The Angband Ladder: Hildbrand IV, Hobbit Rogue by rdermyer

  [Angband 4.2.1 Character Dump]

 Name   Hildbrand IV Age             28          Self  RB  CB  EB   Best
 Race   Hobbit       Height        2'9"   STR! 18/100  -2  +0  +0  18/80
 Class  Rogue        Weight    3st 13lb   INT:     13  +2  +1  +2     18
 Title  Sharper      Turns used:          WIS:     11  +1  -3  +5     14
 HP     -5/206       Game        371117   Dex:  18/72  +3  +3  +2 18/152 18/112
 SP     38/43        Standard     35562   CON:     16  +2  -1  +0     17
                     Resting       6441

 Level                 32    Armor      [38,+66]    Saving Throw     79%
 Cur Exp           196920                           Stealth    Legendary
 Max Exp           196920    Melee       3d5,+18    Disarm - phys.  100%
 Adv Exp           240000    To-hit       56,+21    Disarm - magic  100%
                             Blows      3.5/turn    Magic Devices     72
 Gold               90677                           Searching        92%
 Burden          150.3 lb    Shoot to-dam    +15    Infravision    40 ft
 Overweight      -29.6 lb    To-hit       60,+21    Speed       1 (1.1x)
 Max Depth    2200' (L44)    Shots      1.5/turn

 You are one of several children of a Hobbit Burglar.  You are a credit
 to the family.  You have dark brown eyes, wavy blond hair, and a very
 fair complexion.

Resistances         Abilities
 Acid:+.....+...... pFear:.............
 Elec:++....+...... pBlnd:.........+...
 Fire:++....+...... pConf:.............
 Cold:+++...+...... pStun:.............
 Pois:...+......... HLife:............+
Light:.....+....... Regen:+............
 Dark:.............   ESP:.............
Sound:............. S.Inv:+........+...
Shard:............. FrAct:+............
Nexus:...........+. Feath:+..........+.
Nethr:............. S.Dig:.+...........
Chaos:......+...... TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:+....+++.....
ImpSP:............. Sear.:.........+...
 Fear:............. Infra:............+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:.+...........
DrExp:............. Blows:.............
Stick:............. Shots:.+...........
Fragl:............. Might:.+...........
                    Light:.............
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> Something messes with your mind.
> You retain your presence of mind.
> The stiffbeard sorcerer surrounds you in darkness.
> Darkness surrounds you.
> *** LOW HITPOINT WARNING! ***
> You resist the effect!
> The dark dwarven lord tries to cast a spell, but fails.
> The stiffbeard sorcerer blinks.
> The stiffbeard sorcerer points at you and incants terribly!
> Your body shakes briefly.
> The stiffbeard sorcerer casts a ball of frost.
> You die.
> 7 stiffbeard sorcerers shrug off the attack.
> The stiffbeard sorcerer grunts with pain.
> 2 stonefoot warriors die.

Killed by a stiffbeard sorcerer.

  [Character Equipment]

a) a Katana (Defender) (3d5) (+12,+10) [+2] <+4>
     Found lying on the floor of a special room at 2000 feet (level 40)
     
     +4 stealth.
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid.
     Sustains wisdom.
     Feather Falling.  Speeds regeneration.  Grants the ability to see
     invisible things.  Prevents paralysis.  
     
     Combat info:
     3.5 blows/round.
     With +2 STR and +0 DEX you would get 4.0 blows
     With +0 STR and +1 DEX you would get 4.0 blows
     Average damage/round: 106.7.
     
b) the Short Bow of Amras (x3) (+12,+15) <+2, +1, +5>
     Dropped by a death quasit at 2150 feet (level 43)
     
     +2 intelligence.
     +2 wisdom.
     +2 dexterity.
     +1 speed.
     +5 shooting speed.
     +1 shooting power.
     Provides resistance to Lightning, Fire, Cold.
     Cannot be harmed by Acid, Fire.
     Slows your metabolism.  
     
c) a Ring of Ice [+13]
     Found lying on the floor at 1700 feet (level 34)
     
     Provides resistance to Cold.
     
d) a Ring of Resist Poison
     Found lying on the floor at 350 feet (level 7)
     
