The Angband Ladder: Hildbrand V, Hobbit Rogue by rdermyer

  [Angband 4.2.1 Character Dump]

 Name   Hildbrand V  Age             22          Self  RB  CB  EB   Best
 Race   Hobbit       Height        3'3"   STR:  18/86  -2  +0  +6 18/126
 Class  Rogue        Weight    3st 11lb   INT:  18/87  +2  +1  +0 18/117
 Title  Sharper      Turns used:          WIS:     14  +1  -3  +0     12
 HP     -56/271      Game        498649   DEX:  18/73  +3  +3 +13 18/***
 SP     127/127      Standard     53193   CON:     15  +2  -1  +8  18/60
                     Resting      15432

 Level                 32    Armor     [37,+134]    Saving Throw     79%
 Cur Exp           197630                           Stealth       Heroic
 Max Exp           197630    Melee       1d7,+26    Disarm - phys.  100%
 Adv Exp           240000    To-hit       56,+39    Disarm - magic  100%
                             Blows      7.0/turn    Magic Devices     89
 Gold               17562                           Searching        77%
 Burden          150.4 lb    Shoot to-dam    +18    Infravision    40 ft
 Overweight      -29.5 lb    To-hit       60,+41    Speed       4 (1.4x)
 Max Depth    2800' (L56)    Shots      1.0/turn

 You are one of several children of a Hobbit Burglar.  You are a credit
 to the family.  You have dark brown eyes, wavy blond hair, and a very
 fair complexion.

Resistances         Abilities
 Acid:......+..++.. pFear:+........+...
 Elec:...+..+..+... pBlnd:.............
 Fire:....+.+..+... pConf:.............
 Cold:......+..+... pStun:.............
 Pois:........+.... HLife:........+...+
Light:+............ Regen:.............
 Dark:......+......   ESP:.........+...
Sound:............. S.Inv:+........+...
Shard:............. FrAct:+.........+..
Nexus:............. Feath:.............
Nethr:......+...... S.Dig:.............
Chaos:............. TrpIm:.............
Disen:........+.... Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:......++.-.+.
ImpSP:............. Sear.:.............
 Fear:............. Infra:............+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:+......+.....
DrExp:............. Blows:+............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:+....+.......
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> You smite the wereworm.
> You miss the wereworm.
> You smite the wereworm.
> You have slain the wereworm.
> The ancient multi-hued dragon disappears!
> You have disarmed the mind blast trap.
> You have no room for a Halberd of Extra Attacks (3d5) (+13,+9) <+1>.
> There is a wall in the way!
> You have no room for a Staff of Mapping (7 charges).
> You have no room for a Shovel (1d2) (+3,+7).
> Carcharoth, the Jaws of Thirst wakes up.
> You have no room for a Staff of Mapping (7 charges).
> You hear a door burst open!
> Carcharoth, the Jaws of Thirst breathes nether.
> You die.

Killed by Carcharoth, the Jaws of Thirst.

  [Character Equipment]

a) the Short Sword 'Sting' (1d7) (+7,+8) <+1, +3, +2>
     Taken from a chest found at 1900 feet (level 38)
     
     +1 strength.
     +1 dexterity.
     +1 constitution.
     +3 speed.
     +2 attack speed.
     +1 light.
     Slays undead, orcs, animals, evil creatures.
     Provides resistance to Light.
     Provides protection from fear.
     Cannot be harmed by Acid.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     Combat info:
     7.0 blows/round.
     Average damage/round: 287 vs undead and orcs, 255.5 vs animals and
     evil creatures, and 223.3 vs. others.
     
b) a Long Bow of Power (x3) (+9,+18)
     Dropped by Angamait� of Umbar at 2350 feet (level 47)
     
c) a Ring of Dexterity <+6>
     Found lying on the floor in a vault at 2450 feet (level 49)
     
     +6 dexterity.
     Sustains dexterity.
     
d) a Ring of Lightning [+14]
     Found lying on the floor at 1500 feet (level 30)
     
     Provides resistance to Lightning.
     Cannot be harmed by Lightning.
     
e) the Amulet of Carlammas <+1, +3>
     Dropped by Bert the Stone Troll at 2500 feet (level 50)
     
