The Angband Ladder: Baureb, Dwarf Paladin by PowerDiver

  [Angband 3.1.2 dev Character Dump]

 Name   Baureb                                   Self  RB  CB  EB   Best
 Sex    Male         Age             38   STR:     18  +2  +3  +6 18/110
 Race   Dwarf        Height          46   INT:     16  -3  -3  +6     16
 Class  Paladin      Weight         155   WIS:     18  +2  +1  +3  18/60
 Title  Chevalier    Social   Respected   DEX:  18/35  -2  +0 +18 18/195
 HP     497/497      Maximize         Y   CON:     17  +2  +2  +6  18/90
 SP     61/82                             CHR:     12  -3  +2  +5     16

 Level               37   Armor    [36,+75]     Saving Throw         78%
 Cur Exp         917199   Fight   (+24,+13)     Stealth        Excellent
 Max Exp         917199   Melee   (+37,+34)     Fighting          Heroic
 Adv Exp        1085000   Shoot   (+37,+14)     Shooting          Superb
 MaxDepth   3850' (L77)   Blows      5/turn     Disarming            53%
 Game Turns      271137   Shots      2/turn     Magic Device      Superb
 Player Turns     37475   Infra       90 ft     Perception        1 in 3
 Active Turns     30994   Speed          11     Searching            54%
 Gold             42420   Burden  242.3 lbs

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.


rAcid:+++.....+.... rConf:..+..........
rElec:..+.....+.... Sound:......+......
rFire:+.......+.... Shard:.+...........
rCold:+++.....+.... Nexus:....+........
rPois:.+..+.+...... Nethr:.............
rFear:.++.......... Chaos:+............
rLite:+++......+.+. Disen:......+......
rDark:..+......+.+. S.Dig:.............
rBlnd:............+ Feath:..........+..

PLite:.........+... Aggrv:.............
Regen:............. Stea.:....+..+.....
  ESP:.........+... Sear.:+...+........
Invis:+........+... Infra:....+.......+
FrAct:.........+... Tunn.:............+
HLife:..+.......... Speed:..+++....+...
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.+...........


  [Character Equipment]

a) The Lochaber Axe of Vorlanc (4d8) (+13,+21) (+3)
     +3 intelligence.
     +15% to searching.
     Branded with venom.
     Provides resistance to acid, fire, cold, light, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom.
     Grants the ability to see invisible things.  
     
     When activated, it removes all non-unique monsters represented by 
     a chosen symbol from the level, dealing you damage in the process.
     Takes 1050 turns to recharge at your current speed.
     
     Combat info:
     5 blows/round.
     Average damage/hit: 98.7 vs. creatures not resistant to poison, 
     and 57.7 vs. others.
     
b) The Long Bow 'Silmalad' (x3) (+13,+14) (+1)
     +1 strength, shooting speed, shooting power.
     Provides resistance to acid, cold, poison, fear, light, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
c) The Ring of Elinen (+3)
     +3 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides resistance to acid, lightning, cold, fear, light, dark, 
     confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Stops experience drain.  
     
     When activated, it grants you protection from evil for 1d25 plus 3 
     times your character level turns.
     Takes 428 to 840 turns to recharge at your current speed.
     
d) a Ring of Speed (+4)
     +4 speed.
     
e) an Amulet of Trickery (+4)
     +4 dexterity, stealth, infravision, speed.
     +20% to searching.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
f) The Phial 'Viendorie' (+2) {!!}
     +2 charisma.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 23 to 42 turns to recharge at your current speed.
     
     Radius 3 light.
g) The Chain Mail of Narme (-2) [14,+13] (+2)
     +2 strength, dexterity.
     Provides resistance to poison, sound, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) an Elven Cloak [6,+10] (+2 stealth)
     +2 stealth.
     
i) a Small Metal Shield of Resistance [4,+8]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) The Iron Helm of Agondan (+6,+6) [5,+7] (+3) {@A4 !!}
     +3 dexterity, constitution, speed.
     Provides resistance to light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants telepathy.  Grants the ability to see
     invisible things.  
     
     When aimed, it teleports a target monster away.
     Takes 105 turns to recharge at your current speed.
     
     Radius 1 light.
k) The Set of Leather Gloves of Nielegon [1,+9] (+2) {susCon}
     +2 dexterity.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Feather Falling.  
     
     When aimed, it creates a frost bolt with damage 6d8.
     Takes 16 to 29 turns to recharge at your current speed.
     
l) The Pair of Steel Shod Boots of Hurado [6,+14] (+4)
     +4 dexterity.
     Provides resistance to light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     


  [Character Inventory]

a) 5 Holy Books of Prayers [Beginners Handbook] {@G1 @b1 @p1}
b) 2 Holy Books of Prayers [Words of Wisdom] {@G2 @b2 @p2}
c) 3 Holy Books of Prayers [Chants and Blessings] {@G3 @b3 @p3}
d) 2 Holy Books of Prayers [Exorcism and Dispelling] {@G4 @b4 @p4}
e) 2 Holy Books of Prayers [Ethereal Openings] {@G5 @b5 @p5}
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Holy Book of Prayers [Godly Insights] {@G6 @b6 @p6}
     Cannot be harmed by acid, electricity, fire, cold.
     
