The Angband Ladder: Aminglon, Half-Troll Rogue by thapper

  [Angband 3.2.0 Character Dump]

 Name   Aminglon                                 Self  RB  CB  EB   Best
 Sex    Male         Age             22   STR:     15  +4  +2  +3  18/60
 Race   Half-Troll   Height         107   INT:  18/76  -4  +1  +1  18/56
 Class  Rogue        Weight         204   WIS:     11  -2  -2  +0      7
 Title  Sharper      Social       Known   DEX:  18/22  -4  +3  +3  18/42
 HP     -698/502     Maximize         Y   Con:  18/89  +3  +1  +4 18/169 18/159
 SP     54/57                             CHR:     16  -6  -1  +0      9

 Level               32   Armor    [38,+99]     Saving Throw         52%
 Cur Exp         253591   Fight     (+4,+3)     Stealth           Superb
 Max Exp         253591   Melee   (+12,+15)     Fighting          Heroic
 Adv Exp         290000   Shoot   (+18,+22)     Shooting          Superb
 MaxDepth   4150' (L83)   Blows    3.3/turn     Disarming            93%
 Game Turns      427473   Shots      1/turn     Magic Device          60
 Standard Turns   40866   Infra       40 ft     Perception       1 in 21
 Resting Turns      574   Speed      Normal     Searching            31%
 Gold             82353   Burden  148.3 lbs

 Your father was a Cave-Troll Warrior.  You have puke-yellow eyes,
 mangy sea-weed green hair, and black leprous skin.



rAcid:...........+. rConf:.............
rElec:....+.+...... Sound:.............
rFire:............. Shard:.............
rCold:...+......+.. Nexus:.............
rPois:............. Nethr:..........+..
rFear:.........+... Chaos:.............
rLite:............. Disen:.............
rDark:...........+. S.Dig:..........+..
rBlnd:............. Feath:..........+..

Light:............. Aggrv:.............
Regen:.........+..+ Stea.:.......+.....
  ESP:............. Sear.:.............
Invis:.........+... Infra:......+.....+
FrAct:......+...... Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:+............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Last Messages]

> You have destroyed the Mummified human.
> You have no room for a Broad Axe (2d6).
> On the ground: a Broad Axe (2d6) (+7,+5) {squelch}.
> Your Rod of Identify has recharged.
> You tunnel into the magma vein.
> You have found something!
> You have found 530 gold pieces worth of garnets.
> You have disarmed the gas trap.
> You have no wand to aim.
> You sense the presence of buried treasure!
> You sense the presence of objects!
> You sense the presence of traps!
> You sense the presence of doors and stairs!
> The Phoenix breathes fire.
> You die.

Killed by The Phoenix.

  [Character Equipment]

a) a Katana of Extra Attacks (3d5) (+8,+12) (+2)
     Found lying on the floor at 1400 feet (level 28).
     
     +2 attack speed.
     
     Combat info:
     3.3 blows/round.
     With an additional 1 strength and 0 dex you would get 3.6 blows
     With an additional 0 strength and 1 dex you would get 3.6 blows
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 147.8 vs. creatures not resistant to cold,
     and 84.2 vs. others.
     
b) a Sling of Extra Might (x3) (+14,+22) (+1)
     Dropped by a Mature multi-hued dragon at 3500 feet (level 70).
     
     +1 shooting power.
     
c) a Ring of Strength (+2)
     Found lying on the floor at 2100 feet (level 42).
     
     +2 strength.
     Sustains strength.
     
d) a Ring of Ice [+13]
     Found lying on the floor at 3500 feet (level 70).
     
     It brands your melee attacks with frost.
     Provides resistance to cold.
     Cannot be harmed by cold.
     
e) an Amulet of Resist Lightning
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
f) a Lantern (Everburning)
     Dropped by a Shadow drake at 1800 feet (level 36).
     
     Cannot be harmed by fire.
     
