The Angband Ladder: Amiren, High-Elf Mage by yrriban

  [Angband 4.1.2 Character Dump]

 Name   Amiren       Age            107          Self  RB  CB  EB   Best
 Race   High-Elf     Height       5'10"   STR:     18  +1  -3  +4  18/20
 Class  Mage         Weight   10st 10lb   INT:  18/43  +3  +3  +2 18/123
 Title  Evoker       Turns used:          WIS:     14  -1  +0  +3     16
 HP     -36/188      Game        233903   DEX:     16  +3  +0  +6  18/70
 SP     146/146      Standard     22478   CON:     10  +1  -2  +5     14
                     Resting        604

 Level                 29    Armor      [24,+50]    Saving Throw     78%
 Cur Exp           123381                           Stealth         Fair
 Max Exp           123381    Melee       2d6,+18    Disarm - phys.   59%
 Adv Exp           150000    To-hit       29,+18    Disarm - magic   73%
                             Blows      1.6/turn    Magic Devices     94
 Gold               40855                           Searching        54%
 Burden          153.7 lb    Shoot to-dam     +7    Infravision    40 ft
 Overweight        9.8 lb    To-hit       29,+17    Speed      -1 (0.9x)
 Max Depth    2800' (L56)    Shots      1.0/turn

 You are one of several children of a Noldorin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.



rAcid:......+...... Nexus:...........+.
rElec:......+...... Nethr:.............
rFire:......+...... Chaos:.............
rCold:......+...... Disen:.............
rPois:........+.... pFear:........+....
rLite:..........+.+ pBlnd:........+....
rDark:............. pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.............

Regen:....+........ Stea.:.............
  ESP:+............ Sear.:.............
Invis:............+ Infra:............+
FrAct:..........+.. Tunn.:.............
Feath:...........+. Speed:.............
S.Dig:+............ Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.....+....+..


  [Last Messages]

> A line of shimmering blue light appears.
> You hear a scream of agony!
> Your Platinum Rods of Light have recharged.
> Arien, Maia of the Sun breathes plasma.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You have been stunned.
> Arien, Maia of the Sun tries to cast a spell, but fails.
> Arien, Maia of the Sun misses you.
> Arien, Maia of the Sun hits you (28).
> You are enveloped in flames!
> *** LOW HITPOINT WARNING! ***
> Arien, Maia of the Sun misses you.
> Arien, Maia of the Sun hits you (66).
> You die.

Killed by Arien, Maia of the Sun.

  [Character Equipment]

a) the Beaked Axe of Théoden (2d6) (+8,+10) <+3>
     Dropped by Wormtongue, Agent of Saruman at 1150 feet (level 23)
     
     +3 wisdom.
     +3 constitution.
     Slays dragons.
     Cannot be harmed by acid, fire.
     Slows your metabolism.  Grants telepathy.  
     
     When activated, it drains up to 120 hit points of life from a
     target creature.  Does not affect undead, demons, golems,
     elementals or vortices.
     Takes 36 turns to recharge at your current speed.
     Your chance of success is 96.0%
     
     Combat info:
     1.6 blows/round.
     With +5 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +1 DEX you would get 2.0 blows
     Average damage/round: 69 vs. dragons, and 43.9 vs. others.
     
b) a Sling (x2) (+7,+7)
     Found lying on the floor at 50 feet (level 1)
     
c) a Silver Ring of Dexterity <+6>
     Found lying on the floor of a special room at 1800 feet (level 36)
     
     +6 dexterity.
     Sustains dexterity.
     
d) a Jet Ring of Strength <+2>
     Found lying on the floor at 1550 feet (level 31)
     
     +2 strength.
     Sustains strength.
     
e) a Carved Oak Amulet of Regeneration
     Dropped by a young white dragon at 1900 feet (level 38)
     
     Speeds regeneration.  
     
f) the Phial of Galadriel <+3>
     Dropped by Lagduf, the Snaga at 450 feet (level 9)
     
     +3 light.
     Cannot be harmed by fire.
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 9 to 18 turns to recharge at your current speed.
     Your chance of success is 97.2%
     
g) a Robe of Resistance [2,+14]
     Found lying on the floor in a vault at 1250 feet (level 25)
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, fire.
     
h) a Fur Cloak [3,+0]
     Found lying on the floor at 1800 feet (level 36)
     
i) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2>
     Dropped by Orfax, Son of Boldor at 1800 feet (level 36)
     
     +2 strength.
     +2 constitution.
     Provides resistance to poison.
     Provides protection from fear, blindness.
     Cannot be harmed by acid.
     Sustains strength, constitution.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 45 turns to recharge at your current speed.
     Your chance of success is 94.6%
     
j) a Hard Leather Cap of Intelligence [2,+4] <+2>
     Found lying on the floor at 950 feet (level 19)
     
     +2 intelligence.
     Sustains intelligence.
     
k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1>
     Dropped by Bullroarer the Hobbit at 650 feet (level 13)
     
     +1 light.
     Provides resistance to light.
     Cannot be harmed by acid, fire.
     Sustains constitution.
     Prevents paralysis.  
     
