The Angband Ladder: Muidib, Human Paladin by ajelmer

  [Angband 4.2.0 Character Dump]

 Name   Muidib       Age             17          Self  RB  CB  EB   Best
 Race   Human        Height        5'4"   Str:  18/34  +0  +1  +2  18/64  18/44
 Class  Paladin      Weight    12st 3lb   Int:     14  +0  -3  +4     15     14
 Title  Chevalier    Turns used:          WIS:     17  +0  +1  +5  18/50
 HP     -2/297       Game       1493000   DEX:  18/50  +0  -1  +4  18/80
 SP     75/75        Standard    188765   CON:     11  +0  +2  +0     13
                     Resting      19967

 Level                 37    Armor      [66,+72]    Saving Throw     69%
 Cur Exp           594405                           Stealth          Bad
 Max Exp           619490    Melee       1d9,+20    Disarm - phys.   75%
 Adv Exp           700000    To-hit        71,-3    Disarm - magic   50%
                             Blows      2.8/turn    Magic Devices     58
 Gold              187040                           Searching        54%
 Burden          150.6 lb    Shoot to-dam    +13    Infravision     0 ft
 Overweight      -17.3 lb    To-hit        53,-1    Speed       9 (1.9x)
 Max Depth    2100' (L42)    Shots      1.0/turn

 You are one of several children of a Landed Knight.  You are a credit
 to the family.  You have brown eyes, wavy brown hair, and an average
 complexion.

Resistances         Abilities
 Acid:....+.+.+.... pFear:.............
 Elec:......+.+.... pBlnd:........+....
 Fire:......+.+.... pConf:.............
 Cold:......+.+.... pStun:.............
 Pois:............. HLife:.............
Light:+.......+.... Regen:.............
 Dark:........+....   ESP:.+...........
Sound:............. S.Inv:+............
Shard:......++..... FrAct:.+...........
Nexus:......+...... Feath:.............
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:...........+.
ImpSP:............. Sear.:.............
 Fear:............! Infra:.............
Aggrv:............. Tunn.:.............
NoTel:............. Speed:..++........!
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.+...........
                    Light:+....+.......
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> Your Pair of Leather Boots of Stealth (l) was disenchanted!
> The death mold releases spores at you.
> *** LOW HITPOINT WARNING! ***
> You feel your life draining away!
> You are too confused to read!
> You feel very good.
> You are no longer confused.
> You have 13 Potions of Cure Serious Wounds (d).
> The death mold releases spores at you.
> *** LOW HITPOINT WARNING! ***
> Your Leather Shield of Celegorm (i) was disenchanted!
> The death mold releases spores at you.
> You die.
> You have a Maul of Westernesse (4d4) (+7,+7) <+2, +1> (k).

Killed by a death mold.

  [Character Equipment]

a) the Quarterstaff 'Eriril' (1d9) (+13,+15) <+4, +1>
     Found lying on the floor in a vault at 1600 feet (level 32)
     
     +4 intelligence.
     +4 wisdom.
     +1 light.
     Slays evil creatures.
     Provides resistance to light.
     Cannot be harmed by acid, fire.
     Grants the ability to see invisible things.  
     
     When activated, it detects all objects in the immediate area.
     Takes 147 to 290 turns to recharge at your current speed.
     Your chance of success is 92.1%
     
     Combat info:
     2.8 blows/round.
     With +3 STR and +0 DEX you would get 3.1 blows
     With +0 STR and +2 DEX you would get 3.3 blows
     Average damage/round: 89.2 vs. evil creatures, and 74.3 vs.
     others.
     
b) a Long Bow of Lothlórien (x5) (+15,+13) <+4, +2>
     Found lying on the floor in a vault at 1600 feet (level 32)
     
     +4 dexterity.
     +2 shooting power.
     Cannot be harmed by acid, fire.
     Grants telepathy.  Prevents paralysis.  
     
c) a Ring of Speed <+5>
     Dropped by a dark dwarven lord at 1000 feet (level 20)
     
     +5 speed.
     