     Radius 2 light.  No fuel required.
g) Blue Dragon Scale Mail (Dwarven) [12,+29] (+1)
     Found lying on the floor at 3350 feet (level 67).
     
     +1 strength, constitution, infravision.
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
h) an Elven Cloak of Stealth [6,+7] (+5 stealth)
     Bought from a store.
     
     +5 stealth.
     
i) a Small Metal Shield [5,+3]
     Dropped by a Cave orc at 3450 feet (level 69).
     
     
     
j) The Iron Helm of Antar [7,+18]
     Dropped by a Hill orc at 2300 feet (level 46).
     
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Grants the ability to see invisible things. 
     
     
k) The Set of Leather Gloves of Breth [1,+18] (+3)
     Dropped by an Ogre mage at 2700 feet (level 54).
     
     +3 dexterity, constitution.
     Provides resistance to cold, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Feather Falling.  
     
     When activated, it reveals to you the extent of an item's magical
     powers.
     Takes 73 to 81 turns to recharge.
     Your chance of success is 93.6%
     
l) The Pair of Steel Shod Boots 'Orfeanya' [7,+9] (+1)
     Dropped by a Novice rogue at 2400 feet (level 48).
     
     +1 intelligence.
     Provides resistance to acid, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     


  [Character Quiver]

n) 10 Iron Shots (1d4) (+7,+5)
     Bought from a store.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 90.2.
     25% chance of breaking upon contact.
     
o) an Iron Shot of Slay Evil (1d4) (+8,+6)
     Dropped by a Mature blue dragon at 1800 feet (level 36).
     
     Slays evil creatures.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 155.5 vs. evil creatures, and 93.3 vs.
     others.
     25% chance of breaking upon contact.
     
p) 7 Iron Shots of Venom (1d4) (+12,+11)
     Found lying on the floor at 3900 feet (level 78).
     
     Branded with venom.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 217.2 vs. creatures not resistant to poison,
     and 108.6 vs. others.
     25% chance of breaking upon contact.
     
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m1 @b1 @G1}
     
     
b) a Book of Magic Spells [Incantations and Illusions] {@m3 @b3 @G3}
     Found lying on the floor at 1100 feet (level 22).
     
     
     
c) 2 Books of Magic Spells [Sorcery and Evocations] {@m4 @b4 @G4}
     
     
d) a Book of Magic Spells [Resistances of Scarabtarices] {@m5 @b5 @G5}
     Found lying on the floor at 3050 feet (level 61).
     
     Cannot be harmed by acid, electricity, fire, cold.
     
e) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9 @b9 @G9}
     Found lying on the floor at 4050 feet (level 81).
     
     Cannot be harmed by acid, electricity, fire, cold.
     
f) 7 Potions of Cure Serious Wounds
     Bought from a store.
     
     
g) 18 Potions of Cure Critical Wounds
     
h) a Potion of Healing
     
i) a Potion of *Healing* {!*}
     Dropped by a Hill orc at 4100 feet (level 82).
     
     
     It can be thrown at creatures with damaging effect.
     
j) a Potion of Speed
     Dropped by a Werebear at 4150 feet (level 83).
     
     
     
k) 11 Scrolls of Phase Door
     
     
l) 3 Scrolls of Teleportation {!*}
     
     
m) 6 Scrolls of Word of Recall {!*}
     
     
n) 2 Scrolls of Deep Descent {!*}
     Bought from a store.
     
     
     
o) a Rod of Healing
     Found lying on the floor at 4000 feet (level 80).
     
     Cannot be harmed by electricity.
     
p) 2 Rods of Light {@z3}
     
     
q) a Rod of Identify {@z1}
     Dropped by a Hezrou at 3450 feet (level 69).
     
