The Angband Ladder: Asiden, Dunadan LostAvatar Sorceror by <asiden@boardermail.com>
[ToME 2.2.4 Character Dump] Name : Asiden Age 56 STR: 40 Sex : Female Height 82 INT! 40 Race : Dunadan LostAvatar Weight 184 WIS! 40 Class : Sorceror Social Class 71 DEX: 40 Body : Player CON: 40 God : Manwe Sulimo CHR: 40 + To Melee Hit -106 Level 50 Max Hit Points 989 + To Melee Damage -84 Experience 35729112 Cur Hit Points 822 + To Ranged Hit -52 Max Exp 35729112 Max SP (Mana) 6624 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 2408 AC 56+230 Gold 617950 Piety 93468 (Miscellaneous Abilities) Fighting : Very Bad Perception : Superb Blows/Round: 14 Bows/Throw : Very Bad Searching : Superb Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 14d4-1176 Stealth : Superb Magic Device: Legendary[42]Infra-Vision: 190 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Landed Knight. You are a credit to the family. You have brown eyes, wavy brown hair, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mordor: Level 65 (3250') Angband: Level 100 (5000') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Nether Realm: Level 666 (33300') Halls of Mandos: Level 96 (4800') The Void: Level 150 (7500') Dol Guldur: Level 70 (3500') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 7623 enemies. You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar. Arda will forever be free. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved 19 princesses. You saved Arda and became a famed Queen. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 48th Yavie of the 2890th year of the third age. You have been adventuring for 5 days. abcdefkmnopqrsuvwxz{|@ Add Str : .....3.......3.......+ Add Int : *...8.3..2...........+ Add Wis : *.....3..2...3.......+ Add Dex : .....................+ Add Con : .....3.......3..4....+ Add Chr : *....33..2...........+ Mul Mana : +.+................... Mul SPower: +....................+ Add Stea. : .........2............ Add Sear. : .....33............... Add Infra : *.....3............... Add Tun.. : ....................8+ Add Speed : ...*8..3.2...3.......+ Add Blows : ....8................. Fire Brand: ...................+.. Sust Str : ........+..++........+ Sust Int : ........+...+........+ Sust Wis : ............+........+ Sust Dex : ...........++........+ Sust Con : ...........++...+....+ Sust Chr : ............+........+ Invisible : .........+............ Mul life : ........+............. Sens Fire : ...................... Reflect : .....................+ Free Act : ......+..............+ Hold Life : .......+...+.........+ Imm Acid : +...+.+..++.+..+.....* Imm Elec : +...+.+...++++.......* Imm Fire : *..+.*...++.+++......* Imm Cold : +.....+.*+++++..+....* Res Pois : ....+................+ Res Fear : ...........+.........+ Res Lite : .......+..+..+.......+ Res Dark : .......++.+..........+ Res Blind : ....+.......++.......+ Res Conf : ...+.........+.......+ Res Sound : ..........+..+.......+ Res Shard : .....................+ Imm Neth : ....+................+ Res Nexus : .....................+ Res Chaos : ....+..+.+...+.......+ Res Disen : ...........+.........+ WraithForm: .....................+ Levitate : .....................+ Lite : .............+.......+ See Invis : +....+++.....+.......+ Digestion : .....................+ Regen : .............+..+....+ Activate : +..+.+++.+...++++..... Cursed : ...+..+............... No blows : +..................... Precogn. : +....................+ Fly : .....+...............+ Orc.ESP : .......+.............+ Troll.ESP : .....................+ Dragon.ESP: .....................+ Demon.ESP : +....................+ Undead.ESP: .....................+ Evil.ESP : +...........+........+ Animal.ESP: .....................+ TLord.ESP : .....+...............+ Good.ESP : .....................+ Nlive.ESP : .....................+ Full ESP : .....................+ Skills (points left: 0) - Combat 15.200 [1.200] . Weaponmastery 15.600 [1.200] . Archery 28.800 [1.200] . Sneakiness 03.700 [0.900] - Magic 50.000 [2.000] . Magic-Device 50.000 [3.000] . Spell-power 50.000 [1.000] . Sorcery 50.000 [1.000] . Mana 08.000 [1.100] . Fire 03.000 [1.000] . Water 03.000 [1.000] . Air 03.000 [1.000] . Earth 03.000 [1.000] . Meta 04.000 [1.000] . Conveyance 03.000 [1.000] . Divination 03.000 [1.000] . Temporal 03.000 [1.000] . Mind 03.000 [1.000] . Nature 03.000 [1.000] . Necromancy 49.000 [2.000] . Thaumaturgy 47.000 [2.000] - Spirituality 12.800 [1.000] . Mindcraft 50.000 [1.500] - Monster-lore 19.150 [1.500] . Summoning 10.000 [1.000] . Corpse-preservation 12.000 [1.000] . Possession 15.000 [1.000] . Symbiosis 50.000 [1.000] Abilities * Perfect casting * Tree walking [Character Equipment] a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision) It is part of the trinity of the ultimate weapons. It can be wielded two-handed. It can be activated for restore mana every 666 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, infravision, luck and spell power by 12. It increases your mana capacity by 240%. It provides immunity to fire. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It allows you to sense the presence of demons and evil beings. It can't attack. It cannot be harmed by acid, cold, lightning or fire. b) a Mage Staff of Wizardry (1d4) (-22,-5)(80%) (+4) {cursed} c) a Mage Staff of Mana [Greater Identify] (1d4) (-11,-18)(100%) d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and confusion. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 70 of Halls of Mandos. e) The Ring of Belme (+8) It increases your intelligence, speed and attack speed by 8. It provides resistance to acid, electricity, poison, blindness, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 99 of Mount Doom. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 98 of Halls of Mandos. k) The Amulet of Ingwe (+3) {cursed} It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 97 of Halls of Mandos. