The Angband Ladder: Hurim, Dwarf Priest by Nolendil

  [Angband 4.1.3 Character Dump]

 Name   Hurim        Age             47          Self  RB  CB  EB   Best
 Race   Dwarf        Height        3'5"   STR:     17  +2  -1  +0     18
 Class  Priest       Weight     9st 5lb   INT:     10  -3  -3  +0      4
 Title  Priest       Turns used:          WIS:     17  +2  +3  +0  18/40
 HP     219/219      Game        817580   DEX:     11  -2  -1  +0      8
 SP     38/48        Standard     73755   CON:     14  +2  +1  +0     17
                     Resting        581

 Level                 25    Armor      [32,+79]    Saving Throw     74%
 Cur Exp            23890                           Stealth          Bad
 Max Exp            23890    Melee       3d3,+15    Disarm - phys.   58%
 Adv Exp            24500    To-hit       37,+10    Disarm - magic   57%
                             Blows      1.0/turn    Magic Devices     64
 Gold                9633                           Searching        62%
 Burden          113.2 lb    Shoot to-dam     +3    Infravision    50 ft
 Overweight       -6.7 lb    To-hit        28,+7    Speed         Normal
 Max Depth     950' (L19)    Shots        1/turn

 You are the only child of a Dwarven Priest.  You are a credit to the
 family.  You have dark brown eyes, wavy black hair, a one foot beard,
 and a dark complexion.


rAcid:....+...+.... Nexus:.............
rElec:......+.+.... Nethr:.............
rFire:........+.... Chaos:.............
rCold:+.......+.... Disen:.............
rPois:............. pFear:.............
rLite:..........+.. pBlnd:.........+..+
rDark:............. pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.............

Regen:............. Stea.:.............
  ESP:............. Sear.:.........+...
Invis:.........+... Infra:............+
FrAct:..........+.. Tunn.:............+
Feath:...........+. Speed:.............
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.....+....+..


  [Character Equipment]

a) a War Hammer of Frost (3d3) (+5,+8) {@w0@w1|rCd|bCd}
     Found lying on the floor at 950 feet (level 19)
     
     Branded with cold.
     Provides resistance to cold.
     
     Combat info:
     1.0 blow/round.
     With +6 STR and +0 DEX you would attack a bit faster
     With +10 STR and +0 DEX you would get 1.1 blows
     With +2 STR and +2 DEX you would attack a bit faster
     With +6 STR and +2 DEX you would get 1.1 blows
     With +0 STR and +9 DEX you would attack a bit faster
     With +2 STR and +9 DEX you would get 1.1 blows
     With +0 STR and +12 DEX you would get 1.1 blows
     Average damage/round: 34.4 vs. creatures not resistant to cold,
     and 21.8 vs. others.
     
b) a Sling (x2) (+2,+3)
     Found lying on the floor at 50 feet (level 1)
     
c) a Ring of Protection [+16]
     Dropped by an Easterling champion at 650 feet (level 13)
     
d) a Ring of Protection [+10]
     Found lying on the floor of a special room at 850 feet (level 17)
     
e) an Amulet of Resist Acid {|rAc}
     Provides resistance to acid.
     
f) a Lantern of Brightness (11030 turns) <+1> {}
     Found lying on the floor at 600 feet (level 12)
     
     +1 light.
     Cannot be harmed by fire.
     Radius 3 light.
     
g) Leather Scale Mail of Resist Lightning (-1) [20,+9] {|rEl}
     Dropped by Wormtongue, Agent of Saruman at 400 feet (level 8)
     
     Provides resistance to lightning.
     
h) a Cloak [1,+5]
     Found lying on the floor at 600 feet (level 12)
     
i) a Wicker Shield of Resistance [2,+16] {|rAc|rEl|rFi|rCd}
     Bought from a store
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     
j) an Iron Helm of Seeing [7,+6] <+3> {|rBl|SInv}
     Bought from a store
     
     +3 searching skill.
     Provides protection from blindness.
     Grants the ability to see invisible things.  
     
k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1> {|rLi|FA|sCo}
     Dropped by Grishn�kh, the Hill Orc at 600 feet (level 12)
     
     +1 light.
     Provides resistance to light.
     Cannot be harmed by acid, fire.
     Sustains constitution.
     Prevents paralysis.  
     
     When activated, it fires a magic missile with damage 3d4.
     Takes 2 turns to recharge.
     Your chance of success is 94.1%
     
l) a Pair of Leather Sandals of Slow Descent [1,+7] {|FF}
     Found lying on the floor at 300 feet (level 6)
     
     Feather Falling.  
     