     Cannot be harmed by electricity.
     
r) a Staff of Holiness (3 charges)
     Found lying on the floor at 3900 feet (level 78).
     
     
s) 2 Staves of Teleportation (8 charges) {!*}
     
t) a Ring of Resist Fire
     Provides resistance to fire.
     Cannot be harmed by fire.
     
u) The Glaive of Nieng (2d6) (+5,+15) [+13] (+4)
     Dropped by a Mind flayer at 3050 feet (level 61).
     
     +4 intelligence, constitution, speed.
     Slays demons.
     *Slays* undead.
     Branded with lightning.
     Provides resistance to acid, confusion, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
     When activated, it heals 500 hit points.
     Takes 106 to 130 turns to recharge.
     Your chance of success is 92.4%
     
     Combat info:
     1.3 blows/round.
     With an additional 3 strength and 0 dex you would get 1.6 blows
     With an additional 0 strength and 1 dex you would get 1.6 blows
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 54.7 vs. demons, 54.7 vs. creatures not
     resistant to electricity, 54.7 vs. creatures not resistant to
     cold, 74.6 vs. undead, and 35.1 vs. others.
     
v) The Flail of Imladh (4d6) (+10,+18) [+8] (+3)
     Found lying on the floor at 3850 feet (level 77).
     
     +3 intelligence, tunneling.
     Slays demons, giants, dragons.
     Branded with lightning, flames.
     Provides immunity to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     Combat info:
     1.3 blows/round.
     With an additional 2 strength and 0 dex you would get 1.6 blows
     With an additional 0 strength and 1 dex you would get 1.6 blows
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 88.7 vs. demons, 88.7 vs. giants, 88.7 vs.
     dragons, 88.7 vs. creatures not resistant to electricity, 88.7 vs.
     creatures not resistant to fire, 88.7 vs. creatures not resistant
     to cold, and 49.2 vs. others.
     


  [Home Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1 @b1 @G1}
     
     
b) a Book of Magic Spells [Conjurings and Tricks] {@m2 @b2 @G2}
     
     
c) a Book of Magic Spells [Raal's Tome of Destruction] {@m6 @b6 @G6}
     Dropped by a Dreadmaster at 3450 feet (level 69).
     
     Cannot be harmed by acid, electricity, fire, cold.
     
d) 30 Potions of Cure Critical Wounds
     
e) 2 Potions of *Healing* {!*}
     
     It can be thrown at creatures with damaging effect.
     
f) a Potion of Life {!*}
     Found in a chest from 3050 feet (level 61).
     
     It can be thrown at creatures with damaging effect.
     
g) 3 Potions of Restore Mana {!*}
     
     
h) 4 Potions of Restore Life Levels
     Bought from a store.
     
     
     
i) 12 Scrolls of Teleportation {!*}
     Bought from a store.
     
     
     
j) a Staff of Detect Evil (13 charges)
     Dropped by a Young black dragon at 1800 feet (level 36).
     
     
k) 2 Staves of Teleportation (4 charges) {!*}
     
l) a Ring of Accuracy (+16,+0)
     Dropped by a Mage at 2600 feet (level 52).
     
     
     
m) Bronze Dragon Scale Mail of Resistance [18,+30] {!k}
     Found lying on the floor at 3700 feet (level 74).
     
     Provides resistance to acid, lightning, fire, cold, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
n) Soft Leather Armour of Resistance [8,+8]
     Bought from a store.
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
o) an Ethereal Cloak of Protection [0,+18]
     Found lying on the floor at 2400 feet (level 48).
     
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
p) a Pair of Iron Shod Boots of Free Action [4,+10]
     Dropped by a Young red dragon at 1800 feet (level 36).
     
     Prevents paralysis.  
     
q) The Short Sword 'Dentalch' (1d7) (+13,+13)
     Dropped by a Brown yeek at 3000 feet (level 60).
     
     Slays undead, demons.
     Provides resistance to acid, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, charisma.
     