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 98 of Halls of Mandos. n) The Full Plate Armour 'Barindos' (-68,-31) [25,+15](40%) It increases your hit points by 40%. It sustains your strength and intelligence. It provides immunity to cold. It provides resistance to cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Emperor wight on level 96 of Halls of Mandos. o) The Shadow Cloak of Luthien [Noxious Cloud] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 89 of Angband. q) a Dragon Shield of Preservation (-8,-1) [8,+34] It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to life draining , electricity, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 85 of Angband. r) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to sense the presence of evil beings . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 96 of Halls of Mandos. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 96 of Halls of Mandos. u) The Set of Gauntlets 'Paurhach' [Teleport Away] [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It has a spell stored inside. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 98 of Halls of Mandos. v) The Set of Gauntlets 'Paurnen' [Manathrust] [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It has a spell stored inside. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 98 of Halls of Mandos. w) The Set of Gauntlets 'Paurnimmen' [Ent's Potion] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 96 of Halls of Mandos. x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) z) a Greater demonic quylthulg (613 hp) {) 19 Bolts of Flame (1d5) (+12,+16) |) a Dwarven Pick of Digging (1d4) (+15,+15) (+8) [Character Inventory] a) a Fireproof Tome of Magical Energy b) a Fireproof Tome of the Eternal Flame It cannot be harmed by fire. You found it in the remains of a Nether wraith on level 79 of Angband. c) a Tome of the Eternal Flame d) a Tome of the Blowing Wind e) a Fireproof Tome of Knowledge f) a Fireproof Tome of the Time g) a Fireproof Tome of Meta Spells h) Baalzebub's All-seeing Servant It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Seraph on level 98 of Halls of Mandos. i) the Crystal Ball of The Witch-King of Angmar It can be activated for genocide every 500 turns. You found it in the remains of a Grand master mystic on level 87 of Angband. j) a Potion of *Healing* k) a Potion of Life l) a Scroll of *Remove Curse* m) a Golden Rod of Simplicity of Healing (125/125) You found it lying on the ground on level 71 of Angband. n) a Mithril Rod of Home Summoning (160/160) o) The Ring of Tulkas (+4) p) a Mage Staff of Mana [Recall] (1d4) (+13,+5)(60%) q) a Mage Staff of Mana [Fireflash] (1d4) (+8,+8)(80%) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) an Eye druj (3300 hp) b) a Potion of Life c) The Necklace 'Nauglamir' (+3) d) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 96 of Halls of Mandos. e) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) f) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 97 of Angband. g) a Mattock (1d8) (+7,+7) (+3) h) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 85 of Angband. i) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) j) The Mage Staff 'Lornurade' (1d4) (+8,+10)(40%) (+2) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence by 2. It increases your mana capacity by 40%. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwing on level 87 of Angband. k) a Mage Staff of Mana (1d4) (-19,+6)(60%) [Home Inventory - Lothlorien ] a) The Golden Horn of the Thunderlords (0 charges) {100% off} b) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 98 of Halls of Mandos. c) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 85 of Angband. d) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 96 of Halls of Mandos. e) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 98 of Halls of Mandos. f) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 98 of Halls of Mandos. g) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 97 of Halls of Mandos. h) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 97 of Halls of Mandos. j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, shards and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord on level 70 of Angband. k) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 78 of Angband. l) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. m) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 98 of Halls of Mandos. n) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 96 of Halls of Mandos. o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 78 of Angband. p) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2) It increases your strength and dexterity by 2. It is especially deadly against orcs. It is especially deadly against trolls. It provides resistance to fire. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 98 of Halls of Mandos. q) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 98 of Halls of Mandos. r) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 96 of Halls of Mandos. s) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. t) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 98 of Halls of Mandos. u) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons . It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Ancient white dragon on level 96 of Halls of Mandos. v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 98 of Halls of Mandos. w) a Mage Staff of Power (1d4) (+6,-1) (+7) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 7. You found it in the remains of a Nightwalker on level 83 of Halls of Mandos. |
Posted on 23.12.2003 22:06
702. on the Ladder (of 19090)
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