The Angband Ladder: Sharper, Half-Troll Rogue by <seankeena.n@gmail.com>

  [Angband 3.0.9ef Character Dump]

 Name   Sharper                                  Self  RB  CB  EB   Best
 Sex    Female            Age        24   STR:  18/27  +4  +2  +0  18/87
 Race   Half-Troll        Height     87   INT:  18/73  -4  +1  +0  18/43
 Class  Rogue             Weight    253   WIS:     15  -2  -2  +0     11
 Title  Sharper           Status      1   DEX:     16  -4  +3  +0     15
 HP     -929/671          Maximize    Y   CON:  18/71  +3  +1  +7 18/181
 SP     52/53                             CHR:  18/01  -6  -1  +0     12

 Level           32       Armor    [22,+41]     Saving Throw          53
 Cur Exp     273780       Fight    (+14,+5)     Stealth                7
 Max Exp     273780       Melee   (+27,+13)     Fighting             289
 Adv Exp     290000       Shoot   (+41,+18)     Shooting             275
 MaxDepth   4550 ft       Blows      3/turn     Disarming             93
 Turns       280774       Shots      2/turn     Magic Device          61
 Gold         81023       Infra       30 ft     Perception            49
 Burden   140.4 lbs       Energy       280%     Searching             51

 Your father was a Stone-Troll Warrior.  You have slime-green eyes,
 dirty bright red hair, and black leprous skin.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+...... Blind:.........+...
 Elec:........+.... Confu:.............
 Fire:............. Sound:.............
 Cold:......+...... Shard:.............
 Pois:......+...... Nexus:.............
 Fear:............+ Nethr:.............
 Lite:............. Chaos:.............
 Dark:+............ Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:......+....+. Sear.:.........+...
PLite:+....+....... Infra:.............
Regen:+...+.......+ Tunn.:.............
Telep:............. Speed:...+........+
Invis:+........+... Blows:.............
FrAct:+............ Shots:.+...........
HLife:............. Might:.............


  [Last Messages]

> You sense the presence of monsters!
> Target Aborted.
> Illegal command for target mode!
> Target Aborted.
> Glaurung, Father of the Dragons breathes fire.
> The Staff of Slowness burns up!
> The Scroll of Remove Curse burns up!
> The Scroll titled "tru quo galdar" burns up!
> The Ruined chest burns up!
> The Quarterstaff burns up!
> The Scroll of Light burns up!
> The Giant white ant dies.
> The Mature red dragon resists a lot.
> The Giant white ant dies. <2x>
> You die.


  [Character Equipment]

a) a Dagger of Gondolin { Regen } (1d4) (+13,+8)
   It slays orcs, trolls, dragons, and demons.  It provides resistance
   to dark.  It usually provides light of radius 1.  It speeds your
   regeneration.  It grants you immunity to paralysis and the ability
   to see invisible things.  It cannot be harmed by acid or fire.  You
   get 3 blows per round with this weapon.  With additional +4 dex you
   would get 4 blows.
b) a Short Bow of Extra Shots (x2) (+27,+18) (+1)
   It increases your shooting speed by 1.  
c) a Ring of Constitution (+4)
   It increases your constitution by 4.  It sustains your constitution.
   
d) a Ring of Speed (+8)
   It increases your speed by 8.  
e) an Amulet of Regeneration
   It speeds your regeneration.  
f) The Phial of Galadriel
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
g) The Hard Leather Armour 'Holhenneth' (-1) [6,+10] (+3) {!!}
   It increases your constitution by 3.  It provides resistance to acid,
   cold, and poison.  It makes you fall like a feather.  It activates
   for detection every 55+d55 turns.  It cannot be harmed by the
   elements.  
h) a Cloak of Stealth [1,+7] (+3 to stealth)
   It increases your stealth by 3.  
i) a Large Leather Shield of Resist Lightning [4,+7]
   It provides resistance to lightning.  It cannot be harmed by 
   electricity.  
j) an Iron Helm of Seeing [5,+4] (+4 to searching)
   It increases your searching by 4.  It provides resistance to 
   blindness.  It grants you the ability to see invisible things.  
k) (nothing)
l) a Pair of Metal Shod Boots of Slow Descent [6,+12]
   It makes you fall like a feather.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1@p1!d!k!v}
b) a Book of Magic Spells [Incantations and Illusions] {@m3@p3!d!k!v}
c) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@p5!d!k!v}
   It cannot be harmed by the elements.  
d) 8 Potions of Cure Critical Wounds
e) a Potion of Life
f) a Potion of Restore Mana
g) 9 Scrolls of Word of Recall {!*!r}
h) 3 Scrolls of Identify {@r1}
i) 18 Scrolls of Recharging
j) a Rod of Teleport Other (charging) {@z6!!}
   Your success rate is 93.7%, if confused 3.5%.
   