     Provides resistance to Poison.
     
e) an Amulet of Wisdom <+3>
     Found lying on the floor of a cavern at 1300 feet (level 26)
     
     +3 wisdom.
     Sustains wisdom.
     
f) a Lantern of Shadows (12310 turns) <+2>
     Dropped by a young black dragon at 2050 feet (level 41)
     
     +2 stealth.
     Provides resistance to Light.
     Cannot be harmed by Fire.
     Intensity 3 light.
     
g) Leather Scale Mail of Elvenkind (-1) [20,+13] <+2>
     Found lying on the floor at 2050 feet (level 41)
     
     +2 stealth.
     Provides resistance to Acid, Lightning, Fire, Cold, Chaos.
     Cannot be harmed by Acid, Fire.
     
h) a Cloak of Stealth [1,+10] <+1>
     Found lying on the floor at 1800 feet (level 36)
     
     +1 stealth.
     
i) a Leather Shield [8,+5]
     Bought from a store
     
j) a Metal Cap of Seeing [3,+3] <+3>
     Found lying on the floor at 1900 feet (level 38)
     
     +3 searching skill.
     Provides protection from blindness.
     Grants the ability to see invisible things.  
     
k) a Set of Caestus (+0,+3) [5,+8]
     Found lying on the floor in a pit at 1900 feet (level 38)
     
l) a Pair of Leather Sandals of Stability [1,+5]
     Found lying on the floor in a vault at 1300 feet (level 26)
     
     Provides resistance to Nexus.
     Feather Falling.  
     




  [Character Inventory]

a) 3 Books of Magic Spells [First Spells] {@m1d!k!v!}
     
     You can read this book.
     
b) a Book of Magic Spells [Arcane Control] {@m4d!k!v!}
     Cannot be harmed by Fire.
     
     You can read this book.
     
c) a Mushroom of Fast Recovery
d) 20 Potions of Cure Serious Wounds
e) 20 Potions of Cure Critical Wounds
f) 7 Potions of Speed
g) 3 Potions of Resist Poison
h) 2 Scrolls of Phase Door
i) 8 Scrolls of Teleportation
j) 5 Scrolls of Word of Recall {!*}
k) 2 Scrolls of Summon Undead
l) a Rod of Magic Mapping (charging) {!!}
m) 2 Rods of Slow Monster
n) 3 Rods of Light {!!}
o) a Wand of Frost Bolts (4 charges)
p) a Wand of Stone to Mud (14 charges)
q) 2 Wands of Teleport Other (10 charges)
r) a Staff of Teleportation (7 charges)
s) a Pick of Earthquakes (1d3) (+16,+13) <+3, +6>
     Found lying on the floor in a vault at 1700 feet (level 34)
     
     +3 strength.
     +6 tunneling.
     Branded with acid.
     Sometimes creates earthquakes on impact.  
     
     Combat info:
     3.3 blows/round.
     With +1 STR and +0 DEX you would get 3.5 blows
     With +0 STR and +1 DEX you would get 3.8 blows
     Average damage/round: 108.8 vs creatures not resistant to acid and
     93.2 vs. others.
     




  [Character Quiver]

0) 40 Arrows (1d4) (+0,+0)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 80.2.
     35% chance of breaking upon contact.
     
1) 21 Arrows (1d4) (+0,+0)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 80.2.
     35% chance of breaking upon contact.
     
2) 19 Arrows (1d4) (+6,+5)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 103.2.
     35% chance of breaking upon contact.
     
3) 25 Arrows of Slay Evil (1d4) (+9,+3)
     Slays evil creatures.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 156.7 vs evil creatures and 94 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) a Scroll of Deep Descent {!r}
b) a Staff of Teleportation (7 charges)
c) the Phial of Galadriel <+3>
     Dropped by Ulfast, Son of Ulfang at 1300 feet (level 26)
     
     +3 light.
     Cannot be harmed by Fire.
     Intensity 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 12 to 22 turns to recharge at your current speed.
     Your chance of success is 95.4%
     
d) a Ball-and-Chain of Westernesse (2d4) (+10,+8) <+2, +1>
     Found lying on the floor in a vault at 2000 feet (level 40)
     