     +1 strength.
     +3 constitution.
     Provides resistance to Fire.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 316 to 630 turns to recharge at your current speed.
     Your chance of success is 92.2%
     
f) the Phial of Galadriel <+3>
     Found lying on the floor in a vault at 1050 feet (level 21)
     
     +3 light.
     Cannot be harmed by Fire.
     Intensity 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 15 to 28 turns to recharge at your current speed.
     Your chance of success is 96.8%
     
g) the Soft Leather Armour 'Hithlomir' [10,+20] <+3>
     Conjured forth by magic at 1900 feet (level 38)
     
     +3 stealth.
     Provides resistance to Acid, Lightning, Fire, Cold, Dark, Nether.
     Cannot be harmed by Acid, Fire.
     
h) an Elven Cloak of Stealth [6,+9] <+2, +1>
     Found lying on the floor of a cavern at 2200 feet (level 44)
     
     +2 stealth.
     +1 speed.
     
i) a Leather Shield of Preservation [8,+26]
     Found lying on the floor in a vault at 1650 feet (level 33)
     
     Provides resistance to Poison, Disenchantment.
     Cannot be harmed by Acid.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
j) the Iron Helm of Dor-Lómin [7,+20] <+4, +2, -1>
     Dropped by a paladin at 2450 feet (level 49)
     
     +4 strength.
     +2 dexterity.
     +4 constitution.
     -1 stealth.
     Provides resistance to Acid, Lightning, Fire, Cold.
     Provides protection from fear.
     Cannot be harmed by Acid.
     Grants telepathy.  Grants the ability to see invisible things.  
     
k) the Set of Caestus of Fingolfin (+10,+10) [5,+20] <+4>
     Found lying on the floor in a vault at 2800 feet (level 56)
     
     +4 dexterity.
     Provides resistance to Acid.
     Cannot be harmed by Acid, Fire.
     Prevents paralysis.  
     
     When activated, it fires a magical arrow with damage 150.
     Takes 43 to 84 turns to recharge at your current speed.
     Your chance of success is 93.5%
     
l) a Pair of Leather Sandals of Stealth [1,+10] <+3>
     Found lying on the floor at 2700 feet (level 54)
     
     +3 stealth.
     




  [Character Inventory]

a) 2 Books of Magic Spells [First Spells] {@m1!d!k!v}
     
     You can read this book.
     
b) a Book of Magic Spells [Arcane Control] {@m4!d!k!v}
     Cannot be harmed by Fire.
     
     You can read this book.
     
c) 39 Potions of Cure Light Wounds
d) 7 Potions of Cure Serious Wounds
e) 2 Potions of Cure Critical Wounds
f) a Potion of Healing
g) 4 Potions of Speed
h) 10 Potions of Resist Poison
i) 4 Scrolls of Identify Rune
j) 8 Scrolls of Word of Recall {!*}
k) a Rod of Probing
l) a Rod of Teleport Other {!!}
m) 2 Wands of Cold Balls (4 charges)
n) 2 Wands of Stone to Mud (9 charges)
o) a Wand of Dragon's Flame (3 charges)
     Cannot be harmed by Lightning.
     
p) a Wand of Drain Life (3 charges)
q) 3 Staves of Teleportation (18 charges)
r) a Staff of Speed (5 charges)




  [Character Quiver]

0) 8 Arrows (1d4) (+0,+0)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 63.3.
     35% chance of breaking upon contact.
     
1) 3 Arrows of Slay Animal (1d4) (+1,+3)
     Slays animals.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 121 vs animals and 72.6 vs. others.
     35% chance of breaking upon contact.
     
2) 21 Arrows (1d4) (+7,+5)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 79.5.
     35% chance of breaking upon contact.
     
3) an Arrow (1d4) (+6,+6)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 82.7.
     35% chance of breaking upon contact.
     
4) 26 Arrows of Wounding (1d4) (+10,+13)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 104.5.
     35% chance of breaking upon contact.
     
5) 21 Seeker Arrows (4d4) (+5,+3)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 96.7.
     35% chance of breaking upon contact.
     
6) 35 Seeker Arrows of Flame (4d4) (+14,+7)
     Branded with fire.
     Cannot be harmed by Fire.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 220.5 vs creatures not resistant to fire and
     110.2 vs. others.
     35% chance of breaking upon contact.
     
