The Angband Ladder: Asiden, Dunadan LostAvatar Sorceror by <asiden@boardermail.com>

  [ToME 2.2.4 Character Dump]

 Name  : Asiden                 Age                 56       STR:     40       
 Sex   : Female                 Height              82       INT!     40       
 Race  : Dunadan LostAvatar     Weight             184       WIS!     40       
 Class : Sorceror               Social Class        71       DEX:     40       
 Body  : Player                                              CON:     40       
 God   : Manwe Sulimo                                        CHR:     40       
                                                                               
 + To Melee Hit        -106 Level             50    Max Hit Points       989   
 + To Melee Damage      -84 Experience  35729112    Cur Hit Points       822   
 + To Ranged Hit        -52 Max Exp     35729112    Max SP (Mana)       6624   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       2408   
   AC                56+230 Gold          617950    Piety              93468   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Superb       Blows/Round:  14        
 Bows/Throw  : Very Bad     Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  14d4-1176 
 Stealth     : Superb       Magic Device: Legendary[42]Infra-Vision: 190 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Landed Knight.  You             
          are a credit to the family.  You have brown eyes, wavy               
          brown hair, and a dark complexion.                                   
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 65 (3250')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 666 (33300')
        Halls of Mandos: Level 96 (4800')
        The Void: Level 150 (7500')
        Dol Guldur: Level 70 (3500')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 7623 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved 19 princesses.
 You saved Arda and became a famed Queen.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 48th Yavie of the 2890th year of the third age.
 You have been adventuring for 5 days.

                    abcdefkmnopqrsuvwxz{|@      
        Add Str   : .....3.......3.......+      
        Add Int   : *...8.3..2...........+      
        Add Wis   : *.....3..2...3.......+      
        Add Dex   : .....................+      
        Add Con   : .....3.......3..4....+      
        Add Chr   : *....33..2...........+      
        Mul Mana  : +.+...................      
        Mul SPower: +....................+      
        Add Stea. : .........2............      
        Add Sear. : .....33...............      
        Add Infra : *.....3...............      
        Add Tun.. : ....................8+      
        Add Speed : ...*8..3.2...3.......+      
        Add Blows : ....8.................      
        Fire Brand: ...................+..      
        Sust Str  : ........+..++........+      
        Sust Int  : ........+...+........+      
        Sust Wis  : ............+........+      
        Sust Dex  : ...........++........+      
        Sust Con  : ...........++...+....+      
        Sust Chr  : ............+........+      
        Invisible : .........+............      
        Mul life  : ........+.............      
        Sens Fire : ......................      
        Reflect   : .....................+      
        Free Act  : ......+..............+      
        Hold Life : .......+...+.........+      
        Imm Acid  : +...+.+..++.+..+.....*      
        Imm Elec  : +...+.+...++++.......*      
        Imm Fire  : *..+.*...++.+++......*      
        Imm Cold  : +.....+.*+++++..+....*      
        Res Pois  : ....+................+      
        Res Fear  : ...........+.........+      
        Res Lite  : .......+..+..+.......+      
        Res Dark  : .......++.+..........+      
        Res Blind : ....+.......++.......+      
        Res Conf  : ...+.........+.......+      
        Res Sound : ..........+..+.......+      
        Res Shard : .....................+      
        Imm Neth  : ....+................+      
        Res Nexus : .....................+      
        Res Chaos : ....+..+.+...+.......+      
        Res Disen : ...........+.........+      
        WraithForm: .....................+      
        Levitate  : .....................+      
        Lite      : .............+.......+      
        See Invis : +....+++.....+.......+      
        Digestion : .....................+      
        Regen     : .............+..+....+      
        Activate  : +..+.+++.+...++++.....      
        Cursed    : ...+..+...............      
        No blows  : +.....................      
        Precogn.  : +....................+      
        Fly       : .....+...............+      
        Orc.ESP   : .......+.............+      
        Troll.ESP : .....................+      
        Dragon.ESP: .....................+      
        Demon.ESP : +....................+      
        Undead.ESP: .....................+      
        Evil.ESP  : +...........+........+      
        Animal.ESP: .....................+      
        TLord.ESP : .....+...............+      
        Good.ESP  : .....................+      
        Nlive.ESP : .....................+      
        Full ESP  : .....................+      