g) 3 Potions of Healing
     
h) a Potion of *Healing* {!*}
     It can be thrown at creatures with damaging effect.
     
i) 20 Scrolls of Phase Door
j) a Scroll of Banishment {!*}
k) 2 Scrolls of *Destruction* {!*}
l) 2 Rods of Teleport Other (1 charging) {@z4 !!}
m) 3 Rods of Identify {@z1 !!}
     Cannot be harmed by electricity.
     
n) 2 Staves of Banishment (2 charges)
     
o) The Amulet 'Celros' (+5,+4) (+4) {susWis}
     +4 constitution.
     Provides resistance to lightning, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom.
     
     When activated, it deals five times your level's damage to all evi
     l creatures that you can see.
     Takes 107 to 210 turns to recharge at your current speed.
     
     Radius 1 light.
p) The Metal Brigandine Armour of Ulair (-3) [20,+16] (+3) { sustDex}
     +3 constitution, stealth.
     Provides resistance to cold, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     
q) The Metal Brigandine Armour of Varaina (-3) [20,+17]
     Provides resistance to acid, lightning, fire, cold, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
r) The Steel Helm of Berien (+4,+3) [6,+16]
     Provides resistance to fire, poison, dark, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     
s) The Set of Leather Gloves of Anthor [1,+17] (+4)
     +4 dexterity.
     Provides resistance to poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
t) a Heavy Crossbow of Extra Might (x4) (+14,+16) (+1)
     +1 shooting power.
     
u) 18 Bolts of Lightning (1d5) (+17,+10)
     Branded with lightning.
     Cannot be harmed by electricity.
     
v) 11 Arrows of Slay Undead (1d4) (+12,+5)
     Slays undead.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 268.3 vs. undead, and 89.4 vs. others.
     35% chance of breaking upon contact.
     
w) 21 Arrows of Flame (1d4) (+9,+9)
     Branded with flames.
     Cannot be harmed by fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 318.2 vs. creatures not resistant to fire, and 
     106.1 vs. others.
     35% chance of breaking upon contact.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
       611      0'    1   Killed Farmer Maggot
      4095    100'    2   Reached level 2
      4956    150'    2   Killed Fang, Farmer Maggot's dog
      4956    150'    3   Reached level 3
      5547    150'    4   Reached level 4
      7269    200'    5   Reached level 5
     13411    200'    6   Reached level 6
     16204    250'    6   Killed Grip, Farmer Maggot's dog
     16204    250'    7   Reached level 7
     30161    400'    8   Reached level 8
     31835    400'    9   Reached level 9
     35013    450'    9   found tulwar (2d4) att+1 (+6,+9) 400'
     36243    450'   10   Reached level 10
     37878    450'   11   Reached level 11
     41683    500'   12   Reached level 12
     47570    750'   13   Reached level 13
     53498    800'   14   Reached level 14
     53840    800'   14   found =str+2 for third blow
     57363    900'   15   Reached level 15
     60125    950'   16   Reached level 16
     61516   1000'   17   Reached level 17
     63470   1000'   18   Reached level 18
     64132   1000'   18   earlier !contemplation cost str
     69435   1100'   19   Reached level 19
     70266   1150'   19   Killed Orfax, Son of Boldor
     70854   1150'   20   Reached level 20
     73957   1150'   21   Reached level 21
     82286   1250'   22   Reached level 22
     91158   1500'   23   Reached level 23
     94325   1550'   23   Killed Bullroarer the Hobbit
     94355   1550'   23   got Phial from Bullroarer
     95814   1600'   23   !STR
    100518   1700'   23   !CON
    105463   1900'   24   Reached level 24
    105894   1900'   25   Reached level 25
    108992   1950'   25   !DEX from fire giant
    119593   2050'   25   Killed Mughash the Kobold Lord
    119853   2050'   25   Killed Nar, the Dwarf
    122631   2100'   26   Reached level 26
    132259   2200'   25   got =speed+4 from olog
    142665   2300'   26   !CHR from orc pit
    145294   2350'   27   Reached level 27
    145808   2350'   27   !INT
    151944   2350'   28   Reached level 28
    169094   2700'   28   Found The Set of Leather Gloves 'Nienumar' (LOST)
    169580   2700'   28   Found The Chain Mail of Narme
    169587   2700'   28   Found The Set of Leather Gloves of Nielegon
    169594   2700'   28   Found The Steel Helm of Berien
    171494   2750'   28   Found The Set of Leather Gloves of Anthor
    176326   2800'   28   Killed Grishnakh, the Hill Orc
    176748   2800'   28   Found The Ribbed Plate Armour of Belielmo (LOST)
    177182   2800'   29   Reached level 29
    177436   2800'   29   !INT from young green
    185825   2850'   29   found PB3
    186411   2900'   29   !INT
    186665   2900'   29   Found The Iron Helm of Agondan
    186692   2900'   29   got Agondan from snaga
    192621   3000'   29   got PB6 from an uruk
    193026   3000'   30   Reached level 30
    195480   3050'   30   Killed Shagrat, the Orc Captain
    198244   3050'   30   !DEX from nether wraith
    198537   3050'   30   got -ID from nether wraith
    202401   3100'   30   Found The Metal Brigandine Armour of Varaina
    204343   3100'   31   Reached level 31
    207096   3150'   31   !INT
    211503   3200'   31   found PB5
    221112   3300'   31   Killed Scatha the Worm
    221233   3300'   31   Found The Amulet 'Celros'
    221247   3300'   31   got Celros from Scatha
    221247   3300'   31   got "trickery+4 from Scatha
    221360   3300'   31   got first useless PB7 from Scatha
    221683   3300'   32   Reached level 32
    229258   3450'   32   Killed Mim, Betrayer of Turin
    229279   3450'   32   Found The Metal Brigandine Armour of Ulair
    229397   3450'   32   Killed Lokkak, the Ogre Chieftain
    229428   3450'   32   Found The Amulet of Hyarath (LOST)
    230145   3450'   33   Reached level 33
    230185   3450'   33   !STR from hezrou
    234125   3450'   33   Killed Azog, King of the Uruk-Hai
    234160   3450'   33   !EXP
    234160   3450'   34   Reached level 34
    239993   3500'   34   Killed Gorbag, the Orc Captain
    242119   3550'   34   Killed Angamaite of Umbar
    242344   3550'   34   Found The Ring of Elinen
    242349   3550'   34   found Elinen
    248110   3650'   34   !INT from ogre
    248606   3650'   34   !WIS, first of game, from mature multi
    252758   3650'   34   Found The Pair of Steel Shod Boots of Hurado
    252861   3650'   34   Found The Lochaber Axe of Vorlanc
    253172   3650'   34   found Vorlanc in vault
    255742   3700'   34   Killed Sangahyando of Umbar
    256683   3700'   35   Reached level 35
    257435   3700'   35   Killed Smaug the Golden
    260374   3800'   35   !CHR from half troll
    261651   3800'   35   !INT from ancient black
    262451   3800'   36   Reached level 36
    264623   3800'   37   Reached level 37
    267627   3850'   37   Killed Ugluk, the Uruk
    268668   3850'   37   Killed Wormtongue, Agent of Saruman
    270589   3850'   37   Found The Long Bow 'Silmalad'