k) 3 Rods of Fire Bolts {@z3!!}
   Your success rate is 96.7%, if confused 16.6%.
   
l) a Rod of Acid Balls {@z5!!}
   Your success rate is 90.9%, if confused 2.7%.
   
m) 3 Rods of Lightning Balls (1 charging) {@z2!!}
   Your success rate is 90.9%, if confused 2.7%.
   
n) 4 Rods of Cold Balls (2 charging) {@z4!!}
   Your success rate is 90.9%, if confused 2.7%.
   
o) a Wand of Teleport Other (7 charges) {@a1!d!k!v}
   Your success rate is 97.5%, if confused 90.0%.
   
p) a Wand of Acid Balls (6 charges)
   Your success rate is 90.9%, if confused 2.7%.
   It cannot be harmed by acid.  
q) 3 Staffs of Speed (2 charges) {!d@u2}
   Your success rate is 95.2%, if confused 4.7%.
   
r) a Staff of Power (1 charge) {!*}
   Your success rate is 90.9%, if confused 2.7%.
   
s) a Staff of *Destruction* (3 charges) {!d!*}
   Your success rate is 90.9%, if confused 2.7%.
   
t) The Soft Studded Leather 'Taratol' [5,+11]
   It provides resistance to acid, lightning, sound, and chaos.  It
   sustains your wisdom.  It activates for haste self (20+d20 turns)
   every 100+d100 turns.  It cannot be harmed by the elements.  
u) a Rapier of *Slay Demon* (1d6) (+9,+7) (+1)
   It increases your intelligence by 1.  It is especially deadly
   against demons.  It provides resistance to fire.  You get 3 blows
   per round with this weapon.
v) 28 Seeker Bolts (4d5) (+9,+7)
w) 18 Arrows (1d4) (+3,+8) {@f1=g}


  [Home Inventory]

a) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@p6!d!k!v}
   It cannot be harmed by the elements.  
b) a Book of Magic Spells [Tenser's Transformations] {@m8@p8!d!k!v}
   It cannot be harmed by the elements.  
c) a Mushroom of Restoring
d) 24 Potions of Resist Heat
e) 2 Potions of Life {!*}
f) 5 Potions of Restore Mana
g) a Potion of Restore Life Levels
h) 2 Potions of Self Knowledge
i) 35 Scrolls of Enchant Weapon To-Hit
j) a Rod of Detection {@z3!!}
   Your success rate is 96.7%, if confused 16.6%.
   It cannot be harmed by electricity.  
k) 3 Staffs of Perception (12 charges) {@u1!d!k!v}
   Your success rate is 98.0%, if confused 95.0%.
   
l) a Ring of Resist Poison
   It provides resistance to poison.  
m) a Ring of Free Action
   It grants you immunity to paralysis.  
n) a Ring of Dexterity (+4)
   It increases your dexterity by 4.  It sustains your dexterity.  
o) a Ring of Damage (+15)
p) The Executioner's Sword of Isildur (6d5) (+10,+11) (+1)
   It increases your dexterity by 1.  It is branded with frost.  It
   provides resistance to light and blindness.  It sustains your 
   dexterity.  It grants you the power of telepathy and the ability to
   see invisible things.  It cannot be harmed by the elements.  You get
   1 blow per round with this weapon.
q) a Sling of Extra Shots (x2) (+22,+11) (+1)
   It increases your shooting speed by 1.  
r) a Heavy Crossbow (x4) (+7,+4)
s) 24 Bolts of Slay Undead (1d5) (+7,+10)
   It slays undead.  
t) 20 Bolts (1d5) (+4,+7) {@f1=g}
u) 22 Bolts (1d5) (+5,+2)


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 8.8.2008 20:43

Download this dump

10974. on the Ladder (of 19090)
4448. on the Angband Ladder (of 6561)

Comments

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On 8.8.2008 20:43 seankeena.n@gmail.com wrote:
It was all too easy for me to forget about my missing fire resistance. :/
Escapes were really short this game. Only one wand that blew up on first recharge, and a recent acquisition of a rod. I was at ~4000' for a while with ?teleport and _teleport as my most "reliable" escapes. Finally acquired some _*Destruc, and a rod of teleport other (before a second wand!), but I forgot to cast resist fire before moving to teleport Glaurung away.

I think -971 hp is pretty impressive.

On 8.8.2008 22:19 awldune wrote:
-929 would be 671 - 1600 HP, the max damage possible!

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