The Angband Ladder: Yiladric, DeathMold Demonologist by Yottle
[ToME 2.3.5 Character Sheet] Name : Yiladric Age 16 STR! 40 Sex : Female Height 10 INT! 38 Race : DeathMold Weight 51 WIS! 40 Class : Demonologist Social Class 1 DEX! 40 Body : Player CON! 40 God : Melkor Bauglir CHR! 29 + To Melee Hit 138 Level 50 Hit Points 993/ 993 + To Melee Damage 112 Experience 16773374 Spell Points 530/ 546 + To Ranged Hit 99 Max Exp 16773374 Sanity 930/ 930 + To Ranged Damage 15 Exp to Adv. ***** Piety 76103 AC 17+43 Gold 1256067 Speed Fast (+22) (Miscellaneous Abilities) Fighting : Legendary[95]Perception : Very Bad Blows/Round: 11 Bows/Throw : Legendary[35]Searching : Bad Shots/Round: 1 Saving Throw: Heroic Disarming : Poor Mel.dmg/Rnd: 44d6+1232 Stealth : Bad Magic Device: Very Good Infra-Vision: 100 feet Tactic: berserker Explor: running (Character Background) You were born in sand, created by a curious mage apprentice. Since then you have given life to three foul offspring. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 112 (5600') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 22 (1100') The Helcaraxe: Level 34 (1700') A lost temple: Level 21 (1050') You have done something experimental. Your body is a Player. You are currently on level 107 of Angband. You have defeated 4377 enemies. You fell under the evil influence of the One Ring and decided to wear it. You saved Gondolin from destruction. You have completed 72 princess quests. You have completed 72 lost sword quests. You became a new force of darkness and enslaved all free people. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 1st Enderi of the 2890th year of the third age. You have been adventuring for 12 days. adefghmnopuz{|@ Add Str : .45133....3...+ Add Int : .451.3..2.....+ Add Wis : ..51.3..2.....+ Add Dex : .451.3......... Add Con : ..5133........+ Add Chr : ..5133..2.....+ Mul Mana : ..+............ Mul SPower: ..+............ Add Stea. : ........2...... Add Sear. : ....3.......... Add Tun.. : .............5. Add Speed : .451.33.2...... Slay Demon: +.............. Sust Str : ..++.+......... Sust Int : ..+............ Sust Wis : ..++........... Sust Dex : ..+..+......... Sust Con : ..++.+.+....... Sust Chr : ..++...+....... Invisible : ..+.....+.....+ Mul life : ..............+ Sens Fire : ............... Reflect : ............... Free Act : ..++.+......... Hold Life : .....++.......+ Imm Acid : ..*....*+...... Imm Elec : ..*..*.+.+..... Imm Fire : ..***..*+.....* Imm Cold : ..*....++...... Res Pois : ..+..+.+..+.... Res Fear : ...+...+......+ Res Light : ......++....... Res Dark : ......+........ Res Blind : ..+............ Res Conf : ......++......+ Res Sound : ........+...... Res Shard : .......+....... Res Neth : ..++...+......+ Res Nexus : .......+......+ Res Chaos : ......+........ Res Disen : ..+..+......... Auto Curse: ..+............ Levitate : .....+......... See Invis : ..+++++........ Digestion : .....+......... Regen : ..++.+...+..... Activate : ..+++++.+...... Drain Exp : ..+............ Cursed : ..+............ Hvy Curse : ..+............ Prm Curse : ..+............ Fly : ....+.......... Orc.ESP : ......+........ TLord.ESP : ....+.......... Full ESP : ..+............ Skills (points left: 0) - Combat 50.000 [0.750] - Weaponmastery 50.000 [0.750] . Sword-mastery 50.000 [0.600] . Archery 04.500 [0.400] - Sneakiness 02.000 [1.800] . Stealth 25.000 [0.400] . Disarming 03.500 [1.800] - Magic 11.933 [0.700] . Magic-Device 12.000 [1.150] . Conveyance 01.000 [0.300] . Udun 00.000 [0.400] . Demonology 38.000 [1.000] . Necromancy 00.000 [0.200] - Spirituality 50.000 [0.700] . Prayer 50.000 [0.500] . Mindcraft 01.300 [0.400] - Monster-lore 12.000 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows One of your companion(s) has been killed. [Fates] You may find a Potion of Slowness on level 1. You are fated to find something special on level 1. [Character Equipment] a) a Demonblade (4d6) (+10,+10) {!k} d) The Long Bow 'Varnuru' (x3) (+21,+15) (+4 to speed) It increases your strength, intelligence, dexterity and speed by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 97 of Mount Doom. e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and spell power by 5. It increases your mana capacity by 100% . It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment . It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. f) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 53 of Mordor. h) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 106 of Angband. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 99 of Mount Doom. n) The Padded Armour 'Iarielor' [4,+11] It sustains your constitution and charisma. It provides immunity to acid and fire. It makes you completely fearless. It provides resistance to electricity, cold, poison, light, confusion, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) a Demonshield of Resist Lightning [5,+10] {!k} It provides resistance to electricity. It speeds your regenerative powers. It cannot be harmed by electricity. You bought it from the Black Market. u) a Set of Gauntlets of Power (+5,+2) [2,+11] (+3) {!k} It increases your strength by 3. It provides resistance to poison. It was given to you as a reward. z) (nothing) {) (nothing) |) a Pick of Digging (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You bought it from the General Store. [Character Inventory] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven warlock on level 38 of Mordor. b) a Fireproof Corrupted Tome of Melkor It cannot be harmed by fire. You found it in the remains of a Demilich on level 45 of Mordor. c) The Deck of Wild Magic {mass genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Hell knight on level 59 of Mordor. d) Raal's Voodoo Doll of Revenge {satisfy hunger} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Dread on level 94 of Angband. e) Agannazar's Antique Acorn {genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Patriarch on level 77 of Angband. f) a Sprig of Athelas g) 21 Morphic Oils of Eagle {!k} h) 14 Potions of Enlightenment {!k} i) 24 Scrolls of Summon Never-Moving Pet {!k} j) 13 Scrolls of *Identify* {!k} k) 2 Scrolls of Genocide {!k} l) 3 Scrolls of Mass Genocide {!k} m) a Silver Rod of Simplicity of Recall (100/100) n) a Silver Rod of Simplicity of Enlightenment (88/100) o) a Mithril Rod of Simplicity of Healing (160/160) p) a Mithril Rod of Simplicity of Perception (160/160) {@z1} q) a Mithril Rod of Detection (160/160) r) an Adamantite Rod of Restoration (200/200) s) an Adamantite Rod of Disarming (200/200) t) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater basilisk on level 38 of Mordor. u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Sprig of Athelas {100% off} [Home Inventory - Lothlorien ] a) a Fireproof Tome of the Mind b) 28 Morphic Oils of Eagle {!k} c) a Scroll of *Remove Curse* {100% off} d) 3 Rod Tips of Detection (80 Mana to cast) e) a Rod Tip of Restoration (140 Mana to cast) f) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 52 of Mordor. g) a Ring of Extra Attacks (+3 attacks) {!k} It increases your attack speed by 3. You stole it from the Rare Jewelry Shop. h) The Robe 'Norondil' [2,+18] It provides immunity to electricity and cold. It provides resistance to acid, dark, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 96 of Angband. i) a Fur Cloak of Air [3,+7] j) The Wolf Pelt of Ammithian [1,+11] (+3 to stealth) It increases your stealth by 3. It sustains your charisma. It provides immunity to acid, electricity and fire. It provides resistance to sound. It allows you to fly. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Spider Web 'Thelendos' [1,+13] It sustains your intelligence. It provides resistance to fire, light, confusion, sound, shards and disenchantment. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Small Leather Shield of Arath [2,+16] It sustains your wisdom, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, fire, light, sound, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 97 of Mount Doom. m) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 52 of Mordor. n) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Vampiric Dagger (1d4) (+5,+8)(-20%) p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision) It can be wielded two-handed. It increases your intelligence, wisdom, infravision and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to blindness. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. |
Posted on 17.2.2020 19:30
2349. on the Ladder (of 19090)
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