d) a Ring of Speed <+7>
     Found lying on the floor at 1500 feet (level 30)
     
     +7 speed.
     
e) an Amulet of Resist Acid
     Provides resistance to acid.
     
f) the Phial of Galadriel <+3>
     Found lying on the floor of a labyrinth at 900 feet (level 18)
     
     +3 light.
     Cannot be harmed by fire.
     Intensity 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 31 to 58 turns to recharge at your current speed.
     Your chance of success is 94.0%
     
g) the Chain Mail of Arvedui (-2) [40,+14] <+2>
     Dropped by a half-orc at 900 feet (level 18)
     
     +2 strength.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid.
     
h) a Fur Cloak of Protection [3,+6]
     Conjured forth by magic at 1200 feet (level 24)
     
     Provides resistance to shards.
     Cannot be harmed by acid, fire.
     
i) the Leather Shield of Celegorm [8,+19]
     Found lying on the floor of a cavern at 1500 feet (level 30)
     
     Provides resistance to acid, lightning, fire, cold, light, dark.
     Provides protection from blindness.
     Cannot be harmed by acid.
     
j) an Iron Helm of Wisdom [7,+5] <+1>
     Dropped by a mummified human at 1550 feet (level 31)
     
     +1 wisdom.
     Sustains wisdom.
     
k) a Set of Mithril Gauntlets of Slaying (+1,+2) [6,+11]
     Found lying on the floor of a labyrinth at 1800 feet (level 36)
     
     Cannot be harmed by acid, fire.
     
l) a Pair of Leather Boots of Stealth [2,+5] <+1>
     Dropped by a snow troll at 1600 feet (level 32)
     
     +1 stealth.
     




  [Character Inventory]

a) 5 Holy Books of Prayers [Novice's Handbook]
     
     You can read this book.
     
b) 4 Holy Books of Prayers [Healing and Sanctuary]
     Cannot be harmed by fire.
     
     You can read this book.
     
c) 12 Rations of Food
d) 13 Potions of Cure Serious Wounds
e) 9 Potions of Neutralize Poison
f) 5 Potions of Restore Life Levels
g) 3 Potions of Speed
h) 21 Scrolls of Phase Door
i) 5 Scrolls of Identify Rune
j) 3 Scrolls of Word of Recall
k) a Maul of Westernesse (4d4) (+7,+7) <+2, +1>
     Dropped by a mummified chieftain at 2050 feet (level 41)
     
     +2 strength.
     +1 dexterity.
     +2 constitution.
     Slays giants, trolls, orcs.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     Combat info:
     2.8 blows/round.
     With +4 STR and +0 DEX you would get 3.1 blows
     With +0 STR and +1 DEX you would get 3.3 blows
     Average damage/round: 126.2 vs. giants, 126.2 vs. trolls, 126.2
     vs. orcs, and 65.8 vs. others.
     
l) a Shovel of Digging (1d2) (+7,+9) <+2>
     Found lying on the floor at 1000 feet (level 20)
     
     +2 tunneling.
     Branded with acid.
     
     Combat info:
     3.7 blows/round.
     With +2 STR and +0 DEX you would get 4.0 blows
     With +0 STR and +2 DEX you would get 4.1 blows
     Average damage/round: 69.5 vs. creatures not resistant to acid,
     and 58 vs. others.
     




  [Character Quiver]

0) 9 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 77.5.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 14 Holy Books of Prayers [Novice's Handbook]
     
     You can read this book.
     
b) 11 Rations of Food
c) a Potion of Restore Life Levels
d) a Ring of Dexterity <+3>
     Bought from a store
     
     +3 dexterity.
     Sustains dexterity.
     
e) a Ring of Slaying (+10,+2)
     Found lying on the floor in a vault at 1600 feet (level 32)
     
f) a Lantern (Everburning)
     Found lying on the floor of a special room at 400 feet (level 8)
     
     Cannot be harmed by fire.
     Intensity 3 light.  No fuel required.
     
g) the Star of Elendil <+3>
     Found lying on the floor of a labyrinth at 1800 feet (level 36)
     
     +3 light.
     Cannot be harmed by fire.
     Grants the ability to see invisible things.  
     Intensity 3 light.
     