     When activated, it fires a magic missile with damage 3d4.
     Takes 1 turns to recharge at your current speed.
     Your chance of success is 96.8%
     
l) a Pair of Steel Shod Boots of Stability [7,+4]
     Dropped by Sm�agol at 1550 feet (level 31)
     
     Provides resistance to nexus.
     Cannot be harmed by fire.
     Feather Falling.  
     




  [Character Inventory]

a) 2 Books of Magic Spells [Path of the Mage] {@m1@P1@G1}
     
     You can read this book.
     
b) 3 Books of Magic Spells [Attacks and Knowledge] {@m2@P2@G2}
     
     You can read this book.
     
c) 18 Crimson Potions of Cure Critical Wounds {@q3}
d) 7 Copper Speckled Potions of Healing {@q4}
e) 2 White Potions of Enlightenment
f) 4 Azure Potions of Speed {@q7}
g) 14 Scrolls titled "ultrius indo" of Phase Door {@r1}
h) 8 Scrolls titled "pectus shat de" of Satisfy Hunger
i) 13 Scrolls titled "thymbrus lexor" of Word of Recall {@r9 !*}
j) an Ivory Rod of Fire Bolts
k) a Tin Rod of Frost Bolts
l) a Copper-Plated Rod of Lightning Balls
     Cannot be harmed by lightning.
     
m) a Zinc Rod of Disable Traps
n) 3 Platinum Rods of Light {@a1}
o) a Bronze Rod of Recall {@a9 !*}
     Cannot be harmed by lightning.
     
p) 3 Runed Wands of Stone to Mud (17 charges)
q) a Copper-Plated Wand of Dragon's Flame (2 charges)
     Cannot be harmed by lightning.
     
r) 2 Ivory Staves of Mapping (6 charges)
s) an Eucalyptus Staff of Power (0 charges)
t) 2 Cottonwood Staves of Teleportation (2 charges) {@Z7}
u) a Blackthorn Staff of Remove Curse (5 charges)
v) the Small Metal Shield of Thorin [5,+25] <+3, +4, -1>
     Dropped by an olog at 2750 feet (level 55)
     
     +3 strength.
     +4 constitution.
     -1 stealth.
     Provides immunity to acid.
     Provides resistance to sound, chaos.
     Provides protection from fear.
     Cannot be harmed by acid.
     Prevents paralysis.  
     




  [Character Quiver]

0) 14 Rounded Pebbles (1d2) (+6,+3)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 23.4.
     25% chance of breaking upon contact.
     
1) 17 Iron Shots (1d4) (+5,+3)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 25.5.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) 2 Books of Magic Spells [Path of the Mage] {@m1@P1@G1}
     
     You can read this book.
     
b) 4 Books of Magic Spells [Attacks and Knowledge] {@m2@P2@G2}
     
     You can read this book.
     
c) 11 Icky Green Potions of Cure Serious Wounds {@q2}
d) 7 Crimson Potions of Cure Critical Wounds {@q3}
e) a Purple Potion of Restore Mana
f) an Orange Potion of Restore Life Levels
g) 2 Scrolls titled "fecub cra jus" of Remove Curse
h) 8 Scrolls titled "pervatum" of Blessing
i) a Scroll titled "scidego" of *Destruction*
j) a Titanium Rod of Detection
     Cannot be harmed by lightning.
     
k) an Iron Wand of Door Destruction (9 charges)
l) 2 Oak Staves of Cure Light Wounds (8 charges) {@Z1}
m) a Dogwood Staff of Dispel Evil (5 charges)
n) an Amethyst Ring of Ice [+13] (charging)
     Found lying on the floor in a vault at 1250 feet (level 25)
     
     Provides resistance to cold.
     
o) a Rhodonite Ring of Damage (+0,+9)
     Found lying on the floor of a cavern at 1850 feet (level 37)
     
p) 2 Emerald Rings of Escaping <+4>
     +4 speed.
     Makes you afraid of melee, and worse at shooting and casting
     spells.  
     
q) an Opal Ring of Free Action
     Found lying on the floor at 1150 feet (level 23)
     
     Prevents paralysis.  
     
r) a Sea Shell Amulet of Wisdom <+3>
     Bought from a store
     
     +3 wisdom.
     Sustains wisdom.
     
s) Green Dragon Scale Mail (-2) [20,+14]
     Found lying on the floor at 1150 feet (level 23)
     
     Provides resistance to poison.
     
t) Partial Plate Armour of Resistance (-3) [40,+11]
     Found lying on the floor of a cavern at 2000 feet (level 40)
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     
u) Hard Leather Armour of Resist Cold (-1) [16,+6]
     Found lying on the floor at 1000 feet (level 20)
     
     Provides resistance to cold.
     
v) the Dagger 'Nimthanc' (2d4) (+9,+12) [+10]
     Found lying on the floor at 200 feet (level 4)
     
     Branded with cold.
     Provides resistance to cold.
     Cannot be harmed by acid.
     
