The Angband Ladder: Elth, Hobbit Mage by Muon

  [Angband 3.5.0 Character Dump]

 Name   Elth         Age             28          Self  RB  CB  EB   Best
 Sex    Female       Height        2'8"   STR! 18/100  -2  -3 +19 18/***
 Race   Hobbit       Weight     3st 5lb   INT! 18/100  +2  +3  +9 18/***
 Class  Mage         Turns used:          WIS! 18/100  +1  +0  +8 18/190
 Title  Arch-Mage    Game       2117299   DEX! 18/100  +3  +0  +3 18/160
 HP     844/844      Standard    307631   CON! 18/100  +2  -2 +12 18/***
 SP     401/401      Resting     141752

 Level                 50    Armor     [31,+118]    Saving Throw    100%
 Cur Exp         10867308                           Stealth       Superb
 Max Exp         10867308    Melee       3d5,+46    Disarming       100%
 Adv Exp         ********    To-hit       33,+53    Magic Devices    132
                             Blows      4.0/turn    Perception   1 in 15
 Gold              901617                           Searching        28%
 Burden         166.1 lbs    Shoot to-dam    +15    Infravision    40 ft
 Speed                 18    To-hit       38,+52
 Max Depth   5000' (L100)    Shots        1/turn

 You are the only child of a Hobbit Burglar.  You are a credit to the
 family.  You have blue-gray eyes, straight brown hair, and an average
 complexion.


rAcid:.......+..... Nexus:.............
rElec:.+......+..*. Nethr:......+......
rFire:++*......+... Chaos:......+......
rCold:++.*.....+... Disen:....+........
rPois:......+...... Feath:...+.........
rLite:.....+...+... pFear:..+.+........
rDark:.....+....... pBlnd:...+.....+...
Sound:...........+. pConf:........++...
Shard:........+.... pStun:.........+...

Light:.....+...+... Tunn.:.............
Regen:.+++.....+... Speed:+.++.......+.
  ESP:..++......... Blows:.............
Invis:..++.+...+... Shots:.............
FrAct:..+++........ Might:.+...........
HLife:...+.+..+...+ S.Dig:+.+..........
Stea.:.......+..... ImpHP:.............
Sear.:.............  Fear:.............
Infra:............+ Aggrv:.............


  [Character Equipment]

a) the Pike 'Til-i-arc' (3d5) (+13,+12) [+10] <+3, +2>
     Dropped by Akhorahil the Blind at 2350 feet (level 47).
     
     +3 strength, intelligence.
     +2 speed.
     Slays demons, trolls, giants.
     Branded with flames, frost.
     Provides resistance to fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Slows your metabolism.  
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 313.2 vs. demons, 313.2 vs. trolls, 313.2
     vs. giants, 313.2 vs. creatures not resistant to fire, 313.2 vs.
     creatures not resistant to cold, and 231.6 vs. others.
     
b) the Short Bow of Amrod (x4) (+12,+15) <+2>
     Dropped by Akhorahil the Blind at 2350 feet (level 47).
     
     +2 strength, constitution, shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
c) the Ring of Power 'Narya' (+2,+2) <+1, +5> {!!}
     Found lying on the floor in a vault at 4900 feet (level 98).
     
     +1 strength, intelligence, wisdom, dexterity, constitution.
     +5 speed.
     Provides immunity to fire.
     Provides resistance to fire.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     Slows your metabolism.  Speeds regeneration.  Prevents paralysis. 
     Grants telepathy.  Grants the ability to see invisible things.  
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 571 to 1120 turns to recharge at your current speed.
     Your chance of success is 94.9%
     
d) the Ring of Power 'Nenya' (+3,+3) <+2, +5>
     Found lying on the floor in a vault at 4950 feet (level 99).
     
     +2 strength, intelligence, wisdom, dexterity, constitution.
     +5 speed.
     Provides immunity to cold.
     Provides resistance to cold.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, wisdom, constitution.
     Feather Falling.  Speeds regeneration.  Prevents paralysis. 
     Sustains your life force.  Grants telepathy.  Grants the ability
     to see invisible things.  
     
     When activated, it restores your experience to full.
     Takes 565 to 840 turns to recharge at your current speed.
     Your chance of success is 93.9%
     
e) a Carved Oak Amulet of Weaponmastery (+4,+5) <+3>
     Found lying on the floor in a vault at 4950 feet (level 99).
     
     +3 strength.
     Provides resistance to disenchantment.
     Provides protection from fear.
     Sustains strength, constitution.
     Prevents paralysis.  
     
f) the Arkenstone of Thráin <+3> {!! !d!t!k!v}
     Found lying on the floor in a vault at 4950 feet (level 99).
     
     Provides resistance to light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains your life force.  Grants the ability to see invisible
     things.  
     Radius 3 light.
     
     When activated, it maps the entire level and detects nearby
     objects, traps, doors, and stairs.
     Takes 142 to 280 turns to recharge at your current speed.
     Your chance of success is 96.7%
     
g) the Hard Leather Armour of Himring [20,+15] {@w1 !!}
     Dropped by Ungoliant, the Unlight at 4000 feet (level 80).
     
