The Angband Ladder: Gaaaaaah III, Half-Troll Warrior by <meep@stfu.net.nz>

  [Angband 3.5.1 Character Dump]

 Name   Gaaaaaah III Age             30          Self  RB  CB  EB   Best
 Sex    Male         Height        7'9"   Str! 18/100  +4  +3  +1 18/180 18/160
 Race   Half-Troll   Weight   24st 12lb   Int! 18/100  -4  -2  +6 18/100  18/70
 Class  Warrior      Turns used:          Wis! 18/100  -2  -2  +6 18/120 18/100
 Title  Hero         Game        757768   Dex! 18/100  -4  +2  +8 18/160 18/140
 HP     -458/960     Standard    137570   CON! 18/100  +3  +2  +4 18/190
 SP     0/0          Resting      54774

 Level                 44    Armor     [77,+106]    Saving Throw     61%
 Cur Exp          2587728                           Stealth         Fair
 Max Exp          2587728    Melee       6d5,+26    Disarming        74%
 Adv Exp          2880000    To-hit       96,+70    Magic Devices     44
                             Blows      6.5/turn    Perception   1 in 18
 Gold              441756                           Searching        38%
 Burden         182.9 lbs    Shoot to-dam    +18    Infravision    80 ft
 Speed                 35    To-hit       81,+77
 Max Depth    3050' (L61)    Shots        1/turn

 Your father was a Cave-Troll Warrior.  You have slime-green eyes, oily
 sea-weed green hair, and black scabby skin.



rAcid:......++..... Nexus:....+........
rElec:.+........... Nethr:........+....
rFire:.......+..... Chaos:.............
rCold:.......+..... Disen:........+....
rPois:....+.+...... Feath:.............
rLite:.+........+.. pFear:............+
rDark:.+........... pBlnd:.+...........
Sound:............. pConf:......+......
Shard:............. pStun:.............

Light:.....+....+.. Tunn.:.............
Regen:............+ Speed:+.+++..+...+.
  ESP:.........+... Blows:+............
Invis:............. Shots:.............
FrAct:..........+.. Might:.+...........
HLife:........+.... S.Dig:.............
Stea.:....+..+..... ImpHP:.............
Sear.:....+........  Fear:.............
Infra:....+.......+ Aggrv:.+...........


  [Last Messages]

> You have 9 Scrolls of Phase Door {@r1} (d).
> The Emperor wight tries to make you stop moving.
> *** LOW HITPOINT WARNING! ***
> You resist the effect!
> You have 8 Scrolls of Phase Door {@r1} (d).
> You have 7 Scrolls of Phase Door {@r1} (d).
> You have 6 Scrolls of Phase Door {@r1} (d).
> You have 5 Scrolls of Phase Door {@r1} (d).
> You have 4 Scrolls of Phase Door {@r1} (d).
> You have 3 Scrolls of Phase Door {@r1} (d).
> You have 2 Scrolls of Phase Door {@r1} (d).
> You have a Scroll of Phase Door {@r1} (d).
> You have no more Scrolls of Phase Door {@r1} (d).
> Lungorthin, the Balrog of White Fire breathes fire.
> You die.

Killed by Lungorthin, the Balrog of White Fire.

  [Character Equipment]

a) the Katana 'Aglarang' (6d5) (+11,+9) <+5, +1>
     Dropped by M�m, Betrayer of Turin at 1550 feet (level 31).
     
     +5 dexterity, speed.
     +1 attack speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     
     Combat info:
     6.5 blows/round.
     With +0 STR and +1 DEX you would get 6.8 blows
     Average damage/round: 307.1.
     
b) the Heavy Crossbow of Umbar (x6) (+18,+18) <+2, +1>
     Found lying on the floor in a vault at 3050 feet (level 61).
     
     +2 shooting power.
     +1 strength, constitution.
     Provides resistance to lightning, light, dark.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Aggravates creatures nearby.  
     
     When aimed, it fires a magical arrow with damage 150.
     Takes 84 to 160 turns to recharge at your current speed.
     Your chance of success is 79.0%
     
c) a Ring of Speed <+12>
     Found lying on the floor in a vault at 3000 feet (level 60).
     
     +12 speed.
     
d) a Ring of Speed <+9>
     Found lying on the floor in a vault at 3050 feet (level 61).
     
