The Angband Ladder: Ceritrem, Ent Mindcrafter by <satinka33@netscape.net>

  [ToME 2.2.5 Character Dump]

 Name  : Ceritrem               Age                292       STR: 18/128       
 Sex   : Female                 Height              67       INT:  18/13       
 Race  : Ent LostSoul           Weight             110       WIS: 18/109       
 Class : Mindcrafter            Social Class        13       DEX:  18/33       
 Body  : Player                                              CON: 18/151       
 God   : Eru Iluvatar                                        CHR:  18/67       
                                                                               
 + To Melee Hit          26 Level             32    Max Hit Points       525   
 + To Melee Damage       22 Experience    423044    Cur Hit Points       525   
 + To Ranged Hit         22 Max Exp       423044    Max SP (Mana)        270   
 + To Ranged Damage      16 Exp to Adv.   460000    Cur SP (Mana)        270   
   AC                20+101 Gold          156187    Piety              34745   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Poor         Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Fair         Mel.dmg/Rnd:  4d4+88    
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 50 feet   
                                                       Tactic:       confident 
                                                       Explor:       running   
                         (Character Background)                                
          You are of the second generation of the Ents.  You have              
          brown skin and unflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 34 (1700')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 35 (1750')
        Halls of Mandos: Level 98 (4900')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 25 (1250')
        Orc Cave: Level 10 (500')
        The Old Forest: Level 13 (650')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')
        The Helcaraxe: Level 20 (1000')
        A lost temple: Level 23 (1150')

 Your opponents are behaving stupidly.
 Your body is a Player.
 You are currently on level 23 of A lost temple.
 You have defeated 4214 enemies.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 15th Quelle of the 2890th year of the third age.
 You have been adventuring for 29 days.

                    adefkmnopsuxz{|@            
        Add Dex   : .2..............            
        Add Sear. : .....4..........            
        Add Tun.. : ..............4.            
        Add Speed : ...............+            
        Slay Anim.: .............+..            
        Slay Evil : +............+..            
        Slay Und. : .............+..            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Slay Giant: .............+..            
        Slay Drag.: .............+..            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Elec Brand: +............+..            
        Fire Brand: .............+..            
        Cold Brand: .............+..            
        Sust Str  : ....+...........            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ....+...........            
        Sust Con  : ....+...........            
        Sust Chr  : ....+...........            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ...............+            
        Reflect   : ........+.......            
        Free Act  : .+..............            
        Hold Life : ....+...........            
        Imm Acid  : ......*...+.....            
        Imm Elec  : +.....*.........            
        Res Fire  : +...............            
        Imm Cold  : ......*.........            
        Res Pois  : ................            
        Res Fear  : ................            
        Res Lite  : ................            
        Res Dark  : ................            
        Res Blind : ................            
        Res Conf  : ..+.............            
        Res Sound : ................            
        Res Shard : .......+........            
        Res Neth  : ................            
        Res Nexus : +..........+....            
        Res Chaos : ................            
        Res Disen : ......+.........            
        Aura Elec : +...............            
        Levitate  : .+.........+....            
        Lite      : +...............            
        See Invis : ...............+            
        Digestion : ....+..........+            
        Xtra Might: .+..............            
        Activate  : +....+....+.....            
        Teleport  : +...............            
        Blessed   : .+..............            
        Orc.ESP   : ...............+            
        Troll.ESP : ...............+            
        Evil.ESP  : ...............+            
        Full ESP  : .........+......            