     Provides resistance to poison, nether, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 282 to 560 turns to recharge at your current speed.
     Your chance of success is 96.7%
     
h) the Cloak 'Holcolleth' [1,+7] <+3, +2>
     Found in a chest from 3250 feet (level 65).
     
     +3 stealth.
     +2 intelligence, wisdom.
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it puts to sleep the monsters around you.
     Takes 154 turns to recharge at your current speed.
     Your chance of success is 99.0%
     
i) the Wicker Shield of Elros [2,+18] <+4, +1>
     Found lying on the floor in a vault at 3600 feet (level 72).
     
     +4 constitution.
     +1 intelligence, wisdom.
     Provides resistance to lightning, shards.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains your life force.  
     
j) the Golden Crown of Gondor [0,+15] <+3, +2, +1>
     Found lying on the floor in a vault at 4950 feet (level 99).
     
     +3 strength, constitution.
     +2 wisdom.
     Provides resistance to fire, cold, light.
     Provides protection from blindness, confusion, stunning.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Grants the ability to see invisible things. 
     
     Radius 1 light.
     
     When activated, it heals 500 hit points.
     Takes 700 turns to recharge at your current speed.
     Your chance of success is 97.4%
     
k) a Set of Alchemist's Gloves of Power (+5,+4) [0,+18] <+5>
     Found lying on the floor in a vault at 4950 feet (level 99).
     
     +5 strength.
     Cannot be harmed by acid, electricity, fire, cold.
     
l) the Pair of Mithril Shod Boots 'Stormwalker' [8,+24] <+6>
     Found lying on the floor in a vault at 4950 feet (level 99).
     
     +6 speed.
     Provides immunity to lightning.
     Provides resistance to sound.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 280 turns to recharge at your current speed.
     Your chance of success is 98.1%
     


  [Character Quiver]



  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1!k!d!v}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2!k!d!v}
c) a Book of Magic Spells [Incantations and Illusions] {@m3!k!d!v}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4!k!d!v}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5!k!d!v}
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6 !k!d!v}
     Cannot be harmed by acid, electricity, fire, cold.
     
g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7 !d!k!v!m}
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Book of Magic Spells [Tenser's Transformations] {@m8!k!d!v}
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9!k!d!v}
     Cannot be harmed by acid, electricity, fire, cold.
     
j) 21 Azure Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
k) 10 Misty Potions of Life
     It can be thrown at creatures with damaging effect.
     
l) 25 Metallic Red Potions of Restore Mana
m) 22 Scrolls titled "cons quam" of Teleportation
n) 14 Scrolls titled "me vistus dio" of Banishment
o) 3 Scrolls titled "cons abus stum" of Mass Banishment
p) 4 Scrolls titled "unge virreus" of Rune of Protection
q) 5 Aluminum-Plated Rods of Curing
r) 6 Tin Rods of Healing {!! !d!k!v}
     Cannot be harmed by electricity.
     
s) 7 Chromium Wands of Annihilation (16 charges)
     Cannot be harmed by acid, electricity, fire, cold.
     
t) 2 Willow Staves of Earthquakes (10 charges)
u) 2 Sycamore Staves of Healing (6 charges)
v) 2 Eucalyptus Staves of the Magi (6 charges)


  [Home Inventory]

a) 13 Light Blue Mushrooms of Vigor
b) 6 Orange Potions of Enlightenment
c) 5 Gold Rods of Probing {!d, squelch}
d) 3 Willow Staves of Earthquakes (16 charges)
e) a Lapis Lazuli Ring of Speed <+13>
     Found lying on the floor in a vault at 4950 feet (level 99).
     
     +13 speed.
     
f) the Ring of Power 'The One Ring' (+15,+15) <+5> {cursed}
     Found lying on the floor in a vault at 4900 feet (level 98).
     
     Permanently cursed.
     +5 strength, intelligence, wisdom, dexterity, constitution, speed.
     Provides immunity to acid, lightning, fire, cold.
     Provides resistance to acid, lightning, fire, cold, poison, dark,
     nether, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     Speeds regeneration.  Grants telepathy.  Grants the ability to see
     invisible things.  Aggravates creatures nearby.  Drains
     experience.  
     
     When aimed, it does bizarre things.
     Takes 585 to 1820 turns to recharge at your current speed.
     Your chance of success is 91.2%
     
g) a Mother-of-Pearl Amulet of the Magi [+6] <+4> {@w1}
     Found lying on the floor in a vault at 4950 feet (level 99).
     
     +4 intelligence.
     +20% to searching.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
h) the Amulet of Carlammas <+3, +1>
     Dropped by The Queen Ant at 2700 feet (level 54).
     
     +3 constitution.
     +1 strength.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 632 to 1260 turns to recharge at your current speed.
     Your chance of success is 96.7%
     
i) the Pendant of Ingwë <+3, +4>
     Dropped by Atlas, the Titan at 3650 feet (level 73).
     