     +9 speed.
     
e) an Amulet of Trickery <+3, +2, +5>
     Dropped by Ren the Unclean at 2550 feet (level 51).
     
     +3 dexterity.
     +2 stealth, speed.
     +5 infravision.
     +25% to searching.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
f) the Phial of Galadriel <+3>
     Dropped by a Master rogue at 1800 feet (level 36).
     
     Cannot be harmed by acid, electricity, fire, cold.
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 44 to 80 turns to recharge at your current speed.
     Your chance of success is 92.2%
     
g) the Augmented Chain Mail of Caspanion (-2) [45,+19] <+2, +3>
     Found under some rubble at 2400 feet (level 48).
     
     +2 intelligence, wisdom.
     +3 constitution.
     Provides resistance to acid, poison.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it destroys all traps and doors surrounding you.
     Takes 40 turns to recharge at your current speed.
     Your chance of success is 88.9%
     
h) the Elven Cloak of Lúthien [6,+20] <+4, +3, +2>
     Found lying on the floor in a vault at 2400 feet (level 48).
     
     +4 intelligence, wisdom.
     +3 stealth.
     +2 speed.
     Provides resistance to acid, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it restores your experience to full.
     Takes 1000 turns to recharge at your current speed.
     Your chance of success is 85.6%
     
i) a Mithril Shield of Preservation [16,+39]
     Found lying on the floor in a vault at 3050 feet (level 61).
     
     Provides resistance to nether, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
j) a Steel Helm of Telepathy [9,+9]
     Dropped by Lokkak, the Ogre Chieftain at 1600 feet (level 32).
     
     Grants telepathy.  
     
k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1>
     Dropped by a Crystal drake at 2450 feet (level 49).
     
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     Radius 1 light.
     
     When aimed, it fires a magic missile with damage 3d4.
     Takes 8 turns to recharge at your current speed.
     Your chance of success is 91.5%
     
l) a Pair of Ethereal Slippers of Speed [0,+10] <+6>
     Dropped by a Greater Maia at 2800 feet (level 56).
     
     +6 speed.
     Cannot be harmed by acid, electricity, fire, cold.
     


  [Character Quiver]

n) 11 Seeker Bolts of Slay Evil (4d5) (+11,+12)
     Dropped by Akhorahil the Blind at 2300 feet (level 46).
     
     Slays evil creatures.
     
     Combat info:
     Hits targets up to 180 feet away.
     Average damage/round: 359.5 vs. evil creatures, and 269.6 vs.
     others.
     25% chance of breaking upon contact.
     
o) 10 Seeker Bolts (4d5) (+7,+8)
     Found lying on the floor at 2950 feet (level 59).
     
     Combat info:
     Hits targets up to 180 feet away.
     Average damage/round: 243.9.
     25% chance of breaking upon contact.
     


  [Character Inventory]

a) 27 Potions of Cure Critical Wounds
b) 16 Potions of Heroism
c) 3 Potions of Berserk Strength
d) a Scroll of Mass Banishment
e) 8 Scrolls of Word of Recall {@r9!*!*!*}
f) 4 Rods of Detection {@z1!d!d!d}
     Cannot be harmed by electricity.
     
g) a Rod of Magic Mapping (charging)
h) 5 Rods of Curing
i) 6 Rods of Teleport Other {@z2!*}
j) 9 Rods of Illumination {@z4!d!d!d}
k) 2 Rods of Recall (1 charging) {@z9!*!*!*}
     Cannot be harmed by electricity.
     
l) a Rod of Identify {@z8!*}
     Cannot be harmed by electricity.
     
m) a Wand of Teleport Other (0 charges)
n) 2 Staves of Identify (0 charges) {@u1!d!D}
o) the Full Plate Armour of Isildur [75,+25] <+1>
     Conjured forth by magic at 3000 feet (level 60).
     
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, sound, nexus.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     


  [Home Inventory]

a) 10 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
b) a Scroll of Mass Banishment
c) the Serpent Ring of Barahir <+1>
     Found lying on the floor in a vault at 3050 feet (level 61).
     
     +1 strength, intelligence, wisdom, dexterity, constitution,
     stealth.
     Provides resistance to poison, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
d) the Amulet of Carlammas <+3, +1>
     Found lying on the floor in a vault at 3050 feet (level 61).
     