     When activated, it maps the area around you.
     Takes 147 to 290 turns to recharge at your current speed.
     Your chance of success is 90.6%
     
h) Augmented Chain Mail of Resistance (-2) [42,+15]
     Found lying on the floor in a pit at 1050 feet (level 21)
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     
i) Partial Plate Armour (Dwarven) (-3) [40,+14] <+1, +3>
     Dropped by an ogre mage at 1700 feet (level 34)
     
     +1 strength.
     +1 constitution.
     +3 infravision.
     Cannot be harmed by acid.
     Prevents paralysis.  
     
j) Studded Leather Armour of Resistance (-1) [12,+11]
     Dropped by Wormtongue, Agent of Saruman at 450 feet (level 9)
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, fire.
     
k) Hard Leather Armour of Elvenkind (-1) [16,+10] <+2>
     Found lying on the floor in a pit at 1050 feet (level 21)
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, dark.
     Cannot be harmed by acid, fire.
     
l) a Large Metal Shield of Preservation [12,+17]
     Dropped by a young white dragon at 2000 feet (level 40)
     
     Provides resistance to disenchantment.
     Cannot be harmed by acid.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
m) a Jewel Encrusted Crown of Serenity [0,+7]
     Dropped by Beorn, the Shape-Changer at 1500 feet (level 30)
     
     Provides resistance to sound.
     Provides protection from fear, confusion, stunning.
     Cannot be harmed by acid.
     
n) a Set of Caestus of Free Action (+0,+3) [5,+4]
     Dropped by a young multi-hued dragon at 1500 feet (level 30)
     
     Prevents paralysis.  
     
o) the Dagger 'Nimthanc' (1d4) (+9,+12) [+10]
     Dropped by Orfax, Son of Boldor at 500 feet (level 10)
     
     Branded with cold.
     Provides resistance to cold.
     Cannot be harmed by acid.
     
     When activated, it creates a frost bolt with damage 6d8.
     Takes 23 to 43 turns to recharge at your current speed.
     Your chance of success is 94.4%
     
     Combat info:
     4.7 blows/round.
     With +1 STR and +0 DEX you would get 5.0 blows
     With +0 STR and +2 DEX you would get 5.0 blows
     Average damage/round: 117.5 vs. creatures not resistant to cold,
     and 93.2 vs. others.
     
p) the Dagger 'Narthanc' (1d4) (+9,+12) [+10]
     Dropped by Lugdush, the Uruk at 1000 feet (level 20)
     
     Branded with fire.
     Provides resistance to fire.
     Cannot be harmed by acid.
     
     When activated, it creates a fire bolt with damage 9d8.
     Takes 26 to 46 turns to recharge at your current speed.
     Your chance of success is 94.4%
     
     Combat info:
     4.7 blows/round.
     With +1 STR and +0 DEX you would get 5.0 blows
     With +0 STR and +2 DEX you would get 5.0 blows
     Average damage/round: 117.5 vs. creatures not resistant to fire,
     and 93.2 vs. others.
     
q) the Dagger 'Dethanc' (1d4) (+9,+12) [+10]
     Dropped by N�r, the Dwarf at 1000 feet (level 20)
     
     Branded with lightning.
     Provides resistance to lightning.
     Cannot be harmed by acid.
     
     When activated, it creates a lightning bolt (that always beams)
     with damage 6d6.
     Takes 20 to 34 turns to recharge at your current speed.
     Your chance of success is 94.4%
     
     Combat info:
     4.7 blows/round.
     With +1 STR and +0 DEX you would get 5.0 blows
     With +0 STR and +2 DEX you would get 5.0 blows
     Average damage/round: 117.5 vs. creatures not resistant to
     lightning, and 93.2 vs. others.
     
r) a Main Gauche (Holy Avenger) (1d5) (+12,+8) [+4] <+1>
     Found lying on the floor of a special room at 1700 feet (level 34)
     
     +1 wisdom.
     Slays undead, demons, evil creatures.
     Provides protection from fear.
     Sustains intelligence.
     Grants the ability to see invisible things.  Blessed by the gods. 
     
