The Angband Ladder: Goldmoon, Human Priest by bio_hazard

  [Angband 3.5.0 Character Dump]

 Name   Goldmoon     Age             17          Self  RB  CB  EB   Best
 Sex    Female       Height        5'2"   STR:     17  +0  -1  +1     17
 Race   Human        Weight    10st 0lb   INT:     10  +0  -3  +0      7
 Class  Priest       Turns used:          WIS:     16  +0  +3  +3  18/40
 Title  Priest       Game        516284   DEX:     16  +0  -1  +0     15
 HP     -3/184       Standard     47894   CON:     10  +0  +1  +2     13
 SP     18/46        Resting       9163

 Level                 24    Armor      [45,+34]    Saving Throw     63%
 Cur Exp            13474                           Stealth         Poor
 Max Exp            13474    Melee       2d5,+18    Disarming        37%
 Adv Exp            15000    To-hit       32,+10    Magic Devices     52
                             Blows      1.0/turn    Perception   1 in 27
 Gold               11277                           Searching        21%
 Burden         154.5 lbs    Shoot to-dam     +4    Infravision    30 ft
 Speed                 -3    To-hit        27,+5
 Max Depth    1000' (L20)    Shots        1/turn

 You are one of several children of a Yeoman.  You are a credit to the
 family.  You have dark brown eyes, straight auburn hair, and a fair
 complexion.


rAcid:........+.... Nexus:.............
rElec:+...+........ Nethr:.............
rFire:..+.......... Chaos:.............
rCold:..+.......... Disen:.............
rPois:............. Feath:...........+.
rLite:............. pFear:.............
rDark:............. pBlnd:+............
Sound:............. pConf:.........+...
Shard:............. pStun:.............

Light:+....+....... Tunn.:...+.........
Regen:............. Speed:.............
  ESP:............. Blows:.............
Invis:............. Shots:.............
FrAct:......+...... Might:.............
HLife:............. S.Dig:+............
Stea.:............. ImpHP:.............
Sear.:+............  Fear:.............
Infra:......+...... Aggrv:.............


  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> You are more poisoned!
> The 5-headed hydra bites you.
> *** LOW HITPOINT WARNING! ***
> You are more poisoned!
> The 5-headed hydra bites you.
> *** LOW HITPOINT WARNING! ***
> You are more poisoned!
> The 5-headed hydra bites you.
> *** LOW HITPOINT WARNING! ***
> You are more poisoned!
> The 5-headed hydra misses you.
> *** LOW HITPOINT WARNING! ***
> The 5-headed hydra bites you.
> You die.

Killed by a 5-headed hydra.

  [Character Equipment]

a) the Broad Sword 'Aeglin' (2d5) (+12,+16) <+1>
     Dropped by Shagrat, the Orc Captain at 1000 feet (level 20).
     
     +5% to searching.
     Slays orcs, trolls, giants.
     Branded with lightning.
     Provides resistance to lightning.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Slows your metabolism.  
     Radius 1 light.
     
     Combat info:
     1.0 blow/round.
     With +4 STR and +0 DEX you would attack a bit faster
     With +9 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would attack a bit faster
     With +4 STR and +2 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would get 1.1 blows
     Average damage/round: 38.1 vs. orcs, 38.1 vs. trolls, 38.1 vs.
     giants, 38.1 vs. creatures not resistant to electricity, and 25.4
     vs. others.
     
b) a Short Bow (x2) (+7,+4)
     Found lying on the floor at 250 feet (level 5).
     
c) a Ring of Resist Fire and Cold
     Dropped by a Priest at 900 feet (level 18).
     
     Provides resistance to fire, cold.
     Cannot be harmed by fire, cold.
     
d) a Ring of Digging <+5>
     Found lying on the floor at 750 feet (level 15).
     
     +5 tunneling.
     
e) an Amulet of Resist Lightning
     Found lying on the floor at 500 feet (level 10).
     
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
f) a Lantern (12417 turns) <+2>
     Bought from a store.
     