     +3 constitution.
     +1 strength.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 904 to 1800 turns to recharge at your current speed.
     Your chance of success is 82.7%
     
e) the Elfstone 'Elessar' [+10] <+2>
     Found lying on the floor in a vault at 3050 feet (level 61).
     
     +2 strength, wisdom, speed.
     Provides resistance to fire, poison.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it heals 500 hit points.
     Takes 800 turns to recharge at your current speed.
     Your chance of success is 79.0%
     
f) the Chain Mail of Arvedui (-2) [40,+15] <+2>
     Dropped by Tom the Stone Troll at 2150 feet (level 43).
     
     +2 strength.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
g) the Metal Brigandine Armour of the Rohirrim [50,+15] <+2>
     Found lying on the floor in a vault at 2400 feet (level 48).
     
     +2 strength, dexterity.
     Provides resistance to acid, lightning, fire, cold, sound.
     Provides protection from fear, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) Adamantite Plate Mail of Elvenkind (-4) [80,+15] <+1>
     Found lying on the floor in a vault at 2600 feet (level 52).
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) the Wicker Shield of Elros [2,+20] <+4, +1>
     Found lying on the floor in a vault at 3050 feet (level 61).
     
     +4 constitution.
     +1 intelligence, wisdom.
     Provides resistance to lightning, shards.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains your life force.  
     
j) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2>
     Dropped by Saruman of Many Colours at 2750 feet (level 55).
     
     +2 strength, constitution.
     Provides resistance to poison.
     Provides protection from fear, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 200 turns to recharge at your current speed.
     Your chance of success is 86.8%
     
k) the Leather Shield of Celegorm [8,+17]
     Found lying on the floor in a vault at 2400 feet (level 48).
     
     Provides resistance to acid, lightning, fire, cold, light, dark.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     
l) the Steel Helm of Hammerhand [9,+20] <+3>
     Found lying on the floor in a vault at 3050 feet (level 61).
     
     +3 strength, dexterity, constitution.
     Provides resistance to acid, cold, dark, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
m) the Dagger 'Angrist' (2d4) (+10,+15) [+5] <+4>
     Dropped by Lorgan, Chief of the Easterlings at 2150 feet (level
     43).
     
     +4 dexterity.
     Slays evil creatures, orcs, trolls.
     Branded with acid.
     Provides resistance to acid, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     Prevents paralysis.  
     
     Combat info:
     5.5 blows/round.
     With +0 STR and +2 DEX you would get 5.8 blows
     Average damage/round: 246.4 vs. evil creatures, 276.3 vs. orcs,
     276.3 vs. trolls, 276.3 vs. creatures not resistant to acid, and
     215.8 vs. others.
     
n) the Short Sword 'Sting' (1d7) (+7,+8) <+3, +2, +1>
     Dropped by a Dread at 2750 feet (level 55).
     
     +3 speed.
     +2 attack speed.
     +1 strength, dexterity, constitution.
     Slays animals, evil creatures, undead, orcs.
     Provides resistance to light.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     Radius 1 light.
     
     Combat info:
     7.2 blows/round.
     With +0 STR and +2 DEX you would get 7.5 blows
     Average damage/round: 259.9 vs. animals, 259.9 vs. evil creatures,
     291.8 vs. undead, 291.8 vs. orcs, and 227.9 vs. others.
     
o) the Long Sword 'Elvagil' (2d5) (+12,+12) <+2>
     Found lying on the floor in a vault at 2250 feet (level 45).
     
     +2 dexterity, stealth.
     Slays orcs, trolls.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Grants the ability to see invisible things.  
     
     Combat info:
     4.3 blows/round.
     With +1 STR and +0 DEX you would get 4.5 blows
     With +0 STR and +1 DEX you would get 4.7 blows
     Average damage/round: 221.7 vs. orcs, 221.7 vs. trolls, and 163.1
     vs. others.
     
p) the Zweihander 'Zarcuthra' (4d6) (+19,+21) <+4, +2>
     Dropped by Smaug the Golden at 2400 feet (level 48).
     
     +4 strength.
     +2 infravision.
     Slays animals, evil creatures, undead, demons, orcs, trolls,
     giants.
     *Slays* dragons.
     Branded with flames.
     Provides resistance to fire, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things. 
     Aggravates creatures nearby.  
     