     
     Combat info:
     4.7 blows/round.
     With +1 STR and +0 DEX you would get 5.0 blows
     With +0 STR and +2 DEX you would get 5.0 blows
     Average damage/round: 115.6 vs. undead, 115.6 vs. demons, 101.3
     vs. evil creatures, and 86.6 vs. others.
     
s) the Rapier 'Forasgil' (1d6) (+12,+19) <+1>
     Found lying on the floor of a special room at 450 feet (level 9)
     
     +1 light.
     Slays animals.
     Branded with cold.
     Provides resistance to cold, light.
     Cannot be harmed by acid.
     
     Combat info:
     4.1 blows/round.
     With +1 STR and +0 DEX you would get 4.5 blows
     With +0 STR and +2 DEX you would get 4.5 blows
     Average damage/round: 146 vs. creatures not resistant to cold, 131
     vs. animals, and 116 vs. others.
     
t) the Morning Star 'Bloodspike' (2d6) (+8,+22) <+4>
     Dropped by an illusionist at 1000 feet (level 20)
     
     +4 strength.
     Slays trolls, orcs, animals.
     Branded with poison.
     Provides resistance to nexus.
     Cannot be harmed by acid, fire.
     Grants the ability to see invisible things.  
     
     Combat info:
     3.1 blows/round.
     With +2 STR and +0 DEX you would get 3.5 blows
     With +0 STR and +2 DEX you would get 3.5 blows
     Average damage/round: 162.8 vs. creatures not resistant to poison,
     162.8 vs. trolls, 162.8 vs. orcs, 140 vs. animals, and 117 vs.
     others.
     
u) the Flail 'Totila' (3d6) (+16,+12) <+2>
     Dropped by Boldor, King of the Yeeks at 700 feet (level 14)
     
     +2 stealth.
     +2 speed.
     Slays evil creatures.
     Branded with fire.
     Provides resistance to fire.
     Provides protection from confusion.
     Cannot be harmed by acid, fire.
     
     When activated, it confuses a target monster.
     Takes 43 turns to recharge at your current speed.
     Your chance of success is 92.1%
     
     Combat info:
     2.8 blows/round.
     With +3 STR and +0 DEX you would get 3.1 blows
     With +0 STR and +2 DEX you would get 3.3 blows
     Average damage/round: 145.9 vs. creatures not resistant to fire,
     114.2 vs. evil creatures, and 82.3 vs. others.
     
v) the Mace 'Taratol' (3d4) (+12,+12)
     Dropped by Lokkak, the Ogre Chieftain at 1350 feet (level 27)
     
     Slays dragons (powerfully).
     Branded with lightning.
     Provides immunity to lightning.
     Cannot be harmed by acid, fire.
     
     When activated, it hastens you for d20+20 turns.
     Takes 292 to 580 turns to recharge at your current speed.
     Your chance of success is 92.1%
     
     Combat info:
     2.3 blows/round.
     With +2 STR and +0 DEX you would get 2.8 blows
     With +0 STR and +2 DEX you would get 2.8 blows
     Average damage/round: 99.9 vs. creatures not resistant to
     lightning, 138.2 vs. dragons, and 61.8 vs. others.
     
w) a Maul (Holy Avenger) (4d4) (+7,+16) [+1] <+4>
     Dropped by a lord of Carn D�m at 2000 feet (level 40)
     
     +4 wisdom.
     Slays undead, demons, evil creatures.
     Provides protection from fear.
     Sustains constitution.
     Grants the ability to see invisible things.  Blessed by the gods. 
     
