The Angband Ladder: Yiladric, DeathMold Demonologist by Yottle

  [ToME 2.3.5 Character Sheet]

 Name  : Yiladric               Age                 16       STR!     40       
 Sex   : Female                 Height              10       INT!     38       
 Race  : DeathMold              Weight              51       WIS!     40       
 Class : Demonologist           Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     29       
                                                                               
 + To Melee Hit         138 Level             50    Hit Points      993/   993 
 + To Melee Damage      112 Experience  16773374    Spell Points    530/   546 
 + To Ranged Hit         99 Max Exp     16773374    Sanity          930/   930 
 + To Ranged Damage      15 Exp to Adv.    *****    Piety                76103 
   AC                 17+43 Gold         1256067    Speed           Fast (+22) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[95]Perception  : Very Bad     Blows/Round:  11        
 Bows/Throw  : Legendary[35]Searching   : Bad          Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Poor         Mel.dmg/Rnd:  44d6+1232 
 Stealth     : Bad          Magic Device: Very Good    Infra-Vision: 100 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You were born in sand, created by a curious mage                     
          apprentice.  Since then you have given life to three foul            
          offspring.                                                           
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 112 (5600')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 22 (1100')
        The Helcaraxe: Level 34 (1700')
        A lost temple: Level 21 (1050')

 You have done something experimental.
 Your body is a Player.
 You are currently on level 107 of Angband.
 You have defeated 4377 enemies.
 You fell under the evil influence of the One Ring and decided to wear it.
 You saved Gondolin from destruction.
 You have completed 72 princess quests.
 You have completed 72 lost sword quests.
 You became a new force of darkness and enslaved all free people.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 1st Enderi of the 2890th year of the third age.
 You have been adventuring for 12 days.

                    adefghmnopuz{|@             
        Add Str   : .45133....3...+             
        Add Int   : .451.3..2.....+             
        Add Wis   : ..51.3..2.....+             
        Add Dex   : .451.3.........             
        Add Con   : ..5133........+             
        Add Chr   : ..5133..2.....+             
        Mul Mana  : ..+............             
        Mul SPower: ..+............             
        Add Stea. : ........2......             
        Add Sear. : ....3..........             
        Add Tun.. : .............5.             
        Add Speed : .451.33.2......             
        Slay Demon: +..............             
        Sust Str  : ..++.+.........             
        Sust Int  : ..+............             
        Sust Wis  : ..++...........             
        Sust Dex  : ..+..+.........             
        Sust Con  : ..++.+.+.......             
        Sust Chr  : ..++...+.......             
        Invisible : ..+.....+.....+             
        Mul life  : ..............+             
        Sens Fire : ...............             
        Reflect   : ...............             
        Free Act  : ..++.+.........             
        Hold Life : .....++.......+             
        Imm Acid  : ..*....*+......             
        Imm Elec  : ..*..*.+.+.....             
        Imm Fire  : ..***..*+.....*             
        Imm Cold  : ..*....++......             
        Res Pois  : ..+..+.+..+....             
        Res Fear  : ...+...+......+             
        Res Light : ......++.......             
        Res Dark  : ......+........             
        Res Blind : ..+............             
        Res Conf  : ......++......+             
        Res Sound : ........+......             
        Res Shard : .......+.......             
        Res Neth  : ..++...+......+             
        Res Nexus : .......+......+             
        Res Chaos : ......+........             
        Res Disen : ..+..+.........             
        Auto Curse: ..+............             
        Levitate  : .....+.........             
        See Invis : ..+++++........             
        Digestion : .....+.........             
        Regen     : ..++.+...+.....             
        Activate  : ..+++++.+......             
        Drain Exp : ..+............             
        Cursed    : ..+............             
        Hvy Curse : ..+............             
        Prm Curse : ..+............             
        Fly       : ....+..........             
        Orc.ESP   : ......+........             
        TLord.ESP : ....+..........             
        Full ESP  : ..+............             

Skills (points left: 0)
 - Combat                                        50.000 [0.750]
          - Weaponmastery                        50.000 [0.750]
                   . Sword-mastery               50.000 [0.600]
          . Archery                              04.500 [0.400]
 - Sneakiness                                    02.000 [1.800]
          . Stealth                              25.000 [0.400]
          . Disarming                            03.500 [1.800]
 - Magic                                         11.933 [0.700]
          . Magic-Device                         12.000 [1.150]
          . Conveyance                           01.000 [0.300]
          . Udun                                 00.000 [0.400]
          . Demonology                           38.000 [1.000]
          . Necromancy                           00.000 [0.200]
 - Spirituality                                  50.000 [0.700]
          . Prayer                               50.000 [0.500]
          . Mindcraft                            01.300 [0.400]
 - Monster-lore                                  12.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 One of your companion(s) has been killed.

