The Angband Ladder: AzizAnsari, Dwarf Priest by Sphara

  [Angband 4.2.0 Character Dump]

 Name   AzizAnsari   Age             49          Self  RB  CB  EB   Best
 Race   Dwarf        Height        3'1"   STR:     17  +2  -1  +1  18/10
 Class  Priest       Weight   10st 10lb   INT:     10  -3  -3  +2      6
 Title  Evangelist   Turns used:          WIS:     16  +2  +3  +2  18/50
 HP     225/225      Game        143987   DEX:      9  -2  -1  +2      8
 SP     19/49        Standard     13923   CON:     17  +2  +1  +1  18/30
                     Resting         78

 Level                 24    Armor      [37,+39]    Saving Throw     73%
 Cur Exp            14998                           Stealth          Bad
 Max Exp            14998    Melee       3d3,+13    Disarm - phys.   52%
 Adv Exp            15000    To-hit        36,+9    Disarm - magic   51%
                             Blows      1.0/turn    Magic Devices     63
 Gold                4342                           Searching        70%
 Burden          108.5 lb    Shoot to-dam    +15    Infravision    50 ft
 Overweight      -23.4 lb    To-hit       27,+13    Speed         Normal
 Max Depth    1050' (L21)    Shots      1.0/turn

 You are one of two children of a Dwarven Thief.  You are a credit to
 the family.  You have dark brown eyes, straight brown hair, a four
 foot beard, and a dark complexion.

Resistances         Abilities
 Acid:............. pFear:.............
 Elec:..+.......... pBlnd:.........+..+
 Fire:...+..+...... pConf:.........+...
 Cold:...+......... pStun:.............
 Pois:............. HLife:.............
Light:............. Regen:.............
 Dark:.............   ESP:.............
Sound:............. S.Inv:+........+...
Shard:............. FrAct:+.........++.
Nexus:............. Feath:.............
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.............
ImpSP:............. Sear.:....+....+...
 Fear:............. Infra:............+
Aggrv:............. Tunn.:............+
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.....+.......
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) a War Hammer of Westernesse (3d3) (+8,+8) <+1, +2>
     Found lying on the floor of a special room at 950 feet (level 19)
     
     +1 strength.
     +2 dexterity.
     +1 constitution.
     Slays giants, trolls, orcs.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     Combat info:
     1.0 blow/round.
     With +5 STR and +0 DEX you would attack a bit faster
     With +9 STR and +0 DEX you would get 1.1 blows
     With +1 STR and +2 DEX you would attack a bit faster
     With +5 STR and +2 DEX you would get 1.1 blows
     With +0 STR and +9 DEX you would attack a bit faster
     With +1 STR and +9 DEX you would get 1.1 blows
     With +0 STR and +12 DEX you would get 1.1 blows
     Average damage/round: 32.4 vs. giants, 32.4 vs. trolls, 32.4 vs.
     orcs, and 19.8 vs. others.
     
b) a Sling of Power (x2) (+12,+15)
     Found lying on the floor at 600 feet (level 12)
     
c) a Ring of Lightning [+10]
     Found lying on the floor in a vault at 1000 feet (level 20)
     
     Provides resistance to lightning.
     Cannot be harmed by lightning.
     
d) a Ring of Resist Fire and Cold
     Found lying on the floor at 950 feet (level 19)
     
     Provides resistance to fire, cold.
     
e) an Amulet of Searching <+3>
     Dropped by a ranger at 900 feet (level 18)
     
     +3 searching skill.
     
f) a Lantern of Brightness (14179 turns) <+1>
     Found lying on the floor at 500 feet (level 10)
     
     +1 light.
     Cannot be harmed by fire.
     Intensity 4 light.
     
g) Soft Leather Armour of Resist Fire [8,+5]
     Bought from a store
     
     Provides resistance to fire.
     Cannot be harmed by fire.
     
h) a Cloak [1,-1]
     Bought from a store
     
i) a Leather Shield [8,-1]
     Found lying on the floor at 500 feet (level 10)
     
j) the Iron Helm 'Holhenneth' [7,+10] <+2>
     Found lying on the floor in a vault at 1000 feet (level 20)
     
     +2 intelligence.
     +2 wisdom.
     +2 searching skill.
     Provides protection from blindness, confusion.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  
     