Skills (points left: 0)
 - Combat                                        15.200 [1.200]
          . Weaponmastery                        15.600 [1.200]
          . Archery                              28.800 [1.200]
 . Sneakiness                                    03.700 [0.900]
 - Magic                                         50.000 [2.000]
          . Magic-Device                         50.000 [3.000]
          . Spell-power                          50.000 [1.000]
          . Sorcery                              50.000 [1.000]
          . Mana                                 08.000 [1.100]
                   . Fire                        03.000 [1.000]
                   . Water                       03.000 [1.000]
                   . Air                         03.000 [1.000]
                   . Earth                       03.000 [1.000]
          . Meta                                 04.000 [1.000]
          . Conveyance                           03.000 [1.000]
          . Divination                           03.000 [1.000]
          . Temporal                             03.000 [1.000]
          . Mind                                 03.000 [1.000]
          . Nature                               03.000 [1.000]
          . Necromancy                           49.000 [2.000]
          . Thaumaturgy                          47.000 [2.000]
 - Spirituality                                  12.800 [1.000]
          . Mindcraft                            50.000 [1.500]
 - Monster-lore                                  19.150 [1.500]
          . Summoning                            10.000 [1.000]
          . Corpse-preservation                  12.000 [1.000]
          . Possession                           15.000 [1.000]
          . Symbiosis                            50.000 [1.000]

Abilities
 * Perfect casting
 * Tree walking


  [Character Equipment]

a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision)
        It is part of the trinity of the ultimate weapons.  It can be wielded
    two-handed.  It can be activated for restore mana every 666 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, infravision, luck and spell power by 
    12.  It increases your mana capacity by 240%.  It provides immunity to 
    fire.  It provides resistance to acid, electricity, fire and cold.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of demons and evil beings.  It can't attack.  It cannot be
    harmed by acid, cold, lightning or fire.  
b) a Mage Staff of Wizardry (1d4) (-22,-5)(80%) (+4) {cursed}
c) a Mage Staff of Mana [Greater Identify] (1d4) (-11,-18)(100%)
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
    It can be activated for fire
    branding of bolts every 999 turns if it is being worn. It increases 
    your speed by 10.  It provides resistance to fire and confusion.  It
    is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of Halls of
    Mandos.
e) The Ring of Belme (+8)
    It increases your intelligence, speed and attack speed by 8.  
    It provides resistance to acid, electricity, poison, blindness, nether
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 99 of Mount Doom.
f) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 98 of
    Halls of Mandos.
k) The Amulet of Ingwe (+3) {cursed}
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It is cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 97 of Halls of Mandos.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gelugon on level 98 of Halls of Mandos.
n) The Full Plate Armour 'Barindos' (-68,-31) [25,+15](40%)
    
    It increases your hit points by 40%.  It sustains your strength and 
    intelligence.  It provides immunity to cold.  It provides resistance 
    to cold and dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Emperor wight on level 96 of Halls of
    Mandos.
o) The Shadow Cloak of Luthien [Noxious Cloud] [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if
    it is being worn. It has a spell stored inside.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 89 of
    Angband.
q) a Dragon Shield of Preservation (-8,-1) [8,+34]
    It sustains your strength, dexterity and constitution.  It
    makes you completely fearless.  It provides resistance to life draining
    , electricity, cold and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 85 of Angband.
r) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and blindness.  It allows you to sense the presence of evil beings
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 96 of Halls of Mandos.
s) The Golden Crown of Gondor [0,+15] (+3)
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Death drake on level 96 of Halls of
    Mandos.
u) The Set of Gauntlets 'Paurhach' [Teleport Away] [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It has a spell stored inside.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 98 of
    Halls of Mandos.
v) The Set of Gauntlets 'Paurnen' [Manathrust] [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5
    turns if it is being worn. It has a spell stored inside.  It provides
    resistance to acid.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 98 of Halls of
    Mandos.
w) The Set of Gauntlets 'Paurnimmen' [Ent's Potion] [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it
    is being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 96 of Halls of Mandos.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
z) a Greater demonic quylthulg (613 hp)
{) 19 Bolts of Flame (1d5) (+12,+16)
|) a Dwarven Pick of Digging (1d4) (+15,+15) (+8)


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
b) a Fireproof Tome of the Eternal Flame
    
    It cannot be harmed by fire.  
    You found it in the remains of a Nether wraith on level 79 of Angband.
c) a Tome of the Eternal Flame
d) a Tome of the Blowing Wind
e) a Fireproof Tome of Knowledge
f) a Fireproof Tome of the Time
g) a Fireproof Tome of Meta Spells
h) Baalzebub's All-seeing Servant
    