     Combat info:
     3.5 blows/round.
     With +2 STR and +0 DEX you would get 3.7 blows
     With +0 STR and +1 DEX you would get 4.0 blows
     Average damage/round: 284.5 vs. animals, 284.5 vs. evil creatures,
     343.7 vs. undead, 343.7 vs. demons, 343.7 vs. orcs, 343.7 vs.
     trolls, 343.7 vs. giants, 343.7 vs. creatures not resistant to
     fire, 462.6 vs. dragons, and 224.9 vs. others.
     
q) the Halberd 'Osondir' (3d5) (+16,+12) <+3>
     Found lying on the floor in a vault at 1900 feet (level 38).
     
     +3 strength, wisdom.
     Slays undead, giants.
     Branded with flames.
     Provides resistance to fire, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Feather Falling.  Grants the ability to see
     invisible things.  
     
     Combat info:
     4.1 blows/round.
     With +2 STR and +0 DEX you would get 4.5 blows
     With +0 STR and +1 DEX you would get 4.5 blows
     Average damage/round: 269.1 vs. undead, 269.1 vs. giants, 269.1
     vs. creatures not resistant to fire, and 183.8 vs. others.
     
r) the Beaked Axe of Théoden (2d6) (+8,+10) <+3>
     Dropped by Itangast the Fire Drake at 2150 feet (level 43).
     
     +3 wisdom, constitution.
     Slays dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Grants telepathy.  
     
     When aimed, it drains up to 120 hit points of life from a target
     creature.  Does not affect undead, demons, golems, elementals or
     vortices.
     Takes 160 turns to recharge at your current speed.
     Your chance of success is 89.9%
     
     Combat info:
     3.7 blows/round.
     With +4 STR and +0 DEX you would get 4.0 blows
     With +0 STR and +1 DEX you would get 4.1 blows
     Average damage/round: 195.7 vs. dragons, and 136.1 vs. others.
     
s) the Battle Axe of Balli Stonehand (3d8) (+9,+11) [+5] <+3, +1>
     Dropped by Ufthak of Cirith Ungol at 2450 feet (level 49).
     
     +3 strength, constitution.
     +1 stealth.
     Slays demons, orcs, trolls.
     Provides resistance to acid, lightning, fire, cold.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Speeds regeneration.  Prevents paralysis. 
     Grants the ability to see invisible things.  
     
     Combat info:
     4.0 blows/round.
     With +3 STR and +0 DEX you would get 4.1 blows
     With +0 STR and +1 DEX you would get 4.3 blows
     Average damage/round: 318 vs. demons, 318 vs. orcs, 318 vs.
     trolls, and 193.6 vs. others.
     
t) the Battle Axe 'Lotharang' (2d8) (+14,+13) <+3, +1>
     Dropped by a Master rogue at 2150 feet (level 43).
     
     +3 strength, dexterity.
     +1 attack speed.
     Slays orcs, trolls.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it heals 40 hitpoints, cut damage, and cures
     blindness and confusion.
     Takes 16 to 24 turns to recharge at your current speed.
     Your chance of success is 87.9%
     
     Combat info:
     5.7 blows/round.
     With +3 STR and +0 DEX you would get 6.0 blows
     With +0 STR and +3 DEX you would get 6.0 blows
     Average damage/round: 384.1 vs. orcs, 384.1 vs. trolls, and 263.8
     vs. others.
     
u) the Lochaber Axe 'Mundwine' (3d8) (+12,+17)
     Found lying on the floor in a vault at 3050 feet (level 61).
     
     Slays animals, evil creatures, demons.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     3.1 blows/round.
     With +2 STR and +0 DEX you would get 3.5 blows
     With +0 STR and +1 DEX you would get 3.5 blows
     Average damage/round: 215.9 vs. animals, 215.9 vs. evil creatures,
     265.8 vs. demons, and 166.2 vs. others.
     
v) the Lance of the Eorlingas (3d8) (+13,+21) <+2>
     Dropped by M�m, Betrayer of Turin at 1550 feet (level 31).
     
     +2 strength, dexterity, speed.
     Slays evil creatures, orcs, trolls.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     3.3 blows/round.
     With +2 STR and +0 DEX you would get 3.5 blows
     With +0 STR and +1 DEX you would get 3.8 blows
     Average damage/round: 264.7 vs. evil creatures, 321 vs. orcs, 321
     vs. trolls, and 208.4 vs. others.
     
w) the Quarterstaff 'Eriril' (1d9) (+13,+15) <+4, +1>
     Dropped by Ulfang the Black at 2150 feet (level 43).
     