  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook] {!d!v!k@m1}
b) 2 Holy Books of Prayers [Words of Wisdom] {!d!v!k@m2}
c) 2 Holy Books of Prayers [Chants and Blessings] {!d!v!k@m3}
d) a Holy Book of Prayers [Exorcism and Dispelling] {!d!v!k@m4}
e) a Holy Book of Prayers [Godly Insights]
     Cannot be harmed by fire.
     
f) 10 Potions of Cure Serious Wounds {!d!v!k}
g) 9 Potions of Cure Critical Wounds {!d!v!k}
h) a Potion of Intellect
i) 5 Potions of Speed {!d!v!k}
j) 10 Scrolls of Phase Door {!d!v!k}
k) 4 Scrolls of Word of Recall {!*}
l) a Rod of Treasure Location
m) a Rod of Curing
n) 2 Wands of Lightning Bolts (18 charges)
o) a Shovel (1d2) (+0,+0) {@w0@w2}
     Combat info:
     1.0 blow/round.
     With +2 STR and +0 DEX you would attack a bit faster
     With +4 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would attack a bit faster
     With +2 STR and +2 DEX you would get 1.1 blows
     With +0 STR and +9 DEX you would get 1.1 blows
     Average damage/round: 8.6.
     




  [Character Quiver]

0) 14 Iron Shots (1d4) (+1,+3) {=g}
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 17.1.
     25% chance of breaking upon contact.
     
1) 22 Iron Shots (1d4) (+3,+2) {=g}
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 15.1.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) 3 Mushrooms of Second Sight
b) a Mushroom of Clear Mind
c) 7 Potions of Cure Serious Wounds {!d!v!k}
d) 3 Potions of Restore Mana {!d!v!k}
e) 15 Potions of Speed {!d!v!k}
f) 39 Scrolls of Phase Door {!d!v!k}
g) 10 Scrolls of Teleportation {!*}
h) 3 Scrolls of Deep Descent {!*}
i) a Rod of Treasure Location
j) a Ring of Dexterity <+4> {|+Dx|sDx}
     Bought from a store
     
     +4 dexterity.
     Sustains dexterity.
     
k) a Ring of Light <+1> {|rLi}
     Found lying on the floor of a special room at 450 feet (level 9)
     
     +1 searching skill.
     +1 light.
     Provides resistance to light.
     
l) a Ring of Digging <+4>
     Dropped by a gnome mage at 650 feet (level 13)
     
     +4 tunneling.
     
m) an Amulet of Resist Lightning {|rEl}
     Found lying on the floor at 500 feet (level 10)
     
     Provides resistance to lightning.
     
n) a Robe of Resist Cold [2,+5] {|rCd}
     Found lying on the floor at 50 feet (level 1)
     
     Provides resistance to cold.
     
o) a Robe of Resist Lightning [2,+4] {|rEl}
     Dropped by Golfimbul, the Hill Orc Chief at 600 feet (level 12)
     
     Provides resistance to lightning.
     
p) Leather Scale Mail of Resist Fire (-1) [20,+1] {|rFi}
     Bought from a store
     
     Provides resistance to fire.
     Cannot be harmed by fire.
     
q) a War Hammer of *Slay Animal* (3d3) (+11,+6) <+1> {|+In|rFi|xAni}
     Dropped by Shagrat, the Orc Captain at 850 feet (level 17)
     
     +1 intelligence.
     Slays animals.
     Provides resistance to fire.
     
     Combat info:
     1.0 blow/round.
     With +6 STR and +0 DEX you would attack a bit faster
     With +10 STR and +0 DEX you would get 1.1 blows
     With +2 STR and +2 DEX you would attack a bit faster
     With +6 STR and +2 DEX you would get 1.1 blows
     With +0 STR and +9 DEX you would attack a bit faster
     With +2 STR and +9 DEX you would get 1.1 blows
     With +0 STR and +12 DEX you would get 1.1 blows
     Average damage/round: 26.1 vs. animals, and 19.8 vs. others.
     
r) a Maul (4d4) (+5,+6)
     Found lying on the floor at 850 feet (level 17)
     
