The Angband Ladder: Azanul VII, Dwarf Priest by rdermyer

  [Angband 3.1.1 dev (r1626) Character Dump]

 Name   Azanul VII                               Self  RB  CB  EB   Best
 Sex    Male         Age             40   STR:     17  +2  -1  +4  18/40
 Race   Dwarf        Height          48   Int:     10  -3  -3  +0      4      3
 Class  Priest       Weight         146   WIS:     16  +2  +3  +3  18/60
 Title  Priest       Social   Respected   DEX:     16  -2  -1  +0     13
 HP     245/245      Maximize         Y   CON:     16  +2  +0  +2  18/20
 SP     52/52                             CHR:     12  -3  +2  +0     11


 Level               23   Armor    [13,+11]     Saving Throw         72%
 Cur Exp          13127   Fight     (+2,+7)     Stealth             Poor
 Max Exp          13127   Melee   (+10,+12)     Fighting          Superb
 Adv Exp          14280   Shoot   (+14,+15)     Shooting       Very Good
 MaxDepth   1650' (L33)   Blows      1/turn     Disarming            39%
 Turns           197231   Shots      1/turn     Magic Device      Superb
 Gold              6792   Infra       50 ft     Perception       1 in 32
 Burden        99.6 lbs   Speed      Normal     Searching            23%

 You are the only child of a Dwarven Priest.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a three foot
 beard, and a dark complexion.


rAcid:..?...+.?.... rConf:..?..?..??...
rElec:.++.+.+...... Sound:..?..?..??...
rFire:.++..?+.?.... Shard:..?..?..??...
rCold:.++...+...... Nexus:...........+.
rPois:............. Nethr:..?..?..??...
rFear:............. Chaos:..?..?..??...
rLite:............. Disen:..?..?..?....
rDark:..?..?..?.... S.Dig:.............
rBlnd:............+ Feath:..?..?..?..+.

PLite:..?.....??... Aggrv:.............
Regen:.++.......... Stea.:.............
  ESP:..?.....??... Sear.:.............
Invis:..?.....??... Infra:..?.....??..+
FrAct:..?.......... Tunn.:..?.....??...
HLife:+............ Speed:..?.....??...
ImpHP:............. Blows:..?.....??...
ImpSP:............. Shots:..?.....??...
 Fear:..?.....??... Might:.++.....??...


  [Character Equipment]

a) a Flail (Blessed) (2d6) (+8,+5) (+3)
     +3 wisdom.
     Blessed by the gods.  Stops experience drain.  
     
     Combat info:
     1 blow/round.
     Average damage/hit: 19.8.
     
b) The Short Bow of Amrod (x2) (+12,+15) (+2)
     +2 strength, constitution, shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
c) (nothing)
d) a Ring of Strength (+2)
     +2 strength.
     Sustains strength.
     
e) an Amulet of Resist Lightning
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
f) a Phial {special}
     You do not know the full extent of this item's powers.
     
     Radius 3 light.
g) Studded Leather Armour of Resistance (-1) [6,+5] {cursed}
     Heavily cursed.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Fur Cloak [3,+5]
i) (nothing)
j) (nothing)
k) a Set of Leather Gloves of Slaying (+2,+4) [1,+0]
l) a Pair of Iron Shod Boots of Stability [3,+1]
     Provides resistance to nexus.
     Feather Falling.  
     


  [Character Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook]
b) a Holy Book of Prayers [Words of Wisdom]
c) 2 Holy Books of Prayers [Chants and Blessings]
d) 8 Potions of Cure Critical Wounds
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
e) a Potion of Restore Mana
     When drunk, it restores your mana points to maximum.
     
f) 3 Potions of Speed
     When drunk, it hastens you for 2d10+20 turns.
     
g) 13 Scrolls of Phase Door
     When read, it teleports you randomly up to 10 squares away.
     
h) 3 Scrolls of Teleportation
     When read, it teleports you randomly up to 100 squares away.
     