     +4 intelligence, wisdom.
     Slays evil creatures.
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     Radius 1 light.
     
     When activated, it reveals to you the extent of an item's magical
     powers.
     Takes 40 turns to recharge at your current speed.
     Your chance of success is 89.9%
     
     Combat info:
     4.0 blows/round.
     With +3 STR and +0 DEX you would get 4.1 blows
     With +0 STR and +1 DEX you would get 4.3 blows
     Average damage/round: 182.8 vs. evil creatures, and 160 vs.
     others.
     
x) 26 Seeker Arrows (4d4) (+3,+9)
     Dropped by Ulfang the Black at 2150 feet (level 43).
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       146    100'  Reached level 2
       356    100'  Reached level 3
       683    150'  Reached level 4
       813    150'  Reached level 5
      1562    150'  Reached level 6
      3004    250'  Reached level 7
      3409    300'  Killed Bullroarer the Hobbit
      3409    300'  Reached level 8
      4168    350'  Reached level 9
      4473    350'  Reached level 10
      4509    350'  Reached level 11
      4555    350'  Reached level 12
      4811    350'  Killed Fang, Farmer Maggot's dog
      5834    450'  Reached level 13
      6630    500'  Reached level 14
      7038    550'  Killed Lagduf, the Snaga
      7038    550'  Reached level 15
      8406    550'  Killed Grishnákh, the Hill Orc
      8406    550'  Reached level 16
      8483    550'  Found the Dagger 'Nimthanc' (LOST)
     10105    700'  Killed Mughash the Kobold Lord
     10113    700'  Reached level 17
     10147    700'  Found the Rapier 'Forasgil' (LOST)
     10945    750'  Killed Brodda, the Easterling
     11355    750'  Reached level 18
     11709    800'  Reached level 19
     12180    850'  Reached level 20
     12779   1000'  Reached level 21
     13188   1050'  Killed Golfimbul, the Hill Orc Chief
     13582   1050'  Reached level 22
     14189   1100'  Killed Ibun, Son of Mîm
     14240   1100'  Reached level 23
     14671   1150'  Killed Wormtongue, Agent of Saruman
     15169   1200'  Reached level 24
     15488   1250'  Killed Orfax, Son of Boldor
     15733   1250'  Killed Sangahyando of Umbar
     15735   1250'  Killed Angamaitë of Umbar
     16042   1350'  Reached level 25
     17436   1500'  Reached level 26
     17808   1550'  Killed Grip, Farmer Maggot's dog
     18086   1550'  Killed Shagrat, the Orc Captain
     18498   1550'  Killed Khîm, Son of Mîm
     18529   1550'  Killed Mîm, Betrayer of Turin
     18530   1550'  Found the Katana 'Aglarang'
     18531   1550'  Found the Lance of the Eorlingas
     19261   1550'  Killed Sméagol
     19582   1600'  Reached level 27
     20379   1600'  Killed Lokkak, the Ogre Chieftain
     20680   1600'  Found the Soft Leather Armour 'Hithlomir' (LOST)
     20873   1650'  Killed Ulfast, Son of Ulfang
     20902   1650'  Killed Ulwarth, Son of Ulfang
     21123   1650'  Reached level 28
     22701   1750'  Killed Bolg, Son of Azog
     22810   1750'  Reached level 29
     23120   1750'  Killed Lugdush, the Uruk
     23160   1750'  Killed Gorbag, the Orc Captain
     23356   1750'  Killed Uglúk, the Uruk
     23386   1750'  Reached level 30
     23624   1750'  Found the Set of Gauntlets 'Paurnen' (LOST)
     24432   1800'  Found the Phial of Galadriel
     24874   1800'  Found the Cutlass 'Gondricam' (LOST)
     25440   1850'  Killed Uldor the Accursed
     25878   1900'  Reached level 31
     25953   1900'  Killed Castamir the Usurper
     26156   1900'  Found the Set of Gauntlets 'Paurhach' (LOST)
     26165   1900'  Found the Halberd 'Osondir'
     27947   2000'  Found the Metal Cap of Thengel (LOST)
     28441   2000'  Reached level 32
     30997   2150'  Reached level 33
     31291   2150'  Killed Ariel, Queen of Air
     31682   2150'  Killed Bill the Stone Troll
     31682   2150'  Reached level 33
     31694   2150'  Killed Bert the Stone Troll
     31694   2150'  Killed Tom the Stone Troll
     31697   2150'  Found the Chain Mail of Arvedui