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : yes (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 20.10.2009 05:31

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9169. on the Ladder (of 19092)
3866. on the Angband Ladder (of 6562)
38. for this player (

Comments

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On 20.10.2009 05:31 PowerDiver wrote:
The current conundrum -- whether to toss Varaina to pick up a rod of healing.

On 20.10.2009 12:35 Psi wrote:
Do you really think you'll use Varaina again? I assume it is incase you stop using Elinen. I'd have dropped it without a moment's thought - but that is probably why I don't play V as well as you...

You seem to be going much faster than the last comp even before the =Speed. Is there any particular reason/cause for that?

On 20.10.2009 18:02 PowerDiver wrote:
The comp was a challenge char without spells early on. Life is so much easier when you start with PB1 and PB2, for detections and escapes and the ability to safely test jewelry. I noted my tulwar+1att at 450' and then =str+2 at 800' which let me melee a lot more earlier in the game. Whether that was just luck, or I was able to get them because of PB1 and PB2 I no longer remember.

This game I started by killing Maggot, but PB3 was not for sale so I spent the money from selling his drop on a main gauche and help toward buying

e) 36 Scrolls of Phase Door
f) 3 Scrolls of Detect Invisible
g) a Scroll of Deep Descent {!*}

I hardly used any of them in the early game, so I don't think it mattered much. Also, I am playing with starting equipment to sell, which is noticeably more than 500 starting gold.

Lack of regen for a long time, and lack of WIS boosts all game, has left me short of mana and forced me to spend much more time resting than usual. I wonder if player turns vs active turns quantifies that, but I don't have a baseline to compare against so I don't know if they mean anything.


On 20.10.2009 18:50 PowerDiver wrote:
How could I forget to mention the incredible and amazing phase+CLW combo? That's the difference in being able to kill a pack of orcs. Even in the depths, 4 CLW for 8 total mana will cure about half your total damage.

On 21.10.2009 04:55 PowerDiver wrote:
I got hit by a demon explosion, went to _banish, no charges. It got drained somehow without my noticing, and I lost it. I decided to kill them all or die trying. Not very smart.

On 21.10.2009 09:48 Psi wrote:
Sorry to see your demise - I thought you were set for a ridiculous turncount for an ironman game. I tend to let the things that don't go my way, lead me down a suicidal path too.

Thanks for the insights. Is ?DeepDescent readily available in town then? I'll bear that in mind next start.

I'm not used to CLW being useful. I'm playing a rogue now, so must remember it is there.

On 21.10.2009 18:14 PowerDiver wrote:
Deep Descent is occasionally in the black market. One of the reasons to buy it in ironman is if you do not want to lose a level when you learn it by testing it. It seems to be more common than teleport level, but I don't know if it really is.

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