     
     Combat info:
     2.3 blows/round.
     With +2 STR and +0 DEX you would get 2.8 blows
     With +0 STR and +2 DEX you would get 2.8 blows
     Average damage/round: 132.8 vs. undead, 132.8 vs. demons, 107.5
     vs. evil creatures, and 82.3 vs. others.
     
x) a Light Crossbow of the Haradrim (x4) (+10,+10) <+6, +1>
     Found lying on the floor at 1500 feet (level 30)
     
     +6 shooting speed.
     +1 shooting power.
     Cannot be harmed by acid, fire.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
        81     50'  Reached level 2
       144     50'  Reached level 3
      1268     50'  Reached level 4
      3800     50'  Reached level 5
      8399    100'  Reached level 6
      9430    150'  Reached level 7
      9950    150'  Reached level 8
     11305    150'  Reached level 9
     12852    200'  Reached level 10
     15679    200'  Killed Fang, Farmer Maggot's Dog
     15733    200'  Reached level 11
     16442    300'  Killed Bullroarer the Hobbit
     16693    300'  Reached level 12
     18113      0'  Reached level 13
     19445    300'  Reached level 14
     21011    400'  Reached level 15
     26633    450'  Reached level 16
     27399    450'  Killed Grip, Farmer Maggot's Dog
     27579    450'  Killed Wormtongue, Agent of Saruman
     27682    450'  Found the Rapier 'Forasgil'
     29734    500'  Reached level 17
     29747    500'  Killed Orfax, Son of Boldor
     29747    500'  Found the Dagger 'Nimthanc'
     32386    550'  Reached level 18
     33542    600'  Killed Golfimbul, the Hill Orc Chief
     33549    600'  Reached level 19
     33559    600'  Killed Grishnákh, the Hill Orc
     33757      0'  Killed Farmer Maggot
     35234    600'  Killed Lagduf, the Snaga
     35392    600'  Reached level 20
     37429    700'  Reached level 21
     37595    700'  Killed Boldor, King of the Yeeks
     37598    700'  Found the Flail 'Totila'
     40498    700'  Reached level 22
     44234    750'  Killed Ufthak of Cirith Ungol
     44947    750'  Reached level 23
     49892    900'  Reached level 24
     52266    900'  Reached level 25
     52499    900'  Found the Phial of Galadriel
     52707    900'  Found the Chain Mail of Arvedui
     57326   1000'  Killed Ulfast, Son of Ulfang
     57403   1000'  Reached level 26
     57423   1000'  Killed Lugdush, the Uruk
     57967   1000'  Found the Dagger 'Narthanc'
     58831   1000'  Killed Nár, the Dwarf
     58925   1000'  Found the Dagger 'Dethanc'
     61203   1000'  Killed Gorbag, the Orc Captain
     63108   1000'  Reached level 27
     63464   1000'  Killed Shagrat, the Orc Captain
     69896   1000'  Found the Morning Star 'Bloodspike'
     71267   1000'  Killed Ulwarth, Son of Ulfang
     73862   1000'  Reached level 28
     73918   1000'  Killed Bolg, Son of Azog
     75867   1000'  Killed Old Man Willow
     76484   1000'  Killed Brodda, the Easterling
     77367   1000'  Killed Mughash the Kobold Lord
     82025   1050'  Reached level 29
     83490   1100'  Killed Uglúk, the Uruk
     86046   1100'  Killed Sméagol
     92234   1150'  Killed Azog, Enemy of the Dwarves
     93835   1200'  Killed Angamaitë of Umbar
     93864   1200'  Killed Sangahyando of Umbar
     94982   1200'  Killed Khîm, Son of Mîm
     96099   1200'  Killed Ibun, Son of Mîm
    100426   1250'  Reached level 30
    103850   1350'  Killed Lokkak, the Ogre Chieftain
    103883   1350'  Found the Mace 'Taratol'
    113787   1500'  Reached level 31
    119718   1500'  Killed Tom the Stone Troll
    119746   1500'  Killed Bert the Stone Troll
    119781   1500'  Killed Bill the Stone Troll
    122309   1500'  Killed Beorn, the Shape-Changer
    131039   1500'  Reached level 32
    140445   1500'  Found the Leather Shield of Celegorm
    144767   1600'  Found the Quarterstaff 'Eriril'
    145428   1600'  Reached level 33
    157443   1700'  Killed Mîm, Betrayer of Turin
    159474   1700'  Reached level 34
    162798   1700'  Killed Uldor the Accursed
    166325   1800'  Found the Star of Elendil
    167681   1850'  Reached level 35
    169245   1900'  Reached level 35
    176547   2000'  Reached level 36
    177667   2000'  Reached level 36
    179449   2000'  Killed Castamir the Usurper
    184770   2050'  Reached level 37