Skills (points left: 2)
 - Combat                                        12.010 [0.700]
          . Weaponmastery                        05.900 [0.700]
          . Barehand-combat                      00.000 [0.200]
          . Boulder-throwing                     13.200 [0.600]
 - Sneakiness                                    01.000 [1.100]
          . Disarming                            01.000 [0.300]
 - Magic                                         34.840 [0.900]
          . Magic-Device                         24.000 [1.150]
          . Spell-power                          22.200 [0.600]
          . Divination                           01.000 [0.300]
          . Necromancy                           00.000 [0.400]
 - Spirituality                                  04.800 [1.000]
          . Prayer                               01.000 [0.900]
          . Mindcraft                            35.200 [0.900]
 - Monster-lore                                  00.100 [0.500]
          . Summoning                            01.000 [0.300]
          . Symbiosis                            02.100 [0.400]

Abilities
 * Perfect casting
 * Tree walking


  [Fates]

You are fated to find a Light Green Potion of Blindness on level 10.
You are fated to meet a Grey icky thing on level 1.


  [Character Equipment]

a) The Dagger 'Dethanc' (E:3619, L:15) (1d4) (+16,+10) {.}
    It can be activated for lightning bolt (4d8) every
    6+d6 turns if it is being worn. It provides light (radius 1) forever.  
    It does extra damage from electricity.  It fights against evil with
    holy fury.  It provides resistance to electricity, fire and nexus.  It
    produces an electric sheath.  It induces random teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 29 of Mirkwood.
d) a Short Bow of Lothlorien (x4) (+12,+16) (+2) {!*!*}
    
    It increases your dexterity by 2.  It provides immunity to paralysis.  
    It allows you to levitate.  It fires missiles with extra might.  It
    has been blessed by the gods.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You found it in the remains of a Cave orc on level 64 of Halls of Mandos.
e) an Indestructible Wooden Ring of Confusion Resistance {cursed}
f) a Dilithium Ring of Accuracy
k) an Indestructible Brass Amulet of Sustenance {cursed}
m) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ugluk, the Uruk on level 30 of Heart of the
    Earth.
n) The Ring Mail of Istol (-2 to accuracy) [12,+7]
    It provides immunity to acid, electricity and cold.  It provides
    resistance to acid, electricity and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 32 of Mirkwood.
o) a Cloak of Protection [1,+19]
    It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
p) a Small Metal Shield of Reflection [3,+10]
    It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) a Jewel Encrusted Crown of Telepathy [0,+16]
u) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt
    (5d8) every 5+d5 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
x) a Pair of Soft Leather Boots of Stability [2,+8]
    It provides resistance to nexus.  It
    allows you to levitate.  
    It was given to you as a reward.
z) a Grape jelly named Smuckers (247 hp)
{) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) {@f0=g!k!d!v}
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 93 of Halls of Mandos.
|) an Orcish Pick of Digging (+7,+10) (+4)


  [Character Inventory]

a) 2 Red Speckled Potions of Cure Critical Insanity
b) 12 Ivory White Potions of Cure Critical Wounds
c) 3 Copper Speckled Potions of Resistance
d) 10 Scrolls titled "nagox niscos" of Teleportation {25% off}
e) 29 Scrolls titled "prok botha" of Identify {25% off}
f) 13 Scrolls titled "bitx laip" of Satisfy Hunger {50% off}
g) a Golden Rod of Recall (125/125) {@z0!k!d!v}
h) an Aluminium-Plated Wand of Charm[2|22] {good}
i) an Aspen Staff of Recovery[1|12] (12 charges)
j) a Birch Staff of Identify[3|15] {good}
k) a Birch Staff of Identify[5|18] {good}
l) a Sycamore Staff of Genocide[1|5] (3 charges)
m) a Partial Totem of an Aranea {!k!d!v}
n) a Moonstone Ring of Flying
o) a Fiery Dagger (1d4) (+7,+10)
p) a Scimitar (2d5) {excellent}
q) a Katana (3d4) {excellent}
r) a Bastard Sword (3d4) {excellent}
s) a Wooden Boomerang of *Slay Orc* (1d8) (+3,+3) (+2)
t) a Wooden Boomerang (1d8) {excellent}
u) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {!k!d!v Mkw23}
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
v) 10 Boulders {@v0=g}
w) 22 Empty Bottles


