass Resurrection k) a Staff of Recovery[3|14] (14 charges) l) a Staff of Healing[4|24] (3 charges) m) The Ring of Celar [+7] (+3% of critical hits) It increases your strength, intelligence, dexterity, searching and ability to score critical hits by 3. It sustains your intelligence and constitution. It provides resistance to acid, fire, light, sound, shards, nether and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Chaos drake on level 58 of Dol Guldur. n) The Mouse Fur 'Anduina' [1,+8] {Cold} It sustains your constitution. It provides immunity to cold. It provides resistance to cold, dark, confusion, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed} It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether , nexus and chaos. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 45 of Moria. [The Mathom-house Inventory - Bree ] a) The Ring of Thaegolan [-16] (-7% of critical hits) {cursed} It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It decreases your dexterity and ability to score critical hits by 7. It provides resistance to acid, fire and sound. It drains experience. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. b) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings . It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. c) The Sling of Farmer Maggot (x2) (+20,+8) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2 . It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll Priest on level 40 of Moria. |
Posted on 25.12.2003 17:44
2407. on the Ladder (of 19090)
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