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 2.12.2019 06:15
Last updated on 16.12.2019 03:24

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13. on the Competition No.227 Ladder (of 29)

Comments

Jump to latest

On 2.12.2019 06:15 ajelmer wrote:
Not too bad of a start.

On 3.12.2019 05:58 ajelmer wrote:
Started getting some good items. That helps a lot.

On 3.12.2019 08:33 Sphara wrote:
Hey buddy.
If you can use a prayer book, it's description will mention it. [Novice Handbook] says "You can read this book".
[Cleansing Power] doesn't have it, so it is not a book for a paladin. So no reason to carry 6 copies of useless and heavy books :)

On 4.12.2019 05:16 ajelmer wrote:
Good stuff but scared to move down.

On 5.12.2019 04:52 ajelmer wrote:
Thanks Sphara for the book info. Almost died by a red scorpion; what a pain. Barely made it with a scroll of recall.

On 6.12.2019 06:28 ajelmer wrote:
Finding the ring of speed +5 is allowing me to start to dive

On 6.12.2019 07:26 malcontent wrote:
Speed ring drop from a non-unique below dl25? Sweet! Actually, you have a lot of nice stuff. Bloodspike makes my Nimthanc look like a toy. Go kick some butt!

On 7.12.2019 16:03 ajelmer wrote:
Decided to go a bit deeper. I always die when I start this.

On 7.12.2019 17:58 malcontent wrote:
Ah, I see you don't have free action yet, which is a bit of a concern...

On 7.12.2019 17:58 malcontent wrote:
Ah, I see you don't have free action yet, which is a bit of a concern...

On 8.12.2019 06:32 ajelmer wrote:
Everyone talks about diving to level 30. I almost died twice . . . had to return with health potions and cure poison potions. Almost died three or four times from poison. Also have phase doort to get away from the nasties.

On 8.12.2019 18:23 ajelmer wrote:
Short trip to level 30. Got a new crossbow.

On 9.12.2019 05:53 ajelmer wrote:
Wow, took a beating to my stats. Can't find any potions to restore them. Level 30 sucks!

On 10.12.2019 02:59 LordRotharoth wrote:
Good, got your Free Action, nice. Improved speed ring as well.

On 10.12.2019 04:54 ajelmer wrote:
Ready to go to lvl 40 depth.

On 11.12.2019 04:22 ajelmer wrote:
Lvl 31 was a treasure chamber and a couple of wisdom potions. Life was good tonight!!!

On 12.12.2019 05:52 ajelmer wrote:
A good time tonight. Started heading to lvl 40 and have been getting many stat potions. Something that I have picked up automatically shows creatures nearby which helps me plan my attack. Game has returned to fun.

On 12.12.2019 19:37 bron wrote:
Your equipment is amazing - a Long Bow of Lothlorien (x5) with ESP is a dream item. You definitely need to get some ammo, even just plain unenchanted arrows would do more damage than Eriril. And of course the Rings (plural!) of Speed are very rare this shallow. But you do want poison resistance before going lower. Being insta-killed by a drolem would be an unfortunate end for this character.

On 14.12.2019 02:11 ajelmer wrote:
Dropped down to lvl 40 . . . found some nice stuff . . . wish I could get some stat potions.

On 15.12.2019 12:31 Thraalbee wrote:
Nice going! Bloodspike probably and crown of serenity definitely worth considering. I'd go for both.

On 16.12.2019 03:24 ajelmer wrote:
Well that wasn't nice.

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