  [Home Inventory - Bree ]

a) Gruumsh's Bottle of Death {teleport}
    It can be activated for teleport
    (range 100) every 45 turns.  
    You bought it from the Magic shop.
b) Mordekainen's Sneaking Eye {mass geno}
    It can be activated for mass
    genocide every 1000 turns.  
    You bought it from the Magic shop.
c) The Toenail of Vecna {teleport level}
    It can be activated for teleport
    level.  
    You found it lying on the ground on level 3 of Barrow-Downs.
d) 2 Sprigs of Athelas
e) a Potion of Cure Critical Insanity
f) 2 Red Potions of Healing
g) 2 Copper Speckled Potions of Resistance
h) a Metallic Blue Potion of Curing
i) a Fireproof Scroll titled "ti marwed" of Protection from Evil
j) 2 Scrolls titled "ti marwed" of Protection from Evil
k) a Silver Rod of Quickness of Nothing (100/100)
l) a Silver Rod of Simplicity of Nothing (100/100)
m) a Golden Rod of Nothing (125/125) {good}
n) a Golden Rod of Nothing (125/125)
o) a Rod Tip of Perception (20 Mana to cast)
p) 2 Tungsten Rod Tips of Recall (80 Mana to cast)
q) a Silver-Plated Wand of Firewall[4|8] (5 charges)
r) a Mulberry Staff of Fiery Shield[7|5] (4 charges)
s) a Quartzite Ring of Invisibility {!k!d!v Smeagol, BDw3}
t) The Phial of Undeath (-5) {cursed}
u) The Dagger 'Nimthanc' (E:11058, L:20) (1d4) (+16,+9) {death fate level}
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It does extra damage from fire and frost.  It can cause earthquakes.  
    It strikes at demons with holy wrath.  It sustains your charisma.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It produces an electric sheath.  It cannot be harmed by
    acid, cold, lightning or fire.  
v) a Long Sword of Aman (2d5) (+11,+6) [+4] (+2)
    It increases your wisdom by 2.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It has been blessed by the gods.  
    It was given to you as a reward.
w) The Bolt 'Echalith' (1d5) (+9,+14) (+2)
    It provides light (radius 1) forever.  
    It increases your constitution by 2.  It does extra damage from 
    electricity.  It is a great bane of undead.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient white dragon on level 57 of
    Halls of Mandos.


  [Home Inventory - Gondolin ]

a) a Chromium Wand of Stone Prison[2|7] (7 charges)
b) a Nickel Ring of Sound Resistance
c) a Shining Ring of Spell


  [Home Inventory - Lothlorien ]

a) 3 Sprigs of Athelas
b) a Red Speckled Potion of Cure Critical Insanity
c) an Oily Yellow Potion of Cure Insanity
d) 10 Chartreuse Potions of Speed
e) 32 Potions of Cure Critical Wounds
f) a Potion of Healing
g) a Stinking Potion of *Healing*
h) a White Potion of Enlightenment
i) 8 Scrolls titled "prok botha" of Identify {25% off}
j) 20 Scrolls of *Identify* {25% off}
k) Black Dragon Scale Mail (-2 to accuracy) [30,+10]
l) The Chain Mail of Mandi (-66,-65) [14,+8](40%)
    It increases your hit points by 40%.  It sustains your 
    intelligence and dexterity.  It provides immunity to fire.  It
    provides resistance to fire, poison, dark and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ibun, Son of Mim on level 27 of Heart of
    the Earth.
m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) Chain Mail of Resistance (-2 to accuracy) [14,+7] {rbase, rnether}
    It provides resistance to acid, 
    electricity, fire, cold and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
p) Elven Soft Studded Leather [5,+15] (+2 to stealth) {rbase, rdisench, sense
or}
    It increases your stealth by 2.  It provides resistance 
    to acid, electricity, fire, cold and disenchantment.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
q) a Dragon Shield [8,+16]
r) an Iron Helm of the Noldor [5,+5] (+1)
    It can be activated for detect
    treasure every 10+d20 turns if it is being worn. It increases your 
    dexterity by 1.  It sustains your dexterity.  It allows you to sense
    the presence of orcs.  
    You found it in the remains of an Algroth on level 43 of Halls of Mandos.
s) a Dagger of Westernesse (1d4) (+6,+13) (+2)
    