     +3 intelligence, wisdom.
     +4 infravision.
     Provides resistance to acid, lightning, cold.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     When activated, it deals five times your level's damage to all
     evil creatures that you can see.
     Takes 142 to 280 turns to recharge at your current speed.
     Your chance of success is 95.4%
     
j) the Elfstone 'Elessar' [+10] <+2>
     Found lying on the floor in a vault at 4950 feet (level 99).
     
     +2 strength, wisdom, speed.
     Provides resistance to fire, poison.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it heals 500 hit points.
     Takes 560 turns to recharge at your current speed.
     Your chance of success is 95.9%
     
k) the Jewel 'Evenstar' <+2> {@w2}
     Found lying on the floor in a vault at 2900 feet (level 58).
     
     +2 wisdom.
     Provides resistance to cold, dark, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom, constitution.
     Speeds regeneration.  Sustains your life force.  
     
     When activated, it restores your experience to full.
     Takes 420 turns to recharge at your current speed.
     Your chance of success is 97.4%
     
l) the Augmented Chain Mail of Caspanion (-2) [45,+20] <+2, +3>
     Dropped by a Young gold dragon at 1950 feet (level 39).
     
     +2 intelligence, wisdom.
     +3 constitution.
     Provides resistance to acid, poison.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it destroys all traps and doors surrounding you.
     Takes 28 turns to recharge at your current speed.
     Your chance of success is 98.4%
     
m) the Mithril Plate Mail of Celeborn (-3) [65,+25] <+3> {@w2}
     Found lying on the floor in a vault at 4950 feet (level 99).
     
     +3 strength.
     Provides resistance to acid, lightning, fire, cold, dark,
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it removes all non-unique monsters represented by
     a chosen symbol from the level, dealing you damage in the process.
     Takes 1400 turns to recharge at your current speed.
     Your chance of success is 97.4%
     
n) an Elven Cloak of the Magi [6,+14] <+1, +3>
     Found lying on the floor in a vault at 4950 feet (level 99).
     
     +1 intelligence, speed.
     +3 stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Grants the ability to see invisible things.  
     
o) a Jewel Encrusted Crown of the Magi [0,+10] <+2>
     Dropped by Ancalagon the Black at 4750 feet (level 95).
     
     +2 intelligence.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Grants telepathy.  
     
p) the Steel Helm of Hammerhand [9,+20] <+3>
     Found lying on the floor in a vault at 4950 feet (level 99).
     
     +3 strength, dexterity, constitution.
     Provides resistance to acid, cold, dark, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
q) the Set of Gauntlets of Eöl [3,+14] <+3> {@w2}
     Dropped by Thuringwethil, the Vampire Messenger at 4750 feet
     (level 95).
     
     +3 intelligence.
     Provides immunity to fire.
     Provides resistance to lightning, poison, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Prevents paralysis.  Aggravates creatures
     nearby.  
     
     When aimed, it fires a mana bolt with damage 12d8.
     Takes 86 to 168 turns to recharge at your current speed.
     Your chance of success is 96.3%
     
r) a Pair of Leather Sandals of Speed [1,+18] <+10>
     Found lying on the floor of a cavern at 4950 feet (level 99).
     
     +10 speed.
     
s) the Pair of Leather Boots 'Dal-i-thalion' [2,+15] <+5>
     Found lying on the floor in a vault at 4850 feet (level 97).
     
     +5 dexterity, speed.
     Provides resistance to nether.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     
     When activated, it cures you of fear and poison.
     Takes 14 turns to recharge at your current speed.
     Your chance of success is 99.0%
     
t) the Short Sword 'Sting' (1d7) (+9,+8) <+3, +2, +1>
     Found lying on the floor in a vault at 4950 feet (level 99).
     
     +3 speed.
     +2 attack speed.
     +1 strength, dexterity, constitution.
     Slays animals, evil creatures, undead, orcs.
     Provides resistance to light.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     Radius 1 light.
     
     Combat info:
     6.0 blows/round.
     Average damage/round: 309.6 vs. animals, 309.6 vs. evil creatures,
     335.4 vs. undead, 335.4 vs. orcs, and 283.2 vs. others.
     
u) the Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) <+6, +4>
     Found lying on the floor in a vault at 4950 feet (level 99).
     
     +6 strength.
     +4 tunneling.
     Slays animals, evil creatures, undead, dragons.
     *Slays* undead.
     Branded with flames.
     Provides immunity to fire.
     Provides resistance to fire, dark, chaos, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Aggravates creatures nearby.  
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 543.2 vs. animals, 543.2 vs. evil creatures,
     700.8 vs. dragons, 700.8 vs. creatures not resistant to fire,
     1015.6 vs. undead, and 385.6 vs. others.
     
v) the Pick of Erebor (4d3) (+9,+19) <+5, +3, +1>
     Found lying on the floor in a vault at 4300 feet (level 86).
     
     +5 tunneling.
     +3 strength, constitution.
     Slays demons, orcs, trolls.
     Branded with acid.
     Provides resistance to light, dark, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     Radius 1 light.
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 331.2 vs. demons, 331.2 vs. orcs, 331.2 vs.
     trolls, 331.2 vs. creatures not resistant to acid, and 258.8 vs.
     others.


Posted on 21.10.2017 04:59

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