     Cannot be harmed by fire.
     Radius 2 light.
     
g) Chain Mail (Dwarven) (-2) [32,+8] <+1, +2, +3>
     Dropped by Lagduf, the Snaga at 400 feet (level 8).
     
     +1 strength.
     +2 constitution.
     +3 infravision.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
h) a Cloak [1,+1]
     Found lying on the floor at 200 feet (level 4).
     
i) a Small Metal Shield of Resist Acid [5,+8]
     Found lying on the floor in a vault at 1000 feet (level 20).
     
     Provides resistance to acid.
     Cannot be harmed by acid.
     
j) the Metal Cap of Thengel [3,+12] <+3>
     Found lying on the floor at 1000 feet (level 20).
     
     +3 wisdom.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
l) a Pair of Iron Shod Boots of Slow Descent [4,+4]
     Found lying on the floor of a special room at 300 feet (level 6).
     
     Cannot be harmed by fire.
     Feather Falling.  
     


  [Character Quiver]

n) 16 Arrows (1d4) (+5,+6)
     Found lying on the floor at 900 feet (level 18).
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 25.2.
     35% chance of breaking upon contact.
     


  [Character Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook]
b) 4 Holy Books of Prayers [Words of Wisdom]
c) 3 Holy Books of Prayers [Chants and Blessings]
d) 2 Holy Books of Prayers [Exorcism and Dispelling]
e) 3 Potions of Cure Serious Wounds
f) 5 Potions of Cure Critical Wounds
g) 2 Potions of Healing
h) 4 Potions of True Seeing
i) 6 Scrolls of Phase Door
j) 4 Scrolls of Word of Recall
k) 5 Scrolls of Deep Descent
l) a Rod of Detection
     Cannot be harmed by electricity.
     
m) a Rod of Disarming
n) 3 Wands of Stinking Cloud (8 charges)
o) a Wand of Stone to Mud (3 charges)
p) 3 Staves of Teleportation (16 charges)
q) a Staff of Identify (1 charge)
r) the Rapier 'Careth Asdriag' (2d6) (+15,+10) <+1, +2>
     Dropped by Boldor, King of the Yeeks at 750 feet (level 15).
     
     +1 attack speed.
     +2 strength, dexterity, constitution.
     Slays animals, orcs, trolls, giants, dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     2.3 blows/round.
     With +1 STR and +0 DEX you would get 2.6 blows
     With +0 STR and +3 DEX you would get 2.6 blows
     Average damage/round: 62.2 vs. animals, 79.2 vs. orcs, 79.2 vs.
     trolls, 79.2 vs. giants, 79.2 vs. dragons, and 45.4 vs. others.
     
s) the Long Sword 'Elvagil' (2d5) (+12,+12) <+2>
     Found lying on the floor at 750 feet (level 15).
     
     +2 dexterity, stealth.
     Slays orcs, trolls.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Grants the ability to see invisible things.  
     
     Combat info:
     1.0 blows/round.
     With +4 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +3 DEX you would get 1.1 blows
     Average damage/round: 35.2 vs. orcs, 35.2 vs. trolls, and 22 vs.
     others.
     


  [Home Inventory]

a) 2 Holy Books of Prayers [Words of Wisdom]
b) 5 Flasks of oil
     Branded with flames.
     
c) a Potion of *Healing*
     It can be thrown at creatures with damaging effect.
     
d) 4 Potions of Heroism
e) 3 Potions of Berserk Strength
f) a Scroll of Treasure Detection
g) a Wand of Magic Missile (11 charges)
h) a Wand of Light (0 charges)
i) 3 Staves of Detect Invisible (49 charges)
j) a Pair of Leather Sandals of Free Action [1,+9]
     Bought from a store.
     
     Prevents paralysis.  
     
k) a Rapier (Defender) (1d6) (+8,+9) [+6] <+2>
     Found lying on the floor at 950 feet (level 19).
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Feather Falling.  Speeds regeneration.  Prevents paralysis. 
     Grants the ability to see invisible things.  
     
     Combat info:
     1.0 blows/round.
     With +2 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would get 1.1 blows
     Average damage/round: 15.5.
     
l) a Short Sword (1d7) (+4,+5)
     Found under some rubble at 350 feet (level 7).
     