     When activated, it creates a frost bolt with damage 6d8.
     Takes 7 to 13 turns to recharge at your current speed.
     Your chance of success is 97.5%
     
     Combat info:
     2.3 blows/round.
     With +2 STR and +0 DEX you would get 2.7 blows
     With +0 STR and +1 DEX you would get 2.8 blows
     Average damage/round: 85.2 vs. creatures not resistant to cold,
     and 60.6 vs. others.
     
w) an Executioner's Sword of *Slay Troll* (4d5) (+7,+10) <+2>
     Found lying on the floor in a vault at 1250 feet (level 25)
     
     +2 strength.
     Slays trolls.
     Provides resistance to lightning.
     
     Combat info:
     1.6 blows/round.
     With +7 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +1 DEX you would get 2.0 blows
     Average damage/round: 98.2 vs. trolls, and 54.1 vs. others.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       163     50'  Reached level 2
      1428     50'  Reached level 3
      1933    100'  Killed Grip, Farmer Maggot's Dog
      2205    150'  Reached level 4
      2374    150'  Reached level 5
      2713    200'  Reached level 6
      3037    200'  Found the Dagger 'Nimthanc'
      3197    200'  Reached level 7
      3953    300'  Reached level 8
      4283    350'  Reached level 9
      4918    450'  Reached level 10
      5387    450'  Reached level 11
      5443    450'  Killed Lagduf, the Snaga
      5444    450'  Found the Phial of Galadriel
      5627    500'  Reached level 12
      5702    500'  Killed Grishnákh, the Hill Orc
      5835    550'  Killed Brodda, the Easterling
      5897    550'  Killed Fang, Farmer Maggot's Dog
      6229    600'  Reached level 13
      6907    650'  Reached level 14
      6950    650'  Killed Bullroarer the Hobbit
      6950    650'  Found the Set of Leather Gloves 'Cammithrim'
      7022    650'  Killed Golfimbul, the Hill Orc Chief
      7199    650'  Reached level 15
      7756    900'  Reached level 16
      8059    900'  Reached level 17
      8893    950'  Reached level 18
      9957   1100'  Reached level 19
     10707   1150'  Killed Wormtongue, Agent of Saruman
     10709   1150'  Found the Beaked Axe of Théoden
     10720   1150'  Reached level 20
     11401   1250'  Reached level 20
     11579      0'  Killed Farmer Maggot
     11694   1250'  Reached level 21
     11919   1300'  Reached level 22
     12716   1550'  Killed Sméagol
     12888   1550'  Reached level 23
     14094   1650'  Reached level 24
     15066   1800'  Killed Orfax, Son of Boldor
     15066   1800'  Found the Leather Shield of the Haradrim
     15510   1800'  Reached level 25
     15577   1800'  Killed Lugdush, the Uruk
     15604   1800'  Killed Uglúk, the Uruk
     17131   1950'  Killed Angamaitë of Umbar
     17172   1950'  Killed Sangahyando of Umbar
     17241   1950'  Reached level 26
     17293   1950'  Killed Gorbag, the Orc Captain
     18815   2250'  Reached level 27
     21083   2650'  Reached level 28
     22051   2750'  Found the Small Metal Shield of Thorin
     22435   2800'  Reached level 29


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : yes (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : yes (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)


Posted on 30.5.2018 03:25
Last updated on 5.6.2018 04:20

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39. on the Competition No.216 Ladder (of 52)

Comments

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On 30.5.2018 03:25 yrriban wrote:
I haven't really been paying attention to post-4.0 changes, so this has been a bumpy ride so far. It's been smoothed out by some nice weapon finds (Nimthanc, then Theoden) that have been made the early game pretty straightforward.

Now that I've hit statgain territory, I'm mulling over a few things:
-I have no way to tell apart the stat-swap potions from the stat-gain potions
-I'm carrying door destruction, but this seems pretty useless since it no longer seems to affect traps. Carrying one wand at the moment isn't too bad though.
-Practical Spells seems like it would contain useful things, but I'm apparently too low level to use it. It's unclear if I'm missing a book or if there's just fewer books than there used to be.

On 30.5.2018 13:57 Nick wrote:
Only five books in this (still experimental, for now) branch

On 30.5.2018 14:12 Nick wrote:
Also Practical Spells is for rogues and not mages

On 1.6.2018 02:07 yrriban wrote:
Amassed a reasonable collection of gear, despite a couple of weak slot. Not having TO, speed, or any of the dungeon books doesn't feel great, but ESP+detection is covering the gaps so far.

On 5.6.2018 04:20 yrriban wrote:
Without speed this sort of thing was inevitable I feel. Not sure what woke Arien up though. In any case I can't say I enjoyed the new mage. I might try something else although I'm certainly not going to be competing for the top turncounts.

On 5.6.2018 04:40 Nick wrote:
No Magical Defences (1st dungeon book) was the killer. Possibly that should be a town book.

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