     Combat info:
     2.0 blows/round.
     With an additional 2 strength and 0 dex you would get 2.3 blows
     With an additional 0 strength and 1 dex you would get 2.3 blows
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 58.6 vs. undead, 58.6 vs. demons, 58.6 vs.
     creatures not resistant to cold, and 41.8 vs. others.
     
r) The Long Sword of Tiriarwe (2d5) (+10,+12)
     Dropped by a Crystal drake at 1650 feet (level 33).
     
     Slays undead.
     Provides immunity to cold.
     Provides resistance to fire, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     1.3 blows/round.
     With an additional 2 strength and 0 dex you would get 1.6 blows
     With an additional 0 strength and 1 dex you would get 1.6 blows
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 46.4 vs. undead, 46.4 vs. creatures not
     resistant to cold, and 29.5 vs. others.
     
s) The Mace of Nuvin (4d4) (+12,+22) (+4)
     Found lying on the floor at 2400 feet (level 48).
     
     +4 intelligence.
     Slays animals, trolls, giants.
     *Slays* demons.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     1.3 blows/round.
     With an additional 1 strength and 0 dex you would get 1.6 blows
     With an additional 0 strength and 1 dex you would get 1.6 blows
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 63.3 vs. animals, 77.4 vs. trolls, 77.4 vs.
     giants, 77.4 vs. creatures not resistant to cold, 105.6 vs.
     demons, and 49.2 vs. others.
     
t) a War Hammer (Defender) (3d3) (+8,+13) [+4] (+4 stealth)
     Dropped by a Brown yeek at 1650 feet (level 33).
     
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     Feather Falling.  Speeds regeneration.  Prevents paralysis. 
     Grants the ability to see invisible things.  
     
     Combat info:
     1.3 blows/round.
     With an additional 1 strength and 0 dex you would get 1.6 blows
     With an additional 0 strength and 1 dex you would get 1.6 blows
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 47.7 vs. creatures not resistant to cold,
     and 30.8 vs. others.
     
u) a Light Crossbow of Accuracy (x3) (+23,+11)
     Dropped by Golfimbul, the Hill Orc Chief at 1450 feet (level 29).
     
     
     
v) 25 Seeker Bolts (4d5) (+4,+5)
     Found lying on the floor at 3850 feet (level 77).
     
     
     
w) 15 Seeker Bolts (4d5) (+5,+4)
     Found lying on the floor at 3600 feet (level 72).
     
     
     
x) 17 Mithril Arrows of Flame (3d4) (+12,+9)
     Conjured forth by magic at 3700 feet (level 74).
     