i) 9 Scrolls of Identify
     When read, it reveals to you the extent of an item's magical power
     s.
     
j) 2 Scrolls of Word of Recall
     When read, it returns you from the dungeon or takes you to the dun
     geon after a short delay.
     
k) a Rod of Treasure Location
     When activated, it detects gold and objects nearby.
     Takes 50 turns to recharge.
     
l) a Wand of Stone to Mud (4 charges)
     
     When aimed, it turns rock into mud.
     
m) a Staff of Curing (7 charges)
     
     When activated, it heals cut damage, and cures all stunning, poiso
     n, blindness and confusion.
     
n) a Staff of Cure Light Wounds (8 charges)
     
     When activated, it heals you a small amount (15% of your wounds, m
     inimum 15HP), heals some cut damage, makes you a little less confu
     sed, and cures blindness.
     
o) a Staff of Identify (7 charges)
     
     When activated, it reveals to you the extent of an item's magical 
     powers.
     
p) 20 Arrows (1d4) (+5,+4)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 86.8.
     35% chance of breaking upon contact.
     
q) 19 Arrows (1d4) (+4,+4)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 86.8.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 2 Potions of Restore Strength
     When drunk, it restores your strength.
     
b) a Potion of Restore Wisdom
     When drunk, it restores your wisdom.
     
c) 2 Potions of Restore Dexterity
     When drunk, it restores your dexterity.
     
d) a Scroll of *Enchant Armour*
     When read, it attempts to magically enhance a piece of armour with 
     high chance of success.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      7468    100'    1   Killed Grip, Farmer Maggot's dog
      7468    100'    2   Reached level 2
      7468    100'    3   Reached level 3
      7468    100'    4   Reached level 4
      7578    100'    4   Killed Fang, Farmer Maggot's dog
     13037    400'    5   Reached level 5
     13037    400'    6   Reached level 6
     13037    400'    7   Reached level 7
     16853    600'    8   Reached level 8
     38431    750'    9   Reached level 9
     41095    800'   10   Reached level 10
     50651    750'   11   Reached level 11
     57297    850'   12   Reached level 12
     65101    900'   13   Reached level 13
     72817    850'   14   Reached level 14
     81985    850'   14   Killed Mughash the Kobold Lord
     86286    850'   15   Reached level 15
    105892   1200'   16   Reached level 16
    119800   1150'   17   Reached level 17
    130091   1250'   18   Reached level 18
    134320   1250'   18   Killed Boldor, King of the Yeeks
    142362   1350'   18   Killed Smeagol
    147427   1400'   18   Killed Ufthak of Cirith Ungol
    147427   1400'   19   Reached level 19
    150164   1400'   19   Killed Bullroarer the Hobbit
    154290      0'   19   Killed Farmer Maggot
    159600   1450'   19   Killed Wormtongue, Agent of Saruman
    163338   1450'   20   Reached level 20
    173312   1500'   20   Found The Short Bow of Amrod
    176911   1550'   21   Reached level 21
    180032   1550'   21   Killed Shagrat, the Orc Captain
    181204   1550'   22   Reached level 22
    186336   1550'   23   Reached level 23
    191428   1650'   23   Killed Grishnakh, the Hill Orc


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 29.9.2009 02:39

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15468. on the Ladder (of 19044)
5658. on the Angband Ladder (of 6535)
41. for this player (

Comments

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On 29.9.2009 02:39 rdermyer wrote:
It could have chosen a worse armor to curse. Can I remove the curse with a ?Enchant Armor still, or do I have to use ?*Remove Curse*? My first try didn't work.

On 29.9.2009 20:13 PowerDiver wrote:
I just checked the code, and 311-1626 does *not* allow enchants to break heavy curses. I think that has changed in the 312 dev, so maybe a bug report is in order?

If you compile your own, there are three offending lines in spells2.c that need to be removed that look like

(!(f[2] & (TR2_PERMA_CURSE))) &&

with some whitespace in front.


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