    It increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 29 of
    Mirkwood.
t) a War Hammer of *Slay Animal* (3d3) (+6,+7) (+2 to stealth)
    It can be wielded two-handed.  It increases your intelligence
     and stealth by 2.  It is especially deadly against natural creatures.
    It allows you to sense the presence of animals.  It slows your
    metabolism.  
    It was given to you as a reward.


  [The Mathom-house Inventory - Bree ]

a) The Brass Lantern 'Ranas' (with 0 turns of light) (+4 to searching)
    It provides light (radius 3) when
    fueled.  It increases your searching by 4.  It provides resistance to 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.



Posted on 19.12.2003 20:59
Last updated on 1.1.2004 03:47

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10696. on the Ladder (of 18973)
1877. on the ToME Ladder (of 3151)
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Comments

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On 19.12.2003 20:59 satinka33@netscape.net wrote:
This character really ought to be named "Dances with Stairs". This is the first lost-soul character I've gotten anywhere at all with, ever. I was bound and determined to get an Ent Lostsoul Mindcrafter going (and I know that's a rotten combination, which is why I tried it.) I estimate it took at least 100+ tries. Maybe more like 200+....

On 26.12.2003 04:43 satinka33@netscape.net wrote:
I actually got out of Mandos! Who'd'a thunk it?!?!!!

On 26.12.2003 11:03 zasvid wrote:
Nice. Try not to die somewhere stupidly, you deserve a win :)

On 29.12.2003 09:42 t.breckner@firemail.de wrote:
Nice indeed, the only things I ever got out of Mandos were cheesy Deathmolds.
With a character this far however I would prefer to stay down there I think.


On 1.1.2004 03:29 satinka33@netscape.net wrote:
Thanks :)

Staying in Mandos? I was deeply lacking in identify. And I didn't realize I couldn't get back in (well, while still living!) once I left it. :/


On 1.1.2004 03:47 satinka33@netscape.net wrote:
Still alive and happily mindwaving the daylights out of (most) everything.

Problems/things I didn't know:

1) I stupidly wasted a huge # of skill points on spell power before I realized it didn't apply to Mindcraft. Doh!

2) I squandered my ID scrolls and/or was just plain unlucky in Mandos, so I came out with very few "nice" things, though that arrow sure is a gift from Eru!!! (Actually, this char *is* unlucky, sigh.) Result: an ungreat kit. I won't knock the 3-immunity armor I just found (not in Mandos), but I wish it could have included fire immunity!

3) Killing undead is darned difficult with Mindcraft...even w/ pulverize. I must be missing something somewhere. This (and/or the holes in her kit) will probably be her downfall.

4) Sidenote: It's weird being this high a CL (relatively) and being so poor in AU.

On 3.1.2004 19:07 t.breckner@firemail.de wrote:
Ouch those wasted skillpoints hurt. The armor is cool thoug, and not having fire immunity doesnt matter because you should easily be able to get the Ring of Flare, just kill a few Great Wyrms (via quest in Angband for example, if you find a quest with nice monsters dont kill them all, but leave one alive and return to do it over and over again).
As for undead resisting your "spells", from what I hear people are using melee to deal with those. Those wasted points hurt indeed :(

On 7.1.2004 14:13 goblynfoe@hotmail.com wrote:
this might sound newbish.. but what is that slot "z" a grape jelly named Smuckers? is that a pet? or some sort of inventory slot.. I havent played an ent but have been playing ToME for a month or 2 and havent seen anything like that.

On 9.1.2004 17:29 satinka33@netscape.net wrote:
It's a symbiote. I inscribed it '#named Smuckers' (minus the apostrophes) to name it.

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