     Combat info:
     1.0 blow/round.
     With +12 STR and +0 DEX you would attack a bit faster
     With +18 STR and +0 DEX you would get 1.1 blows
     With +5 STR and +2 DEX you would attack a bit faster
     With +12 STR and +2 DEX you would get 1.1 blows
     With +0 STR and +9 DEX you would attack a bit faster
     With +5 STR and +9 DEX you would get 1.1 blows
     With +0 STR and +12 DEX you would get 1.1 blows
     Average damage/round: 24.4.
     
s) 17 Bolts of Slay Demon (1d5) (+7,+5) {|xU}
     Slays demons.
     
t) 19 Bolts of Slay Animal (1d5) (+5,+6) {|xAni}
     Slays animals.
     
u) 34 Arrows (1d4) (+5,+3)
v) 23 Iron Shots (1d4) (+4,+5)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 21.2.
     25% chance of breaking upon contact.
     
w) 14 Iron Shots (1d4) (+4,+6)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 23.2.
     25% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       347     50'  Reached level 2
      1123     50'  Reached level 3
      3674     50'  Reached level 4
      6125     50'  Found the Dagger 'Narthanc' (LOST)
      6890    100'  Reached level 5
      7126    100'  Reached level 6
      7607    100'  Killed Fang, Farmer Maggot's Dog
      8091    150'  Reached level 7
      8733    150'  Reached level 8
     10153    200'  Killed Grip, Farmer Maggot's Dog
     10170    200'  Reached level 9
     11618    200'  Reached level 10
     18101    100'  Reached level 11
     22512    250'  Reached level 12
     24624    300'  Killed Sméagol
     25688    300'  Reached level 13
     27845    350'  Reached level 14
     28119    350'  Killed Bullroarer the Hobbit
     31461    400'  Reached level 15
     31891    400'  Killed Wormtongue, Agent of Saruman
     35532    450'  Reached level 16
     38566    500'  Reached level 17
     39197    500'  Killed Mughash the Kobold Lord
     42734      0'  Killed Farmer Maggot
     43007    550'  Reached level 18
     45022    550'  Killed Brodda, the Easterling
     46127    600'  Reached level 19
     46907    600'  Killed Golfimbul, the Hill Orc Chief
     46910    600'  Found the Dagger 'Nimthanc' (LOST)
     47208    600'  Killed Grishnákh, the Hill Orc
     47209    600'  Found the Set of Leather Gloves 'Cammithrim'
     49140    600'  Reached level 20
     52789    650'  Reached level 21
     55155    650'  Killed Lagduf, the Snaga
     55845    650'  Reached level 22
     58467    750'  Killed Orfax, Son of Boldor
     58871    750'  Killed Boldor, King of the Yeeks
     60966    800'  Reached level 23
     64497    850'  Killed Nár, the Dwarf
     67100    850'  Killed Shagrat, the Orc Captain
     67128    850'  Reached level 24
     71450    950'  Reached level 25
     72180    950'  Killed Uldor the Accursed


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : yes (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : yes (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)


Posted on 4.10.2018 09:42
Last updated on 10.10.2018 01:44

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14899. on the Ladder (of 19092)
5522. on the Angband Ladder (of 6562)
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Comments

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On 4.10.2018 09:42 Nolendil wrote:
Starting a new character on the last V version after a long break. I like the new rune system for identification, so far.

On 5.10.2018 06:24 Nolendil wrote:
I'm now clevel 24, max depth 850', 15 slain uniques (from clvl 21 at 650' and 10 uniques, previously).

I bought a shield of Resistance, so basic resistances are now easily covered. It also means that I settled for rings of protection and a redundant amulet until I find something to put there.
I have quite a lot of "junk" in my home just to have more options to cover resists depending on what equipment I'll find next.
I bought a ring of Dex in the BM, but it sadly doesn't improve anything at the moment.
I found a dungeon spellbook but sadly it was for mage.

Fights are pretty easy at the moment, so I try going deeper but I've always been the exploring obsessed type of adventurer so it goes pretty slow.

Regarding the current ID system, I thought it might make everything being IDed very fast and quite pointless but I was wrong. I like it very much.

On 10.10.2018 01:44 Nolendil wrote:
Small update: now clvl 25, max depth 950', 16 slain uniques.

My new War Hammer of Frost is slightly better than what I had so far. I also found Godly Insights.

Easily killing Uldor (native to 1400') while at 950' probably shows I should dive more without trouble (even if killing a single OoD monster is not the same as fighting it in his natural habitat).
I IDed by use a potion of Contemplation and lost dex, not the worst case but I'm a bit worried about doing the same with the other potions. I bought a potion of Intellect from the BM to ID it and be able to avoid it.

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