     +2 strength.
     +2 dexterity.
     +1 constitution.
     Slays giants, trolls, orcs.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     Combat info:
     4.0 blows/round.
     With +3 STR and +0 DEX you would get 4.3 blows
     With +0 STR and +2 DEX you would get 4.5 blows
     Average damage/round: 144 vs giants, trolls, and orcs, and 97.6
     vs. others.
     
e) 10 Bolts of Slay Giant (1d5) (+6,+1)
     Slays giants.
     
f) 18 Bolts of Slay Undead (1d5) (+5,+7)
     Slays undead.
     
g) 9 Bolts of Slay Demon (1d5) (+7,+9)
     Slays demons.
     
h) 16 Rounded Pebbles of Slay Animal (1d3) (+6,+1)
     Slays animals.
     
     Combat info:
     Average thrown damage: 18.3 vs animals and 9.1 vs. others.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
      1878    150'  Killed Fang, Farmer Maggot's Dog
      1878    150'  Reached level 2
      1878    150'  Reached level 3
      1878    150'  Reached level 4
      2027    150'  Killed Grip, Farmer Maggot's Dog
      2027    150'  Reached level 5
      2623    200'  Reached level 6
      3479    200'  Reached level 7
      3927    200'  Found the Dagger 'Narthanc' (LOST)
      4121    250'  Killed Bullroarer the Hobbit
      4121    250'  Reached level 8
      4734    300'  Reached level 9
      4864    300'  Killed Wormtongue, Agent of Saruman
      4864    300'  Reached level 10
      5606    350'  Reached level 11
      7091    450'  Reached level 12
      8586    600'  Reached level 13
      8906    650'  Killed Orfax, Son of Boldor
      8908    650'  Reached level 14
      8909    650'  Found the Long Sword 'Elvagil' (LOST)
     10173    700'  Reached level 15
     11091    750'  Reached level 16
     12220    850'  Reached level 17
     12816    900'  Reached level 18
     14666   1250'  Reached level 19
     15386   1250'  Reached level 20
     16301   1300'  Reached level 21
     16360   1300'  Killed Bolg, Son of Azog
     16361   1300'  Found the Dagger 'Dethanc' (LOST)
     16378   1300'  Reached level 22
     16466   1300'  Killed Azog, Enemy of the Dwarves
     17246   1300'  Reached level 23
     17907   1350'  Reached level 24
     18222   1300'  Killed Ulfast, Son of Ulfang
     18222   1300'  Found the Phial of Galadriel
     19084   1300'  Reached level 25
     19701   1700'  Reached level 26
     21158   1650'  Killed Ufthak of Cirith Ungol
     21184   1650'  Killed Grishnákh, the Hill Orc
     21991   1750'  Reached level 27
     23322   1900'  Reached level 28
     25530   1950'  Reached level 29
     25530   1950'  Reached level 30
     25530   1950'  Reached level 31
     29212   2000'  Killed Ibun, Son of Mîm
     29534   2000'  Killed Khîm, Son of Mîm
     29867   2000'  Reached level 32
     31924   2000'  Killed Nár, the Dwarf
     34979   2150'  Found the Short Bow of Amras


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 8.7.2020 18:06
Last updated on 8.7.2020 21:19

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10999. on the Ladder (of 18973)
4451. on the Angband Ladder (of 6502)
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Comments

Jump to latest

On 8.7.2020 18:11 rdermyer wrote:
Working on a vault right now. Vargo and Kavlax still are in there, but the only remaining out of depth monsters are a black wraith, master lich rotting quylthulg, ranger chieftain. A number of Ts (snow, forest, hill, scavenger, stone). Just about everybody is still asleep.

Loving this stealth, disliking the monsters that start alert and can sense me.

On 8.7.2020 18:51 Sphara wrote:
Heroic stealth character will be dealing with lots of hounds and vortices at this depth. Everything else tends to starts asleep.

On 8.7.2020 21:19 rdermyer wrote:
Dwarf pit. Heard a door open, panicked, teleported right into the only available space in the room. Didn't have a chance. They shouldn't have heard me :(

On 8.7.2020 21:24 rdermyer wrote:
And all because of that excellent treasures notification. Just leave! You'll find that stuff later!

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