     Combat info:
     1.0 blow/round.
     With +2 STR and +0 DEX you would attack a bit faster
     With +5 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would attack a bit faster
     With +2 STR and +2 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would get 1.1 blows
     Average damage/round: 11.3.
     
m) a War Hammer of Slay Giant (3d3) (+2,+6)
     Dropped by a Gnome mage at 700 feet (level 14).
     
     Slays giants.
     
     Combat info:
     1.0 blow/round.
     With +3 STR and +0 DEX you would attack a bit faster
     With +7 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would attack a bit faster
     With +3 STR and +2 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would get 1.1 blows
     Average damage/round: 27 vs. giants, and 14.5 vs. others.
     
n) 17 Bolts (1d5) (+1,+3)
     Dropped by Farmer Maggot in town.
     
o) 23 Bolts (1d5) (+0,+0)
     Found lying on the floor at 200 feet (level 4).
     
p) 10 Arrows (1d4) (+7,+3)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 19.1.
     35% chance of breaking upon contact.
     
q) 20 Arrows (1d4) (+1,+4)
     Dropped by a Blue yeek at 500 feet (level 10).
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 21.
     35% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
     46410      0'  Began the quest to destroy Morgoth.
     46410      0'  Killed Farmer Maggot
     46410     50'  Reached level 2
     46410     50'  Reached level 3
     46410    100'  Killed Grip, Farmer Maggot's dog
     46410    100'  Reached level 4
     46410    100'  Reached level 5
     46410    150'  Reached level 6
     46410    150'  Reached level 7
     46410    200'  Reached level 8
     46410    200'  Killed Fang, Farmer Maggot's dog
     46410    200'  Reached level 9
     46410    200'  Reached level 10
     46410    300'  Reached level 11
     46410    400'  Reached level 12
     46410    400'  Killed Lagduf, the Snaga
     46410    400'  Reached level 13
     46410    400'  -- Note: Killed first baby dragon. And a boy becomes a man.
     46410    400'  -- Note: Got Dwarven Chainmail from Lagduf- early FA. (last
trip)
     46410    450'  Reached level 14
     46410    450'  Killed Wormtongue, Agent of Saruman
     46410    500'  Killed Orfax, Son of Boldor
     46410    500'  Reached level 15
     46410    500'  Found the Bastard Sword 'Calris' (LOST)
     46410    500'  -- Note: Orfax drops Calris- explains a lot...
     46410    500'  Reached level 16
     46410    700'  Reached level 17
     46410    700'  Reached level 18
     46410    750'  Found the Long Sword 'Elvagil'
     46410    750'  -- Note: Elvagil lying on the ground. Might as well use it.
     46410    750'  Reached level 19
     46410    750'  Killed Boldor, King of the Yeeks
     46410    750'  Found the Rapier 'Careth Asdriag'
     46410    750'  -- Note: Realized Orb of Draining is the last spell I'll
learn in C.:(
     46410    750'  Killed Grishnákh, the Hill Orc
     46410    750'  Reached level 20
     46410    800'  Killed Brodda, the Easterling
     46410    850'  Reached level 21
     46410    950'  Killed Sméagol
     46410    950'  Reached level 22
     46410   1000'  Killed Bolg, Son of Azog
     46410   1000'  Found the Metal Cap of Thengel
     46410   1000'  Reached level 23
     47050   1000'  Reached level 24
     47742   1000'  Killed Shagrat, the Orc Captain
     47747   1000'  Found the Broad Sword 'Aeglin'


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Automatically clear '-more-' prompts         : no  (auto_more)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : yes (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Highlight target with cursor                 : yes (show_target)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : yes (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Allow mouse clicks to move the player        : yes (mouse_movement)
Use sound                                    : no  (use_sound)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)


Posted on 1.2.2014 08:44

Download this dump

25. on the Competition No.151 Ladder (of 26)

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On 1.2.2014 08:44 bio_hazard wrote:
Got greedy (and slow) dealing with a small vault and a big hydra ~1000 feet. Got several nice swords in the last few levels.

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