     31721   2150'  Killed Ulfang the Black
     31741   2150'  Found the Quarterstaff 'Eriril'
     32148   2150'  Killed The Queen Ant
     32540      0'  Killed Farmer Maggot
     51666   2150'  Found the Battle Axe 'Lotharang'
     52050   2150'  Killed Lorgan, Chief of the Easterlings
     52159   2150'  Found the Dagger 'Angrist'
     53500   2100'  Reached level 34
     54476   2150'  Killed Medusa, the Gorgon
     61736      0'  Reached level 34
     62697   2150'  Killed Beorn, the Shape-Changer
     63102   2150'  Killed Itangast the Fire Drake
     63103   2150'  Found the Beaked Axe of Théoden
     63622   2150'  Reached level 35
     64883   2150'  Found the Set of Gauntlets 'Camlost' (LOST)
     65777   2150'  Killed Boldor, King of the Yeeks
     67213   2250'  Reached level 36
     68124      0'  Reached level 36
     69186   2250'  Found the Set of Gauntlets 'Pauraegen' (LOST)
     70582   2250'  Killed Vargo, Tyrant of Fire
     70606   2250'  Found the Long Sword 'Elvagil'
     72265   2300'  Found the Spear 'Nimloth' (LOST)
    100623      0'  Reached level 36
    100709   2300'  Killed Akhorahil the Blind
    101593   2300'  Reached level 37
    102150   2350'  Reached level 37
    102313   2350'  Killed Draebor, the Imp
    102364   2350'  Killed Adunaphel the Quiet
    102440   2350'  Reached level 37
    103549   2400'  Reached level 37
    103864   2400'  Found the Elven Cloak of Lúthien
    103951   2400'  Found the Augmented Chain Mail of Caspanion
    104378   2400'  Found the Metal Brigandine Armour of the Rohirrim
    105086   2400'  Killed Smaug the Golden
    105088   2400'  Found the Zweihander 'Zarcuthra'
    105160   2400'  Found the Leather Shield of Celegorm
    105852   2400'  Killed Waldern, King of Water
    106324   2450'  Found the Set of Leather Gloves 'Cammithrim'
    106635   2450'  Killed Ar-Pharazôn the Golden
    106635   2450'  Reached level 38
    106640   2450'  Found the Broad Axe 'Barukkheled' (LOST)
    107957   2450'  Killed Ufthak of Cirith Ungol
    107962   2450'  Found the Battle Axe of Balli Stonehand
    109220   2550'  Killed Ren the Unclean
    109285   2550'  Killed Uvatha the Horseman
    111006   2550'  Reached level 39
    111157   2550'  Reached level 39
    112070   2600'  Reached level 39
    112096   2600'  Reached level 39
    116468   2750'  Found the Short Sword 'Sting'
    116593   2750'  Killed Gorlim, Betrayer of Barahir
    116593   2750'  Reached level 40
    116763   2750'  Found the Zweihander 'Mormegil' (LOST)
    116886   2750'  Reached level 40
    116966   2750'  Killed Saruman of Many Colours
    117106   2750'  Found the Leather Shield of the Haradrim
    119787   2800'  Found the Scythe 'Avavir' (LOST)
    121027   2900'  Reached level 41
    121613   2900'  Found the Iron Helm of Gorlim (LOST)
    123289   3050'  Killed Dwar, Dog Lord of Waw
    123626   3050'  Reached level 41
    125697   3050'  Found the Broad Sword 'Orcrist' (LOST)
    125928   3050'  Found the Elfstone 'Elessar'
    126338   3050'  Found the Wicker Shield of Elros
    127060   3050'  Found the Amulet of Carlammas
    128561   3050'  Found the Serpent Ring of Barahir
    128715   3050'  Found the Heavy Crossbow of Umbar
    129467   3050'  Found the Lochaber Axe 'Mundwine'
    129746   3050'  Found the Steel Helm of Hammerhand
    129864   3050'  Reached level 42
    129879   3050'  Killed Arien, Maia of the Sun
    130057   3050'  Killed The Cat Lord
    133390   3000'  Found the Full Plate Armour of Isildur
    135390   3000'  Reached level 43
    135529   3000'  Killed The Balrog of Moria
    135768   3000'  Killed Shelob, Spider of Darkness
    135776   3000'  Found the Main Gauche of Maedhros
    136018   3000'  Killed Rogrog the Black Troll
    136382   3000'  Found the Short Bow of Amras
    136588   3000'  Found the Broad Sword 'Aeglin'
    136592   3000'  Found the Short Bow of Amrod
    137343   3000'  Killed Scatha the Worm
    137368   3000'  Reached level 44
    137520   3000'  Killed Omarax, the Eye Tyrant