7) 27 Seeker Arrows of Wounding (4d5) (+17,+21)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 160.6.
     35% chance of breaking upon contact.
     
8) 32 Mithril Arrows (3d4) (+4,+6)
     Cannot be harmed by Acid, Fire.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 98.3.
     35% chance of breaking upon contact.
     
9) 26 Mithril Arrows of Slay Dragon (3d5) (+7,+9)
     Slays dragons.
     Cannot be harmed by Acid, Fire.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 224.6 vs dragons and 112.3 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) a Mushroom of Vigor
b) 3 Potions of Healing
c) 2 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
d) 2 Potions of Restore Mana
e) a Scroll of Identify Rune
f) a Staff of *Destruction* (1 charge)
g) 2 Staves of Mapping (9 charges)
h) a Staff of Teleportation (3 charges)
i) Augmented Chain Mail of Elvenkind (-2) [42,+13] <+1>
     Dropped by Ulfast, Son of Ulfang at 1200 feet (level 24)
     
     +1 stealth.
     Provides resistance to Acid, Lightning, Fire, Cold, Light.
     Cannot be harmed by Acid.
     
j) a Robe of Permanence [2,+29]
     Found lying on the floor in a vault at 2450 feet (level 49)
     
     Provides resistance to Acid, Lightning, Fire, Cold, Sound.
     Cannot be harmed by Acid, Fire.
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     Sustains your life force.  
     
k) a Wicker Shield of Elvenkind [2,+14] <+1>
     Found lying on the floor of a special room at 2500 feet (level 50)
     
     +1 stealth.
     Provides resistance to Acid, Lightning, Fire, Cold, Nether.
     Cannot be harmed by Acid.
     
l) the Metal Cap of Thengel [3,+12] <+3>
     Dropped by Ugl�k, the Uruk at 2700 feet (level 54)
     
     +3 wisdom.
     Provides protection from confusion.
     Cannot be harmed by Acid.
     
m) a Pair of Steel Shod Boots of Free Action [7,+8]
     Dropped by Wormtongue, Agent of Saruman at 1100 feet (level 22)
     
     Cannot be harmed by Fire.
     Prevents paralysis.  
     
n) the Zweihander 'Zarcuthra' (3d8) (+19,+21) <+4, +2>
     Taken from a chest found at 1900 feet (level 38)
     
     +4 strength.
     +2 infravision.
     Slays dragons (powerfully), undead, demons, giants, trolls, orcs,
     animals, evil creatures.
     Branded with fire.
     Provides resistance to Fire, Chaos.
     Cannot be harmed by Acid.
     Grants the ability to see invisible things.  Prevents paralysis. 
     Aggravates creatures nearby.  
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 656 vs dragons, 488.5 vs undead, demons,
     giants, trolls, orcs, and creatures not resistant to fire, 405 vs
     evil creatures and animals, and 321 vs. others.
     
o) the Beaked Axe of Húrin (3d6) (+12,+15) <+2, +1>
     Found lying on the floor of a special room at 1550 feet (level 31)
     
     +2 strength.
     +2 constitution.
     +1 light.
     Slays demons (powerfully), dragons, trolls.
     Branded with acid.
     Provides resistance to Acid, Fire, Dark.
     Cannot be harmed by Acid, Fire.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 113 to 224 turns to recharge at your current speed.
     Your chance of success is 95.6%
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 502 vs demons, 376 vs dragons, trolls, and
     creatures not resistant to acid, and 250 vs. others.
     
p) a Beaked Axe of Westernesse (2d6) (+10,+16) <+1, +2>
     Found lying on the floor at 950 feet (level 19)
     
     +1 strength.
     +1 dexterity.
     +2 constitution.
     Slays giants, trolls, orcs.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 314 vs giants, trolls, and orcs, and 230 vs.
     others.
     
q) a Mattock of Earthquakes (1d8) (+21,+13) <+4, +5> {!d}
     Found lying on the floor at 2550 feet (level 51)
     