     Branded with flames.
     Cannot be harmed by acid, fire.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      3483    100'    2   Reached level 2
      4920    150'    3   Reached level 3
      7155    200'    4   Reached level 4
      8830    200'    5   Reached level 5
     10967    300'    6   Reached level 6
     13575    400'    7   Reached level 7
     15501    400'    8   Reached level 8
     24141    400'    9   Reached level 9
     30717    550'   10   Reached level 10
     31661    550'   11   Reached level 11
     32490    550'   11   Killed Grishnakh, the Hill Orc
     32530    550'   12   Reached level 12
     34369    550'   13   Reached level 13
     47651    650'   14   Reached level 14
     54456    650'   15   Reached level 15
     66061    700'   16   Reached level 16
     72267    800'   17   Reached level 17
     91359    950'   18   Reached level 18
     99462   1000'   19   Reached level 19
    113338   1150'   20   Reached level 20
    131670   1250'   20   Killed Shagrat, the Orc Captain
    133195   1250'   21   Reached level 21
    140584   1250'   22   Reached level 22
    149954   1400'   22   Killed Grip, Farmer Maggot's dog
    157170   1400'   23   Reached level 23
    163461   1450'   23   Killed Golfimbul, the Hill Orc Chief
    165792   1500'   24   Reached level 24
    173099   1550'   24   Killed Wormtongue, Agent of Saruman
    178702   1600'   25   Reached level 25
    182329   1650'   25   Found The Long Sword of Tiriarwe
    191891   1600'   26   Reached level 26
    215162   1700'   26   Killed Ufthak of Cirith Ungol
    236334   1850'   26   Killed Gorbag, the Orc Captain
    238835   1900'   27   Reached level 27
    246969   1900'   27   Killed Angamaite of Umbar
    269874   2000'   28   Reached level 28
    273903   2150'   28   Reached level 28
    276215   2150'   28   Reached level 28
    276765      0'   28   Killed Farmer Maggot
    287720   2050'   28   Killed Ulwarth, Son of Ulfang
    301016   2300'   28   Found The Iron Helm of Antar
    311005   2400'   28   Found The Mace of Nuvin
    311108   2400'   28   Found The Pair of Steel Shod Boots 'Orfeanya'
    335369   2700'   28   Found The Set of Leather Gloves of Breth
    337467   2750'   29   Reached level 29
    342487   3000'   29   Killed Orfax, Son of Boldor
    342835   3000'   29   Found The Short Sword 'Dentalch'
    357694   3050'   28   Found The Glaive of Nieng
    361219   3050'   29   Reached level 29
    365656   3250'   29   Killed Bolg, Son of Azog
    380138   3450'   30   Reached level 30
    386203   3500'   30   Killed Sangahyando of Umbar
    389672   3500'   30   Killed Lagduf, the Snaga
    395583   3650'   31   Reached level 31
    403043   3800'   31   Killed Bullroarer the Hobbit
    405579   3850'   31   Found The Flail of Imladh
    417808   4000'   31   Killed Smaug the Golden
    417808   4000'   32   Reached level 32
    422768   4100'   32   Killed Lugdush, the Uruk
    424140   4150'   32   Killed Beorn, the Shape-Changer


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize the artifacts (except a few)       : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Don't show level feelings                    : no  (adult_no_feelings)
Items always sell for 0 gold                 : yes (adult_no_selling)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 21.2.2011 11:48
Last updated on 7.3.2011 19:00

Download this dump

7. on the Competition No.99 Ladder (of 16)

Comments

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On 21.2.2011 11:48 thapper wrote:
Things are picking up after I found a +2 attacks weapon under a pile of rubble. If I was like Buzzkill I would regard this character as ruined since +2 attacks obviously is broken but I'm weak so I'll continue playing anyway.

On 21.2.2011 23:15 PowerDiver wrote:
There's nothing wrong with +2 att on the weapon itself. What happened to your str? Lost 3 from gain1lose1s? That's pretty bad luck.


On 22.2.2011 09:38 thapper wrote:
No, the low strength is mostly due to a nexus swap (with a drained dex), wasn't detecting enough and missed some Zs

On 22.2.2011 14:25 buzzkill wrote:
Whoa, what did I do to deserve that?

On 22.2.2011 15:49 Gorbad wrote:
@buzzkill: I'm guessing thapper wanted you to finish off Morgoth with your Lich...

On 22.2.2011 21:26 thapper wrote:
Sorry Buzzkill, no offence. I only meant that you have high standards and you stick to them, regardless if the competition demands them or not. I don't think that +2 attacks belongs in the game (even if it is better on a weapon than on any other random piece of equipment) but my will is too weak. So I keep on playing, (ab)using my weapon.

On 22.2.2011 23:02 thapper wrote:
No improvements but a couple of scary moments near AMHDs

On 23.2.2011 14:50 Gorbad wrote:
I found a +2 attacks Battle Axe in my previous attempt, but ditched it anyway for a Main Gauche of big plussiness which did more damage... so it's not *that* broken on a Katana combined with fractional attacks.

On 7.3.2011 19:00 thapper wrote:
The danger of playing every now and then; I forget what I was doing last time. I had switched in the ring of ice, had no rFire and missed that the Phoenix was close by...

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