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Automatically clear '-more-' prompts         : no  (auto_more)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : yes (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : yes (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Highlight target with cursor                 : yes (show_target)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Allow mouse clicks to move the player        : yes (mouse_movement)
Use sound                                    : no  (use_sound)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)


Posted on 4.11.2018 10:46

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7414. on the Ladder (of 19090)
3255. on the Angband Ladder (of 6561)
4. for this player (

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On 4.11.2018 10:46 meep@stfu.net.nz wrote:
Gaaaaaaah, indeed. (The more observant of you may notice the stack of **6** rods of teleport other... never forget to check your escape, right? I was panicking and phase dooring around trying to trigger recall but those damn rods! Sighhhhh. Classic band death due to carelessness...)

It's been a few years since I've played V (or any other *band actually) - see my last dumps on here, c. 3.0.6 - but the tweaks since those days have made the game much more *fun*, I would say. Certainly, I doubt many people are complaining about fewer eye/mould pits, right? Hah.

So this is my 6th? ish half-troll warrior, and easily the best outta the bunch. These are amusingly simple to play: get high blows, generous use of buffs (!Hero and !Berserk), and loads of -Trap/-Door/-Treasure, replaced by -Detect here. I cleared out a GCV the level previously and was probably a *little* too cocky for it. Although you should always be careful against uniques 30 levels OoD, also... this kinda character does get, well, boring, maybe? Dig an ASC if needed, but mostly buff and wail on whatever until it dies (or tele away if it might kill ya). The major issue is damage output; is 340/turn good? I mean, obviously with 35 speed I've got a mental image of some hyper-speed troll slicing things into small pieces, heheh. But coming up against deeper uniques, even with res, I'm not coping very well with their high HP, and their breaths/spells are *dangerous*. (The eye druj I ran into in the GCV was... no fun)

The major adjustment to my playstyle is I dive *much* quicker than I used to (I'm not sure I've *ever* reached 3000' before...). And it certainly works, although it's also cos this race/class combo is built like a tank. I'd be interested in giving a caster class a go, but this is just so... easy and fun, ha.

I guess my major questions from this death are (1) when do the good late-game weapons appear? (2) is it even worth bothering with ranged for this character - although it was useful to snipe Time Hounds (3) even with >1000HP I was worried about getting a nasty breath attack... what's a "good" level? (4) scumming for !Heal/!*Heal* is about the most boring thing ever, right...?

On 4.11.2018 17:53 Sky wrote:
1. Good weapons appear around DL65 and lower when playing standarts, and earlier with randarts.
2. Warriors suck at ranged
3. Time hounds cant be tamed - aceept that they must be avoided or Banished
4. Scumming for heal should not be necessary if you grind for xp to CL50

On 6.11.2018 12:35 meep@stfu.net.nz wrote:
1. good shout, thanks! yes, i noticed a lot of forum threads suggesting randarts are... much more fun than standarts, so i might give that a go. it'll be more exciting than finding *thancs or *gens at 2500'...

2. w/ umbar it wasn't awful - time hounds needed 2 seeker bolts, and the first one caused them to flee - but i mean, compared to just hitting them, it never seemed worthwhile.

3. that's why i was saving up all the ?Banish, hah

4. that's the problem here i think - i'm actively trying to dive very hard, and when i come up against very OoD uniques i end up burning all the !Heal/!*Heal* i've accumulated... i mean, i killed them ;) but lost loads of consumables. but i guess the correct response to *that* complaint would be "then you should be fighting them later"...!

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