     When activated, it detects treasure and all creatures and maps an
     area nearby.
     Takes 56 to 110 turns to recharge.
     Your chance of success is 92.8%
     
k) a Set of Caestus of Free Action (+0,+3) [5,+8]
     Dropped by Golfimbul, the Hill Orc Chief at 900 feet (level 18)
     
     Prevents paralysis.  
     
l) a Pair of Mithril Shod Boots of Free Action [8,+8]
     Dropped by Golfimbul, the Hill Orc Chief at 900 feet (level 18)
     
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     




  [Character Inventory]

a) 2 Holy Books of Prayers [Novice's Handbook]
     
     You can read this book.
     
b) a Holy Book of Prayers [Cleansing Power]
     
     You can read this book.
     
c) 9 Potions of Cure Critical Wounds
d) a Potion of Restore Mana
e) 2 Potions of Speed
f) 2 Potions of Resist Poison
g) 24 Scrolls of Phase Door
h) 2 Scrolls of Teleportation
i) a Scroll of Identify Rune
j) a Scroll of Summon Monster
k) a Scroll of Remove Hunger
l) 3 Scrolls of Word of Recall
m) a Rod of Treasure Location (charging)
n) a Rod of Curing
o) 2 Rods of Light
p) a Wand of Stun Monster (7 charges)
q) 2 Wands of Stone to Mud (16 charges)
r) 2 Staves of Mapping (10 charges)




  [Character Quiver]

0) 13 Rounded Pebbles of Slay Animal (1d2) (+3,+8)
     Slays animals.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 98.9 vs. animals, and 49.4 vs. others.
     25% chance of breaking upon contact.
     
1) 9 Iron Shots (1d4) (+7,+4)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 43.4.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) a Holy Book of Prayers [Cleansing Power]
     
     You can read this book.
     
b) a Ration of Food
c) 2 Slices of Meat
d) a Sip of Miruvor
e) a Potion of Restore Life Levels
f) 2 Scrolls of Remove Hunger
g) 3 Staves of Mapping (17 charges)
h) a Staff of Curing (5 charges)
i) an Amulet of Resist Lightning
     Provides resistance to lightning.
     
j) a Light Crossbow of Accuracy (x3) (+15,+10)
     Found lying on the floor at 950 feet (level 19)
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       145     50'  Reached level 2
       475     50'  Reached level 3
       919    100'  Reached level 4
      1004    100'  Killed Fang, Farmer Maggot's Dog
      1164    100'  Reached level 5
      1803    100'  Killed Grip, Farmer Maggot's Dog
      2097    400'  Reached level 6
      2628    400'  Reached level 7
      2737    400'  Reached level 8
      3626    450'  Reached level 9
      4130    500'  Reached level 10
      4524    500'  Reached level 11
      4569    500'  Reached level 12
      4872    550'  Reached level 13
      5193    600'  Reached level 14
      5801    600'  Found the Set of Gauntlets 'Camlost' (LOST)
      6616    650'  Reached level 15
      6820    750'  Killed Sméagol
      6974    750'  Reached level 16
      7714    800'  Reached level 17
      7913    800'  Reached level 18
      8650    850'  Reached level 19
      9142    900'  Killed Nár, the Dwarf
      9521    900'  Reached level 20
      9683    900'  Killed Golfimbul, the Hill Orc Chief
     10250    950'  Reached level 21
     10875    950'  Killed Mughash the Kobold Lord
     11126    950'  Reached level 22
     11363    950'  Killed Orfax, Son of Boldor
     12322   1000'  Reached level 23
     12878   1000'  Killed Bolg, Son of Azog
     13021   1000'  Reached level 24
     13139   1000'  Found the Iron Helm 'Holhenneth'
     13335   1000'  Reached level 24
     13348   1000'  Killed Ulfast, Son of Ulfang


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 18.9.2019 09:01

Download this dump

16. on the Competition No.223 Ladder (of 20)

Comments

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On 22.9.2019 15:45 Sphara wrote:
Screwed up with the character dump.

Dead on DL33, 8-8 level with turncount at somewhere around 24K.
There was a permawall vault that was borderline doable. I decided to go south and kill Shagrat before the raid. Unfortunately, there was Vargo awake just in a normal room (which made him pretty deep OOD). Took him down to one star using all the bolts and mana but slowing down coz of gorging from healing potions eventually gave him the upper hand and I died. All the WoR scrolls were burned couple of levels earlier.

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