     +4 strength.
     +5 tunneling.
     Branded with acid.
     Sometimes creates earthquakes on impact.  
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 273 vs creatures not resistant to acid and
     217 vs. others.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       909    150'  Killed Fang, Farmer Maggot's Dog
       909    150'  Reached level 2
       909    150'  Reached level 3
       909    150'  Reached level 4
      4691    450'  Reached level 5
      7800    550'  Reached level 6
      8027    550'  Reached level 7
      9474    650'  Reached level 8
      9636    650'  Killed Bullroarer the Hobbit
      9809    650'  Reached level 9
     10166    650'  Reached level 10
     10558    950'  Reached level 11
     10897   1000'  Reached level 12
     11059   1000'  Reached level 13
     11059   1000'  Reached level 14
     11981   1000'  Reached level 15
     12574   1000'  Reached level 16
     13065   1000'  Reached level 17
     13635   1050'  Reached level 18
     15171   1050'  Reached level 19
     16313   1050'  Reached level 20
     16601   1050'  Reached level 21
     16659   1050'  Found the Phial of Galadriel
     16924   1100'  Killed Wormtongue, Agent of Saruman
     18127   1200'  Killed Mughash the Kobold Lord
     18226   1200'  Reached level 22
     18343   1200'  Killed Gorbag, the Orc Captain
     18858   1200'  Killed Ulwarth, Son of Ulfang
     18858   1200'  Reached level 23
     18930   1200'  Killed Ulfast, Son of Ulfang
     20725   1350'  Reached level 24
     20862   1350'  Killed Orfax, Son of Boldor
     22705   1450'  Reached level 25
     24175   1550'  Found the Beaked Axe of Húrin
     25932   1650'  Killed Bolg, Son of Azog
     26247   1650'  Reached level 26
     27067   1650'  Killed Azog, Enemy of the Dwarves
     27596   1650'  Killed Grishnákh, the Hill Orc
     28755   1750'  Killed Shagrat, the Orc Captain
     29823   1800'  Reached level 27
     31326   1900'  Found the Soft Leather Armour 'Hithlomir'
     32230   1900'  Found the Short Sword 'Sting'
     32231   1900'  Found the Zweihander 'Zarcuthra'
     33455   2000'  Reached level 28
     35402   2050'  Found the Broad Sword 'Glamdring' (LOST)
     35526   2050'  Found the Long Sword 'Elvagil' (LOST)
     36055   2050'  Reached level 29
     39350   2150'  Killed Sangahyando of Umbar
     42332   2350'  Killed Angamaitë of Umbar
     43562   2400'  Reached level 30
     43657   2400'  Killed Sméagol
     44146   2450'  Killed Khîm, Son of Mîm
     44859   2450'  Found the Iron Helm of Dor-Lómin
     46516   2500'  Killed Bert the Stone Troll
     46530   2500'  Killed Tom the Stone Troll
     46653   2500'  Found the Amulet of Carlammas
     46698   2500'  Killed Bill the Stone Troll
     46698   2500'  Reached level 31
     47769   2700'  Killed Uglúk, the Uruk
     47769   2700'  Found the Metal Cap of Thengel
     50231   2750'  Killed Beorn, the Shape-Changer
     51843   2750'  Killed Rogrog the Black Troll
     52040   2750'  Reached level 32
     52453   2800'  Killed Lokkak, the Ogre Chieftain
     52803   2800'  Found the Set of Caestus of Fingolfin


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 10.7.2020 18:06
Last updated on 13.7.2020 15:15

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10997. on the Ladder (of 18973)
4450. on the Angband Ladder (of 6502)
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Comments

Jump to latest

On 10.7.2020 18:06 rdermyer wrote:
Need to get a lighter weapon, lighter armor, more strength points, alternate source of See Invis, or all of the above

On 10.7.2020 22:22 rdermyer wrote:
Phew, got Sting and Hithlomir, saving a lot of weight over that Defender Beaked Axe and Augmented Chain Mail of Elvenkind and gaining a little speed, protection from fear, nether

On 11.7.2020 20:04 rdermyer wrote:
Somewhat on a roll. A few resistances missing (nexus would be nice!), but I've got ESP now. Unfortunately, my wands of teleport other both broke in a freak recharging accident, so I can't make my way into any vaults until I level up and learn that spell.

On 13.7.2020 15:17 rdermyer wrote:
Oops, didn't see that HE was awake. Clearing a vault, Carcharoth woke up, bounded all the way across, one-shotted me with his nether.

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