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it in the remains of a Seraph on level 98 of Halls of Mandos.
i) the Crystal Ball of The Witch-King of Angmar
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Grand master mystic on level 87 of
    Angband.
j) a Potion of *Healing*
k) a Potion of Life
l) a Scroll of *Remove Curse*
m) a Golden Rod of Simplicity of Healing (125/125)
    
    You found it lying on the ground on level 71 of Angband.
n) a Mithril Rod of Home Summoning (160/160)
o) The Ring of Tulkas (+4)
p) a Mage Staff of Mana [Recall] (1d4) (+13,+5)(60%)
q) a Mage Staff of Mana [Fireflash] (1d4) (+8,+8)(80%)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) an Eye druj (3300 hp)
b) a Potion of Life
c) The Necklace 'Nauglamir' (+3)
d) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
    It can be
    activated for heal 1000 hit points every 888 turns if it is being
    worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 96 of Halls of Mandos.
e) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
f) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    
    It can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 97 of
    Angband.
g) a Mattock (1d8) (+7,+7) (+3)
h) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 85 of Angband.
i) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
j) The Mage Staff 'Lornurade' (1d4) (+8,+10)(40%) (+2)
    It can be wielded two-handed.  It provides light
    (radius 1) forever.  It can be used to store a spell.  It increases 
    your intelligence by 2.  It increases your mana capacity by 40%.  It
    sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to blindness and confusion.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nightwing on level 87 of Angband.
k) a Mage Staff of Mana (1d4) (-19,+6)(60%)


  [Home Inventory - Lothlorien ]

a) The Golden Horn of the Thunderlords (0 charges) {100% off}
b) The Amulet of Carlammas (+2)
    It
    can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightwalker on level 98 of Halls of
    Mandos.
c) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 85 of Angband.
d) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life
    levels every 750 turns if it is being worn. It provides light (radius
    1) forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 96 of Halls of Mandos.
e) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 98 of
    Halls of Mandos.
f) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area
    every 50+d50 turns if it is being worn. It grants you the power of 
    detect curses if it is being worn.  It provides light (radius 4)
    forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 98 of Halls of
    Mandos.
g) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it
    is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Archlich on level 97 of Halls of Mandos.
h) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
    
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your 
    strength, dexterity and speed by 2.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire, cold, confusion and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 97 of Halls of Mandos.
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, shards and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 70 of Angband.
k) The Robe of Incanus [2,+20] (+3)
    
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 78 of Angband.
l) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
m) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Sky Drake on level 98 of Halls of Mandos.
n) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 96 of
    Halls of Mandos.
o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It
    provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 78 of Angband.
p) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2)
    
    It increases your strength and dexterity by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    provides resistance to fire.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 98 of Halls
    of Mandos.
q) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your speed by 10.  It does extra damage from frost.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to cold and light.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 98 of Halls of Mandos.
r) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 96 of Halls of
    Mandos.
s) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
t) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity
     and constitution by 4.  It provides resistance to nether.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 98 of Halls of
    Mandos.
u) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides
    immunity to paralysis.  It allows you to sense the presence of dragons
    .  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Spectral Ancient white dragon on level 96
    of Halls of Mandos.
v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire
     and frost.  It poisons your foes.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of demons.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Archon on level 98 of Halls of Mandos.
w) a Mage Staff of Power (1d4) (+6,-1) (+7)
    
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 7.  
    You found it in the remains of a Nightwalker on level 83 of Halls of
    Mandos.



Posted on 23.12.2003 22:06

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702. on the Ladder (of 19090)
300. on the ToME Ladder (of 3155)

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On 23.12.2003 22:06 asiden@boardermail.com wrote:
The Hallmark of Munchkinism... but hey it was fun!

On 24.12.2003 11:29 Erik wrote:
Just what the ** have you been doing?
LostAvatar?

On 24.12.2003 18:30 asiden@boardermail.com wrote:
Oh, you know... playing with edit files, that sort of thing... Avatar based on Ingeborg's T-Plus module, and I wanted to play it as a lostsoul, so... LostAvatar.

On 7.1.2004 05:56 ludvig@e-mail.dk wrote:
If you edit, you shouldn't post your char.

On 20.1.2004 02:30 dzhang@its.caltech.edu wrote:
The sad thing is that even with all that bonuses, you still won't be able to kill Melkor (which I've been able to 3 times and counting).

Proof positive munchkinism doesn't actually help the player in the long run.

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