  [Fates]

You may find a Potion of Slowness on level 1.
You are fated to find something special on level 1.


  [Character Equipment]

a) a Demonblade (4d6) (+10,+10) {!k}
d) The Long Bow 'Varnuru' (x3) (+21,+15) (+4 to speed)
    It increases your strength, intelligence, dexterity and speed by 4.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 97 of
    Mount Doom.
e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 53 of
    Mordor.
h) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 106 of
    Angband.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
n) The Padded Armour 'Iarielor' [4,+11]
    It sustains your constitution and charisma.  It provides immunity to 
    acid and fire.  It makes you completely fearless.  It provides
    resistance to electricity, cold, poison, light, confusion, shards, 
    nether and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) a Demonshield of Resist Lightning [5,+10] {!k}
    It provides resistance to electricity.  It speeds your regenerative
    powers.  It cannot be harmed by electricity.  
    You bought it from the Black Market.
u) a Set of Gauntlets of Power (+5,+2) [2,+11] (+3) {!k}
    It increases your strength by 3.  It provides resistance to poison.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Pick of Digging (+5)
    It increases your ability to tunnel by 5.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the General Store.


  [Character Inventory]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Dark elven warlock on level 38 of Mordor.
b) a Fireproof Corrupted Tome of Melkor
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 45 of Mordor.
c) The Deck of Wild Magic {mass genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Hell knight on level 59 of Mordor.
d) Raal's Voodoo Doll of Revenge {satisfy hunger}
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Dread on level 94 of Angband.
e) Agannazar's Antique Acorn {genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Patriarch on level 77 of Angband.
f) a Sprig of Athelas
g) 21 Morphic Oils of Eagle {!k}
h) 14 Potions of Enlightenment {!k}
i) 24 Scrolls of Summon Never-Moving Pet {!k}
j) 13 Scrolls of *Identify* {!k}
k) 2 Scrolls of Genocide {!k}
l) 3 Scrolls of Mass Genocide {!k}
m) a Silver Rod of Simplicity of Recall (100/100)
n) a Silver Rod of Simplicity of Enlightenment (88/100)
o) a Mithril Rod of Simplicity of Healing (160/160)
p) a Mithril Rod of Simplicity of Perception (160/160) {@z1}
q) a Mithril Rod of Detection (160/160)
r) an Adamantite Rod of Restoration (200/200)
s) an Adamantite Rod of Disarming (200/200)
t) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater basilisk on level 38 of Mordor.
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Sprig of Athelas {100% off}


  [Home Inventory - Lothlorien ]

a) a Fireproof Tome of the Mind
b) 28 Morphic Oils of Eagle {!k}
c) a Scroll of *Remove Curse* {100% off}
d) 3 Rod Tips of Detection (80 Mana to cast)
e) a Rod Tip of Restoration (140 Mana to cast)
f) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser titan on level 52 of Mordor.
g) a Ring of Extra Attacks (+3 attacks) {!k}
    It increases your attack speed by 3.  
    You stole it from the Rare Jewelry Shop.
h) The Robe 'Norondil' [2,+18]
    It provides immunity to electricity and cold.  It provides resistance 
    to acid, dark, confusion and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 96 of Angband.
i) a Fur Cloak of Air [3,+7]
j) The Wolf Pelt of Ammithian [1,+11] (+3 to stealth)
    It increases your stealth by 3.  It sustains your charisma.  It
    provides immunity to acid, electricity and fire.  It provides
    resistance to sound.  It allows you to fly.  It produces an electric
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Spider Web 'Thelendos' [1,+13]
    It sustains your intelligence.  It provides resistance to fire, light, 
    confusion, sound, shards and disenchantment.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Small Leather Shield of Arath [2,+16]
    It sustains your wisdom, dexterity and constitution.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to life draining, 
    acid, fire, light, sound, nexus, chaos and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 97 of Mount
    Doom.
m) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 52 of Mordor.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
o) a Vampiric Dagger (1d4) (+5,+8)(-20%)
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
    It can be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.



Posted on 17.2.2020 19:30

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2349. on the Ladder (of 19090)
767. on the ToME Ladder (of 3155)
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On 17.2.2020 19:30 Yottle wrote:
I didn't think this through when i started. A deathmold doesn't have a head so can't wear a demonhorn. I just played it as a swordmaster and it was fine.

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